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Yallegro's Big MP Build Thread


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#26
Westrum

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A lot of effort put into this, but also, as previously stated, some misinformation. 

 

Edit: Don't get me wrong, I do enjoy this post. Explaining your choices, and why you didnt pick other abilities, thumbs up! A lot of build guides just states "pick this and that and pewpew", which is ok. Stating why, is awesome!


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#27
Yallegro

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A lot of effort put into this, but also, as previously stated, some misinformation. 

 

Edit: Don't get me wrong, I do enjoy this post. Explaining your choices, and why you didnt pick other abilities, thumbs up! A lot of build guides just states "pick this and that and pewpew", which is ok. Stating why, is awesome!

Ty

 

What misinformation?



#28
nibyl

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To Nibyl: Hey you're the guy who has more points than me but can't ever seem to play as good as me. Also the "Yallegro's" bit means it is a build that I use, that I composed it on my own time and THAT I YALLEGRO recommend it.

Whatever dude, it's not a competition.



#29
Westrum

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The difficulty part has no known sources, so that's that. 

 

"Do not equip weapons that have Berserk : They increase damage dealt to you by 200% or 300%, only giving you a 20% or 30% increase in dmg"
 

This has been fixed, it's now 50% dmg taken and 50% dmg done. Still, berserk sucks.

 

That's mostly it. And why not take Leaping Shot on hunter? It's insanely strong. And it stacks pincussion like crazy.

 

But it's your preferences, so I can't say you are wrong about your chosen abilities. I can say I disagree with some of them tho :-) 

 

But all in all, I like your post. Nicely written, clear and understandable. Gonna try some of the builds when I get home from work  B)

 

 

Maybe you should add some gearing tips also? Like, low lvl offhands are sometimes extremely strong on rogues, what rings you would use etc.


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#30
Cirvante

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Ty

 

What misinformation?

 

You should work on your reading comprehension.

 

 

General Tips for All

 

Routine, threatening, perilous and everything in between

Besides the base difficulty setting, these factors also impact difficulty

-First of, the Ferelden Castle map is harder than the 3 others and yields more exp.

-More players make the difficulty rise

-Higher lvled characters make the difficulty rise

-Playing more powerful classes makes the difficulty rise

 +The aforementioned Power Rating is a rough predictor of this mechanic

-Characters with more promotions make the difficulty rise

 

On the whole these factors are helpful. Your chances increase when you have more players of a higher level playing powerful classes. The upscaling gets problematic however when the team is inbalanced. For instance a low level warrior and rogue may be handling a threatening mission just fine, suddenly two Level 20 Arcanes jump in, the difficulty scales up and they both die. This has happened quite a lot for me.

 

NOTE : Powerful classes make the match harder but they also pump a bit more exp into the match. A match full of mages may easily produce 30% more exp than a match full of warriors and rogues. Keep in mind that the match may take more time.

 

 

More players only make the difficulty rise when they land in the fade. High level characters don't make the difficulty rise. More powerful classes don't make the difficulty rise and your power ratings are highly subjective. Players with more promotes don't make the difficulty rise either.

 

Mages tend to yield more exp due to support exp, not because they are 'powerful'.

 

The only correct point is that FC is harder than the old maps. My advice would be to edit that whole part out, before some newbie reads it and actually believes it.


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#31
Aggrojagg

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Pity 95% of the playerbase never have and never will read this forum.  A lot of the work Drasca, Penguin, Mortiel, Spacev3gan and others have done has not even been read by many.

 

Well done on the post though as it clearly took a lot of time and effort.

 

Also, my mobile phone crashed loading this post  :P

 

I'm up to 57 on the leaderboard now and I do not consider myself powerful or great at this game (mechanic wise) but I am learning all the time.

 

My strategy:  Button bash, Hulk Smash  :devil:

 

Or totally get carried, Alchemist wut wut?! :)



#32
yarpenthemad21

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Gee look at all the trolls posting in my thread
 
 
If you think your builds are that much better than mine, I will gladly go into a lobby with you, then get the highscore every time. The end
 
 
Second: My builds are not designed to be new for the sake of being new, it is a list of good builds that I use.
 
Third: I know there are other build threads but I felt the need for an update as you can't tell which builds are outdated and you can't tell if the build makes sense on a difficulty higher than threatening
 
Fourth: The difficulty increases are a real thing, but I do not know the mechanics. If you've never seen a difference with a game full of assassins or full of arcanes, that is your problem. If you don't believe me on the promotions, play a game with silence 85, you WILL NOTICE.
 
To Nibyl: Hey you're the guy who has more points than me but can't ever seem to play as good as me. Also the "Yallegro's" bit means it is a build that I use, that I composed it on my own time and THAT I YALLEGRO recommend it.
 
Now I hope there's not another ton of people ready to defend a skill they just like.

The only troll out there is you, this post pretty much is a huge warning sign "I'm a selfish narcissistic jerk, kneel before me you morons".


Information about "difficulty" is plain wrong. I never seen the difference. Show me any kind of proof for this.

and builds are just average at most. Stone fist on ele? Really?

Lunge and Slash
-Can be blocked
-Will cause you to become flanked
-Does not have the stopping power of Payback Strike or Shield Bash


You mean that ability with 2*300% + distance bonus + no cooldown when range + ability to just plain kill any mook on perilous has "not enough stopping power"?
Are you serious?


Stone fist on ele, best part:

Stonefist
-A devastating spell if you can summon enough mana to use it.
-Very innacurate, try to aim for non-moving targets
-Highly effective against archer groups, nearby warrior mobs and assassins
-Complements very well with Immolate
+Stonefist knocks down small enemies
+Immolate burns away large enemies immune to knockdown
+It is much easier to aim Immolate at enemies that have been knocked down
-always aim for the largest/most dangerous group of enemies
-Aim for the many targets weak to spirit dmg
-Quite frequently inflicts the Sleep status effect


You don't have Shocked status source in that build, so what this "frequently inflicts the sleep status" mean?
Devastating damage...500% ability...like 700 damage...O M G watch out for overkill.

Even Lighting Bolt is better on ele than stone fist...When I see ele with stone fist (for now before stone fist fix) it's more like I'm seeing a meme "I don't know what I'm doing here".
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#33
Dieb

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That's mostly it. And why not take Leaping Shot on hunter? It's insanely strong. And it stacks pincussion like crazy.

 

It also procs Death From Above on that same branch.

 

I favour Throwing Blades over Leaping Shot in my personal "One Active, One Trap, Two Survivability" build, because it hits up to four individual targets for 1,5k dmg each, and the stagger is equivalently useful to Leaping Shot's evasive flip. And I simply happen to like that better.

 

Both are pretty useful, but I found a 12 second CD burst paired with a 12 second CD trap to give me consistent and versatile enough damage output to keep the luxury of both Stealth & FPB.

 

 

OT: I don't understand your fascination with Elemental Mines over Spike Trap, honestly. Especially within the Stealth build.


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#34
yarpenthemad21

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I've found another great tip, this time for block and slash:

-Much better in my opinion than Shield Wall and infinitely better than Parry


Shield Wall is definitely better, because it blocks everything, not something sometimes. You can't argue with that. Plus it helps with animation cancel.
Infinitely better than Parry? When was last time you used it?
Parry deals more damage
Parry blocks projectiles
Parry attack is faster
Parry cost 10 stamina and with upgrade even gives around 40 stamina, block and slash just milks stamina.
You can move when using Parry.

I would love to have parry on Katari. It would be so much great.

#35
Yallegro

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You should work on your reading comprehension.

 

No I am ignoring you based on your demeaning tone and thoughtless criticism

 

 

 

More players only make the difficulty rise when they land in the fade. High level characters don't make the difficulty rise. More powerful classes don't make the difficulty rise and your power ratings are highly subjective. Players with more promotes don't make the difficulty rise either.

 

 

 

You are wrong

My Power Ratings are subjective. They presume a Pick Up Game on perilous. In which case mages are good, warriors are intermediate and the rogues are the last thing you should be playing unless you have a devoted Barrier spammer.

 

 

 

 

 

The only troll out there is you, this post pretty much is a huge warning sign "I'm a selfish narcissistic jerk, kneel before me you morons".

and builds are just average at most. Stone fist on ele? Really?

 

 

Lets post something angry and void of self criticism while calling someone a narcissist.

 

 


You mean that ability with 2*300% + distance bonus + no cooldown when range + ability to just plain kill any mook on perilous has "not enough stopping power"?
Are you serious?

 

 

I am always open to ideas on certain skills

Still it has no knockdown and leaves you terribly flanked. If you can kill anything on perilous you don't need my builds

 

 



You mean that ability with 2*300% + distance bonus + no cooldown when range + ability to just plain kill any mook on perilous has "not enough stopping power"?
Are you serious?


Stone fist on ele, best part:

You don't have Shocked status source in that build, so what this "frequently inflicts the sleep status" mean?
Devastating damage...500% ability...like 700 damage...O M G watch out for overkill.

Even Lighting Bolt is better on ele than stone fist...When I see ele with stone fist (for now before stone fist fix) it's more like I'm seeing a meme "I don't know what I'm doing here".

 

Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll



#36
Courtnehh

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You lost me at you shouldn't be playing rogues on perilous without a barrier spammer, really? The duelist, archer and alchemist don't need any help in a PUG. The Katari and Avvar are OP, also need no help. Sure playing a mage makes it a little easier sometimes but it's not a requirement.


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#37
Yallegro

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That's mostly it. And why not take Leaping Shot on hunter? It's insanely strong. And it stacks pincussion like crazy.

 

But it's your preferences, so I can't say you are wrong about your chosen abilities. I can say I disagree with some of them tho :-) 

 

But all in all, I like your post. Nicely written, clear and understandable. Gonna try some of the builds when I get home from work  B)

 

 

Maybe you should add some gearing tips also? Like, low lvl offhands are sometimes extremely strong on rogues, what rings you would use etc.

It is quite possible I'm just bad with Leaping Shot but I am terribly frustrated by the hits missing or getting blocked. If I try to hit a downed enemy I get like 3 50% hits. If you got tips on using Leaping Shot I'll happily include them in some way.

 

I know nothing more than a noob about off-hand mechanics but rings = Lifedrain/Lifedrain/Lifedrain

 

In order it would be

1: 10% Heal on kill

2: 5% Heal on kill

3: 10% attack increase (for damaging classes)

4: Skill Ring

5: Stagger Ring 10%

 

The only class still using a skillring is my keeper, for a long lasting Static Cage



#38
Yallegro

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You lost me at you shouldn't be playing rogues on perilous without a barrier spammer, really? The duelist, archer and alchemist don't need any help in a PUG. The Katari and Avvar are OP, also need no help. Sure playing a mage makes it a little easier sometimes but it's not a requirement.

 

If you are an intermediate player this simply doesn't apply. Ya I can carry in perilous on a rogue too but I didn't make this thread to tell all powerful players what to do.



#39
Courtnehh

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You should have probably stated that when you're making such a bold claim, some players play classes better than others with different builds, doesn't mean those classes are bad. Sure some of it is gear dependant but the game has been out nearly a year now.

 

Not sure if you're aware or not but the static cage ring now only extends it by an extra couple of seconds.



#40
Yallegro

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You should have probably stated that when you're making such a bold claim, some players play classes better than others with different builds, doesn't mean those classes are bad. Sure some of it is gear dependant but the game has been out nearly a year now.

 

Not sure if you're aware or not but the static cage ring now only extends it by an extra couple of seconds.

 

 

I didn't say that they are bad, I implied that they are worse than others (at completing hard matches). Which of course opens up a can of worms, and I expect people to come up with something in the line of "they are not worse, they are different".

 

I know what the ring does, why are you implying I don't?



#41
yarpenthemad21

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Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll


You haven't tested Lighting Bolt and Immolate synergy, don't you?

First learn something, test something, after that you can go back and call me a troll. For now you are just a noob calling everyone stupid and thinking that he won the game. No you don't. You know nothing Yallegro Snow.
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#42
Angelus_de_Mortiel

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A bit of advice to the OP: Condense, mate. If it takes twenty minutes to just scroll through the first post, no one will read it. That's why I make videos.

Secondly, jumping to calling people "trolls" is probably not the best way to start off on BSN. As I make clear to players ranked higher than you, grinding for rank does not make you an authority. If you want to step into the ring with theory crafting, you better put on your big boy pants.

People like Yarpen find it fun to crunch numbers all day on theory craft. If you don't want to get shot down, like you did, you better do your homework first. Min/max'ers get serious about this stuff.

If you want to make builds, you better have solid research or make something new (even if it's not perfectly efficient). Just be clear on which it is...

Just some friendly advice.


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#43
Courtnehh

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I can't quote on this version of IE, I noticed earlier you mentioned that the only skill ring you used was the SC ring on the keeper so I was just checking, I didn't imply a thing. But they aren't worse than other classes by any means, you just have to play them differently.



#44
Kenny Bania

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None of you chickens have taken the OP up on the challenge though...


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#45
Dieb

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I think most people have a difficulty to cognitively switch from understanding your tips & preferences as either gut feelings or as absolute facts - because both of these things are in there. As well as some mistakes. We could use a slightly different tone to point out either on both sides in here however.

 

Your OP would be a thoroughly enjoyable and unproblematic read if you just shared your favourite ways of playing those characters, free of evaluation & judgement.

 

 

You lost me at you shouldn't be playing rogues on perilous without a barrier spammer, really? The duelist, archer and alchemist don't need any help in a PUG.

 

Aww come on dude, now you're baiting me!


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#46
Courtnehh

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Hahaha don't worry Dieb it's just a L2P problem for me with the hunter ;) I love him and the assassin to take out all of the big things an insta stealth though :D

 

Agreed, it's all good posting your favourite builds, tension is going to come naturally with some players without posting proof of your claims relating to game mechanics.

 

Kenny what challenge? TL;DR



#47
Beerfish

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Lot's of work on you part so thanks for that and the effort creating the builds.

 

I don't agree with your 1st comment about difficulties scaling and such, I've seen no clear evidence of this in the least.

 

Agree for the most part with your Legionaire build and Katari build, though I do use whirlwind at times and find it pretty effective in some cases.

 

I don't use evade for the assassin, I use shadowstrike which you are not a fan of.

 

Elementalist, I can't comment of the overall effectiveness of the build except that I hate Firestorm and fire wall.  Part of builds for me are 'what do they do to team mates?' and both of those simply blind team mates.  Vorcha flamer builds.

 

Keeper, I use the exact same build.

 

Alchemist, I only used poison for here when grinding the challenge.  Otherwise I also use shadow strike for her.  And my big ???????????????  is, no stealth?

 

Necro builds look fine, Reaver probalby good, i suck at being a reeaver.

 

Templar, I normally stick with blessed blades to go along with the bomba womba combo and shield bash.

 

Hunter, once again poison i find totally lackluster, spike trap i often use and leaping shot i use for both archers, good damage and gets you out of trouble.

 

I play a boring range AW and always take pull of the abyss.



#48
Kenny Bania

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Kenny what challenge? TL;DR

 

If you think your builds are that much better than mine, I will gladly go into a lobby with you, then get the highscore every time. The end


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#49
Cirvante

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Firestorm :

-Long cooldown time

-Takes forever to cast and aim

-Limited damage and it is slow to deliver it

-Will end up hitting a lot less enemies than you would want

 

Mind Blast

It doesn’t do anything, an exaggeration but not by much

 

Parry : Godawful alternative to Block and Slash and very vulnerable to lag

 

Firestorm has no cooldown with Flashpoint and hits a lot of enemies when cast on a spawn or set up in a chokepoint.

 

Mind Blast upgrade was fixed and generates barrier.

 

Parry can be used while moving, can block a lot more and basically costs no stamina with the upgrade.

 

Dragon Rage

-A bug can cause Dragon Rage to not regenerate health with Rampage, switch to your basic attack when this happens

-Dragon Rage (almost) always regenerates health with Rampage when hitting large targets or several enemies at once (large targets include : Bosses, Pride Demon, Red templar Behemoth and Chest Guardians, smaller enemies yield varying results)

 

Outdated/incorrect. Rampage bug was fixed and the ability nerfed so Dragon Rage loses it's HoH while Rampage is active.

 

Leaping Shot

-Combines horribly with people trying to give you barrier

-The shots can and will be blocked

-The shots can and will miss

-May bring you out of range

-The hunter prefers to be at a shorter range

 

Why not to get : The arcane warrior doesn’t really have useless skills

 

Leaping Shot used from Stealth won't be blocked. It interacts really well with Pincushion and Death from Above.

 

Flashfire says hi.

 

Lady’s Revenge : Combines rather well with Hakkon’s Charge but 40% weapon damage per sec looks a lot less when you compare it your actual dps. Also it invites you to think the avvar likes to be in a position where he is surrounded. This is not true, the avvar is there to either kill a group or or break away and run.

 

Not only is Lady's Wrath an incredibly strong ability, it can also be used very effectively for exp runs with 4 Avvars.


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#50
Cirvante

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Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll Troll

 

Very mature. Somebody disagrees with you, so he must be a troll.

 

Your leaderboard rank means nothing when you know so little about this game. If you come here posting bad builds and making unsubstantiated claims, you have to be prepared for criticism.


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