No need to worry about knockdown or stagger if you have Combat Roll. Archers would be bad to hit with War Horn because then all run away then recover and shoot you. If you are in range to use War Horn on them, you are in range for Charging Bull and Mighty Blow.
Not always. You don't always have the luxury of room to CR, nor is MB always ready. WH is better in CQC where there isn't much room for them to run, and you can pick and choose which you want to kill. You won't always have MB off cooldown either.
Imagine this scenario: You have a large goup of venatori, but they're not perfectly lined up, so mighty blow doesn't finish them all. There's still venatori flowing in, so you choose a spot to take cover and warhorn while MB is on cooldown. The time the enemy is panicked is time that MB can come off CD.
Granted, I don't use WH anymore since I do both have ridiculous stats and I prefer other abilities, but I can see a fair arguement for it as the 4th skill.
Drasca: Which of my builds don't you like, some of these where tested less than others.
It would also help if you actually put in passives and explained your passives investment in your write-up.
A lot, pretty much everything that isn't mine. I'll poke around the names later. Basically my guideline is that I don't share publicly anything in an official list I haven't tested a lot. All my builds are geared for Perilous. There's builds that work marginally better on routine and threatening than Perilous, but since I don't tool my builds for the lower difficulties since the best rewards are on the highest difficulty.
All these are terrible, the cliff notes version:
Lego: CS blows
Assassin: evade, PW and DoD suck
Ele, Firestorm >> Stone Fist. Immolate blows
Keeper: CL (without weakness synergy) & Frost step is for noobs. No veilstrike, dispel or disruption field. No synergy. See my keeper builds for examples.
Alchemist: Alche sucks. Not much can do about this.
Necros: Blizzard sucks, FF sucks, the rest of the abilties eat up too much mana and cooldown. Not balanced.
Reaver: Basic reaver blows. Need to bee line to rampage/dragon rage. Devour still not good enough to be on bar vs other abilities.
Templar: Line in the Sand blows
Hunters: Terrible, not a lot to be helped though dropping ele mines would be a start.
AW: SB blows.
Avvar: WH not nearly as good as LW --> ET KM synergy
It'd take a loong time to explain how bad these are if you're overly convinced these are good because of your experiences on routine and threatening with these builds, or carried during perilous.
Quite simply you'll be blown away if you use better builds. Mine are some of them.
Modifié par Drasca, 04 juillet 2015 - 02:24 .