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People throwing Mass Effect Andromeda under the bus a full year before its release.


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#776
DaemionMoadrin

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This dicussion upsets me all over again. Just let it rest, we can't change the trilogy, it happened and now we have to live with the memories.

 

Let's just hope BioWare won't repeat that kind of clusterfuck with ME:A.


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#777
dreamgazer

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This dicussion upsets me all over again. Just let it rest, we can't change the trilogy, it happened and now we have to live with the memories.

 

Let's just hope BioWare won't repeat that kind of clusterfuck with ME:A.

 

Please, people will continue to complain about this crap in Andromeda, too. 


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#778
LinksOcarina

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Please, people will continue to complain about this crap in Andromeda, too. 

 

It's a good thing its easy to ignore. It's a shame this is what has become the norm for fandoms.


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#779
Pillemarisk

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This dicussion upsets me all over again. Just let it rest, we can't change the trilogy, it happened and now we have to live with the memories.

Surely if we complain enough they'll make a remastered version, fixing any and all issues?

 

RAAAAAARGHSTARCHILDCERBERUSROMANCEDARKENERGYREAPERHAIRSTYLES



#780
MrFob

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Well, I guess DaemionMoadrin is correct since this is a thread about ME:A, not about the old trilogy. That said, LinksOcarina, can't say I agree with your examples or that the issues in the ME trilogy are comparable to SW or LotR but I'd continue the discussion on the ME3 boards, rather than here.

 

As for ME:A, I don't think there are many people who dismiss it right out of hand (I certainly won't). If anything, the fact that it attempts a new start in a new setting is a positive as far as I am concerned. I am skeptical on a lot of issues but right now, we barely have any information, so I will reserve my judgement for the time when we know more (possibly when the game is out).


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#781
Iakus

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As for ME:A, I don't think there are may people who dismiss right out of hand (I certainly won't). If anything, the fact that it attempts a new start in a new setting is a positive as far as I am concerned. I am skeptical on a lot of issues but right now, we barely have any information, so I will reserve my judgement for the time when we know more (possibly when the game is out).

I do agree that getting as far away from the endings as possible is a good thing (though I didn't think Bioware would take that quite so literally)

 

My skepticism involves how we get there.  I mean, seriously, with all the complaints about space magic in the original trilogy, the plan is to wipe the slate clean with... more space magic?  


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#782
MrFob

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Yea, I know iakus, same here. ;)



#783
dreamgazer

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I mean, seriously, with all the complaints about space magic in the original trilogy, the plan is to wipe the slate clean with... more space magic?  

 

Sounds about right, considering none of ME's central plots have been without some form of "space magic" to this point. 



#784
Dantriges

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I am a bit concerned about the whole stuff that sounds like it would fit better in a traditional 4x.



#785
LinksOcarina

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Well, I guess DaemionMoadrin is correct since this is a thread about ME:A, not about the old trilogy. That said, LinksOcarina, can't say I agree with your examples or that the issues in the ME trilogy are comparable to SW or LotR but I'd continue the discussion on the ME3 boards, rather than here.

 

As for ME:A, I don't think there are may people who dismiss right out of hand (I certainly won't). If anything, the fact that it attempts a new start in a new setting is a positive as far as I am concerned. I am skeptical on a lot of issues but right now, we barely have any information, so I will reserve my judgement for the time when we know more (possibly when the game is out).

 

I dont really have much more to say, honestly.



#786
DaemionMoadrin

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Well, I guess DaemionMoadrin is correct since this is a thread about ME:A, not about the old trilogy. That said, LinksOcarina, can't say I agree with your examples or that the issues in the ME trilogy are comparable to SW or LotR but I'd continue the discussion on the ME3 boards, rather than here.

 

As for ME:A, I don't think there are may people who dismiss right out of hand (I certainly won't). If anything, the fact that it attempts a new start in a new setting is a positive as far as I am concerned. I am skeptical on a lot of issues but right now, we barely have any information, so I will reserve my judgement for the time when we know more (possibly when the game is out).

 

I agree 100%.



#787
Cyonan

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I do agree that getting as far away from the endings as possible is a good thing (though I didn't think Bioware would take that quite so literally)

 

My skepticism involves how we get there.  I mean, seriously, with all the complaints about space magic in the original trilogy, the plan is to wipe the slate clean with... more space magic?  

 

Pretty much that's the plan, yeah. We're likely to maybe get some kind of technobabble as to how the ship gets there without running out of supplies, but it'll make as little sense as virtually everything else in the setting.

 

In order to fix the problems with space magic you'd have to change fundamental things about the series, and BioWare has never been one for writing hard sci-fi. That's not the kind of series that Mass Effect is trying to be.


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#788
DaemionMoadrin

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Pretty much that's the plan, yeah. We're likely to maybe get some kind of technobabble as to how the ship gets there without running out of supplies, but it'll make as little sense as virtually everything else in the setting.

 

In order to fix the problems with space magic you'd have to change fundamental things about the series, and BioWare has never been one for writing hard sci-fi. That's not the kind of series that Mass Effect is trying to be.

 

It's too bad... a good writer could create excellent sci-fi within ME universe. Fantasy in space can be fun though, it worked for Star Wars after all.


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#789
Drone223

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My skepticism involves how we get there.  I mean, seriously, with all the complaints about space magic in the original trilogy, the plan is to wipe the slate clean with... more space magic?  

Seeing as how their ditching practically everything it may as well be an new IP instead. Bioware can't claim that they've learned from their mistakes if they aren't willing to face them and deal with them.


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#790
In Exile

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Pretty much that's the plan, yeah. We're likely to maybe get some kind of technobabble as to how the ship gets there without running out of supplies, but it'll make as little sense as virtually everything else in the setting.

 

In order to fix the problems with space magic you'd have to change fundamental things about the series, and BioWare has never been one for writing hard sci-fi. That's not the kind of series that Mass Effect is trying to be.

It wouldn't even be fun. Because then you'd have to throw out things like the invincible unkillable protagonist necessary to make an RPG work. 



#791
Sifr

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It wouldn't even be fun. Because then you'd have to throw out things like the invincible unkillable protagonist necessary to make an RPG work. 

 

You know what might shake things up, giving us a decoy protagonist for the prologue part of the game.

 

Maybe we have a default male or female character for that section of the game that we play through to set up the story and universe, only for them to suddenly get killed off near the end of the prologue, maybe even by the helmeted character we then discover is our actual main protagonist, once we go into the character creator screen with them.

 

A bit of a troll, I know, but it'd be a nice twist on the temporary companions we tend to get who die during those part.

 

(The decoy would have to be defaulted in appearance, because it would annoy people who spent years in CC to create a perfect look, only to have that character get killed off)



#792
DaemionMoadrin

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You know what might shake things up, giving us a decoy protagonist for the prologue part of the game.

 

Maybe we have a default male or female character for that section of the game that we play through to set up the story and universe, only for them to suddenly get killed off near the end of the prologue, maybe even by the helmeted character we then discover is our actual main protagonist, once we go into the character creator screen with them.

 

A bit of a troll, I know, but it'd be a nice twist on the temporary companions we tend to get who die during those part.

 

(The decoy would have to be defaulted in appearance, because it would annoy people who spent years in CC to create a perfect look, only to have that character get killed off)

 

You mean, like you play as Darth Vader for the first mission of The Force Unleashed? ^^



#793
dragonflight288

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I don't know about others, but I'm willing to wait until I see HOW we get to Andromeda, as well as see how much technology has improved (or remained the same) since the events of Shepard's life before I jump to conclusions about "copping out" or "just go with it."

 

I'm pretty sure that every work of fiction as a "just go with it" quality to it, what matters is how well-written it is to add the suspension of disbelief. 

 

Of course, preconceived notions will take away that suspension regardless. If a person is determined to hate something because of what they think it'll be like, then that person will hate it.


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#794
Meredydd

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I think a lot of people are still skeptical after ME3's ending. Also, some fans weren't all too happy with DA:I since Bioware tried to please everyone and thus angered some of the hardcore Dragon Age fans. They removed all incentive to strategise before and during combat, for example, which was a key element in the previous two DA games.

However, the issue is much more complex than that and there are more reasons for why many people are skeptical about ME Andromeda, but to sum it all up: many fans have lost faith in Bioware and need proof that they can trust them again. I think that's the gist of things.



#795
Guest_StreetMagic_*

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Pretty much that's the plan, yeah. We're likely to maybe get some kind of technobabble 

 

Technobabble. Like when Jacob explained the Lazarus Project?

 

"Cutting edge technology. The best scientists. Meat and tubes."



#796
Amplitudelol

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Technobabble. Like when Jacob explained the Lazarus Project?

 

"Cutting edge technology. The best scientists. Meat and tubes."

 

Unless Bioware scientifically proves the plausibility of every piece of technology used in the game i sure wont buy it! I want the documentation inside the box! Needless to say the space magic we do in Andromeda must be analyzed and certified by NASA.



#797
PhroXenGold

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Technobabble. Like when Jacob explained the Lazarus Project?

 

"Cutting edge technology. The best scientists. Meat and tubes."

 

To be fair, thats probably about as much as a soldier like Jacob would know....


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#798
Gothfather

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hmm... you say that "catalyst was the embodiment of all reaper intelligence" means that they have no individual intelligence? But catalyst was hidden in Tessia for millennia and it had no tool (citadel) to influence reapers behaviour. Or reapers run some sort of semi AI intelligence subroutine just in constant harvest procedure. 

All of this does not have any sense at all. If catalyst is superior program it should be considered like installation disk or virus like  "in heretics reprogramming" in ME2 Just reset settings and transmit You do not need citadel destruction to do that.That also does not explain "synthesis solution" also. Keep and destroy maybe ... all connected to reaper mind reprogramming, it is just an information release like Ctr Alt Del triple finger action. Synthesis is quite different solution it melts all organic an synthetic life into a new form. It is not a information release, it is physical procedure. Are we trying to pretend that catalyst have "god" properties? If that so Shepard should have had prayed not jump

The catalyst states that 'the citadel is part of me." https://youtu.be/va-eJbFO8AU?t=36s

 

"I control the reapers, they are my solution" https://youtu.be/va-eJbFO8AU?t=45s

 

"I embody the collective intelligence of ALL reapers' https://youtu.be/va-eJbFO8AU?t=2m21s

 

These are direct quotes with citations. The Catalyst controls the reapers it lives in the citadel and it is the embodiment of the reaper intelligence. The reapers are not independent machines. They are controlled from the citadel. I don't think this makes the Catalyst god like, it isn't so much that this information makes the Catalyst greater but rather this information makes the reapers smaller. The reapers are not so much a force of nature within the universe, they are not the universal boogie man some people build them up to be, the ultimate embodiment of AIs turning against organics, but rather machines controlled by an Al limited to the Citadel. There seems to be limits to what the citadel can do and it does explain why the reapers hibernate at the "dark space" relay. When they are not needed the Catalyst powers them down.  

 

The game doesn't go into the details of the technology but it is different from the reapers and it isn't something that ever felt the need to 'upload' itself into a reaper. perhaps a Reaper is too small in terms of processing power to upload into one. For as large as Sovereign was it is many magnitudes smaller than the citadel. The control ending does actually fit well into the idea that a superior intelligence controls the reapers, it explains how god Shepard is able to instantly take control of all the reapers and they fully accept this. God Shepard becomes the embodiment of all reaper intelligence. The Catalyst is already in control you need the destruction of the citadel/the catalyst to transform Shepard into the disembodied intelligence. The signal to the reapers isn't what needs the energy of the crucible but the transformation of Shepard into the 'divine' is why the energy is needed and why the citadel is destroyed. (That was speculation because the game really doesn't explain the how of the crucible only the what.)

 

As for synthesis not making sense, i don't think anything could solve this, I don't see how the catalyst position as controlling intelligence of the reapers or not the controlling intelligence has any impact on space magic that can make all inorganic material part organic and all organic material part synthetic.

 

Regardless

 

The game clearly places the Catalyst as the controlling entity of ALL reapers. It clearly states the citadel is part of itself and it clearly says it embodies the intelligence of the Reapers. That is what the links prove. It is pretty unambiguous about the hierarchy. The reapers are not independent and are controlled from the citadel. With these limitations can they be the multi-galaxy threat people envision them to be?  I see this information and it pretty much convinces me that they have always been confined to our galaxy because the context of their mandate was to preserve life so that the leviathan's slave races would stop destroying themselves. And the citadel is the centre of their operations because their controlling intelligence is the housed in it. As non independent machines they are not going to strike out on their own to other locations simply because they can.  


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#799
Hanako Ikezawa

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You mean, like you play as Darth Vader for the first mission of The Force Unleashed? ^^

That was by far the best part of the game. I'd love a game where you just play Vader doing his Dark Lord of the Sith stuff. 



#800
Drone223

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This dicussion upsets me all over again. Just let it rest, we can't change the trilogy, it happened and now we have to live with the memories.
 
Let's just hope BioWare won't repeat that kind of clusterfuck with ME:A.

Since Bioware is burying its head in the sand regarding the problems they've created in the trilogy, they're going to end up making the same mistakes again eventually.