As to say, keep that I can still choose Renegade intimidate options even though I'm a majority paragon person...helps with RP. One of the good things to come out of ME3, I think!
SO PLEASE KEEP IT!
As to say, keep that I can still choose Renegade intimidate options even though I'm a majority paragon person...helps with RP. One of the good things to come out of ME3, I think!
SO PLEASE KEEP IT!
Please DON"T keep the system. I'd much rather see a system like in Dragon Age Inquisition, where your answers may determin your standing with certain characters, rather then a general blue/red bar. Make dialogues a bit more nuanced, too and for god's sakes, please give us more then 2 options to answer again.. Do keep interrupts though, they were cool.
What do you mean? Do you want the Paragon/Renegade system to stay or do you just want the stark choices to remain? I agree about the choices. However I would like more grey choices too and also a sarcastic option.
I wouldn't complain if the system from ME3 is used in the next game. I would just add a lot more renegade interrupts and very harsh dialogue since ME3 didn't have enough of those
I, too, liked the whole paragon/renegade thing, so yeah, wouldn't mind seeing that return in ME:A. I just don't want to see the dialogue differ again in certain situations just because of gender, like in the hospital in ME3. MaleShep got to put his foot down when it comes to Ashley but FemShep - on the other hand - was all; "I'm so sorry... I nerver meant to hurt you... we were so far apart... blah, blah, blah" when it comes to Kaidan.
If you're talking about the persuasion options, no, those were terrible, particularly because they served as an I WIN button. A much more complex (and less predictable) persuasion system (like PoE's) would be better.
If you're talking about the roleplaying dichotomy, again no, because BioWare didn't use them consistently enough to make them useful in terms of figuring out what it was Shepard was trying to do.
Heh, I like how you differentiate between the two different morality systems, and summarily said "No" to both of them. xD
FWIW, I agree 100%. ![]()
I would rather they used the Dragon Age approval system.
Paragon/Renegade is usually too black and white in its morality.
I'd like the P/R system to come back. I like the feedback it gives.