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People throwing Mass Effect Andromeda under the bus a full year before its release.


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#1376
Drone223

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They won't care. But why should we care that they don't care? Last time I checked, the PC comes from a Milky Way race.

In the epilogue for ME3 the "Story of the Shepard" sounded like it was some kind of fairy tale I wouldn't be surprised if what happened in the MW gets the same treatment.


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#1377
kalikilic

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Bioware seems intent on pretending the trilogy never happened otherwise they wouldn't be setting the game in another galaxy.

they have yet to say such a thing; and from the many things that they have said about the new mass effect, they are far more likely to build and expand on the previous trilogy rather than count it lost and dead. 

 

yes the game is set in another galaxy, the reason for which is yet to be explained to any of us. but if it comforts you to shove words in the devs' mouths, then by all means continue with your rhetoric.

 

i won't bother replying to what you say because from reading the rest of your posts here, it'll be like talking to a brick wall.


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#1378
Drone223

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they have yet to say such a thing; and from the many things that they have said about the new mass effect, they are far more likely to build and expand on the previous trilogy rather than count it lost and dead. 

 

yes the game is set in another galaxy, the reason for which is yet to be explained to any of us. but if it comforts you to shove words in the devs' mouths, then by all means continue with your rhetoric.

 

i won't bother replying to what you say because from reading the rest of your posts here, it'll be like talking to a brick wall.

Their actions speak louder than their words and based on some of their past trends there it won't be surprising if Bioware hand waves everything that happened in the trilogy.


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#1379
Natureguy85

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No lore to violate since it's an entirely nonsensical asspull about a creature we've never encountered before, literally handwaved as such. 
 
If some random "truly strange and alien" method accomplishes the same thing with traveling to Andromeda, how is it any different?

 

I don't think so. It's simply new because we don't know anything about the Protheans yet at that point. Though I suppose it has more to do with the Asari, since that's how you gain the information. I'm not debating the scientific plausibility of it, or lack thereof, but narratively it's no different than if they'd dug up a physical "rosetta stone" or a translator VI, or if instead of a vision they found a prothean lock box and the Thorian had an ancient key. This is part of the problem because such a mental change should have had more impact on the character. The Handwave is only to avoid any scientific explanation.
 

With traveling to Andromeda, you're not setting up a new IP but are working within an existing one. You do raise an interesting idea though. We've all been assuming that it will be some sort of technology based solution. I suppose they could introduce a new species that has some characteristic that allows them to bend space/time or some such thing.

 

 

 

So ... pretty much exactly like Project Lazarus. Illogical rule-of-cool that served a plot purpose instead of deepening the character, only difference being that one pushes the limits of science while the other is absolute magical nonsense. 
 
Mass Effect has been doing this from the beginning. I'm not going to be surprised when it happens again.

 
Lazarus is far worse. It wasn't nearly as interesting and Shepard's death was pointless, where the beacon visions were plot central.

 


 

There isn't even a slow build up to it. In retrospect, this could have been a very interesting series in terms of playing with identity. Shepard has trouble differentiating himself from his newly established Prothean Cipher in ME1. He could potentially start wondering if he was a clone/having fake memories/ is he really Commander Shepard in ME2 after Lazarus. And ME3 would have been the full weight of all this coming to a head. That would have been awesome.

 
Or what if Shepard had to wrestle with an actual Prothean personality inside his head, similar to Crysis 2
 

Spoiler


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#1380
Natureguy85

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Depends on how often people discuss the Milky Way, the reason they left, and the hardship in getting there. It also depends on exactly when they departed and how legendary Shepard was at that time. If it's a Reaper ark situation, then it'll be pretty darn tough to "forget" the trilogy.

Regardless, the stuff that happened in the Milky Way will be part of the Andromeda travelers' history.

 

 

What happen in the Milky way will have no relevance in another galaxy so it'll just fade away into obscurity so what happened there might as well not happened in the first place.

 

 

It won't matter to Andromeda's residents but that shared history will be something to unify the Milky Way races. For all their differences and conflicts in their home galaxy, they are all strangers in a strange land.


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#1381
Zekka

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Bioware's track record. Believe it or not but people believe Bioware haven't made a good game in close to a decade and think this game will be bad.


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#1382
camphor

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I know you're just using it as an example, but it's infinitely more likely that less than 100 years have passed.

how do you figure? if i remember correctly isn't the context for the the whole "far into the future" a twitter response to a question about seeing old faces? meaning roughly a thousand years+ at a minimum



#1383
Iakus

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Their actions speak louder than their words and based on some of their past trends there it won't be surprising if Bioware hand waves everything that happened in the trilogy.

"Reources"

 

It was all a matter of "resources"


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#1384
pdusen

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how do you figure? if i remember correctly isn't the context for the the whole "far into the future" a twitter response to a question about seeing old faces? meaning roughly a thousand years+ at a minimum

 

Why do you consider a thousand years the minimum? I don't see that as a given at all.



#1385
Iakus

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It would likely take a thousand year minimum just to recover from a Low EMS ending.



#1386
dreamgazer

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I don't think so. It's simply new because we don't know anything about the Protheans yet at that point. Though I suppose it has more to do with the Asari, since that's how you gain the information. I'm not debating the scientific plausibility of it, or lack thereof, but narratively it's no different than if they'd dug up a physical "rosetta stone" or a translator VI, or if instead of a vision they found a prothean lock box and the Thorian had an ancient key. This is part of the problem because such a mental change should have had more impact on the character. The Handwave is only to avoid any scientific explanation.


The bold is critical here. Why is that kind of thing excusable there but not elsewhere?
 

With traveling to Andromeda, you're not setting up a new IP but are working within an existing one. You do raise an interesting idea though. We've all been assuming that it will be some sort of technology based solution. I suppose they could introduce a new species that has some characteristic that allows them to bend space/time or some such thing.


Mass Effect as an IP was already "set up" at that point, though, and the Thorian marked the intro and extinction of a species that could do the things it did.

They could go any number of implausible alien directions with how to get to Andromeda, and it wouldn't really be any different than the Cipher or Lazarus.
 

Lazarus is far worse. It wasn't nearly as interesting and Shepard's death was pointless, where the beacon visions were plot central.


Eh, Shepard's death was responsible for the forced Cerberus cooperation, the loss of Shepard's wealth/gear/stuff and the breakup of the band, which was given a chance to rebound by Lazarus after a two-year jump. I loathe that plot device and what it did to the series, but it did actually serve a purpose in ME2's excuse for a plot ... and not one too far removed from Shepard being forced to lug the beacon's filtered messages around in his/her brain.

#1387
Iakus

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Mass Effect as an IP was already "set up" at that point, though, and the Thorian marked the intro and extinction of a species that could do the things it did.

They could go any number of implausible alien directions with how to get to Andromeda, and it wouldn't really be any different than the Cipher or Lazarus.
 
 

What, not the rachni?   :whistle:

 

Leaving aside the cheap contrivance that would be (seriously, don't you want Bioware to do better?, with every possible explanation for getting to Andromeda, the question will come up:  How come the Reapers didn't do this first?

 

 

Eh, Shepard's death was responsible for the forced Cerberus cooperation, the loss of Shepard's wealth/gear/stuff and the breakup of the band, which was given a chance to rebound by Lazarus after a two-year jump. I loathe that plot device and what it did to the series, but it did actually serve a purpose in ME2's excuse for a plot ... and not one too far removed from Shepard being forced to lug the beacon's filtered messages around in his/her brain.

 

All of which could have been done better with a little thought put into it, rather than going for the shock value or the "awesome button"


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#1388
dreamgazer

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What, not the rachni?   :whistle:


Nope, not the nonsensical way that the Thorian created this mystical brain filter, the "very essence of being a Prothean". (Hooray for organic essence!)
 

Leaving aside the cheap contrivance that would be (seriously, don't you want Bioware to do better?, with every possible explanation for getting to Andromeda, the question will come up:  How come the Reapers didn't do this first?


No less "cheap" than the contrivances that have been present since the very first entry in this franchise.

Why the Reapers never traveled to Andromeda will be something they'll need to address, I do agree there. What answers would you accept, if any?
 
 

All of which could have been done better with a little thought put into it, rather than going for the shock value or the "awesome button"


The Cipher could've been handled better in ME1, too. Much, much better.

Instead, Shepard levitates in a near-Jesus pose amid green energy after a railroaded scene of sacrifice, and the layers of magic brain-filter context are conveniently spaced out to accommodate for the plot's necessities without any character introspection.
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#1389
Iakus

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Nope, not the nonsensical way that the Thorian created this mystical brain filter, the "very essence of being a Prothean". (Hooray for organic essence!)
 

 

And I have always said it needed to be explored more.

 

 

 

No less "cheap" than the contrivances that have been present since the very first entry in this franchise.

Why the Reapers never traveled to Andromeda will be something they'll need to address, I do agree there. What answers would you accept, if any?
 

Again, don't you want the franchise to improve?  Are we really content with the current quality?

 

And frankly, I have no idea what answer I would find acceptable.  That volus explorer turning a black hole into a relay with massive time dilation certainly sounded intriguing.  Maybe some sort of process that's so resource intensive, or dangerous, or unlikely that even immortal space Cthulhu wouldn't bother with it?  I dunno, still seems contrived.

 

 

The Cipher could've been handled better in ME1, too. Much, much better.
Instead, Shepard levitates in a near-Jesus pose amid green energy after a railroaded scene of sacrifice, and the layers of magic brain-filter context are conveniently spaced out to accommodate for the plot's necessities without any character introspection.

 

 

Wait, what?  What sacrifice on Feros?  Fai Dan blowing his brains out?  What does that have to do with anything?


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#1390
dreamgazer

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seriously, don't you want Bioware to do better?


Of course I want BioWare to "do better", but there's a difference between that and expecting its science-fiction to be harder and more obedient to boundaries than it's ever been.

#1391
Iakus

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Of course I want BioWare to "do better", but there's a difference between that and expecting its science-fiction to be harder and more obedient to boundaries than it's ever been.

I consider greater internal consistency to be a sign of improvement.

 

I don't expect Mass Effect's science to be "hard" I do expect it to follow its own rules, though.


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#1392
dreamgazer

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Wait, what?  What sacrifice on Feros?  Fai Dan blowing his brains out?  What does that have to do with anything?


Who said anything about a sacrifice on Feros?

I'm talking about how the mangled mental impressions that the Cipher "fixes" got there in the first place, the whole contrived package in ME1.

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#1393
dreamgazer

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I consider greater internal consistency to be a sign of improvement.
 
I don't expect Mass Effect's science to be "hard" I do expect it to follow its own rules, though.


That's the thing: even within ME1, BioWare bent rules and introduced new ones as the plot saw fit.

The franchise has some rule-of-cool leeway here to dream up solutions to narrative complexities, so long as they actually try to explain them and make them compelling.

#1394
Natureguy85

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The bold is critical here. Why is that kind of thing excusable there but not elsewhere?

 

That is a very fair question. It will be somewhat subjective in the sense that one person's Reasonable Suspension of Disbelief might stretch farther than another person's. I would say it depends on what we are being asked to accept. I think we tend to give more leeway to mind powers than we do things that are supposed to be based on technology, for one. I don't see the "essence of being a prothean" being given to Shepard any differently than I see the Asari mind melding in the first place. It's just passing knowledge from one mind to another. The biggest stretch for me with the Thorian is that it gained the info from Prothean fertilizer as opposed to observation or data archives.

 

It may also be that we are more likely to let a handwave slide than a really bad explanation. It also has to do with the level of detail given. Lazarus would have been a lot easier to swallow had they not showed Shepard's body burning up from atmospheric reentry.

 

 

Mass Effect as an IP was already "set up" at that point, though, and the Thorian marked the intro and extinction of a species that could do the things it did.

They could go any number of implausible alien directions with how to get to Andromeda, and it wouldn't really be any different than the Cipher or Lazarus.

 

You may have a point here. Most of the world building was done on that first trip to the Citadel.  I still don't think the Cipher is as problematic as Lazarus but maybe that's just because the latter was so bad narratively.

 

As far as alien ways of transport, that's harder to do when it's the Milky Way races leaving. It would be far easier to get away with having that alien species come to the Milky Way. I could accept new technology or some sort of wormhole-like anomaly, but it would have to be presented well. I don't want a repeat of the Crucible where it just happened to be found at just the right time in a place it should have been found long ago.

 

Eh, Shepard's death was responsible for the forced Cerberus cooperation, the loss of Shepard's wealth/gear/stuff and the breakup of the band, which was given a chance to rebound by Lazarus after a two-year jump. I loathe that plot device and what it did to the series, but it did actually serve a purpose in ME2's excuse for a plot ... and not one too far removed from Shepard being forced to lug the beacon's filtered messages around in his/her brain.

 

The forced Cerberus cooperation was terrible. The gear/level reset didn't need a narrative excuse as games do that all the time. However it can be done better, like Metroid Prime, which starts you with a bunch of abilities and your suit gets damaged early on. Of course some players hate that kind of Abili-tease.

Breaking up the team could have been done as easily as having everyone go back to their own people because the mission is complete. The only thing that served a plot purpose was the connection to Cerberus and all they really did that mattered was get you EDI. The SR-2 doesn't do anything special other than not get totally destroyed by the Collector Cruiser. Any similar ship could have done so. And as we've discussed, Shepard's death didn't affect him/her at all. Characters barely acknowledge it and even get it wrong by claiming Shepard survived his ordeal.


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#1395
Iakus

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Who said anything about a sacrifice on Feros?

I'm talking about how the mangled mental impressions that the Cipher "fixes" got there in the first place, the whole contrived package in ME1.
 

We were talking about the Cipher.  You inexplicably leaped to  the beacon.

 

As for the "mangled mental impression" I chalked that up to the beacon being 1) damaged and 2) not being compatible with human physiology.

 

The only contrived part is that it worked at all.  As it is, it provides the plot coupon to advance the story.



#1396
mopotter

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If you got Shepard killed, you didn't tried hard enough.

 

If Shepard died it's because one don't believe in the miracle of the charred body not dying from infection, burns and no indication that anyone will find the severely injured burn victim any time soon.   One should not have to head cannon a survival when it would have been very very easy to show i

 

 

I'm hopeful for the next game.  


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