Aller au contenu

Photo

People throwing Mass Effect Andromeda under the bus a full year before its release.


  • Veuillez vous connecter pour répondre
1395 réponses à ce sujet

#526
Valkyrja

Valkyrja
  • Members
  • 359 messages

That's going to make Bioware look bad in the long run since they'll make the same problems over and over again. So Bioware has really learned nothing from their mistakes by hand waving their problems away.

 

No one here has any idea as to what conclusions were made in any sort of postmortem analysis of the trilogy done by BioWare.

 

They could have acknowledged the mistakes and problems of the original games while still valuing not setting a canon over other things, viewing a soft-reboot as the best business decision, or a new setting simply being the personal preference of the people in charge.



#527
Cyonan

Cyonan
  • Members
  • 19 360 messages

Just because the Reapers have been to Andromeda wouldn't mean the Reapers are at Andromeda. We know where they are at: the Milky Way. 

 

If that's the case then I don't see it being more than just a nod to the original trilogy.

 

Which they very well might do. As far as I know it's not confirmed that there will be absolutely no mention of Reapers, it's all just a forum theory on account of some of us thinking it wouldn't make much sense for them to ever go to Andromeda.

 

Though I suppose if they wanted to pop over and say hi in between cycles, it wouldn't take them nearly as long as it would take us to do it and even we could be back well before 50,000 years.

 

However, we do also know that they originated in the Milky Way. So they would have had to leave to go exploring.



#528
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

If that's the case then I don't see it being more than just a nod to the original trilogy.

 

Which they very well might do. As far as I know it's not confirmed that there will be absolutely no mention of Reapers, it's all just a forum theory on account of some of us thinking it wouldn't make much sense for them to ever go to Andromeda.

 

Though I suppose if they wanted to pop over and say hi in between cycles, it wouldn't take them nearly as long as it would take us to do it and even we could be back well before 50,000 years.

 

However, we do also know that they originated in the Milky Way. So they would have had to leave to go exploring.

Yeah, just a way to connect the two stories, answer a few things such as why there is no Leviathan-tier race and how do we get to Andromeda, and bring the Mass Relays, a signature of the franchise, to the new galaxy. Other than that, no impact in the new setting. 

 

The Reapers would take 231 years, 284 days, 23 hours, 48 minutes, 28.8 seconds to get there with their conventional FTL of 30 ly/d. Meanwhile it would take us 579 years, 165 days, 0 hours, 23 minutes, 45.6 seconds to get there with our conventional FTL of 12 ly/d, ignoring the 101,520 times we'd have to discharge. So they could get there and back before we would even get there. They could go to Andromeda, harvest it, and come back to the Milky Way is less than 1,000 years.

 

True, though there are a few reasons why they would that fit within their mandate.



#529
Iakus

Iakus
  • Members
  • 30 349 messages

What, exactly, did the EC retcon? We see Reapers fixing a relay, yeah. Fast enough to prevent starvation? And they're not doing that in Destroy.

Not that a retcon was needed. The vast majority of sapients live on or near garden worlds anyway. Sure, people were hysterical about this, but they're idiots.

In the original ending, the Catalysts outright says using the Crucible will destroy the relays (in all endings)

 

"You have a difficult decision.  Releasing the energy of the Crucible will end the cycle, but will also destroy the mass relays."



#530
Cyonan

Cyonan
  • Members
  • 19 360 messages

Yeah, just a way to connect the two stories, answer a few things such as why there is no Leviathan-tier race and how do we get to Andromeda, and bring the Mass Relays, a signature of the franchise, to the new galaxy. Other than that, no impact in the new setting. 

 

The Reapers would take 231 years, 284 days, 23 hours, 48 minutes, 28.8 seconds to get there with their conventional FTL of 30 ly/d. Meanwhile it would take us 579 years, 165 days, 0 hours, 23 minutes, 45.6 seconds to get there with our conventional FTL of 12 ly/d, ignoring the 101,520 times we'd have to discharge. So they could get there and back before we would even get there. They could go to Andromeda, harvest it, and come back to the Milky Way is less than 1,000 years.

 

True, though there are a few reasons why they would that fit within their mandate.

 

Based on the trailer, I don't think we'll have the Mass Relays. They seem to make the jump without using one.



#531
AresKeith

AresKeith
  • Members
  • 34 128 messages

Yeah, just a way to connect the two stories, answer a few things such as why there is no Leviathan-tier race and how do we get to Andromeda, and bring the Mass Relays, a signature of the franchise, to the new galaxy. Other than that, no impact in the new setting. 

 

They're not really that much of a signature, if anything they were just symbolic for the Reaper plot 



#532
AlanC9

AlanC9
  • Members
  • 35 700 messages

In the original ending, the Catalysts outright says using the Crucible will destroy the relays (in all endings)
 
"You have a difficult decision.  Releasing the energy of the Crucible will end the cycle, but will also destroy the mass relays."


My question was how anything changes with respect to starvation.

For that matter, what actually changed concerning relay repair times? Before, they'd be nonfunctional for an unspecified time, shorter in Control and Synthesis, longer in Destroy. And after.... the same.

#533
Iakus

Iakus
  • Members
  • 30 349 messages

My question was how anything changes with respect to starvation.

For that matter, what actually changed concerning relay repair times? Before, they'd be nonfunctional for an unspecified time, shorter in Control and Synthesis, longer in Destroy. And after.... the same.

The implication was that without the relays, the galaxy would plunge into a dark age.  Like intersystem travel would go away entirely for centuries, millenia, or more.  Colonies would die.  The quarians and turians in the SOl system would starve, etc.  

 

No one considered that maybe another way could be found.  In a sense, the audience was still caught in the Reapers' trap.  ANd Bioware was happy to oblige them with EC.

 

EC the relays are damaged, but not destroyed (save in Low EMS Destroy)  as opposed to.

 

SO, clearly no one's interested in finding new way to explore the galaxy and beyond.  We've got the relay network.



#534
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Based on the trailer, I don't think we'll have the Mass Relays. They seem to make the jump without using one.

The trailer I think just depicts conventional FTL travel, since the destination was only a few light years away. 

 

 

They're not really that much of a signature, if anything they were just symbolic for the Reaper plot 

Yes they are. There have been lots of images promoting the games and EU with Mass Relays. They were symbolic for the Reaper plot but they are also symbolic of the Mass Effect itself.  They were also a key part of each game. 

Mass Effect 1: The Conduit is what we search for the entire game and the Citadel Relay was how the Reapers planned to return

Mass Effect 2: The Omega-4 Relay is how we take the fight to the Collectors and the Alpha Relay was where the Reapers were going to come from

Mass Effect 3: The Citadel and Mass Relay Array is how the Reapers across the galaxy are stopped by amplifying the Crucible


  • Natureguy85 aime ceci

#535
KaiserShep

KaiserShep
  • Members
  • 23 844 messages

The trailer I think just depicts conventional FTL travel, since the destination was only a few light years away. 

 

 

Yes they are. There have been lots of images promoting the games and EU with Mass Relays. They were symbolic for the Reaper plot but they are also symbolic of the Mass Effect itself.  They were also a key part of each game. 

Mass Effect 1: The Conduit is what we search for the entire game and the Citadel Relay was how the Reapers planned to return

Mass Effect 2: The Omega-4 Relay is how we take the fight to the Collectors and the Alpha Relay was where the Reapers were going to come from

Mass Effect 3: The Citadel and Mass Relay Array is how the Reapers across the galaxy are stopped by amplifying the Crucible

 

Seems to me like the entire trilogy basically exhausted their narrative significance then. The whole reaper trap involved with the relays basically came full circle by the end. There's no more stories left to tell with them. They're just a transit device now, but in this setting, it seems as though we won't need them. I don't see why that's a bad thing. Symbolism in and of itself is not really that big a deal. 

 

Anyway, this all seems premature. We just don't know what the heck is really going on yet.



#536
AresKeith

AresKeith
  • Members
  • 34 128 messages

Yes they are. There have been lots of images promoting the games and EU with Mass Relays. They were symbolic for the Reaper plot but they are also symbolic of the Mass Effect itself.  They were also a key part of each game. 

Mass Effect 1: The Conduit is what we search for the entire game and the Citadel Relay was how the Reapers planned to return

Mass Effect 2: The Omega-4 Relay is how we take the fight to the Collectors and the Alpha Relay was where the Reapers were going to come from

Mass Effect 3: The Citadel and Mass Relay Array is how the Reapers across the galaxy are stopped by amplifying the Crucible

 

And all of that was connected to the Reapers, their symbolic significance ended with them



#537
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Seems to me like the entire trilogy basically exhausted their narrative significance then. The whole reaper trap involved with the relays basically came full circle by the end. There's no more stories left to tell with them. They're just a transit device now, but in this setting, it seems as though we won't need them. I don't see why that's a bad thing. Symbolism in and of itself is not really that big a deal. 

I think of one right now: 

The Citadel Relay is how we get to Andromeda. 

 

See, that wasn't that hard to find another way they can be narratively significant and have another story to tell with them. 

Plus eventually we will be covering more of Andromeda, and conventional FTL will not be capable of traversing those distances, at least not effectively. 

 

And all of that was connected to the Reapers, their symbolic significance ended with them

So the Mass Effect won't be happening anymore? Strange to call this game Mass Effect: Andromeda then. 



#538
AresKeith

AresKeith
  • Members
  • 34 128 messages

So the Mass Effect won't be happening anymore? Strange to call this game Mass Effect: Andromeda then. 

 

 

Implying the Relays are the only thing related to the Mass Effect


  • pdusen et blahblahblah aiment ceci

#539
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Implying the Relays are the only thing related to the Mass Effect

The were the symbol of it, since that was the Mass Effect at its finest. 



#540
AresKeith

AresKeith
  • Members
  • 34 128 messages

The were the symbol of it, since that was the Mass Effect at its finest. 

 

So is Eezo, Biotics, and even FTL uses the Mass Effect

 

The Mass Relays were not the only ones and served their narrative and symbolic purpose 



#541
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

So is Eezo, Biotics, and even FTL uses the Mass Effect

 

The Mass Relays were not the only ones and served their narrative and symbolic purpose 

Did I ever say otherwise? I said it was showing the Mass Effect at its finest, not that it was the only thing to use the Mass Effect. 

 

So did N7, yet they are bringing that back. 



#542
Dantriges

Dantriges
  • Members
  • 1 288 messages

The Cision Pro Mk 4 ^_^



#543
Natureguy85

Natureguy85
  • Members
  • 3 266 messages

If you're going for a "gotcha" moment, at least don't make it a point that despite playing BioWare games consistently for a long time, you still expect something other than a narrated slideshow ending if you get an ending at all. Did ME1 and ME2 even have a "closing" ending other than one "open-to-interpretation" cinematic sequence?

 

Also your solution isn't really a solution. It's simply a wish for BioWare to present the only solution you agree with, and to hell with other options. How else could you destroy the reapers, an unstoppable force, without the Crucible and collateral damage? Are you one of those morons who wanted a Reaper vs Shepard showdown? Shepard barely could handle Marauder Shields after getting hit with one laz0r. How about hundreds of them?

 

Also, are people supposed to not care about the Geth, EDI, and other AI after interacting with them across three games? What about those who had empathy for the Reapers, given that they are the only remnants of civilizations past? Propose a solution for destroying all reapers WITHOUT any collateral damage.

 

When I read comments like yours, I laugh at how clueless some people are. It's like you blitz through the entire game with no situational awareness. We were LOSING. There was NO HOPE. The only way we ended up defeating them was exploiting their mechanical nature. Were you even paying attention to the storyline?

 

<<<<<<<<<<<<<<>>>>>>>>>>>>

 

Also war assets aren't percentages. If you're going to talk about a game, at least know what you're complaining about.

 

War assets are values representing Shepard's resources attained across the three games. Depending on how many resources you collect, you unlock different options and their variations. 

 

Given that you played most BioWare games, it's fair to assume you're a "hardcore" fan yeah? Most hardcore fans are completionists so they will tend to have higher scores.

 

If you're going to ****** about quality storyline, how about you actually roleplay your character rather than be a suck-up to every character you meet? It's pretty funny to read when someone complains about lack of variation with the ending when they approach the entire trilogy in the same way every single time as either a pure paragon suck-up or a permanently douche-y yet surprisingly helpful renegade.

 

If you actually do that, you might see the different endings. It's not like you're doing a good job by being a completionist morality-purist if you haven't seen the ending where Shepard "lives" by getting the most war assets you can, the one I got on my first try.

Not gonna delve into that, but given that your entire summary of the endings is "rainbow colors", I assume you were expecting some ultra 15 minute cinematic that details the fate of every person you've ever interacted with.

 

You pick your choice, corresponding energy flows through crucible and into the galaxy, Normandy crashes.

 

Then...you get a slideshow with vivid imagery depicting the fates of various races and people, with a narration corresponding to the choice you made.

 

I find it utterly hilarious that you are implying that there are no differences because not everything was shown. Makes me think why you still believe any of BioWare's previous games had "no difference" given that the detailed slideshows have often been tagged as "hearsay" by the devs, and then subsequently often ignored in later iterations. I'd rather have a short summary of the major decisions and their consequences like DAI and ME3 than reading about Cullen going insane in DAO then having that hand-waived in DA2 and DAI.

 

I mean...do you really lack the imagination needed to fit the story together? Do you really need to SEE everything to understand how it goes down? In fact, most of the minor resolutions in ME3 are done PRIOR to the ending, because it was made very obvious that the final drop on Earth was an all-or-nothing suicidal counterattack. What happened to Balak after ME1? Oh he joined your cause if you spared him in ME3. There...plot-point resolved.

 

The ending in ME3 is open to interpretation no matter what you choice you made. That's literally the best way to resolve ALL microscopic and macroscopic loose ends. Leave it to the player.

 

What was "open to interpretation" about the endings to ME1 and ME2? In ME1, Sovereign has been destroyed and Shepard and Anderson/Udina vow to beat the Reapers. At the end of ME2, the Collectors are defeated and we see the Reapers approaching the Milky Way. Additionally, ME and ME2 weren't the end of the story so they didn't need the level of detail that ME3 did.

 

Sartoz saying that it would be better if Destroy was the only option isn't asking for the one solution he agrees with, it's asking to fulfill the mission we've spent 3 games on and not throwing in two contrived options and another one that punishes us for being consistent.

 

Then you go into a bunch of arguments after the fact. There's no reason the Reapers had to still be super unstoppable because we now had derived technology, most notably the Thanix cannon. There was no reason for Shepard to be blasted with a "laz0r" in a really stupid charge at Harbinger. There's no reason to change only one aspect of the story and lock in everything else.

 

I understand caring about EDI and the Geth, but why would you possibly care that the Reapers "are the only remnants of civilizations past?" Those civilizations were dissolved into goop and pumped into a Reaper. Whatever value they had is gone. They are now Reapers and are destroying everything. Still, losing the Geth and EDI could be what makes the ending bittersweet.

 

"Propose a solution for destroying all reapers WITHOUT any collateral damage."

 

Who says there need not be collateral damage? Someone dies in Dragon Age Origins unless you complete a mysterious ritual with unknown consequences. As a gamer, that's the clear choice, but if you're roleplaying, it might not be. Still, here are some thoughts. When we went into the Geth Consensus, we were given a clear representation of Reaper code being easily differentiated from the rest of the Geth code. That could have been central in several ways. There's also the idea of using evidence from ME2 and ME3 of how wrong the Catalyst is, at least regarding the current cycle, and convincing it to take the Reapers away, much like getting Eden to destroy himself in Fallout 3.

 

Again, that there was no hope is an argument after the fact. There was no reason for it to be so hopeless that we needed an unknown device we knew nothing about. We didn't even really exploit their mechanical nature, other than that the Crucible can make them explode in Destroy. Control just puts Shepard in their brains and Synthesis makes everything sunshine and rainbows.

 

War Assets are nothing more than points. If you have enough points, you get certain options. It doesn't matter where these points come from so the whole system becomes meaningless. Before the Extended Cut, there was zero way to explain how more or less EMS influenced what options you got at the end beyond the game mechanic of score.The extended cut tried to fix this but it still fails because the source of EMS still doesn't matter and the values are arbitrarily assigned.

 

I don't know what your point about the role playing is. That doesn't have anything to do with the quality, or lack thereof, of the narrative. The roleplaying you bring up does change the story slightly, but most of the differences come in how the galaxy will look in the future, not along the story.

 

"I assume you were expecting some ultra 15 minute cinematic that details the fate of every person you've ever interacted with."

 

Maybe not a cinematic, but why not? Dragon Age Origins did it with text and it was orders of magnitude better than the ME3 epilogue slideshows. The sequel handwaving or otherwise not honoring your decisions is not the fault of the previous game. That's just a lazy import system.

 

You get "vivid imagery" of what exactly? Why slides of ME2 squadmates, but not those in ME3? Zaeed's is clear, but what the heck are Miranda and Jacob doing? What does Jack do after mourning her students if they die? I see the Krogan rebuilding and having children, but how do they get along with the rest of the galaxy? I can guess based on Mordin's predictions but I want some detail.  Also, remember that those were added for the Extended Cut.

 

Yes, the ultimate consequences of the different ending choices were always different, but we didn't really have any idea what they were or what it meant for everyone else in the galaxy. Even with the Extended Cut, we still really don't. If you're fine imagining what happens next, good for you. But don't use that as an excuse for when the writers can't finish their story in a satisfying way.

 

You make a well reasoned argument as to why it isn't a plot hole but that isn't what I actually said (If you hadn't used  "snip" what I said would have been in context). I never claimed it was a plot hole. I was using it as an example of suspension of disbelief, in that most do not question it and go with the flow of the story. If you did feel the need to question it's plausiblilty then the narrative has already failed, in both it's illusion of reality and in it's ability to maintain your suspension of disbelief.


 

Lets face it how far would you get in a fantasy setting, like LOTR if , say, you question why Gandalf couldn't have just asked the Eagles to take Frodo and the Ring all the way to Mordor, for example, without some suspension of disbelief.

 

I cut the quote to address just thse parts. I don't see the Eagles question as having to do with suspension of disbelief. That would be the idea that there are even giant Eagles in the first place. It would be a plot hole if the story never addressed why they can't just ride them.

 

They should have said: Ladies and Gentlemen, this is THE ending, and now get ready for another journey with a new protagonist and awesome characters in the Milky Way, after the reaper wars. Didnt you cure the genophage? It was cured anyway after Shepard died, here you go. They already apologised by making the extended cut. Why not cut the **** and start the new trilogy without the baggage of the ME3 ending? They will probably go with the ark theory. Its **** but better than "some colonists went to Andromeda" but its still and escape from the ending.

 

The biggest joke will be if "mass effect" wont even be used for spacefaring in this new IP. Wormholes: Andromeda. I have a feeling the old races and the N7 logo will be there for the show, so you can say: oh yeah, this has something to do with mass effect.

 

The Mass Effect will still be around in that most of the technology will be the same. There just probably won't be Mass Relays. I wonder if they will ditch the ridiculous thermal clips and bring back the way guns were from ME1 which actually made them a bit unique.

 

Side Point: I've just had a thought. What if the ptotag is the Child in the end cliip with the stargazer

 

That will be the biggest middle finger ever given to a fan base.

 

You do have to explain how the races of the citadel got to Andromeda but that isn't as difficult as you are trying to make it be. The reapers know that within a 50,000 year cycle races can create technological surprises. This is why they created the relay systems and make Mass Effect technology so easy to use and discover. It encourages organics to develop along technological lines the reapers can predict thus making harvesting easier and quicker.  But this only encourages organics to do so, it doesn't stop them from developing technology that could be nothing a reaper had ever encountered before. We see examples of this in the reaper killing canon in ME2, and the crucible which is a few cycles old or at least first discovered by the reapers according to the catalyst. Someone could have developed wormhole technology which isn't magic hand waving science. Wormholes are real scientific theories and having someone in citadel space create a viable system isn't so impossible it defines a rational explanation as we already have scientific theories of wormholes.

 

... [Reapers] services are no longer required.

 

While you are correct that there could be research, technology, and advancement the Reapers don't expect, these are not great examples. The Reaper killing cannon was just an enormous mass accelerator. It wasn't some great leap in technology. The Crucible was a direct response to the Reaper attack, not some previously developed technology.

 

That bolded line is what the end of ME3 should have been.



#544
Drone223

Drone223
  • Members
  • 6 659 messages

No one here has any idea as to what conclusions were made in any sort of postmortem analysis of the trilogy done by BioWare.

 

They could have acknowledged the mistakes and problems of the original games while still valuing not setting a canon over other things, viewing a soft-reboot as the best business decision, or a new setting simply being the personal preference of the people in charge.

Bioware ditching the MW galaxy so they don't have to deal with the problems they created speaks for itself. If they aren't willing to deal with the problems they've created now they'll end up repeating them in the future.



#545
AlanC9

AlanC9
  • Members
  • 35 700 messages

The implication was that without the relays, the galaxy would plunge into a dark age.  Like intersystem travel would go away entirely for centuries, millenia, or more.  Colonies would die.  The quarians and turians in the SOl system would starve, etc.  


The quarians were never going to starve since they brought their liveships. Turians might, depending on what Shepard did. "Intersystem" means "between clusters," right? That maybe isn't completely true, since batarian ships could enter the Omega cluster from outside the cluster depicted on the map, but close enough. But again, nothing changed in the EC WRT starvation. If a colony is going to starve then it will die in weeks, not decades or millenia.

No one considered that maybe another way could be found.  In a sense, the audience was still caught in the Reapers' trap.  ANd Bioware was happy to oblige them with EC.


So Bio threw the dumb players a bone? Yeah, i suppose you could see the EC that way.

#546
Iakus

Iakus
  • Members
  • 30 349 messages

The quarians were never going to starve since they brought their liveships. Turians might, depending on what Shepard did. "Intersystem" means "between clusters," right? That maybe isn't completely true, since batarian ships could enter the Omega cluster from outside the cluster depicted on the map, but close enough. But again, nothing changed in the EC WRT starvation. If a colony is going to starve then it will die in weeks, not decades or millenia.

 

I meant "interstellar", actually.  Travel between star systems.  The assumptions seemed to be that it would all come to a grinding halt without the relays.  

 

Funny how that assumption seems t be in place, yet travel to another galaxy  is blindly accepted  ;)

 

Anyway Bioware wanted to make it clear that "no one starved"  Apparently that wasn't considered a violation of artistic integrity  <_<

 

 

So Bio threw the dumb players a bone? Yeah, i suppose you could see the EC that way.

I see it more as Bioware treating the players as dumb.



#547
In Exile

In Exile
  • Members
  • 28 738 messages

The implication was that without the relays, the galaxy would plunge into a dark age.  Like intersystem travel would go away entirely for centuries, millenia, or more.  Colonies would die.  The quarians and turians in the SOl system would starve, etc.  

 

No one considered that maybe another way could be found.  In a sense, the audience was still caught in the Reapers' trap.  ANd Bioware was happy to oblige them with EC.

 

EC the relays are damaged, but not destroyed (save in Low EMS Destroy)  as opposed to.

 

SO, clearly no one's interested in finding new way to explore the galaxy and beyond.  We've got the relay network.

Well, hold on. The original implication was that the galaxy would find its own way to build a future separate from the reapers. That part of the ending was OK, if a bit over-the-top. But, anyway, acting as if relays are the only way to travel is a bit like acting that cars are the only possible application of internal combustion engines. 



#548
AlanC9

AlanC9
  • Members
  • 35 700 messages

Sartoz saying that it would be better if Destroy was the only option isn't asking for the one solution he agrees with, it's asking to fulfill the mission we've spent 3 games on and not throwing in two contrived options and another one that punishes us for being consistent.


Consistency isn't a virtue if it's being practiced without thought. I don't see the problem with a character discovering that the plan he's been trying to follow isn't necessarily the right thing to do

#549
In Exile

In Exile
  • Members
  • 28 738 messages

Anyway Bioware wanted to make it clear that "no one starved"  Apparently that wasn't considered a violation of artistic integrity  <_<

 

Bioware clearly didn't think through what a complete collapse of society would mean. I'm sure they were horrified when they realized that all of their endings basically would have meant the death of something like 80% of all galactic life anyway. 


  • TheRealJayDee et Natureguy85 aiment ceci

#550
Iakus

Iakus
  • Members
  • 30 349 messages

Well, hold on. The original implication was that the galaxy would find its own way to build a future separate from the reapers. That part of the ending was OK, if a bit over-the-top. But, anyway, acting as if relays are the only way to travel is a bit like acting that cars are the only possible application of internal combustion engines. 

Hey, the destruction of the relays was pretty much the only thing I was okay with as far as the original endings go (so of course it gets retconned).  So no argument from me.

 

Heck, it could have even been a springboard towards intergalactic travel.  Without the relays, the species had to find another way to travel vast distances, and found another way.  a better way.