I enjoy RPGs a lot. I enjoy them even more when there's no set-in-stone karma status or black-and-white choices. ME had problems with this; most Paragon decisions made Shepard a godly caring hero, most Renegade decisions made Shep a flamboyant douchebag. I'd love to see the ParEnegade system gone, with no karma system in place telling us how good or evil our character is. I want US to decide how we play our character. In addition, more grey choices would be amazing, or just outright neutrality.
Please don't keep the Paragon/Renegade or ANY karma system
#2
Posté 03 juillet 2015 - 11:41
I very much prefer this being in line with the other characters' sense of morality than some kind of red/blue meter. Like, I don't need a readout of how much of a hardass my PC was. It's not like I'll easily forget gleefully setting a krogan on fire or pushing a merc out a window, but I'd love to see companions remember the things we do and possibly discuss it if we go to far.
- Heimdall, Will-o'-wisp, sH0tgUn jUliA et 10 autres aiment ceci
#3
Posté 03 juillet 2015 - 11:45
I very much prefer this being in line with the other characters' sense of morality than some kind of red/blue meter. Like, I don't need a readout of how much of a hardass my PC was. It's not like I'll easily forget gleefully setting a krogan on fire or pushing a merc out a window, but I'd love to see companions remember the things we do and possibly discuss it if we go to far.
Agreed. DA:O did it well, but ME didn't even seem to try. Your companions didn't even cringe when you did things like shove an electric tool into some guy's neck.
#4
Posté 03 juillet 2015 - 11:45
I see a pattern emerging in the nature of threads made in the ME:A forum.
- Grieving Natashina et Indigenous aiment ceci
#5
Posté 03 juillet 2015 - 11:46
Hmm.. maybe if I create a topic asking Bioware to keep it they will?
- Sturm.B aime ceci
#6
Posté 04 juillet 2015 - 12:17
#7
Posté 04 juillet 2015 - 02:18
Your companions didn't even cringe when you did things like shove an electric tool into some guy's neck.
^this.
- Silvair aime ceci
#8
Posté 04 juillet 2015 - 02:24
Agreed. DA:O did it well, but ME didn't even seem to try. Your companions didn't even cringe when you did things like shove an electric tool into some guy's neck.
I did miss some applause and cheers.
#9
Posté 04 juillet 2015 - 02:29
I think scrapping the morality system would be the simplest way to improve things. I wouldn't object to some kind of morality tracking though, so long as it's consistent and actually makes sense, and it tracks to create consequences rather than gamifies morality to push you to extremes.
- SayberSky et Heathen Oxman aiment ceci
#10
Posté 04 juillet 2015 - 03:11
Your companions didn't even cringe when you did things like shove an electric tool into some guy's neck.
Because it's the sensible thing to do and Shepard's crew are seasoned killers whom have wasted hundreds.
- agonis, rapscallioness, mat_mark et 4 autres aiment ceci
#11
Posté 04 juillet 2015 - 03:59
I think it could work as a reputation system... like where characters react to your PC based on different decisions they made. But otherwise, I believe binary morality point systems are ultimately self defeating.
#12
Posté 04 juillet 2015 - 04:02
Yes, I'd like to see it gone.
- dgcatanisiri, ImaginaryMatter et Feybrad aiment ceci
#13
Posté 04 juillet 2015 - 04:26
I'd like to see it gone. I'd like to see characters react to the way you treat them. If you're a real ass**** to them they might even leave.
- KaiserShep et ImaginaryMatter aiment ceci
#14
Posté 04 juillet 2015 - 04:34
A reputation system needs to be tracked in the background, I think, so that others can react to what you do and how you're perceived. The blue/red of paragon and renegade could go, though, especially when it wasn't beneficial to mix it up and go paragade. It let you build a character with different thresholds, but it kept you from the more 'advanced' conversation options which I didn't like.
It wasn't until ME3 that they really seemed to figure out what they wanted from renegade, anyway. Renegade was never meant to be 'the evul shepard' from what I understand, but a Shepard that just handled situations more directly and less diplomatically. Previous games just made it evil, though, while paragon was made into the ~angelic~ Shepard which didn't really work either. If they keep paragon/renegade, I think it would be best they kept it separate from the reputation system/whether or not your character is a dicknebula.
People can be a diplomatic jerks or direct good guys, after all.
#15
Posté 04 juillet 2015 - 04:46
I personally don't like alignment systems in games, I don't like dnds LG/G/CG/LN/N/CN/LE/E/CE, and I don't like paragon/renegade in mass effect.
An awful lot of the decisions about what alignment something is end up being purely arbitrary and pigeon holing you down certain paths. Instead of letting you decide what your character would do based on their beliefs/values/attitudes.
I don't know how other people feel about this but I would very much like for MEA to not have any kind of alignment system giving you points for picking one thing or the other. If they need someway of calculating how future people treat based on your reputation for kindness/assholery they can make it a hidden mechanic.
From my other thread.
- Heimdall et LordSwagley aiment ceci
#16
Posté 04 juillet 2015 - 04:53
I see a pattern emerging in the nature of threads made in the ME:A forum.
It's the usual pattern: Change everything but keep it the same!
Easy. Right?
That being said, my Shepards eventually hit 100% Paragon or Renegade but they always had a mixed alignment until then. Especially in ME3, there are way too many brilliant Renegade interrupts and I see no reason why Paragon Shepard wouldn't use them.
#17
Posté 04 juillet 2015 - 05:28
Yes, I agree. ![]()
#18
Posté 04 juillet 2015 - 09:41
I'm happy to see that I'm not the only one that thinks it was really bad.
Same goes with the emotes in DA2 and onward.
Any kind of indication of characters behaviour or change of "alignment" kills the conversation system for me.
I stop thinking about the situation I'm in and start to care if I loose my renegade points or if I choose this option them my character will sound like idiot or tell another not funny joke.
- Absafraginlootly et The_Shade aiment ceci
#19
Posté 04 juillet 2015 - 11:37
Agreed. DA:O did it well, but ME didn't even seem to try. Your companions didn't even cringe when you did things like shove an electric tool into some guy's neck.
Are you referring to Archangel recruitment? Other than the fact you were going to kill every merc there, as Well as the action helping You Not Fighting a gunship At full power, did You expect Jacob (who hates marcs), Miranda, Grunt, Jack or Mordin to disagree?
- Seboist, The Hierophant et Blackguard aiment ceci
#20
Posté 04 juillet 2015 - 12:27
I liked DA:I actually - where the opinion of your companions is largely concealed until they either snub you, react horribly to you, or shower you with praise. THAT is how you know if you're making people happy.
I don't even want the numbers to pop up at all. After every big decision... I want dialogue with my companions. Some, who are angry force cut scenes (a la Alistair with Connor) where they have an argument with me... one that I might even be able to diffuse or make worse. Some, do the same - with thanks or praise - and likewise I can increase their approval or decrease it with dialogue lines in that scene. While others just don't care about that particular event... but will make a comment the next time you find them and speak with them (not unlike ME when you can ask them about the previous mission).
I strongly believe that a situation should be able to be explained. Not just a flat -/+. Companion 1 hates that you blew up a shuttle? He confronts you and you can either explain that you WERE conflicted about it, that it wasn't an easy choice - but that the other option could have cost more lives. And then Companion 1's opinion of the situation improves a little (though should almost never be erased completely) - OR you say: Tough eggs, I'm the boss and it was the easiest way to do it. In which case it could drop Companion 1's opinion of you even more.
Though - again, no numbers or charts of any kind indicating where I sit with that person. It should all be through story.
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#21
Posté 04 juillet 2015 - 12:55
I like ME's renegade and paragon's systems though usually my PC's end up being both, since doing black-and-white characters is boring. However it's quite nice to have interuptions and feel heroic/ruthless at times. Same with DA2 where you could be mainly 3 different kinds of person and it even affected on how your character spoke later on (not only in choice dialogue) and even gave you opportunities to choose different ways in quest (like red Hawke could side with sister Petrice) or get short cuts in some quests.
However DAO had most morally grey system in my opinion. Lot of dialogue options and you can choose from them without them being so pigeon-holed in good/bad (/funny). So I wouldn't mind if game had system like that too.
#22
Posté 04 juillet 2015 - 01:11
Yeah I think that it should be scrapped as it made decisions too black and white, I want grey.
I wouldn't mind a reputation system something along the lines of Fallout NV, that was pretty good, though it could have been fleshed out a bit more.
#23
Posté 04 juillet 2015 - 01:48
I wouldn't mind if the Renegade/Paragon system go. My only issue is will it be replaced by a DAI style hero/choices. Will I end up playing some neutral mook with zero personality whose every choice always works out with no consequences because BW can't stand to hurt anyone's precious feelings. If BW can write TW3 type of missions that offer a range of different choices and ways to flesh out my PC then I'm all for it. But if the end result is playing the same old PC as everyone else then I would consider it a waste of time.
This could end up being a case of "Becareful what you wish for."
- mat_mark aime ceci
#24
Posté 04 juillet 2015 - 01:50
I agree. I like shades of grey rather than the game telling you "this makes you a good guy" and "this makes you a bad guy".
I think that's boring.
- Drone223 aime ceci
#25
Posté 04 juillet 2015 - 01:53
What about DA2 system which let you make protag's personality? c:





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