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The Remnant Vault Strikes/Raids Discussion Megathread


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#1
Guanxii

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Remnant Vault Strikes/Raids Discussion Thread

 

Active Strike Team Missions:

 

"When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect's multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artefact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customised between missions. Additionally, players who join another person's Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

 

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artefact, but once you remove it you will trigger the vault defences that will arm traps, activate defences robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

 

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artefact which will trigger the vault defences that arm traps, activate defence robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defence robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artefacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges."

 

 

Sourcehttp://www.eurogamer...s-effect-4-leak

 

Exciting stuff. What are your hopes, expectations and wishes for any potential ME:A co-op vault strikes/raids? How might ME:A improve on Destiny's strikes? What don't you want to see? Discus.


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#2
Hanako Ikezawa

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You should probably have info on what they are for the people who haven't read the leak. 


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#3
Guanxii

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You should probably have info on what they are for the people who haven't read the leak. 

Good idea i'll add a quote to the text and link to the Eurogamer article about the leak. I'll post my own thoughts on the idea of adding co-op raids to Mass Effect later. More interested in BSN's general thoughts on the idea as this really been discussed yet.



#4
Boost32

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Hopefully we will not need multiplayer to get the best rewards.
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#5
Hanako Ikezawa

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To be honest, this sounds like a terrible idea. Of all the parts of the leak, this is one of the ones I most wish is not real. 


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#6
Blackguard

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Well, if i understood it right, you are not forced in any way to play them multiplayer.

 

You can send a npc-striketeam into and simply wait for them to return.

Reminds me on the inglorious varrenshit they did on SWTOR (with what they killed even the last bit fun of crafting and gathering for me personally) and what Blizzard has copied and put to an disgusting excess on Warlords of Browsergamecraft... but i start to straggle...

 

As long as they make that stuff optional i don't see any problems here.

 

I would give it a try in MP at least, i am not strictly against MP-Parts in the SP-Part in general.

My problem ist just that i don't got friends who plays video games and i don't feel like bothering with the random Pyjaks you meet in the internet so often.

 

That been said, the Great Old Ones knows if 1) any of this stuff is true and 2) any of this stuff will be in a game, far away from our time and space.



#7
Kotor3onPS4

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personally the Mass Effect franchises dead when they killed Commander Shepard a soft a little information for the new Mass Effect 4 I'm not too thrilled. at least I hope we can still see some friendly faces from the previous Mass Effect franchise such as Liara Miranda Lawson Tali Zorah and many others based off the trailer and the information that I've gathered honestly I think this game is going to suck bad

#8
Eelectrica

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That part of the leak is why their is very little chance of me pre-ordering. I'll be reading reviews and comments on what exactly this entails.

Maybe we'll be able to use Cheat engine or something like that to get around or brute force our way through if required in god mode or something.



#9
Guanxii

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Destiny was a game designed in theory around the core concept of co-operative strikes/raids and people ate up the concept despite how cripplingly poor it was in overall execution. From a game design standpoint the PvE was downright amateurish (for reasons too numerous to mention which all essentially boil down to repetition and lack of variety/depth in pretty much every aspect).

 

Mass Effect: Andromeda is a story driven action-RPG first and foremost but the potential for co-operative raids in this series is so much more apparent for glaringly obvious reasons to anybody intimately familiar with ME3 MP. The ammo/power combo game mechanics in particular are genuinely built to incentivize sharing and foster co-operative play of which there is nothing of the sort to mention in Destiny. PvP shooter mechanics really don’t translate at all well to co-operative gameplay without considerable thought and attention which was certainly not paid which is why every raid in destiny is essentially the same terrible level over and over again.

 

Imagine Destiny done right and it would look a lot like Mass Effect because everything Destiny needed Mass Effect has in spades. Genuinely different subclasses, powers, factions - enemy types engendering radically different experiences dependant on squad makeup. There is a point to all of the different subclasses and they are all necessary to take down a huge variety of creatures with different types of protections engendering different strategies leading to vastly gameplay styles and experiences even in repeat playthroughs. Building on the solid foundation of ME3:MP adding in layers of puzzles, story and exploration into the horde mode would be absolutely revolutionary and a high water mark for co-operative multiplayer… could you imagine the crossover potential?



#10
Medhia_Nox

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I am interested in "Khet raiders" and "outlaw gangs" that are going for the same mission goals as you.

 

I am hoping you can lose these missions to these groups and I am hoping you can't save during them.  So sure, you can play the whole mission again, or you can accept the story as it played out.

 

Of course, DA:I had interesting concepts that didn't make it into it - so, anything this early should be with a grain of salt.



#11
Golden_Persona

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Also depends how adrenaline packed they make the vaults feel. Hearing loud robotic noises of the vault noticeably shifting and changing, closing you into tight spaces as you rush to make it out before the next extra hard wave of enemies while playing on the hardest difficulty could really make you feel like a trapped animal running for their life with their hearts pumping. I can already picture the experience in my head and its glorious.

 

Destiny had an absolute crap story, basically nonexistent, one major hub world that was tiny, no memorable characters to speak of and the same repetitive challenges over and over. Comparing that to ME is completely unfair. With Mass Effect you can at least expect a story, very good characters, and diverse classes which will actually make this kind of content worth doing because you actually care about it. To me these sound like pure gameplay challenges that have no bearing on the overall story, which is the best possible thing they could do. After I've enjoyed the story is when I personally decide to do these things.



#12
N7Jamaican

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Yeah, I am hoping for (if confirmed) no bonuses for doing this as multiplayer.



#13
Mcfly616

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 I see "strikes" and "raids" in the same sentence and all I can think is "man, Destiny sucked."



#14
Sartoz

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                                                                                   <<<<<<<<<<0>>>>>>>>>>

 

in-game currency Has me worried.

 

I anticipate EA milking fools from their money via micr$transaction, which, according to their quarterly financial reports, is a good source of constant revenue. This means better gear = real money above the cost of the game. Plus if a subscription is required, EA can shove it up where the sun doesn't shine.

 

It appears that the SP game is integrated with multiplayer mechanics. If recruiting = computer players, then I can try it and see what it is like. However, if recruiting friends is the only options, I fear I cannot play mainly because I don't have a mic.  I think a microphone is important.... that means paying another $80 bucks or so for additional hardware to plat ME:A.  Hopefully, lack of said new hardw is not a show stopper..

 

On the other hand, look at this possibility.

Say you already visited and looted  Khet treasure cave1.  Would you enter a MP adventure with others to the same cave1? Will you be able to sell duplicate gear? or can you equip your team with it? What about possible delays in getting enough people?

 

 

The premise is good, however.


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#15
SolNebula

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As long as I can do these missions solo with my in-game squad I simply don't care. I rarely play MP because most of my friends aren't into BW games. As long as i'm not missing contents and there is an alternative way of getting that gear then i'm fine.

#16
HarbingerCollector

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I don't simply understand the need for every game today to have multiplayer,can't we have an old school SP rpg without tacked on Multiplayer?

Instead of doing these "missions" or multiplayer,why don't you spend resources to work on a better single player?

you know,the thing that actually RPG fans are into?What your old fans are looking for and waiting for many years?
A worthy spiritual successor to KOTOR.Not DA:I in space

trying to do everything leads to bad things happening,don't do that,please.
This isn't some kind of shooter online game.

Focus on Single player RPG elements,much like Mass Effect 1 in 2006 was.
 i know that they'll put that in anyway,but at least i've told this off my chest.



#17
The Night Haunter

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I don't simply understand the need for every game today to have multiplayer,can't we have an old school SP rpg without tacked on Multiplayer?

Instead of doing these "missions" or multiplayer,why don't you spend resources to work on a better single player?

you know,the thing that actually RPG fans are into?What your old fans are looking for and waiting for many years?
A worthy spiritual successor to KOTOR.Not DA:I in space

trying to do everything leads to bad things happening,don't do that,please.
This isn't some kind of shooter online game.

Focus on Single player RPG elements,much like Mass Effect 1 in 2006 was.
 i know that they'll put that in anyway,but at least i've told this off my chest.

MP generally gets a completely separate budget compared to MP. The SP campaign thus has the exact same amount of resources regardless of whether MP exists or not, all MP does is provide a convenient avenue for testing combat.

Besides, as someone who has played every Bioware game since BG, I am looking forward to MEA MP, ME3MP was surprisingly fun (DAMP was kind of lackluster though).



#18
The Arbiter

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Remnant Vault Strikes/Raids Discussion Thread

 

 

Sourcehttp://www.eurogamer...s-effect-4-leak

 

Exciting stuff. What are your hopes, expectations and wishes for any potential ME:A co-op vault strikes/raids? How might ME:A improve on Destiny's strikes? What don't you want to see? Discus.

so EXPLORE, EXPAND, EXTERMINATE? and we are the bad guys now??? WTF

 

I'd rather go Sword of the Stars and Homeworld what the hell is this.... this is MASS EFFECT RTS 4X. which is pretty cool since I am also an RTS fan but on a ME standpoint...this is a fail if it is true what the actual...f... are there any other BIOWARE games simillar with these mechanics and succeeded? 



#19
Malanek

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I don't simply understand the need for every game today to have multiplayer,can't we have an old school SP rpg without tacked on Multiplayer?

Instead of doing these "missions" or multiplayer,why don't you spend resources to work on a better single player?

you know,the thing that actually RPG fans are into?What your old fans are looking for and waiting for many years?
A worthy spiritual successor to KOTOR.Not DA:I in space

trying to do everything leads to bad things happening,don't do that,please.
This isn't some kind of shooter online game.

Focus on Single player RPG elements,much like Mass Effect 1 in 2006 was.
 i know that they'll put that in anyway,but at least i've told this off my chest.

Did you read the first post with the info dump?

 

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you.

 

It clearly says you can do it yourself. Or set your strike team to automatically resolve it. Or play it with multiplayer.

 

To me it sounds like these have been well thought out to keep everyone happy. I'm looking forward to them a lot and hoping they counteract the glut of exploration and mako driving that is likely to creep into the game. Of course we still have to wait and see that they are well designed.



#20
MrFob

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I just hope, if they do it, that they will integrate it well into the game world. I'd hate a situation where I am exploring, come acroos one of these and suddenly the message pops up:

"Do you want to invite your friends to join you in this raid mission? (superkrogan5791 and MrsFob1273 form your friends list are online)"

 

If you are going to make a (semi) open world game, I think it is crucial that the world does appear as continuous as possible. If you need a couple of loading screen, that's fine, there is nothing wrong with it cause they are needed, period. But if you put crap like that in, I am getting mad (also got mad at mission complete screens in ME2, wtf was that for?).

 

If you want these co-op multiplayer missions, that's fine but I think if BW should have learned anything from the feedback to ME3, it is to keep MP and SP as seperate as posible. So please BW, give us the option to not have this interfere with our SP experience.



#21
Guanxii

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I just hope, if they do it, that they will integrate it well into the game world. I'd hate a situation where I am exploring, come acroos one of these and suddenly the message pops up:

"Do you want to invite your friends to join you in this raid mission? (superkrogan5791 and MrsFob1273 form your friends list are online)"

 

If you are going to make a (semi) open world game, I think it is crucial that the world does appear as continuous as possible. If you need a couple of loading screen, that's fine, there is nothing wrong with it cause they are needed, period. But if you put crap like that in, I am getting mad (also got mad at mission complete screens in ME2, wtf was that for?).

 

If you want these co-op multiplayer missions, that's fine but I think if BW should have learned anything from the feedback to ME3, it is to keep MP and SP as seperate as posible. So please BW, give us the option to not have this interfere with our SP experience.

AC:Unity had a decent system like GTA5 & RDR where your online friends and active guild members were displayed under a separate menu screen from which you could invite up to 4 to join your gameworld nicely separating co-op from singplayer and it all felt like a very seamless transition. Occasionally you'd get an invitation notification but you can turn these off in the options menu as i imagine you could with ME:A or just disconnect from your internet connection or have the option to 'play offline' like Far Cry 4 to turn off all notifications. I'd much rather have notifications on when i'm feeling social then have random dudes constantly invading my gameworld like Destiny or Watch Dogs. 



#22
Sartoz

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personally the Mass Effect franchises dead when they killed Commander Shepard a soft a little information for the new Mass Effect 4 I'm not too thrilled. at least I hope we can still see some friendly faces from the previous Mass Effect franchise such as Liara Miranda Lawson Tali Zorah and many others based off the trailer and the information that I've gathered honestly I think this game is going to suck bad

 

                                                                             <<<<<<<<<<()>>>>>>>>>>

 

That's because you equated Shep = Mass Effect, which is NOT the case.



#23
Sidney

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I don't simply understand the need for every game today to have multiplayer,can't we have an old school SP rpg without tacked on Multiplayer?
Instead of doing these "missions" or multiplayer,why don't you spend resources to work on a better single player?
you know,the thing that actually RPG fans are into?What your old fans are looking for and waiting for many years?
A worthy spiritual successor to KOTOR.Not DA:I in space
trying to do everything leads to bad things happening,don't do that,please.
This isn't some kind of shooter online game.
Focus on Single player RPG elements,much like Mass Effect 1 in 2006 was.
 i know that they'll put that in anyway,but at least i've told this off my chest.


Old school like BG2 that had MP or old school like NWN that had MP?
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#24
Sidney

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I just hope, if they do it, that they will integrate it well into the game world. I'd hate a situation where I am exploring, come acroos one of these and suddenly the message pops up:
"Do you want to invite your friends to join you in this raid mission? (superkrogan5791 and MrsFob1273 form your friends list are online)"
 
If you are going to make a (semi) open world game, I think it is crucial that the world does appear as continuous as possible. If you need a couple of loading screen, that's fine, there is nothing wrong with it cause they are needed, period. But if you put crap like that in, I am getting mad (also got mad at mission complete screens in ME2, wtf was that for?).
 
If you want these co-op multiplayer missions, that's fine but I think if BW should have learned anything from the feedback to ME3, it is to keep MP and SP as seperate as posible. So please BW, give us the option to not have this interfere with our SP experience.


Then you send helpers to do your job for you. Simple no muss no fuss while the rest of us can handle it via the co-op. Easy, although no doubt someone will find something to whine about in that. I doubt the feedback said other than a few hard core devotees of whatever they are devoted to were all that concerned about MP in ME3.

#25
Sidney

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so EXPLORE, EXPAND, EXTERMINATE? and we are the bad guys now??? WTF

I'd rather go Sword of the Stars and Homeworld what the hell is this.... this is MASS EFFECT RTS 4X. which is pretty cool since I am also an RTS fan but on a ME standpoint...this is a fail if it is true what the actual...f... are there any other BIOWARE games simillar with these mechanics and succeeded?

No Bioware games but the non-manual version sounds exactly what you had your assassins do in which AC it was where you could dispatch people on missions and their level versus the difficulty of the missions determined success % and so forth. It isn't a 4x mechanism it is more like using your ME3 war assets to do the fetch quests for you.

...or duh I forgot the war table missions in DAI same mechanics except there appear to be fail able missions.