This is revisionist history.
Amalur was made by two studios and EA only published the game. Big Huge Games and 38 Studios collaborated together on that one.
38 Studios, which was owned by Curt Schilling of all people shut down not because of EA, but because they couldn't pay off their debts in the state of Rhode Island, not to mention they made a massive move to Rhode Island during development of Amalur. One other thing, the studio shut down primarily due to mismanagement by Schilling, see, Amalur actually did well for itself as a new IP, 1.2 million is pretty good.
Problem is it needed 3 million to break even, and Schilling basically bet the farm on Amalur and a MMO to do that for them.
Pandemic was also in deep trouble, much like BioWare, when they were purchased together. Problem is Pandemic did Mercenaries 2 and LOTR: Conquest, two good games, but not great games, which under performed heavily. The Sabeoteur would be their final game after the studio was closing, and that too was a game that was good, but underperforming. As a company, I don't blame EA for shutting them down. BioWare, for it's part, has had five successful games under EA's leadership, at least in terms of sales figures, maybe not fan reception.
Also, considering BioWare as an entity has more or less become a major sub-division of EA, they are in no immediate danger of being shut down. Look at Maxis, they closed one studio but they still have the Maxis branch, or the fact that one BioWare studio was let go already, Victory games. The name, the brand, is not going anywhere at this point, and shutting down studios is more or less part and parcel with the industry as a whole;
People are overly panicking because of stuff that happened a decade ago, which is not even all of EA's fault.
I do have to remind folks that Westwood studios had most of it's staff walk out on EA right after they purchased the studio, while they were in the middle of development of Tiberian Sun. It was after that EA put tighter controls onto the company, but that was during the Larry Probst years, when the whole work for 20 hours a day, 6 days a week thing was too common. Now only Rockstar does that, (and gets away with it because...reasons), but honestly...Westwood dug it's own grave in that situation.
So these accusations are not only incomplete or inaccurate, but a fallacy by not looking at the big picture.