It would be nice to have more statistics shown, example who killed what and how many, how many times you died (if you died). In general it would have been a nice touch to have call of duty style statistics for this game, it would be very helpful. Any mods around to have such information ?
more statistics and info after mission success or fail.
#1
Posté 03 juillet 2015 - 11:39
#2
Posté 03 juillet 2015 - 11:45
- Kenny Bania aime ceci
#3
Posté 03 juillet 2015 - 11:45
Yes, more science is nice.
#4
Posté 03 juillet 2015 - 11:46
That you Sinful?
What's with all these accusations? I only have 1 warning and haven't been banned in ages. Why would I need moar accounts for?
#5
Posté 03 juillet 2015 - 11:49
That you Sinful?
No. Completely different person, and please stay on topic.
#6
Posté 03 juillet 2015 - 11:54
No. Completely different person, and please stay on topic.
Sinful, don't say that. That's your calling card.
#7
Posté 03 juillet 2015 - 12:08
It would be nice to have more statistics shown, example who killed what and how many, how many times you died (if you died). In general it would have been a nice touch to have call of duty style statistics for this game, it would be very helpful. Any mods around to have such information ?
I don't think that kills would be a good indication of how well you were doing. "Damage dealt" would be more accurate. Some statistics would be helpful, but others would be rather harmful. ME3 is a great Co-op game because there are no statistics that would harm teamwork. Introducing something like K/D ratio would result in many people not reviving others, because "it's too risky, it could ruin my K/D". I'd rather not have any statistics at all than to introduce something that would harm the teamwork.
- grailseeker91, Kushiel42, emexia et 1 autre aiment ceci
#8
Posté 03 juillet 2015 - 12:14
I'd like to see how many knife kills I got with my Nerfed Shadow.
#9
Posté 03 juillet 2015 - 12:20
- Paulomedi et Kenny Bania aiment ceci
#10
Posté 03 juillet 2015 - 12:29
I don't think that kills would be a good indication of how well you were doing. "Damage dealt" would be more accurate. Some statistics would be helpful, but others would be rather harmful. ME3 is a great Co-op game because there are no statistics that would harm teamwork. Introducing something like K/D ratio would result in many people not reviving others, because "it's too risky, it could ruin my K/D". I'd rather not have any statistics at all than to introduce something that would harm the teamwork.
There is no harmful intent at all in this, it will actually benefit in improving your gameplay. As for reviving, i do not see it like that at all, but rather more team play. In any case, not all players view stats, some other mp games have nice stats which are helpful. There is nothing negative/harmful at all. I would even like to know my accuracy, how many bullets fired and how many of those found the target. Some extra nice pieces of info.
#11
Posté 03 juillet 2015 - 12:30
9 warning points.
So you too have to thread more carefully.
#12
Posté 03 juillet 2015 - 12:32
I feel this would make the game far too competitive, which would go a long way in destroying the cooperative spirit of the game.
Another point, how many kills you got of what and how often (or little) you died says nothing about what you did for the team. So, you got the most kills, that's just great, but you know what's better? Actually helping with the objectives and supporting the team, and while it may be true that sometimes that support comes in the form of staying on your feet or getting a lot of kills, it is not always the case.
- grailseeker91, Kushiel42, TheShadyEngineer et 4 autres aiment ceci
#13
Posté 03 juillet 2015 - 12:35
I feel this would make the game far too competitive, which would go a long way in destroying the cooperative spirit of the game.
Another point, how many kills you got of what and how often (or little) you died says nothing about what you did for the team. So, you got the most kills, that's just great, but you know what's better? Actually helping with the objectives and supporting the team, and while it may be true that sometimes that support comes in the form of staying on your feet or getting a lot of kills, it is not always the case.
You have the wrong impression just like Xan. This is not for MOST kills. This is for self improvement.
#14
Posté 03 juillet 2015 - 12:37
I feel this would make the game far too competitive, which would go a long way in destroying the cooperative spirit of the game.
Another point, how many kills you got of what and how often (or little) you died says nothing about what you did for the team. So, you got the most kills, that's just great, but you know what's better? Actually helping with the objectives and supporting the team, and while it may be true that sometimes that support comes in the form of staying on your feet or getting a lot of kills, it is not always the case.
You make a good point. So I'll settle on it being a double edged sword. As one of my mission priorities is to protect pugs. Even if it means wasting all my consumables in the process and in turn increasing mission failure rate (which this unit is not afraid to admit happens enough).
#15
Posté 03 juillet 2015 - 12:38
You have the wrong impression just like Xan. This is not for MOST kills. This is for self improvement.
Just because you have good intentions, doesn't mean everyone else will. No matter why you want this statistical data, it will become a competition for some, maybe even a lot, of players. It's Human nature.
- grailseeker91, Terminator Force, XAN et 1 autre aiment ceci
#16
Posté 03 juillet 2015 - 12:39
You have the wrong impression just like Xan. This is not for MOST kills. This is for self improvement.
Self improvement stats contributes to more epeen. Just check out all the epeen anonymous members in my sig.
#17
Posté 03 juillet 2015 - 12:40
Just because you have good intentions, doesn't mean everyone else will. No matter why you want this statistical data, it will become a competition for some, maybe even a lot, of players. It's Human nature.
Yes, I have detailed files on human nature. And you are correct.
#18
Posté 03 juillet 2015 - 12:40
Thank you all for your input, may Bioware see this and take note.
Have a great day! ![]()
- Terminator Force aime ceci
#19
Posté 03 juillet 2015 - 12:42
Thank you all for your input, may Bioware see this and take note.
Have a great day!
Ok, Sinful. You have a nice day too.
#20
Posté 03 juillet 2015 - 12:50
What about private statistics ? I would appreciate to know my % of missed shots and my % of headshots in the next ME, to see if I improve over time. Keeping the detailed stats private (along with some basic public stats) could perhaps avoid certain antisocial behaviors.
- Caineghis2500, Terminator Force, emexia et 1 autre aiment ceci
#21
Posté 03 juillet 2015 - 12:51
Why statistics? It's impossible to beat mine, so don't bother.
#22
Posté 03 juillet 2015 - 01:05
I say give ALL the statistics in a round.
#23
Posté 03 juillet 2015 - 01:19
Why statistics? It's impossible to beat mine, so don't bother.
No one can be better. So don't even try.
- grailseeker91 aime ceci
#24
Posté 03 juillet 2015 - 01:21
If it were up to me, I'd remove even the scores as we have them now! ![]()
Others have already made good points, my 2 cents is that if personal stats were to become available, people would go for them. You might see it as a tool for personal betterment, but the truth is that in coop games, personal and team goals are often mutually exclusive... as we all had ample opportunity to witness in this game ![]()
Even the medal system as we have it now, which does provide some stats as to your performance, is flawed in that it simply rewards more personal kills, and does not take team objectives into account - even the revive medal does not say much useful in that sense; weighting it against gel use might have been better, and might have cured someone's rage gelling habits actually ![]()
A final point I'd like to make is that, as this is a PvE game, and the enemy always behaves the same way, your own performance is your own benchmark! As your skills increase, extraction rates go up, completion times go down, headshots and grabs get easier and easier. And if all else fails, you can always record your matches and observe your own performance ![]()
- grailseeker91, TheShadyEngineer, Terminator Force et 1 autre aiment ceci
#25
Posté 03 juillet 2015 - 06:09
The scoreboard is pretty inane as it is, I think they should cut out the numeric values and just show medals and not actually "rank" players. Score, as it is, is usually just "how much better your loadout is and how many more missiles/grenades you used than the other players" and means close to nothing.
But I wish there actually were statistics. Not on the scoreboard but perhaps a private database of information in N7 HQ that shows things like average number of deaths per game, how many times you've killed certain enemies, how many times specific enemies have killed you, hours played on each map, number of kills with each gun, number of successful extractions/mission completes vs. failures on each difficulty, etc.
This sort of stuff would still be used for epeen/eboob ofc because it's a video game and the internet exists, but would be interesting to look at and assess your own failures as a player
- Heldarion, grailseeker91, Dunmer of Redoran et 8 autres aiment ceci





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