Honestly, Just wait till it comes out, and have someone do a review of it, and form your own opinions. And you really shouldn't be judging this anyway. Its a cutscene. As much as they want to say, "It was done by the Frostbite engine!!!!!" Its still a cutscene. and not gameplay.
People throwing Mass Effect Andromeda under the bus a full year before its release.
#1301
Posté 23 août 2015 - 03:05
#1302
Posté 23 août 2015 - 06:10
And no part of the milky way, none, has not been affected by the crucible and its choices.
Yes, only 1% of the Milky Way is unexplored, and that's mostly due to the limits of Mass Effect Technology and how slow space travel actually is in regards to distance compared to just relay hopping.
I think that despite how little has been explored, all the reasonable explorable areas, by virtue of relay proximity, have been covered.
And if we stayed in the Milky Way, we'd have to take into account,
1. Genophage cure
2. quarians/geth, is one or both extinct?
3. entire new graphics of all characters if synthesis was chosen
4. Are the reapers flying around through either synthesis or control or are they destroyed?
5. What are the long term effects of things like, the Rachni existing or not not, the genophage being cured, or an alliance between Quarains and Geth?
6. Dealing with Leviathan's role in the galaxy now that they're discovered.
There are so many things that would have to be addressed, Bioware would be forced to make a canon ending and completely disregard player choice, which would lead to a crap-storm of great proportions, somehow tie-in all the resources needed to address every single issue, and every game-play bug that comes with having so many variations, as well as somehow have enough resources to make a quality game without pissing off a majority of the fanbase in some fashion and also include the resources to focus on new settings, characters and the plot, or they can start fresh in a new setting but in the same universe, and depending on the quality of the writing on how we expect to get to Andromeda, this is probably the best option overall.
Here is my question. Following this train of thought. If space travel without Relays is basically impossible, then how the hell are people getting around in Andromeda? How is anyone getting anywhere? Never mind how they get to Andromeda to begin with. How do they travel once they're there? Will probably be dismissed with something like "The very first planets they found just happen to have super ancient data storage areas that show them how to move around without Relays". Whatever the case, I see no reason they can't then send that information back to the MW for the rest of society to adapt so they won't need to repair the Relays or worry about them anymore. Unless of course they have zero contact with the "Homeland" forever and ever for the rest of time. I frankly find that ridiculous. I imagine at some point someone would try to contact them to see if the MW overcame the Reapers....or w/e caused them to leave in the first place. I fully acknowledge there was no real alternatives for continuing the ME IP. I don't like the idea of leaving the MW myself, but have no choice but to concede the realities of what the writers face with that possibility.
However, the number of convenient ass pulls that are going to be required to make this new set up work starts this new setting with a bad taste in my mouth. I have NOT written MEA off as a lost cause, only expressing how this set up will likely require gigantic hurdles of logic and convenience in order to work. The requirements for this new setting basically involve totally disregarding Mass Effect technology, because there sure as hell aren't going to be Relays to get around in. If it turns out there ARE Relays, then I'm afraid the writers have MUCH bigger problems than avoiding the Endings. We see Omni Tools and such in that Trailer that showed almost nothing, so they are using some level of ME Technology still. However that leaves my previous concerns unresolved.
Let me repeat myself once last time for those who missed it above. I have not "Thrown MEA Under the Bus" yet. I am simply doubtful they can address the plausibility of this new setting in a way that is not lazy or contrived. Bioware's writing has lost consistency in the last few releases. This cannot be denied. They still have their moments of brilliance here and there, but overall it's not as consistent as it used to be. I will be watching, to see what comes of it. But just because I'm not a True Believer due to their lack of info does not mean I am a horrible, entitled gamer who can't be satisfied. I actually love DAI, but I can acknowledge it needs A LOT of work. The leaked Survey also does not really inspire me with a great deal of confidence. Mainly because I don't really care for Westerns, and I felt the Johnny Cash music was horribly out of place for this setting.
I am the biggest ME fan there is. I have the whole universe memorized like a wiki. I have spent close to 1k on ME related stuff. I still hold ME1 and 2 up as the Bar to which I compare all other games. My love of ME was very real and very tangible. It changed and rocked my world in a thousand different ways. As my Sig implies, I am still angry. I always will be. To me, it felt like a literal betrayal of love and trust. I cannot control how my heart feels about it. But all that aside, I am still able to view Bioware and ME with an objective eye. I am forever grateful to Bioware for the creation of this IP and all the joy and wonder it gave me. My life would be less without it. That said I am not yet convinced this new direction will lead to anything good. More info might sway me. For now I feel I have no choice but to take the approach of "I'll believe it when I see it". This is after all the studio that made the Omega DLC, that same DLC with blatant glitches and a very rushed, unfinished feel to it, despite how long it was in development.
- Natureguy85 aime ceci
#1303
Posté 23 août 2015 - 07:06
Why are people so keen to dismiss MEA so early on? It it because of DAI(a completely different kind of game), or are they still sore over an ending to a game that came out 3 years ago. It just doesn't make sense. People should just grow up, let go of past slights & give this brand new game in a much beloved franchise a break.
Talking about throwing under buses while sporting DAO in your SN is ironically funny as hell.
#1304
Posté 23 août 2015 - 07:13
Well, this one's easy to answer. Mass effect drives are better than Star Trek warp drives, and would work just fine for exploring interstellar space.Here is my question. Following this train of thought. If space travel without Relays is basically impossible, then how the hell are people getting around in Andromeda? How is anyone getting anywhere?
#1305
Posté 23 août 2015 - 07:43
Well, this one's easy to answer. Mass effect drives are better than Star Trek warp drives, and would work just fine for exploring interstellar space.
Then why haven't they been doing that since forever? The lore very clearly establishes that this is not feasible.
- Iakus, Natureguy85 et Drone223 aiment ceci
#1306
Posté 23 août 2015 - 09:46
<<<<<<<<<<()>>>>>>>>>>
I'm surprised this thread is still alive.
#1307
Posté 23 août 2015 - 10:52
People are throwing MEA under the buss because they think bioware chose a cheap way out. What draws people to Mass Effect is permanence of choices. By just skipping hundreds of years later, into another galaxy, you are neutralizing all choices we made. I replay mass effect not for the story, which is good, but for different reactions and outcomes. They should have chosen a cannon ending. I see no problem with that. Better to get one ending than no endings. We wanted to stay in Milky way, with races we know and are familiar with. We want to see how Quarians addapt to their new homeworld, how Krogan culture changes because genophage is cured. We wanted to see how people remember Shepard. We will never get that. Not in Andromeda or any future ME game. Never. That is why people have problem with it.
- Drone223 aime ceci
#1308
Posté 23 août 2015 - 10:59
The reason i throw it under the bus
is because they reveal the title but gives us such a insane release date
its just laughable...
learn from fallout 4 instead.
#1309
Posté 23 août 2015 - 11:38
As a man who appreciates subtlety, a plastic bag in a dark alley suits my goals infinitely better.
In all seriousness, I actually welcome the idea of a soft reboot. It gives me some small hope that the game will shy away from the habits of it's predecessor and actually display attention to detail and consistency instead of obfuscating glaring flaws through the use of pyrotechnics and dry humping.
So, it's more of a question of whether or not I'll try to stop it when it gets hammered and boldly walks into incoming traffic.
#1310
Posté 29 août 2015 - 01:56
People are throwing MEA under the buss because they think bioware chose a cheap way out. What draws people to Mass Effect is permanence of choices. By just skipping hundreds of years later, into another galaxy, you are neutralizing all choices we made. I replay mass effect not for the story, which is good, but for different reactions and outcomes. They should have chosen a cannon ending. I see no problem with that. Better to get one ending than no endings. We wanted to stay in Milky way, with races we know and are familiar with. We want to see how Quarians addapt to their new homeworld, how Krogan culture changes because genophage is cured. We wanted to see how people remember Shepard. We will never get that. Not in Andromeda or any future ME game. Never. That is why people have problem with it.
I agree, but that could have been accomplished with a proper epilogue. Were the next game to incorporate that, they'd have to use an import system or make more choices canon.
While I am not against a company choosing a canon ending for a removed sequel or "next episode", I am not sure I want it in this case. They would likely choose Synthesis. I say this because the writing makes it clear that it is their favored ending, but it's the worst to the narrative.
#1311
Posté 29 août 2015 - 03:49
As a man who appreciates subtlety, a plastic bag in a dark alley suits my goals infinitely better.
In all seriousness, I actually welcome the idea of a soft reboot. It gives me some small hope that the game will shy away from the habits of it's predecessor and actually display attention to detail and consistency instead of obfuscating glaring flaws through the use of pyrotechnics and dry humping.
So, it's more of a question of whether or not I'll try to stop it when it gets hammered and boldly walks into incoming traffic.
I agree, a reboot is exactly what the series needs.
Problem is they seem to have chosen what is probably the least lore-friendly way to do so. To the point where I wonder why they bothered to put "Mass Effect" in the title.
Just being in Andromeda shows a lack of consistency and attention to detail.
- Amplitudelol aime ceci
#1313
Guest_AugmentedAssassin_*
Posté 29 août 2015 - 09:38
Guest_AugmentedAssassin_*
It's part of the reason why they call it a toxic forum.
- pdusen aime ceci
#1314
Posté 29 août 2015 - 09:57
Going to Andromeda is the most insane idea ever. I'm guessing they'll explain it with an asspull of monumentally epic proportions.
That goes without saying but really if we are being glass half full kinda people that should have little impact on the rest of the game. It can succeed or fail all on its own. I'd agree though its not exactly getting off to the best of starts, and certainly puts some doubt in my mind.
#1315
Posté 29 août 2015 - 10:08
Going to Andromeda is the most insane idea ever. I'm guessing they'll explain it with an asspull of monumentally epic proportions.
Sure, kinda like explaining color to a creature without eyes.
They'll probably just throw resources at it like Project Lazarus, shrug, and move the story along.
- Il Divo et pdusen aiment ceci
#1316
Posté 29 août 2015 - 11:22
People are throwing MEA under the buss because they think bioware chose a cheap way out. What draws people to Mass Effect is permanence of choices. By just skipping hundreds of years later, into another galaxy, you are neutralizing all choices we made. I replay mass effect not for the story, which is good, but for different reactions and outcomes. They should have chosen a cannon ending. I see no problem with that. Better to get one ending than no endings. We wanted to stay in Milky way, with races we know and are familiar with. We want to see how Quarians addapt to their new homeworld, how Krogan culture changes because genophage is cured. We wanted to see how people remember Shepard. We will never get that. Not in Andromeda or any future ME game. Never. That is why people have problem with it.
Seems a bit contradictory to play for the different outcomes and expect a canon ending. If getting closure on a post Reaper War Milky Way is really needed (which I don't believe it is), it's needed to get closure on all the endings.
At any rate, I just want the next ME to be an enjoyable game with choices with different outcomes. While an ME game set in the Milky Way with a canon ending could meet that requirement, it's certainly not the only to way meet it.
- Il Divo et Cheviot aiment ceci
#1317
Posté 29 août 2015 - 11:28
Going to Andromeda is the most insane idea ever. I'm guessing they'll explain it with an asspull of monumentally epic proportions.
Indeed I was hoping that Bioware was going to stop using asspulls and start trying to be consistent but unfortunately they aren't.
#1318
Posté 30 août 2015 - 12:05
Indeed I was hoping that Bioware was going to stop using asspulls and start trying to be consistent but unfortunately they aren't.
They've been asspulling from the start. Why stop now?
#1319
Posté 30 août 2015 - 12:09
They've been asspulling from the start. Why stop now?
Asspuuls is how we got Lazarus project and synthesis the series doesn't need anymore asspulls.
#1320
Posté 30 août 2015 - 12:12
Asspuuls is how we got Lazarus project and synthesis the series doesn't need anymore asspulls.
It's also how we got the cipher's contrived functionality. It happens.
#1321
Posté 30 août 2015 - 03:51
It's also how we got the cipher's contrived functionality. It happens.
It's how we got the entire plot of ME1. Every single thing - event, plot-point, occurrence - in the main plot is a total unjustified contrivance powered by gibberish, nonsense and a general ignorance of the science, politics and military tactics/history the writers wanted to apply.
- dreamgazer aime ceci
#1322
Posté 30 août 2015 - 04:27
It's also how we got the cipher's contrived functionality. It happens.
The cipher was something the Bioware could've easily expanded upon instead of just leaving it there.
#1323
Posté 30 août 2015 - 04:33
The cipher was something the Bioware could've easily expanded upon instead of just leaving it there.
Still an asspull.
- pdusen aime ceci
#1324
Posté 30 août 2015 - 04:54
i have zero expectations of the ME:A. and as far as its release goes, i'm looking forward to it.
these are two mutually exclusive perspectives and i hold to both.
the people who are throwing the game under the bus are:
1) the people who have any number of expectations of the game and
2) the people who cannot yet decide whether they should look forward to the game or not because they are torn between historic romance of the previous trilogy and abundant despair of the forthcoming trilogy.
#1325
Posté 30 août 2015 - 05:04
I actually liked the Cypher for the same reason I like the Rachnii. In a galaxy where most of the "aliens" are very human, it was something truly strange and alien.





Retour en haut





