Reserved.
(Ok. This was a double comment with massive delay. Effing mobile network...)
I invented reserving posts.
Reserved.
(Ok. This was a double comment with massive delay. Effing mobile network...)
Speaking of being kicked from games. I was kicked by 1 of 10 people between the rank of 91-100 on the leaderboard. Just cause my lvl 13 duelist was killing everything. And I quote "would you not kill what I am attacking". My response, "multiplayer is a team game. Dont like it go play singleplayer by yourself." Threatning game btw
Kicked.
another appropriate response: "kill things faster" - -I really feel that angst, though, when my legionnaire has widdled something down to a sliver of health; I need the heal on kill and then something swoops in to make the death blow. I recognize it's a coop game. I recognize my lego (steady old boy) is not the fastest at killing things but I still feel irked. When I'm a more nimble character, of course, I fall back on "kill things faster."
another appropriate response: "kill things faster" - -I really feel that angst, though, when my legionnaire has widdled something down to a sliver of health; I need the heal on kill and then something swoops in to make the death blow. I recognize it's a coop game. I recognize my lego (steady old boy) is not the fastest at killing things but I still feel irked. When I'm a more nimble character, of course, I fall back on "kill things faster."
another appropriate response: "kill things faster" - -I really feel that angst, though, when my legionnaire has widdled something down to a sliver of health; I need the heal on kill and then something swoops in to make the death blow. I recognize it's a coop game. I recognize my lego (steady old boy) is not the fastest at killing things but I still feel irked. When I'm a more nimble character, of course, I fall back on "kill things faster."
Being a good player includes knowing when to leave enemies to warriors so they can refill their health. If they are indeed low on health, then it's best to just tag the enemy once for support exp and move on.
My post was of course 100% serious. Good job figuring that out and responding accordingly.
Hey, some people are actually like that (and sarcasm isn't always obvious through text).
Kicking level 1's just means you are unsure of your own abilities.
Kicking a level 2 however, that is righteous.
Ever seen how hard it is to get level 2? Gotta fail in zone 1 on routine...
I'm just sayin..
Kicking level 1's just means you are unsure of your own abilities.
Kicking a level 2 however, that is righteous.
Ever seen how hard it is to get level 2? Gotta fail in zone 1 on routine...
I'm just sayin..
I've had level 2's from suiciding on zone 1 to complete challenges. I'm not proud of it but I still did it.
If noobs want to try out Perilous (or Threatening), then they should set the game to Private and see how long they last or find a collection of other noobish pugger in the lower difficulty and try their chances in a Private match. Yes the player pool is much smaller so why would want to encourage them to do stuff that you know ****** off other players? They are getting kicked for a reason.
There are way more ppl at the bottom than at the top. While you personally may not see it as a problem to randomly drop in on a match, there are 700 ppl like you that think the same way. The ppl at the mid/top (Threatening/Perilous) are the ones that see all the foot traffic. Make sense? Just because the player pool is smaller doesn't mean we should throw common courtesy out the window. Ppl still want to be able to complete a match or two with a competent team... even if means waiting a bit.
Being a good player includes knowing when to leave enemies to warriors so they can refill their health. If they are indeed low on health, then it's best to just tag the enemy once for support exp and move on.
Seriously, this. I've almost died a number of times because people refuse to hold back. If I ever teabag anyone, that'll be the reason.
Exactly that, and that's why you hate to team with izzie, AW or even Avaar who spam their **** and dont give a **** about your 5% health warrior who tank everything and hope to get some kills along the way.
But the main problem in fact is the HoK design of this game. It sucks quite hard when you think about it. It's often easier to play solo with a melee character than with range teammates... That's great for a MULTIPLAYER mod.
But the main problem in fact is the HoK design of this game. It sucks quite hard when you think about it. It's often easier to play solo with a melee character than with range teammates... That's great for a MULTIPLAYER mod.
You Sir are perfectly right.
Bioware said they wanted to make a game balanced around the player's inability to heal himself, then threw Heal on Kill to wreck the whole thing up.
Heal on Kill has a couple design flaws:
Heal on Kill gave us nothing but problems, they should have just refined the other designs accordingly instead.