If you're going for a "gotcha" moment, at least don't make it a point that despite playing BioWare games consistently for a long time, you still expect something other than a narrated slideshow ending if you get an ending at all. Did ME1 and ME2 even have a "closing" ending other than one "open-to-interpretation" cinematic sequence?
Also your solution isn't really a solution. It's simply a wish for BioWare to present the only solution you agree with, and to hell with other options. How else could you destroy the reapers, an unstoppable force, without the Crucible and collateral damage? Are you one of those morons who wanted a Reaper vs Shepard showdown? Shepard barely could handle Marauder Shields after getting hit with one laz0r. How about hundreds of them?
Also, are people supposed to not care about the Geth, EDI, and other AI after interacting with them across three games? What about those who had empathy for the Reapers, given that they are the only remnants of civilizations past? Propose a solution for destroying all reapers WITHOUT any collateral damage.
When I read comments like yours, I laugh at how clueless some people are. It's like you blitz through the entire game with no situational awareness. We were LOSING. There was NO HOPE. The only way we ended up defeating them was exploiting their mechanical nature. Were you even paying attention to the storyline?
<<<<<<<<<<<<<<>>>>>>>>>>>>
Also war assets aren't percentages. If you're going to talk about a game, at least know what you're complaining about.
War assets are values representing Shepard's resources attained across the three games. Depending on how many resources you collect, you unlock different options and their variations.
Given that you played most BioWare games, it's fair to assume you're a "hardcore" fan yeah? Most hardcore fans are completionists so they will tend to have higher scores.
If you're going to ****** about quality storyline, how about you actually roleplay your character rather than be a suck-up to every character you meet? It's pretty funny to read when someone complains about lack of variation with the ending when they approach the entire trilogy in the same way every single time as either a pure paragon suck-up or a permanently douche-y yet surprisingly helpful renegade.
If you actually do that, you might see the different endings. It's not like you're doing a good job by being a completionist morality-purist if you haven't seen the ending where Shepard "lives" by getting the most war assets you can, the one I got on my first try.
Not gonna delve into that, but given that your entire summary of the endings is "rainbow colors", I assume you were expecting some ultra 15 minute cinematic that details the fate of every person you've ever interacted with.
You pick your choice, corresponding energy flows through crucible and into the galaxy, Normandy crashes.
Then...you get a slideshow with vivid imagery depicting the fates of various races and people, with a narration corresponding to the choice you made.
I find it utterly hilarious that you are implying that there are no differences because not everything was shown. Makes me think why you still believe any of BioWare's previous games had "no difference" given that the detailed slideshows have often been tagged as "hearsay" by the devs, and then subsequently often ignored in later iterations. I'd rather have a short summary of the major decisions and their consequences like DAI and ME3 than reading about Cullen going insane in DAO then having that hand-waived in DA2 and DAI.
I mean...do you really lack the imagination needed to fit the story together? Do you really need to SEE everything to understand how it goes down? In fact, most of the minor resolutions in ME3 are done PRIOR to the ending, because it was made very obvious that the final drop on Earth was an all-or-nothing suicidal counterattack. What happened to Balak after ME1? Oh he joined your cause if you spared him in ME3. There...plot-point resolved.
The ending in ME3 is open to interpretation no matter what you choice you made. That's literally the best way to resolve ALL microscopic and macroscopic loose ends. Leave it to the player.
What was "open to interpretation" about the endings to ME1 and ME2? In ME1, Sovereign has been destroyed and Shepard and Anderson/Udina vow to beat the Reapers. At the end of ME2, the Collectors are defeated and we see the Reapers approaching the Milky Way. Additionally, ME and ME2 weren't the end of the story so they didn't need the level of detail that ME3 did.
Sartoz saying that it would be better if Destroy was the only option isn't asking for the one solution he agrees with, it's asking to fulfill the mission we've spent 3 games on and not throwing in two contrived options and another one that punishes us for being consistent.
Then you go into a bunch of arguments after the fact. There's no reason the Reapers had to still be super unstoppable because we now had derived technology, most notably the Thanix cannon. There was no reason for Shepard to be blasted with a "laz0r" in a really stupid charge at Harbinger. There's no reason to change only one aspect of the story and lock in everything else.
I understand caring about EDI and the Geth, but why would you possibly care that the Reapers "are the only remnants of civilizations past?" Those civilizations were dissolved into goop and pumped into a Reaper. Whatever value they had is gone. They are now Reapers and are destroying everything. Still, losing the Geth and EDI could be what makes the ending bittersweet.
"Propose a solution for destroying all reapers WITHOUT any collateral damage."
Who says there need not be collateral damage? Someone dies in Dragon Age Origins unless you complete a mysterious ritual with unknown consequences. As a gamer, that's the clear choice, but if you're roleplaying, it might not be. Still, here are some thoughts. When we went into the Geth Consensus, we were given a clear representation of Reaper code being easily differentiated from the rest of the Geth code. That could have been central in several ways. There's also the idea of using evidence from ME2 and ME3 of how wrong the Catalyst is, at least regarding the current cycle, and convincing it to take the Reapers away, much like getting Eden to destroy himself in Fallout 3.
Again, that there was no hope is an argument after the fact. There was no reason for it to be so hopeless that we needed an unknown device we knew nothing about. We didn't even really exploit their mechanical nature, other than that the Crucible can make them explode in Destroy. Control just puts Shepard in their brains and Synthesis makes everything sunshine and rainbows.
War Assets are nothing more than points. If you have enough points, you get certain options. It doesn't matter where these points come from so the whole system becomes meaningless. Before the Extended Cut, there was zero way to explain how more or less EMS influenced what options you got at the end beyond the game mechanic of score.The extended cut tried to fix this but it still fails because the source of EMS still doesn't matter and the values are arbitrarily assigned.
I don't know what your point about the role playing is. That doesn't have anything to do with the quality, or lack thereof, of the narrative. The roleplaying you bring up does change the story slightly, but most of the differences come in how the galaxy will look in the future, not along the story.
"I assume you were expecting some ultra 15 minute cinematic that details the fate of every person you've ever interacted with."
Maybe not a cinematic, but why not? Dragon Age Origins did it with text and it was orders of magnitude better than the ME3 epilogue slideshows. The sequel handwaving or otherwise not honoring your decisions is not the fault of the previous game. That's just a lazy import system.
You get "vivid imagery" of what exactly? Why slides of ME2 squadmates, but not those in ME3? Zaeed's is clear, but what the heck are Miranda and Jacob doing? What does Jack do after mourning her students if they die? I see the Krogan rebuilding and having children, but how do they get along with the rest of the galaxy? I can guess based on Mordin's predictions but I want some detail. Also, remember that those were added for the Extended Cut.
Yes, the ultimate consequences of the different ending choices were always different, but we didn't really have any idea what they were or what it meant for everyone else in the galaxy. Even with the Extended Cut, we still really don't. If you're fine imagining what happens next, good for you. But don't use that as an excuse for when the writers can't finish their story in a satisfying way.
You make a well reasoned argument as to why it isn't a plot hole but that isn't what I actually said (If you hadn't used "snip" what I said would have been in context). I never claimed it was a plot hole. I was using it as an example of suspension of disbelief, in that most do not question it and go with the flow of the story. If you did feel the need to question it's plausiblilty then the narrative has already failed, in both it's illusion of reality and in it's ability to maintain your suspension of disbelief.
Lets face it how far would you get in a fantasy setting, like LOTR if , say, you question why Gandalf couldn't have just asked the Eagles to take Frodo and the Ring all the way to Mordor, for example, without some suspension of disbelief.
I cut the quote to address just thse parts. I don't see the Eagles question as having to do with suspension of disbelief. That would be the idea that there are even giant Eagles in the first place. It would be a plot hole if the story never addressed why they can't just ride them.
They should have said: Ladies and Gentlemen, this is THE ending, and now get ready for another journey with a new protagonist and awesome characters in the Milky Way, after the reaper wars. Didnt you cure the genophage? It was cured anyway after Shepard died, here you go. They already apologised by making the extended cut. Why not cut the **** and start the new trilogy without the baggage of the ME3 ending? They will probably go with the ark theory. Its **** but better than "some colonists went to Andromeda" but its still and escape from the ending.
The biggest joke will be if "mass effect" wont even be used for spacefaring in this new IP. Wormholes: Andromeda. I have a feeling the old races and the N7 logo will be there for the show, so you can say: oh yeah, this has something to do with mass effect.
The Mass Effect will still be around in that most of the technology will be the same. There just probably won't be Mass Relays. I wonder if they will ditch the ridiculous thermal clips and bring back the way guns were from ME1 which actually made them a bit unique.
Side Point: I've just had a thought. What if the ptotag is the Child in the end cliip with the stargazer
That will be the biggest middle finger ever given to a fan base.
You do have to explain how the races of the citadel got to Andromeda but that isn't as difficult as you are trying to make it be. The reapers know that within a 50,000 year cycle races can create technological surprises. This is why they created the relay systems and make Mass Effect technology so easy to use and discover. It encourages organics to develop along technological lines the reapers can predict thus making harvesting easier and quicker. But this only encourages organics to do so, it doesn't stop them from developing technology that could be nothing a reaper had ever encountered before. We see examples of this in the reaper killing canon in ME2, and the crucible which is a few cycles old or at least first discovered by the reapers according to the catalyst. Someone could have developed wormhole technology which isn't magic hand waving science. Wormholes are real scientific theories and having someone in citadel space create a viable system isn't so impossible it defines a rational explanation as we already have scientific theories of wormholes.
...
[Reapers] services are no longer required.
While you are correct that there could be research, technology, and advancement the Reapers don't expect, these are not great examples. The Reaper killing cannon was just an enormous mass accelerator. It wasn't some great leap in technology. The Crucible was a direct response to the Reaper attack, not some previously developed technology.
That bolded line is what the end of ME3 should have been.