So, when I first heard about the game's difficulty not scaling with you, I was thrilled. Knowing that certain locations were more dangerous and that you had to consider the risk relative to the rewards was awesome, especially with the overhaul to health and healing. However, I was dismayed when, upon attempting to close the Breach the first time, the boss that emerged was a pride demon. Based upon the lore, Pride Demons are supposed to be incredibly powerful and, in my mind, something like that should be tough to a 17th level or higher character, not a what..? 3rd level character. It was then that it dawned on me that the scaling was based upon location, not necessarily upon creature type.
I'm not sure this was the best approach. Don't get me wrong, I think that what we have in DAI is better than what we had in DAO and DA2, but I was envisioning something a little closer to what we have in say, D&D in which monster HD (for older editions) and/or CR (for 3ed forward) influence difficulty. (Of course, other things influence difficulty like the lethality of traps, the nature of terrain, and so forth, but those are issues for another thread.) So, dragonlings, for example, wouldn't scale based upon location -- as we have in DAI -- but would always be around level 5 or so across the game.
Given the number of monsters we now have, it would have made more sense for monsters (and certain NPC type characters, like behemoths) to have a certain level range. For example, we know that pride demons become ubiquitous in areas like the Hissing Wastes, which is a level 18 or so area. Fine, then they're level 17 to level 20 monsters no matter where or when you encounter them. Wraiths (or whatever those little weakness causing bastards are called), being little more than malevolent wisps, should always be relatively low level, like 1 to 5; what could make them dangerous would be their numbers and perhaps the ability of more powerful foes to use combo effects with their weakness causing ability. The "boss" that emerged during the first attempt to close the Breach would have been a superior shade or something, around level 5.
Dragons in particular offer a great range of levels and scaling by type. High Dragons would always be 15 to 25 and their sizes would more clearly indicate her relative age. So, instead of the Ferelden Frostback as a high dragon at level 13, you'd encounter her as a mature dragon (from DA2). By the time you reach the Highland Ravager, you're dealing with a level 25 high dragon, one or two drakes (which unfortunately didn't make yet another return, but would have been great level 13 or so monsters that appear when their mate screams for aid), four or five "regular" dragons (level 10), and then a group of the dragonlings (again, level 5 or so).





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