One nice aspect of the game being set in the Andromeda galaxy is that it definitely won't have anything to do with the First Contact War. Frankly, it kind of boggles my mind that anybody here thought that would be a good idea in the first place.
One good thing about the Andromeda setting
#3
Posté 03 juillet 2015 - 03:42
#4
Posté 03 juillet 2015 - 03:47
Who knows? We may have a first contact war in Andromeda when we encounter new species for the first time.
#5
Posté 03 juillet 2015 - 03:50
Who knows? We may have a first contact war in Andromeda when we encounter new species for the first time.
Well, that would be fine since it would:
A) Not be a prequel
B ) Presumably be more interesting than a few skirmishes with the Turians
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#6
Posté 03 juillet 2015 - 04:23
I don't think any accounts of the First Contact War described it as "the most boring thing ever".
Not sure why people are so set against it. A good set of characters could definitely make it an interesting experience.
#7
Posté 03 juillet 2015 - 05:04
I don't think any accounts of the First Contact War described it as "the most boring thing ever".
Not sure why people are so set against it. A good set of characters could definitely make it an interesting experience.
I'm not sure where you got "the most boring thing ever", but the whole war consists of a few skirmishes, lasts a couple of months and results in a few hundred deaths on both sides. And we know exactly how it ends. I see very little interesting material for a good game there.
#8
Posté 03 juillet 2015 - 05:08
I'm not sure where you got "the most boring thing ever", but the whole war consists of a few skirmishes, lasts a couple of months and results in a few hundred deaths on both sides. And we know exactly how it ends. I see very little interesting material for a good game there.
Around 600 turians, to be exact. You'd mow down that many in a few missions. All of which would take place on Shanxi. A prequel set during the first contact war is idiotic, I agree.
But, it may be a fun mobile game or something like that.
- Han Shot First aime ceci
#9
Posté 03 juillet 2015 - 05:16
Who knows? We may have a first contact war in Andromeda when we encounter new species for the first time.
Isn't that kind of confirmed already? They said there was this hostile species and we see them in the trailer.
#10
Posté 03 juillet 2015 - 05:18
Yeah, I wouldn't have minded a prequel but the First Contact War is too small to make an entire 20+ hour AAA game out of.
#11
Posté 03 juillet 2015 - 05:20
I don't think any accounts of the First Contact War described it as "the most boring thing ever".
Not sure why people are so set against it. A good set of characters could definitely make it an interesting experience.
The First Contact War was nothing more than a glorified border skirmish. The Turians lost something like 2,000 KIA in the entire war and the Alliance something like 1,200. The protagonist would probably end up accounting for half the Turians' entire KIA total by game's end.
The other issue is that as a prequel, we'd already know how the game would end. Any drama or suspense would be cut by the knowledge that the Council is going to step in and force the Turians to a cease fire, because they can drop the hammer.
The setting would also be limited entirely to a very small section of human space (a single star system), with no aliens except Turian antagonists. That would seem a couple steps back compared to the Shepard trilogy or presumably Andromeda, which include much larger expanses of space and more aliens.
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#12
Posté 03 juillet 2015 - 05:40
The only prequel game I could have accepted was the Rachni war. Krogan headbutt all the bugs, all day every day.
Plot? Unnecessary. Romance? Unnecessary. Character development? Unnecessary. Just a Krogan, a Claymore and an endless sea of space bugs.
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#13
Posté 03 juillet 2015 - 05:47
Isn't that kind of confirmed already?
I don't know. Was it kind of confirmed?
#14
Posté 03 juillet 2015 - 05:49
I reckon there were people who said it might take place in the Rachine Wars, the Morning War of the Krogan Rebelion. What a mess!
#15
Posté 03 juillet 2015 - 09:02
I'm not sure where you got "the most boring thing ever",
People's reactions around here.
And we know exactly how it ends. I see very little interesting material for a good game there.
The other issue is that as a prequel, we'd already know how the game would end. Any drama or suspense would be cut by the knowledge that the Council is going to step in and force the Turians to a cease fire, because they can drop the hammer.
So do people not watch movies/play games about WWII or Vietnam or other historic events? Are things like the original Call of Duty games, Full Metal Jacket etc, without suspense or drama, because "you know how they end"?
I find this argument ridiculous. Hell, in 99% of movies and games you "know" the outcome anyway- the hero wins. Some of them pull a fast one of course, and some are complex and shift from what the initial premise was. But knowing isn't the same thing as experiencing. In cases where you know the outcome, the work can still surprise or entertain you with how the setting is portrayed or how the characters are developed. In any given war you know who won. But did you know how a specific unit completed x mission which contributed to that? Do you know how those characters developed, how we started to relate to them and wanted to see them overcome the problems that beset them (even in cases where we know that historically they lose)? No.
A story is more than a sequence of facts. Now I admit the First Contact War may indeed be too narrow a setting to do anything with. It's not impossible, but it wouldn't be worth it. Even if you could get a decent character story off the ground, if there's not enough "war" to thread it around, then the setting becomes token. But I just find the general "we know how it ends so **** prequels" attitude incomprehensible.
#16
Posté 03 juillet 2015 - 09:08
I don't think any accounts of the First Contact War described it as "the most boring thing ever".
Not sure why people are so set against it. A good set of characters could definitely make it an interesting experience.
I think people are against it because, a.) we already know what happens and a lot of it has been covered through various sources, b.) because we know what happens Bioware would have a very difficult time addressing these events while also giving players the illusion of choice, and c.) players want to experience something new. They want to meet new races, visit new planets and meet new characters, and if we played in the First Contact War, we would be forced to play as a human and only have human companions because humans and turians are still enemies, and the turians are the only ones the humans have come in contact with so far.
It's nothing against a prequel so much as the desire for something new, expanded on what already is there, building up the things they love about the series, not limit them like they feel a prequel would.
- Lady Artifice aime ceci
#17
Posté 03 juillet 2015 - 09:38
People's reactions around here.
So do people not watch movies/play games about WWII or Vietnam or other historic events? Are things like the original Call of Duty games, Full Metal Jacket etc, without suspense or drama, because "you know how they end"?
I don't play CoD games, but Full Metal Jacket is a pretty silly example since the plot and focus of the movie has very little to do with the actual events of the war it purports to depict.
Look, the First Contact War was an extremely brief, not especially consequential event in the history of the Mass Effect universe. Of all the nearly limitless places the series could go, I cannot for the life of me understand why you would want the series to focus on this.
#18
Posté 03 juillet 2015 - 10:54
I think the First Contact War, is at best, a minor DLC considering its length and how documented it is.
Unless Bioware went with something completely different like they did with the Darkspawn Chronicles for Dragon Age Origins, where the hero died in the joining and you play a darkspawn attacking Denerim in the final battle and have to kill Alistair, who is leading the Grey Wardens in the absence of the protagonist.
Like we play as the Turians and utterly defeat the humans in an alternate universe or something.
But even then that wouldn't amount to more than a DLC larger than Omega or Leviathan.
#19
Posté 03 juillet 2015 - 11:14
I think the First Contact War, is at best, a minor DLC considering its length and how documented it is.
Unless Bioware went with something completely different like they did with the Darkspawn Chronicles for Dragon Age Origins, where the hero died in the joining and you play a darkspawn attacking Denerim in the final battle and have to kill Alistair, who is leading the Grey Wardens in the absence of the protagonist.
Like we play as the Turians and utterly defeat the humans in an alternate universe or something.
But even then that wouldn't amount to more than a DLC larger than Omega or Leviathan.
I agree. The First Contact War is simply not worth a game measuring in at the length of most of BioWare's titles. It's just so gorram pointless.
There is simply nothing I find at all appealing about Mass Effect: The Codex Unleashed.
- Lady Artifice aime ceci
#20
Posté 04 juillet 2015 - 12:10
I think people are against it because, a.) we already know what happens and a lot of it has been covered through various sources, b.) because we know what happens Bioware would have a very difficult time addressing these events while also giving players the illusion of choice, and c.) players want to experience something new. They want to meet new races, visit new planets and meet new characters, and if we played in the First Contact War, we would be forced to play as a human and only have human companions because humans and turians are still enemies, and the turians are the only ones the humans have come in contact with so far.
It's nothing against a prequel so much as the desire for something new, expanded on what already is there, building up the things they love about the series, not limit them like they feel a prequel would.
I've already addressed a). As for
why can't you have any of that new stuff in a prequel? Yes, if it was a First Contact Prequel specifically, new species would be out, and I have admitted that this specific case is too narrow. But I'm more bothered by the opposition to a prequel in general which could hit all the criteria you mention, First Contact just happens to be the context in which it was brought up here.
I don't play CoD games, but Full Metal Jacket is a pretty silly example since the plot and focus of the movie has very little to do with the actual events of the war it purports to depict.
Look, the First Contact War was an extremely brief, not especially consequential event in the history of the Mass Effect universe. Of all the nearly limitless places the series could go, I cannot for the life of me understand why you would want the series to focus on this.
Not really, as the setting of the Vietnam war is still integral to the plot and themes of the movie. It's not a movie that tells the story of the war, but you couldn't do the same story with another war and have the same message and experience. And while you may not have played CoD (and again, keep in mind I'm referring to the orignal innovative WWII shooters, not the cookie-cutter spunkgargleweeweee it became) its popularity still speaks for itself. Also Battlefield, Medal of Honor and other series, to the point where WWII shooters are actually exhausted and depleted and no one really wants to shoots Nazis anymore. None of that would've happened if "knowing how it ends" was the only criteria people cared about.
As I said, I acknowledge the First Contact War does not have enough content to justify a full game dedicated to it. Although if you use it as a backdrop to explore themes of first contact in a manner similar to FMJ where the setting is neccesarily linked to what you're trying to convey it could still work. But probably not as a game. But this does not explain the strangely strong general resistance to a prequel, or interquel/sidequel (which would be my first choice actually) I'm seeing here.
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#21
Posté 04 juillet 2015 - 02:06
The only prequel game I could have accepted was the Rachni war. Krogan headbutt all the bugs, all day every day.
Plot? Unnecessary. Romance? Unnecessary. Character development? Unnecessary. Just a Krogan, a Claymore and an endless sea of space bugs.
I dunno, Wrex in his bounty hunter days or a Thief-style spinoff following Kasumi would be pretty awesome.
In general, though, I wouldn't object to a prequel, I'm just baffled by why everyone jumps to the Relay 314 Incident as fodder for one.





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