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Inquisition is lackluster


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#1
RebelishGirl

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I posted this on the Story, campaign until someone came along and advised me to put it here so I'll post it here as well ! 

 

 

I might get a lot of bash from this but I've always felt InquIsition was somehow lacking next to Origins and even DA2! I just couldn't put my finger on what it was until I started to look around on the internet av came across this reddit post : http://www.reddit.co...snt_as_good_as/

 

In the post is a guy that first played Inquisition and loved it so he decided to try the first two. After playing them he went back to do a second playthrough of DA:I that, much to his surprise, wasn't nearly as good as he remembered for some reason. 

 

He then goes on to talk about how there are too few mission related quests, too little cinematic conversations with companions that were just that, conversations and how basically a game should not the big simply for the purpose of being big. That's when it clicked. Everything he said was why I felt it lacked. I just somehow couldn't see it because of being blinded by the fact that it was a game I've wanted so long I guess.

 

Okay to my own words now instead of summarising his. 

 

Two stories for you and the greater good

 

Origins is still my favourite of the three. One of the biggest reasons is how it juggles being personal and big at the same time. You have a story and a resolve. It might be revenge for your family or to prove yourself. Origins gave you a team of people who, together in that small camp site bickered and laughed. They all had stories and you could play a part in them. Origins wasn't just STOP THE BAD GUY. It had that big thing that would change the whole world and the "big thing" that would change your world.

 

- graphics lol had to put something on the minus

 

Didn't stray from the main quest too much, personal with characters I care about, many different armors

 

Dragon age 2 was king of underwhelming in the sense of your doing something important that impacts the whole world. You are confined to a city which isn't a really good way to start it ( I  thought we would stay there for like the first act or something not the whole game )! It was still a story that made me care. I'm hoping that the point of that game was you're just one person that's not really that important and can't control everything that happens. 

 

- no exploration outside one city and a fudging mountain (?) and the lack of a main quest that panned through the whole game

 

+ for the personal stories and no fetch quests

 

Spoiler

 

So what about Inquisition?  I might have a stronger opinion about this because i bought the collector's edition. Was Inquisition THAT bad? No. But for some reason I just couldn't get into it as much as the other two... I got that feeling a little before the first "big" mission with mages or templars. I was feeling annoyed by the fact that I hadn't found a single new armour that looked different on me. While my companions were looking awesome. I felt discouraged that I didn't feel anything when doing the quests. Usually they stur up a feeling in me. Be it anger, happiness or sadness.

 

The personal attachment ( if you didn't romance someone ) was very lacking. You only have this bigger than life thing that will raise a demon army and kill everything with rifts and ****. I was feeling it like holy Andraste. But when we start up there isn't much more going on then RIFT. I thought that decisions would be grey. Sacrifice these civilians to maybe save thousands of soldiers later on or vice versa. But none of the choices made me feel like did I do the right thing? The weren't even black or white, just colorless.

I thought back and didn't even remember if I ever even made a decision on something in the game,  not counting if I like this person or not. The only time I felt like ' I want to do that was in the wartable and I didn't even get to do any of it... Just read it. They said I'm too busy with what's going on to go find the Warden Commander, the QUEEN of Ferelden, but I had all the time in the world to leave flowers in some woman's grave? Thank you game but I think I will choose myself if I want to find the warden that I actually care about (except for her hubbie ofc). I don't want to be the biggest leader of a group I want to either be a person whos following orders and had time for smaller matters or a leader who controls a smaller group. 

 

Spoiler

 

Being at awe seeing Hinterlands was my first reaction while wandering around picking up elfroot. But after walking around after few hours searching because of caches and hunting it was just there to fill in the distance I had togo. The thing is I love doing that in Skyrim not dragon age, walking around in an elder scrolls or fallout is rewarded with finding something new like a village or settlements where you could do things, meet people, pick up interesting side quests. In DA:I it was cool and all to see western approach and run into and kill dragons but the open world just felt a little unnecessary. I know a lot of people love that they did that but I want mote of the style of you're here now to do this mission, follow up on this story. Not just wander and fight random enemies. That is where it feels like an MMO. 

 

I wished there was more locations that had to do more with story related quests, no open world. I want the Origins semi openworld back with smaller areas with more content. plzzzzzzzz 

 

What you do doesn't affect the game in the slightest. You sided with the templars? Well too bad Corypheus somehow still had templars to do red lyrium stuff on.

Everything I mentioned above

 

Beautiful graphics (even though they never repair Skyhold, Cullen's room in still a mess with a hole in the ceiling, the prisons and in ruins ever though they also are useless and the hall to the war room is forever unchanged lol.) And CC, except the hair options

 

The antagonist

 

I really hated Loghain and wanted to have and epic fight with this Archdemon whom I've only seen in a "dream". 

 

Corypheus didn't do anything for me. He was so anti-climatic. "Like whos that? Oh that dlc guy? why?" Yeah yeah he wanted to be a god and blah blah throne of the gods,  I never even got into the plot so excuse me for not going along with this average never to be fleshed out to more than being a villain. What is his plan? We never really find out do we? He is planing something bad so he must be stopped! 

 

He is one of the magisters that broke into the golden city and became the first darkspawn. For some reason this guy wants to go to the fade and do ... something. Can't he jump into a rift ir fall into one like we did? Or is he supposed to go the a specific place in the fade? We don't seem to care about how or why we just have to stop him. And for all that build up to the final battle, his demon army against my army of "faithful" clashing in a battle or who prepared for this the most... Never happens. Generic bad guy just decides to show up uninvited to I don't even know where we fought I thought he tore up the skyhold and I was ready to go mental but I guess it was just a random keep? Now that I think about it I didn't really have too big of a problem with the game until the ending. This guy couldn't fight worth ****! Maybe he's getting old?

 

That build-up goes on a vacation so you can get it for only 20 dollars as dlc later on!

 

 

Okay I really seem like a hater but I think they should just stick to story, no bigger game with another open world element, there are other games that can do that. The fact that I payed so much for the game kind of factors into this too. And that I bought the dlc that turned to be just more open world...  It was not a bad game I see where the good reviews come from. I just like a more personal story myself. A single player story.

 

Seriously the only thing that makes it replayable to me is the romance options and my companions(mostly Solas that heartbreaker) even though they stop talking to me after we defeat the bad guy.   :crying:

 

Sorry if I've made errors in the text english isn't my native language. If you did read all of that please leave a comment about how wrong or right I am. 

 

Also I would appreciate feedback on my writing. I want to be a game journalist so criticism is welcomed. Thank you   :D


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#2
Jeremiah12LGeek

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I confess, I skimmed through it, rather than reading in detail, but it seems to me that you identify areas that could use improvement. I made a lot of similar observations in my own writeup (although I didn't include DA 2.)



#3
TheOgre

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Wasn't this post made in storyboard?



#4
Shechinah

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Based on the encounter during Haven and onwards, it was my impression that Corypheus had not only been unable to deal with how the present were in comparison to how the past had been but he'd also been unable to deal with the idea that there was no divine presence in the world. 

 

He supposedly found what he believed to be the seat of the Maker empty and the fabled city black when it should have been golden. The Old Gods were silent and gone as well as mortal because of how they'd been proven killable and corruptable. He even questions if Dumat ever truely existed.

 

Because of this, he wanted to conquer both of the domains believed to have belonged to the Maker; the Fade he would conquer with the orb and Thedas he would conquer with surprise and supernatural armies. Amongst other things, Corypheus wanted to "restore" Tevinter so it'd be how he remembered it and with his will, there'd be a "divine" purpose - an the order of things.     

 

Tl:DR - Corypheus had a bit of a crisis of faith.   

 

The Fade rift that the Inquisitor and their party entered during the siege on Adamant Keep were opened by%2



#5
Shechinah

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Origins is still my favourite of the three. One of the biggest reasons is how it juggles being personal and big at the same time. You have a story and a resolve. It might be revenge for your family or to prove yourself. 1. Origins gave you a team of people who, together in that small camp site bickered and laughed. They all had stories and you could play a part in them. Origins wasn't just STOP THE BAD GUY. 2. It had that big thing that would change the whole world and the "big thing" that would change your world.

I'm not quite sure I understand these points since I consider Inquisition to offer both of these. I understand it better if it is a case of considering one game of doing it better than the other.

 

1. The companions in Inquisition bicker and laugh together as well and you play a part in their individual stories like during Cassandra's crisis of faith, Cole's crossroad, Iron Bull's identity struggle and Blackwall's fate.

 

2. The world in Inquisition is changed; the rulership of Orlais, the Divine and the Circles amongst others.   

 



#6
c0bra951

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No lackluster game grabs and holds my attention for months.  I compare my DAI experience to the better Bethesda games.  Multiple hundreds of hours doing what I wanted to do, immersed in a fascinating and detailed world.  In comparison, DA2 got one 20-30-hour playthrough, and I have no interest in going back.



#7
RebelishGirl

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No lackluster game grabs and holds my attention for months.  I compare my DAI experience to the better Bethesda games.  Multiple hundreds of hours doing what I wanted to do, immersed in a fascinating and detailed world.  In comparison, DA2 got one 20-30-hour playthrough, and I have no interest in going back.

 

Well in my opinion they just got really excited about doing a massive game with the new engine and didn't focus as much on the story as the did in the previous games. That is what I really want back, the fact that story is priority one 


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#8
DeathTwin

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@OP

 

If you think this game is lackluster, try your aim at Battlefield Hardline....want a great comparison?  Play Battlefield 4 then play Hardline.  Then keep in mind EA spent more time and money on Hardline than they did BF4.  Then come back to your comparison here LOL.

 

I'm so glad Microsoft refunded me for Hardline because I bought the full digital super awesome-o bundle too.....it made me want to quit playing video games forever. 



#9
Aren

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The antagonist (the AD) of DAO is underwelming, i have never hated him,nor sympatize with him,it was just a beast.

and No I  did not hated Loghain,to me he was the cake for the AD,his fault,his responsability.