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People throwing Mass Effect Andromeda under the bus a full year before its release.


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#1051
Drone223

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Bioware did learn a lot from ME3. In DAI they had a serious resource crunch. The biggest criticism for DAIs ending is that it's abrupt and the final boss battle is underwhelming. Which compared to ME3 means it was an actual masterpiece.

DA:I was done by a completely different team the the ones who did ME3 not to mention if Bioware did learn from them they wouldn't be setting the game in another galaxy.

 

This doesn't make sense.

 

A postmortem analysis of what worked and didn't with the original games is a separate thing from whatever process decided the premise of the new game.

 

Management deciding that a soft-reboot is the best business decision or project leads preferring the premise doesn't rule out recognition of problems with how ME1-ME3 were developed, it just means that they have a different idea of what they want to do with the franchise than you.

The fact Bioware is setting the game in another galaxy doesn't inspire confidence that they have learned from it.


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#1052
Iakus

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Do they? If ME:A does well enough to get sequels those games will involve the new setting and new plot arcs.

ANd when Andromeda gets frakked up what then?  We move on to another galaxy?


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#1053
Iakus

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And the basis for this is? What do you consider the problems with the ending and what is stopping those lessons from being applied here? 

 

As I'm aware, Bioware will still be crafting games with endings, in which case they can demonstrate what they learned from ME3's reception. That does not require ME4 to function as a direct sequel in any capacity. 

It doesn't have to, no.  In fact, leaving the Mass Effect trilogy behind to be forgotten is probably best.

 

But fixing space magic with more space magic solves nothing.


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#1054
Andrew Lucas

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It won't. Or else there wouldn't be Inquisition or Andromeda if they depended on their whiny fanbase since critics aren't really an issue.

Ah, man, it's so great, another Mass Effect game, yeeeessssss, I can feel it already.

#1055
AlanC9

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The fact Bioware is setting the game in another galaxy doesn't inspire confidence that they have learned from it.


I'm not sure what you're asking for here. What sort of confidence-inspiring game do you envision Bio making if they hadn't moved the setting?

#1056
Il Divo

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It doesn't have to, no.  In fact, leaving the Mass Effect trilogy behind to be forgotten is probably best.

 

But fixing space magic with more space magic solves nothing.

 

Beyond getting us out of the Mass Effect universe, which I think is pretty important. As it is, I want this to have as little to do with the main universe as possible, and that gets the job done pretty handily. 

 

If we're ommitting trilogy sequel and this soft reboot, we're left with prequel story and/or retcon the Reapers out so they never existed. I've said this before, but it's essentially pick your poison. Even if Bioware called this an Elseworlds tale, I don't think that would be satisfying for many. 



#1057
In Exile

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It doesn't have to, no.  In fact, leaving the Mass Effect trilogy behind to be forgotten is probably best.

 

But fixing space magic with more space magic solves nothing.

 

That's not really true. Science fiction is, basically, space magic. It's predicated on invent impossible technologies with generally technobable explanations to justify e.g. space travel, cool futuristic weapons, potentially interspecies relationships, cures for diseases, etc. But switching from, for example, Star Wars-level space fantasy to, say, Hyperon levels of space magic is pretty radical. 


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#1058
Andrew Lucas

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How about we wait until the comes out before some little hater judges it by making his own paranoid theory about getting to Andromeda and the reasons behind it, k?

*looks at title*

Oh wait, threadception.

#1059
Il Divo

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That's not really true. Science fiction is, basically, space magic. It's predicated on invent impossible technologies with generally technobable explanations to justify e.g. space travel, cool futuristic weapons, potentially interspecies relationships, cures for diseases, etc. But switching from, for example, Star Wars-level space fantasy to, say, Hyperon levels of space magic is pretty radical. 

 

Isn't the premise of ME:A regardless that we find another advanced civilization's technology allowing us to make the jump in the first place? I don't see what's inherently wrong with that premise as space magic goes. 



#1060
Valkyrja

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ANd when Andromeda gets frakked up what then?  We move on to another galaxy?

 

You spend another three years telling us how much you hate that ending.


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#1061
Iakus

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Beyond getting us out of the Mass Effect universe, which I think is pretty important. As it is, I want this to have as little to do with the main universe as possible, and that gets the job done pretty handily. 

 

If we're ommitting trilogy sequel and this soft reboot, we're left with prequel story and/or retcon the Reapers out so they never existed. I've said this before, but it's essentially pick your poison. Even if Bioware called this an Elseworlds tale, I don't think that would be satisfying for many. 

Except it doesn't get us out of the Mass Effect "universe"  Or setting, or whatever.  We're simply relocating.  WHich on the surface of things is fine.  Dragon Age does that with every game, after all.

 

But the problem here is we're relocating to another galaxy.  Centuries away even by the fastest known FTL travel.  There is simply no plausible way we can get there.  Not without the Reapers being able to follow or already being there.  

 

It's all just a handwave, just like Shepard's "death" and revival, or the Crucible.  



#1062
Iakus

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You spend another three years telling us how much you hate that ending.

You know you love it  ;)



#1063
themikefest

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You know you love it  ;)

What would be funny is you like the ending and everyone else hates it



#1064
Hanako Ikezawa

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ANd when Andromeda gets frakked up what then?  We move on to another galaxy?

Triangulum deserves love too. 



#1065
Andrew Lucas

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So, you won't play the game because of the way they get into Andromeda? And that shows how much Bioware is doomed? Because of one thing?

Gotta say, man, that's like a kid who doesn't want to talk with their parents because he didn't gain any candies when he asked them. Try to have some fun here and there.
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#1066
LinksOcarina

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You know you love it  ;)

 

Actually, it's quite annoying at this point.

 

Isn't the premise of ME:A regardless that we find another advanced civilization's technology allowing us to make the jump in the first place? I don't see what's inherently wrong with that premise as space magic goes. 

 

Not exactly sure. I speculated that it's a Mass Effect gate that is reactivated that sends us to Andromeda. Or reverse engineered Reaper Tech that makes Mass Effect fields possible in-ships, instead of relying on the gates. 

 

If that is considered space magic though, well I hate to see what is actually populating the other side; since it has been hinted at that species we know about are already there.



#1067
In Exile

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Isn't the premise of ME:A regardless that we find another advanced civilization's technology allowing us to make the jump in the first place? I don't see what's inherently wrong with that premise as space magic goes. 

 

I don't think there's anything wrong with it either. I just disagree with the premise that all space magic is created equal. That's not true. 

 

 

But the problem here is we're relocating to another galaxy.  Centuries away even by the fastest known FTL travel.  There is simply no plausible way we can get there.  Not without the Reapers being able to follow or already being there.  

 

There are lots of plausible ways we can get there. Wormholes , for one, which are probably the most probable for of space travel, with respect to modern physics, and far more plausible than "mass effect" (or space magic neutrons). 

 

As for the reapers, as I say (to you, in every thread), all that you need is (1) a precursor technology that isn't accesible to the reapers, which is pretty easy, since these things are too lazy to even clean up their own corpses (see ME2) or even finish exterminating every remain of a past civilization (see e.g. Ilos, which they did exterminate superficially); and (2) it doesn't matter if the reapers go there. The only thing that matters is that Andromeda isn't connected to the Milky Way relay network to get RBG'd. 



#1068
Sartoz

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DA:I was done by a completely different team the the ones who did ME3 not to mention if Bioware did learn from them they wouldn't be setting the game in another galaxy.

 

The fact Bioware is setting the game in another galaxy doesn't inspire confidence that they have learned from it.

 

                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

I don't know about confidence but I do know it is the best way to move forward. 

 

There were three original endings for ME3...Control, Destroy or Synthesis. . IN ME4, which ending is Bio supposed to use?   You see the problem, yes?

No matter which ME3 ending Bio chooses, fans who were "left out" will be outraged because it is not their "chosen path".

 

Moving forward requires Bio to end the Trilogy and start anew. Best way is to leave the "mess" behind and go somewhere far away to start over.


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#1069
Drone223

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                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

I don't know about confidence but I do know it is the best way to move forward. 

 

There were three original endings for ME3...Control, Destroy or Synthesis. . IN ME4, which ending is Bio supposed to use?   You see the problem, yes?

No matter which ME3 ending Bio chooses, fans who were "left out" will be outraged because it is not their "chosen path".

 

Moving forward requires Bio to end the Trilogy and start anew. Best way is to leave the "mess" behind and go somewhere far away to start over.

It isn't, it only renders all the choices players made in the trilogy pointless, having a 2-3 choices made canon is much better than having all of them rendered pointless. In addition it leaves several things unresolved e.g. political climate of the galaxy post war.


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#1070
Catastrophy

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So - busses in Mass Effect: Andromeda? Thoughts?



#1071
Il Divo

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Except it doesn't get us out of the Mass Effect "universe"  Or setting, or whatever.  We're simply relocating.  WHich on the surface of things is fine.  Dragon Age does that with every game, after all.

 

But the problem here is we're relocating to another galaxy.  Centuries away even by the fastest known FTL travel.  There is simply no plausible way we can get there.  Not without the Reapers being able to follow or already being there.  

 

It's all just a handwave, just like Shepard's "death" and revival, or the Crucible.  

 

In Exile already addressed this, but your second paragraph here is a stretch. Why do the Reapers have to be able to follow us? Mass Effect's premise relies on their being incompetent when it comes to cleaning up all traces of their existence. What's to stop us from discovering technology of a more  advanced species which briefly discovered the Mass Effect Universe while exploring? 

 

Keep in mind too, I'm not worried about continuity with a trilogy that I'd rather put as much distance from myself as possible. Hence why I'm regarding this as a soft reboot to escape most of the Mass Effect trappings, while potentially retaining a few of the more familiar races/technology. 



#1072
Sartoz

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It isn't, it only renders all the choices players made in the trilogy pointless, having a 2-3 choices made canon is much better than having all of them rendered pointless. In addition it leaves several things unresolved e.g. political climate of the galaxy post war.

 

                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Who care about he political climate? Listen, the trilogy is ended. For me, it ended badly because of the multiple ending choices.  I liked non of them because Shep died, for all intents and purposes... You see? Shep's "universe" is dead... I say it again... Dead.... buried even... thrown into the sun.. down a black hole... whatever.

 

The writers have moved on. Forgive and forget... you will feel better. I certainly did!

 

Peace.


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#1073
Shady Koala

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They can rest but not an entire galaxy what the hell! Besides the journey you are going is determined by your destination which means your journey is worthless since the destination had no fruitful outcome except artistic BS. No wonder more games are becoming more low quality in terms of substance. This is why I am playing old games again

The milkyway is ruled by the endings, a story would be impossible to continue unless Bioware sets a canon, which they obviously do not want to do. 

 

Just because you deem the destination 'artistic BS' does not discredit three games worth of building relationships with crew, watching them develop over time and seeing how the galaxy changed with each game. 

 

If you expect ME to have, lets say book series levels of substance it is unrealistic as the game itself is ruled by 'player choice', if they removed this and made a linear game, sure they could make an excellent story with a satisfactory ending. But they would be removing a staple feature of what makes Bioware games distinct.

 

For established franchises such as ME & DA I don't see them changing their stance, however they may be experimenting with their new ip.  


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#1074
Arcian

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Gaming. . .has changed.

It's no longer about fun, unique gameplay, or quality plots. Gaming--and it's consumption of money--has become a well-oiled business.

Gaming has changed.

Self-Entitled Gamers play DRM-filled games, while developers use graphics as a selling point for 'good' games. Sales inside their software distribution programs enhance and regulate their spending.

Graphical complaints, character complaints, plot complaints, gameplay complaints…everything is complained about and kept under control.

Gaming…has changed.

The age of fun has become the age of entitlement, all in the name of appeasing and averting criticism from rabid fans, and he who complains to the system, controls the future.

Gaming…has changed.

When the medium suffers under total entitlement, gamers become volatile.”

Do you even know who you are criticizing?

Triangulum deserves love too.

Triangulum is a tiny and insignificant speck compared to the mighty Milky Way and Andromeda.

#1075
Iakus

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In Exile already addressed this, but your second paragraph here is a stretch. Why do the Reapers have to be able to follow us? Mass Effect's premise relies on their being incompetent when it comes to cleaning up all traces of their existence. What's to stop us from discovering technology of a more  advanced species which briefly discovered the Mass Effect Universe while exploring? 

 

Keep in mind too, I'm not worried about continuity with a trilogy that I'd rather put as much distance from myself as possible. Hence why I'm regarding this as a soft reboot to escape most of the Mass Effect trappings, while potentially retaining a few of the more familiar races/technology. 

 

It's not a matter of having to follow us.  It's a matter of their being around so long and being so much more advanced than us that if intergalactic travel were possible in a non-contrived way, the Reapers would almost certainly have discovered and used it long before now.

 

Also, while the Reapers were laughably incompetent in a lot of ways, I think they were supposed to be terrifyingly cunning.  Thus why Liara's theories of cycles of destruction were considered crackpot.  

 

ANd yes, a soft reboot that ignores ME3 and the endings is, in theory a good thing.  I have no argument with that.  But relocating to Andromeda using some sort of intergalactic travel would just make me wonder "Why the Hell did no one think of this sooner?"