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People throwing Mass Effect Andromeda under the bus a full year before its release.


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#126
Drone223

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LOL, is that your self-defense to defend to space magicky lore of Mass Effect? You can't explain how they even work and telling me they are working consistently. Some people can't accept facts that Mass Effect's lore is space magic and complaining that travelling to Andromeda is inconsistent since they are leaving Milky Way? Double-Standards.

The lore states that the galaxy's current technological capabilities makes traveling to other galaxies impossible e.g. static build up needing to be discharge very 52 hours near celestial bodies. Lore in any fictional setting needs to be consistent with itself because breaking (or changing) ones own lore without good reason results in contrived writing (which is bad) and it breaks people's suspension of disbelief. 


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#127
blahblahblah

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The lore states that the galaxy's current technological capabilities makes traveling to other galaxies impossible e.g. static build up needing to be discharge very 52 hours near celestial bodies. Lore in any fictional setting needs to be consistent with itself because breaking (or changing) ones own lore without good reason results in contrived writing (which is bad) and it breaks people's suspension of disbelief. 

As I've said double standards. Mass Effect's lore is inconsistent from the very beginning.


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#128
Dunmer of Redoran

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As I've said double standards. Mass Effect's lore is inconsistent from the very beginning.

 

Exactly. Lore? What lore?



#129
Drone223

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As I've said double standards. Mass Effect's lore is inconsistent from the very beginning.

No it wasn't, people are okay with biotics and element zero because they make sense within the universe. People have a lot of problems with Lazarus project and synthesis because they are inconsistent with the lore are called Bioware out on them, if Bioware continue to be inconsistent with their lore they should be called out on it.



#130
Iakus

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As I've said double standards. Mass Effect's lore is inconsistent from the very beginning.

And this is a good thing how?


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#131
Iakus

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Exactly. Lore? What lore?

Then why the hell bother with narrative at all?   Why hire writers when "stuff" just happens because it's kewl?


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#132
Dunmer of Redoran

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Then why the hell bother with narrative at all?   Why hire writers when "stuff" just happens because it's kewl?

 

I wonder this same thing too.

 

Citadel was my favorite thing in Mass Effect because they stopped trying to be insightful and just made something that was fun.


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#133
shodiswe

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The lore states that the galaxy's current technological capabilities makes traveling to other galaxies impossible e.g. static build up needing to be discharge very 52 hours near celestial bodies. Lore in any fictional setting needs to be consistent with itself because breaking (or changing) ones own lore without good reason results in contrived writing (which is bad) and it breaks people's suspension of disbelief.

@Drone223

The enegry buildup can be discharged slowly, over time any energybuildup will radiate away, it's one of the ways in which energy transfers. The only problem with that is that it's slower.
Also remember that the Reapers managed it. People argued that they would be stuck, but they just set course for the Milkyway from out there, it took them half a year but that's about it.

Celestial bodies allows for faster discharge. Just put everyone in Cryo and people won't notice how long it takes to get to Andromeda.

The lore mentioned ships that jsut keept going without discharge. What if instead of keep goign they stop, radiate their charge for a few Days or a week and then get back to it.
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#134
shodiswe

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I do look forward to the new game, but I do Think it's unfortunate that they forced the ditching of the milkyway galaxy. A misstake imo, but lets see what they can bring to the table.

#135
Mcfly616

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I wonder this same thing too.

 

Citadel was my favorite thing in Mass Effect because they stopped trying to be insightful and just made something that was fun.

 Odd... Considering much of what was insightful throughout the first game (outside of the codex) was rooted in the Citadel and its npc's.



#136
KaiserShep

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 Odd... Considering much of what was insightful throughout the first game (outside of the codex) was rooted in the Citadel and its npc's.

 

I'm pretty sure he means the Citadel DLC, not the entire hub itself. 


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#137
TheJester000

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The lore states that the galaxy's current technological capabilities makes traveling to other galaxies impossible e.g. static build up needing to be discharge very 52 hours near celestial bodies. Lore in any fictional setting needs to be consistent with itself because breaking (or changing) ones own lore without good reason results in contrived writing (which is bad) and it breaks people's suspension of disbelief. 

 

The key word there is current. They've already stated that the game takes place long after the trilogy and technology does advance over time. In fact we don't even know how far into the future it is. If it's hundreds or even thousands of years later, it's even more unbelievable to think that technology would be at the same place it was. It would make complete sense if one of the species had invented a way to go faster than FTL and that makes galactic travel possible.



#138
Mcfly616

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I'm pretty sure he means the Citadel DLC, not the entire hub itself. 

 well, then that explains alot. Considering what makes that DLC good is the fact that it's not to be taken seriously. I guess their goal for the next game should be to set out and make a parody of their previous work. (then again, maybe they're already unintentionally doing that)



#139
Drone223

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The key word there is current. They've already stated that the game takes place long after the trilogy and technology does advance over time. In fact we don't even know how far into the future it is. If it's hundreds or even thousands of years later, it's even more unbelievable to think that technology would be at the same place it was. It would make complete sense if one of the species had invented a way to go faster than FTL and that makes galactic travel possible.

But Bioware never states what time period they leave the galaxy, because if it happens during the time frame of the trilogy then its going to be contrived and poorly implemented.



#140
Hanako Ikezawa

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The key word there is current. They've already stated that the game takes place long after the trilogy and technology does advance over time. In fact we don't even know how far into the future it is. If it's hundreds or even thousands of years later, it's even more unbelievable to think that technology would be at the same place it was. It would make complete sense if one of the species had invented a way to go faster than FTL and that makes galactic travel possible.

Drone is talking about how some people think the trip started before the end of ME3, thus the technology is the current technology which makes the trip impossible. 

 

If it was confirmed that the voyage left sometime after the Reaper War, then I don't think anybody would have an issue with the tech since either there are tens of thousands of Reaper Drives to study and reverse-engineer or the Reapers are allies and can teach us. 



#141
Mcfly616

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So if they leave the Milky Way after the ME3 endings, that means they should be taking those effects with them. Still begging the question: Wtf is Bioware going to do about that?



#142
KaiserShep

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So if they leave the Milky Way after the ME3 endings, that means they should be taking those effects with them. Still begging the question: Wtf is Bioware going to do about that?

 

Probably little to nothing, though this will mostly affect the synthesizers, since it's the only decision that leaves an actual mark on the people themselves. 



#143
Iakus

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So if they leave the Milky Way after the ME3 endings, that means they should be taking those effects with them. Still begging the question: Wtf is Bioware going to do about that?


Not to mention why are they going to Andromeda when they could be exploring the hundreds of billions of stars still in the Milky Way that are much easier to reach?
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#144
Mcfly616

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Not to mention why are they going to Andromeda when they could be exploring the hundreds of billions of stars still in the Milky Way that are much easier to reach?

 I have not a clue. Which is why I have no argument in favor of Andromeda.



#145
Mcfly616

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Probably little to nothing, though this will mostly affect the synthesizers, since it's the only decision that leaves an actual mark on the people themselves. 

 mostly.....until we get to Andromeda and discover another world-eating threat (because "Bioware"), and CONTROLlers are like "I see your 'world-eating' threat, Andromeda. And I'll raise you a billion year old fleet of Reapers with a win/loss record of 20,000 and 1.



#146
Hanako Ikezawa

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Probably little to nothing, though this will mostly affect the synthesizers, since it's the only decision that leaves an actual mark on the people themselves. 

The lines could always be argued away as merely temporary. 

 

 mostly.....until we get to Andromeda and discover another world-eating threat (because "Bioware"), and CONTROLlers are like "I see your 'world-eating' threat, Andromeda. And I'll raise you a billion year old fleet of Reapers with a win/loss record of 20,000 and 1.

Would it really be a loss if the end result was a tie?



#147
KaiserShep

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 mostly.....until we get to Andromeda and discover another world-eating threat (because "Bioware"), and CONTROLlers are like "I see your 'world-eating' threat, Andromeda. And I'll raise you a billion year old fleet of Reapers with a win/loss record of 20,000 and 1.

 

I suppose one less reason to care about Control as well as Synthesis :P

 

The lines could always be argued away as merely temporary. 

 

Heh, it'd be more likely that people who were somehow unaffected by the Magic Pax Program decided to flee the galaxy to be rid of the collective. 



#148
Antmarch456

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This makes me so sad.

 

It's like every company of my favourite games (Bioware, Ubisoft, etc) are being thrown under the bus from their own fans. I expected to see excitement, wild theories, etc after the release of the ME:A trailer (which there were) but all I see is criticism of soundtrack, arguments of the ME3 ending, bad expectations due to DA:I, did I forget to mention more arguments of the ME3 ending?

 

We are not united...

 

Totally didn't try to make this sound like an inspiring speech...


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#149
KaiserShep

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This makes me so sad.

 

It's like every company of my favourite games (Bioware, Ubisoft, etc) are being thrown under the bus from their own fans. I expected to see excitement, wild theories, etc after the release of the ME:A trailer (which there were) but all I see is criticism of soundtrack, arguments of the ME3 ending, bad expectations due to DA:I, did I forget to mention more arguments of the ME3 ending?

 

We are not united...

 

Totally didn't try to make this sound like an inspiring speech...

 

tumblr_mzxkhoqzOD1s1vl0jo1_250.gif tumblr_mzxkhoqzOD1s1vl0jo2_250.gif


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#150
Mcfly616

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Would it really be a loss if the end result was a tie?

 No. Because that would go against the very definitions of a loss and a tie.

 

 

 

Fortunately for me, I view all the endings as a victory. (except for Refuse, of course. That's just for self-righteous morons)