Bioware did learn a lot from ME3. In DAI they had a serious resource crunch. The biggest criticism for DAIs ending is that it's abrupt and the final boss battle is underwhelming. Which compared to ME3 means it was an actual masterpiece.
DA:I was done by a completely different team the the ones who did ME3 not to mention if Bioware did learn from them they wouldn't be setting the game in another galaxy.
This doesn't make sense.
A postmortem analysis of what worked and didn't with the original games is a separate thing from whatever process decided the premise of the new game.
Management deciding that a soft-reboot is the best business decision or project leads preferring the premise doesn't rule out recognition of problems with how ME1-ME3 were developed, it just means that they have a different idea of what they want to do with the franchise than you.
The fact Bioware is setting the game in another galaxy doesn't inspire confidence that they have learned from it.





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