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The return of exploration, but will it be better?


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#1
Pistolized

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I remember some cool events during Mass Effect 1, where you would stumble on something while exploring.  Like this time you find this ancient alien artifact on a random planet in the corner of the galaxy. The only problem being, when you activate it, all you get is a text box explaining what awesome thing was happening.  

 

What I'm getting at is: is there any evidence this sort of thing is returning, and also, will they improve it by actually animating the events?  I don't remember the specifics about my example, except that it was 'neat' as text, and that it could have been 'awesome' if it were cinematic.

 

Or, my alternate suggestion:  Tell me in text that I drove around a barren planet for an hour, then let me play/see the event.


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#2
Hellamarian

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I hope we get fleshed-out full galactic exploration, not just a couple dozen planets consisting of one small level in each.


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#3
Han Shot First

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Hopefully.

 

The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.


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#4
In Exile

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Hopefully.

The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.


I very much agree. Though I will say that I found DAI to be superior to ME1 so as long as that disaster is avoided it's at least not as bad as it could otherwise have been.

#5
karushna5

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Hopefully.

 

The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.

 

Yes, I feel like the exploration Bioware does actually is uninteresting. What they excel at is characters and interaction. I don't really want to look around whole planets only to discover that the landscape is pretty, but nothing important is actually there. I like quests and seeing new things, but I want it to be something dynamic.

 

After the first DA:I game I just build my power with the Hinterlands because nothing interesting is worth the power drains to open them up. I am not a visual person so maybe that is just me, but I was not interested in it at all, lack of story, lack even of people to interact with. NPCs only existed to be the face of the quests, with very little interaction.

 

I want decent sized regions that have 5-10 quests in each that are fairly involved and have a story. The busywork of Inquisition was my least favorite part of the game, exploration is not as fun for me in Bioware games because they take away the interactivity for a large number of backdrops.


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#6
Red Panda

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We need a few highly detailed enviroments and planet scanning for the rest.



#7
zara

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We need a few highly detailed enviroments and planet scanning for the rest.

Please no planet scanning... :P


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#8
SNascimento

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Yes, it will take more effort to make it worse than to make it better. 



#9
Pistolized

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I'm not saying it would be easy, but I personally think the best approach would be a 50/50 split between freeform exploration and scripted events.  So somehow keep some non-scripted hidden areas like the ME1 pyramids and random pirate bases, and also driven events/missions with decent cinematography and a reasonable amount of plot.  

 

And planet scanning can stay but be changed significantly.  I'm (probably) the captain/leader, I shouldn't be scanning.  I should get a popup that says my grunt found some iridium, but a mission briefing or video showing that his drone was destroyed by hostiles, and some mission parameters.

 

But most importantly right now we as a community need to remember that Mass Effect is not an analogue to Dragon Age Inquisition.  You aren't going to get a mission for 10 animal hides, so we need to make a concerted effort to limit ideas to the realm of Mass Effect possibilities.  



#10
We'll bang okay

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Hopefully.

 

The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.

I can see why you don't want mass effect to follow sut, but we are going to be in space and in a new galaxy what we know nothing about in game and real life so bioware could get really creative with the worlds  and what they can fill them with, like the fire tornadoes 


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#11
themikefest

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If the Mako in the trailer was in ME1, I would actually do some collecting and exploring instead of just doing the main quests


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#12
Broganisity

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Please no planet scanning... :P

But- I liked scanning planets. ;_;

 


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#13
The Elder King

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I can see why you don't want mass effect to follow sut, but we are going to be in space and in a new galaxy what we know nothing about in game and real life so bioware could get really creative with the worlds  and what they can fill them with, like the fire tornadoes

I don't think that Han was referring to environment details.
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#14
Broganisity

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With seriousness, though?

If the gameplay is essentially ME3:MP's but you can holster/un-holster your weapon whenever and explore about like in ME1? I'd be okay with this.

. . .just don't give us planets that are a long pathway to the end. I just did Liara's recruit mission in ME1 and just- UUUUUUUUUUUUUUUUUUUUUGH it was as boring as she is! Virmire wasn't that much better either despite how pleasant it looked, whereas I enjoyed maps like Luna and Asteroid X57 as I could explore a large map. Not much on them mind, but that's where larger, more varied world in ME:A would come in: things to find, explore, shoot, talk to, yadda yadda. I did enjoy ME1's Citadel though, even if I got tired of walking around and just used the Transit stations.


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#15
Sion1138

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Exploration really can't work in a Bioware game the way it does in something like Elder Scrolls.

 

I wouldn't even try. Better make it all scripted and worth something and do as much as is seemly.



#16
Spectr61

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Hopefully.
 
The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.


+1

"Bigger than Skyrim" must have been the priority.

Sadly, not "Better" than as the driving tenet.
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#17
Torgette

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You get a Mako and rocket jump, ME:A better have the most fun exploration in all rpg's.



#18
karushna5

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With seriousness, though?

If the gameplay is essentially ME3:MP's but you can holster/un-holster your weapon whenever and explore about like in ME1? I'd be okay with this.

. . .just don't give us planets that are a long pathway to the end. I just did Liara's recruit mission in ME1 and just- UUUUUUUUUUUUUUUUUUUUUGH it was as boring as she is! Virmire wasn't that much better either despite how pleasant it looked, whereas I enjoyed maps like Luna and Asteroid X57 as I could explore a large map. Not much on them mind, but that's where larger, more varied world in ME:A would come in: things to find, explore, shoot, talk to, yadda yadda. I did enjoy ME1's Citadel though, even if I got tired of walking around and just used the Transit stations.

 

Yeah as far as ME1 Citadel and Noveria were done well in my opinion. But i hated the blank planets with nothing on them, except random stuff to collect and the same repeating map with enemies. I like missions where you are given 3 way to fix it. ME2 scanning wasn't terrible but I ME1 scan the planet when you find it, no more unless a mission there, was better, but I hated chasing down minerals on the planet proper.

 

ME2 didn't really have open world, and I do like 3-4 places that have major plot arcs, and you building a bigger story with quite a few minor ones on the way. Major Quests making the stories, minor quests doing the themes, and a few different ways to do them to build variety.

 

Exploration in ME1 (the only ME game to have it) was bland and in my opinion the worst part of ME1, the idea of going through it again for another playthrough always makes me hesitate. Knowing they will focus on exploration makes me hesitate because I don't personally like exploration in games, and I recognize that prejudice.



#19
Pistolized

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I did some research on the exploration in Mass Effect 1.  It was little touches that could immerse you into the world and reward you for the exploration.  I copied a few as examples here (gotten from ShadowDragon777's faq on Gamefaqs).  These kinds of things they need to bring back, and if they add more details and cinematography and companion-banter, all the better.

 

 

"There are a few children's toys and some ragged clothes stuffed inside
the top of this monument, along with a Prothean data disc."
"This Cerberus soldier had an identification tag for Captain Varsinth, one
of the salarian soldiers responsible for capturing the League of One. It's
unclear how he came into possession of this relic."
"This escape pod is half-buried in material that has washed down from the
mountains. Though it has obviously been here for centuries, the computer still
has power. Linking in with your hardsuit, you recover a batch of files
containing data on the Thracia Colony."
"Helena Blake lies on the floor, bleeding from her wounds. She looks to
you with a rye, respectful smile, and opens her mouth to speak... but
only blood comes out. A moment later, she's gone."
"As the last geth falls, you hear music from across the room. On the
moniter, a quarian stands before a hushed crowd, warbling a mournful
a capella of worlds and innocence lost. The recorded song is
dispatched to geth worlds behind the Perseus Veil. The transmitter
shuts down."


#20
Pistolized

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I consider these to be the true rewards of exploration.  Finding new areas and tangent stories.  And my personal favorite, although I really wish it were made into a video sequence:

 

 

"Examining the strange Prothean artifact reveals a small, irregular slot on the
underside of the surface. Remembering the strange trinket you received from the
asari Consort on the Citadel, you pull it out and place it into the slot. The
ball explodes in a brilliant flash of white light, momentarily blinding and
disorienting you.
                                ***
Slowly your senses return as you wake from a deep sleep. You are along in the
forest, though you are not far from the caves you share with the others of
your tribe. There is a pain and a small lump in the back of your skill, as if
a chip of flint has been forced under the surface of your skin.

Leaning on your bone-tipped spear for support, you rise to your feet. A sound
draws your attention upward, where a strange creatures hovers high above you.
It is unlike the birds you hunt by the lake's edge - it has no head and no
wings yet somehow it flies. It is a breast of shining silver; hanging
motionless in the sky like a cloud. You sense it is watching you, studying you.

Raising a hairy fist, you shake your spear at it in anger and the creatures
rises up quickly until it disappears from view. With a satisfied grunt you
make your way back to your caves and the rest of the tribe.

You fall into the familiar patterns of life - the hunt for food, the struggle
to claim and keep a mate, the battle against the other tribes that would claim
your territory. Days roll into nights and back into days. Each time you rise
from sleep there is the sensation that you are not alone; that some 'other' is
with you sharing all you see, hear and feel. At these times your hand goes to
the st range lump at the back of your skull and you remember the silver
creature in the sky.

The air grows colder, winter falls. You must range farther for food, clutching
the furs tight against you to ward off the chill. It is on one of these long
hunts that the strange bird returns. You hear it before you see it, its call a
deafening roar as it descends from above, swooping down at you. A single great
eye opens on the underbelly, a glowing red orb. You try to run, but a finger
of red light extends from the eye and engulfs you, and all goes black again.

You wake an instant later to find yourself on Eletania lying on your back, the
Prothean artifact looming above you undamaged and your companions standing
over you. They help you to your feet, puzzled. 'There was a flash of light and
you just sort of toppled over,' one explains. 'Are you okay, Shepard?' the
other asks. You don't answer right away, wondering at the implications of what
you have seen: the memories of a Cro-Magnon hunter, captured by an implanted
Prothean data recorder. How long did they study the primitive humans,
observing them and analyzing the results art their base on Mars? And what, if
anything, did they learn from us?

'I'm find,' you finally reply, realizing this is a mystery you will probably
never solve. 'Forget about it.'"

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#21
Valkyrja

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ME1's exploration was terrible and I don't want to see something like those Uncharted Worlds ever again. I would gladly take a handful of well-done planets over another mile wide and inch deep approach that ends up with boring worlds and boring content. It would be a horrible miscalculation if they think people have any desire to drive a rover across barren and lifeless worlds collecting space junk again.

 

I would like to see visually distinctive and imaginative worlds that feel like real effort was put into them. Once the novelty of ME1's skyboxes rapidly wore off you realized that the worlds were different colored deserts with terra-gen mountains and the less said about the infamous asset reuse the better. The engine is better and the tools are better so I am not particularly worried about this one.

 

What I am concerned about is the content. Both ME1 and DA:I were overstuffed with make-work grinding that seemed to be more about a bulletpoint on a box (explore dozens of worlds, one hundred hours of content, etc.) than actually being enjoyable in its own right. I'm not as hung up on the cinematic dialogue camera as some, high-quality content can stand on its own without cinematics, but there needs to be some depth and involvement here. It could also be cool if exploration and side quests had some unique weapons and equipment as rewards.

 

Somehow Star Trek managed to skip all the episodes involving prospecting for minerals in barren shitholes. They had the right idea. Make it worthwhile or don't bother.


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#22
SNascimento

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As it was mentioned, the 100+ planets thing from the leak is worrying. But the impression I got from the trailer is that the worlds will be very well crafted... so hopefully it will be quality over quantity. 



#23
Pistolized

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...It would be a horrible miscalculation if they think people have any desire to drive a rover across barren and lifeless worlds collecting space junk again...I would like to see visually distinctive and imaginative worlds that feel like real effort was put into them...What I am concerned about is the content... high-quality content can stand on its own without cinematics, but there needs to be some depth and involvement here...Star Trek...Make it worthwhile or don't bother.

Agreed.  I'm personally not concerned and I think it will be handled alright.



#24
sjsharp2011

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But- I liked scanning planets. ;_;

 

 

 

So did I I find it strangely relaxing in between doing all the various missions a good way to wind down in ME2


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#25
SardaukarElite

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Hopefully.

 

The stuff about 100s of explorable worlds has me concerned though. DA:I suffered from having a game world too large for the amount of interesting content they could fill it with. Rather than the amount of interesting content they could create determining the size of the game world, it seems that the game world itself and a focus on exploration was given the priority. I hope ME:A doesn't follow suit.

 

DA:I did what a lot of open world games try to do and filled a big non-linear area with typical linear content. The content is inane because it's just there to fill up the space, and the space is diminished because you're constantly bumping into tedious content rather than exploring.

 

Hundreds of explorable worlds makes me hope that they might actually be open enough to explore, possibly with some light procedural shenanigans going on as well.