Geth are bad. Cerberus is worse.
Phantoms, Atlas' pew pew, and turrets (which are even more fun when invisible) make me not feel bad when I nuke on wave 11.
Wait, nvm, I never feel bad when I nuke on wave 11.
Geth are bad. Cerberus is worse.
Phantoms, Atlas' pew pew, and turrets (which are even more fun when invisible) make me not feel bad when I nuke on wave 11.
Wait, nvm, I never feel bad when I nuke on wave 11.
BSN'ers are often poorly designed and can seem like enemies
BSN'ers are often poorly designed and can seem like enemies
"Seem like"?
I was trying to be kind
I was trying to be kind
Kindness? Watdafuq is DAT?Some people can't learn from kindness. BSN is filled with them.
Came for geth hate. Was not disappoint.
I really hate sprinting around a corner straight into a brute charge because, seemingly without exception, I get shield gated and staggered on the first hit then health gated and staggered again with the second hit 200 ms later.
I really hate sprinting around a corner straight into a brute charge because, seemingly without exception, I get shield gated and staggered on the first hit then health gated and staggered again with the second hit 200 ms later.
3 pages already... 2l:dr
I just hope nobody mentioned any Collector units.
K, time to hit the mark forum read button and commence to some WiiU action for the day to make up for no action of past 2 days. I'll be back (maybe).
And I LIKE Geth.

*gif*
Geth are saints compared to cerberus.
#HailGeth
No way. Gimme a sword in the belly over stunlocked into oblivion all day erry day. And Geth have nothing half so hiliarious as watching Engies or Nemesissies pathetic attempts at fighting back. The only thing that's good about Geth is the feeling you get when you missile a lone prime in the face from 3 inches away. I'll admit, that's a pretty awesome feel. But only because ***** Geth.
Geth are saints compared to cerberus.
#HailGeth

![]()
No way. Gimme a sword in the belly over stunlocked into oblivion all day erry day. And Geth has nothing half so hiliarious as watching Engies or Nemesissies pathetic attempts at fighting back. The only thing that's good about Geth is the feeling you get when you missile a lone prime in the face from 3 inches away. I'll admit, that's a pretty awesome feeling. But only because ***** Geth.
Naaaaaaaaaaaaah...Geth are good.
Hey I know we need a difficulty that mixes just geth and cerberus elites and heavies. I know it should be called uber platinum. Let's face it other than the occasional banshee shenanigan or questionable ravager arc the reapers serve no purpose on platinum other than to be used for budget abuse to keep cerby and toaster unit spawns to a minimum.
![]()
My computer was bugging out and it took forever for each word to appear (just like typing this post is taking forever). And that made the gif much funnier.
I'm shocked Dragoons didn't make more top spots.
They have an absurdly simple flowchart for AI, if you can call it that.
-It's just run in straight line to nearest high threat target while shooting.
-Lunge when moderately close.
-Slam when close.
-Repeat.
If no other targets are available, they will run across the map in a straight line to the cloaked infiltrator doing the 1-2-3-4 hack objectives.
Seriously, fk those guys, and their simple broken AI. Thank christ there's a hard limit on their numbers on objective waves now. Getting the 4-hack on wave 6 gold cerberus before the fix would make me want to fight geth instead (either that, or play left for dead, because dragoon AI was of the same calibur as the the common zombie).
Not sure if I want to put multi-tapping geth rocket troopers, or geth hunters that give no fucks about CC because those strike me as bugs, and not actual design flaws.
Phantoms though...
-ranged damage on par with atlas cannons
Why am I more afraid of the sword-wielding unit at mid range than just about anything else? Oh yeah, because of this:
-tends to necessitate weapon cheese against them, especially as host
Granted, I found very specific windows in their flip animation when I can shoot them for full damage as host, and kill them in two shots from a valiant with warp ammo on gold, it doesn't make their defenses any less BS to deal with.
ME3 MP's meta is practically made around the presence of phantoms if you think about it;
-acolyte>>>>>>phantom
-reegar>>>>>>phantom
-TGI-overload-heavy melee>>>>>>>>phantom
-pre-nerf krysae>>>>>>>>>multiple phantoms
-recon mine>>>>>>>>phantoms
etc
Hell, part of the reason valiant fell out of the limelight is because the black widow and jav, make killing phantoms worlds easier. The better your kit can handle phantoms, the better off you'll be in MP as a whole.
The worst designed enemy for me is the person who stands in front of the television blocking the entire screen.
It's annoying because I can't see anything.
Now that's an easy one: get divorced/split.
Hell, part of the reason valiant fell out of the limelight is because the black widow and jav, make killing phantoms worlds easier.
Nah, it's because BW and Javelin are simply better now that we got Phasics.
Did say part of the reason. I'm well aware valiant can't OSK shielded mooks with a headshot given phasics on gold+ :/
I really want the valiant back in ME:A because of the feel, but it really needs a higher than normal headshot multiplier to stay relevant assuming combat mechanics aren't totally overhauled otherwise. I'm almost afraid bioware might overlook the valiant entirely because of the popularity of BW/Jav+phasics.
Now that's an easy one: get divorced/split.
Did say part of the reason. I'm well aware valiant can't OSK shielded mooks with a headshot given phasics on gold+ :/
I really want the valiant back in ME:A because of the feel, but it really needs a higher than normal headshot multiplier to stay relevant assuming combat mechanics aren't totally overhauled otherwise. I'm almost afraid bioware might overlook the valiant entirely because of the popularity of BW/Jav+phasics.