The main difference between romance and other "human factor" triggers, is that with romance a lot of resources are spent horizontally, and many people will only ever bother to just play through one romance, maybe two. (a reality of us being sexual creatures with particular preferences, and the fact that many people use the PC as an extension of themselves)
Take for example Deus EX: Human Revolution. It was a great game, with quite a few "human factor" triggers - that didn't have any real romance.
Instead resources were invested in creating a very impressive world, responsive gameplay, and a story full of suspense and intrigue.
You seem to be under the misconception romance is some kind of huge drain on resources.
It isn't. It takes away only a small percentage of the word and cinematic budgets. If romance was removed as a feature, that's where the money would go. Not gameplay, the world or likely not even the main story. It would probably mean just more non-romance content for companions. Not a lot more, mind you, since romance is just a handful of lines of dialogue and a couple of cutscenes.
Also, the percentage romance takes from the budget has been about the same in recent games. DAI is simply a larger game overall. If you want to blame the short main story on something, blame it on the ridiculous amount of huge territories full with nothing but fetch quests.





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