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The Remnant Vault Strikes/Raids Discussion Megathread


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#26
RoboticWater

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Then you send helpers to do your job for you. Simple no muss no fuss while the rest of us can handle it via the co-op. Easy, although no doubt someone will find something to whine about in that. I doubt the feedback said other than a few hard core devotees of whatever they are devoted to were all that concerned about MP in ME3.

That still wouldn't exactly solve the "Would you like your friends to join?" popup though.



#27
Sidney

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That still wouldn't exactly solve the "Would you like your friends to join?" popup though.


Why would there be such a thing? I mean people make a UI element and then proceed to complain about it. Borderlands has no such pop-up when you do anything and that is all coop.

#28
RoboticWater

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Why would there be such a thing? I mean people make a UI element and then proceed to complain about it. Borderlands has no such pop-up when you do anything and that is all coop.

I never said it would definitely be an issue, but I can already imagine accidently driving and getting: "Turn back, this is a co-op area." Immersion is one thing, but I'm not a huge fan of being told how much I need friends to do things.

 

Even Borderlands had a little sign and popup saying "This place is for co-op duels," outside every co-op arena. 


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#29
Sidney

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I never said it would definitely be an issue, but I can already imagine accidently driving and getting: "Turn back, this is a co-op area." Immersion is one thing, but I'm not a huge fan of being told how much I need friends to do things.
 
Even Borderlands had a little sign and popup saying "This place is for co-op duels," outside every co-op arena.


the only way you had a duel was if someone dropped in, walked up and smacked you. There was no signage because anywhere was a drop in coop area and thus anywhere was somewhere you could enter a duel if you accepted - that is of course the danger of opening up the the public which you don't have to do.

All that said, the descriptions we have seen are fairly clear it isn't your PC doing these missions anyways. These are war table type missions where you will either send "your" forces or else take control of a MP character for the raid and that is where you will either be able to solo or open to the public so there is no accidentally driving into a MP only area.
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#30
Killroy

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If Vault Raids are another MP mode then I'm all for it. Maybe Vault Raids could be a PvP mode, with one team being the raiders and another being the defenders?



#31
BabyPuncher

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This sounds like trash.



#32
RoboticWater

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the only way you had a duel was if someone dropped in, walked up and smacked you. There was no signage because anywhere was a drop in coop area and thus anywhere was somewhere you could enter a duel if you accepted - that is of course the danger of opening up the the public which you don't have to do.

All that said, the descriptions we have seen are fairly clear it isn't your PC doing these missions anyways. These are war table type missions where you will either send "your" forces or else take control of a MP character for the raid and that is where you will either be able to solo or open to the public so there is no accidentally driving into a MP only area.

Player vs. player
Main article: Arena
 
At any time or place, a player can melee another player to issue a challenge. When the melee is returned, a 1 vs. 1 duel starts. Players can also travel to "arenas" located at various locations in the game world. These arenas are specifically made for competitive play, where players can face off in both free-for-all games or team-based games.
(winning duels does not win items but is solely for the purpose of fun)

Borderlands has both.

 

I guess it's better if it's a separate menu. I'm still never going to be a huge fan of management simulators tacked onto games like Assassin's Creed. They always end up feeling like half-assed mobile games. Unless a developer can make the experience feel more integrated within the universe, I'd still rather keep MP raids completely separate. It all just feels so videogamey.



#33
Krymzon74

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I was worried that they would bring a version of the "war table" into ME:A and this pretty much confirms it. I am dissapoint. MP and SP should never try to integrate. ME:A just went from day one purchase to a "wait and see".



#34
Malanek

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I was worried that they would bring a version of the "war table" into ME:A and this pretty much confirms it. I am dissapoint. MP and SP should never try to integrate. ME:A just went from day one purchase to a "wait and see".

Can I ask your reasoning of why there should be absolutely no integration? I can fully understand you not wanting either or as a necessity but what is wrong with balanced optional integration? It may just encourage some people to give it a go and pleasantly surprise them.



#35
Krymzon74

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Can I ask your reasoning of why there should be absolutely no integration? I can fully understand you not wanting either or as a necessity but what is wrong with balanced optional integration? It may just encourage some people to give it a go and pleasantly surprise them.

It halts the flow of the game. Interrupts the narrative. If I have to stop playing to check my friends list am I still immersed in the game? No. If it's something I can't do with my SP squad then why is it there to begin with? Let your nameless/faceless strike team do the mission is a war table type thing and imo has no place in any game. It's just button pushing for the sake of button pushing. I'm fine with this being a MP thing as long as it's kept completely seperate from the SP experience.


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#36
Xerxes52

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I wouldn't mind doing those types of missions, but only if I can start up a private or offline lobby and have the AI fill in for the player slots (same rewards as playing it with other people would be nice as well). Bioware will already have a squad AI system in place for SP, it would be great to apply it to these potential modes as well.

 

That would be the best solution for me.


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#37
MrFob

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I wouldn't mind doing those types of missions, but only if I can start up a private or offline lobby and have the AI fill in for the player slots (same rewards as playing it with other people would be nice as well). Bioware will already have a squad AI system in place for SP, it would be great to apply it to these potential modes as well.

 

That would be the best solution for me.

 

I think the best solution would be if you could just bring your SP team mates on the mission instead of MP people or soulless bots.



#38
Vortex13

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I'm on the fence with this feature.

 

 

On one hand it does integrate the SP and MP worlds with each other, while still giving players the option to ignore the crossover if they want. Spicing up the horde mode that is the foundation of ME 3's MP sounds very appealing, and having multiple scenarios does help add some variety to the game mode.

 

On the other hand I am getting a very strong 'MMO-lite' vibe off of this whole mechanic, and not in the lots of other people sense either. I don't really want to have to sit and grind Remnant Vault # 26 eighty six times just so I can get the ultra rare item drop that I want. The grind in MP is reasonable, if annoying, but I am not too keen on that element bleeding over into my SP campaign.


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#39
DarthSliver

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Also depends how adrenaline packed they make the vaults feel. Hearing loud robotic noises of the vault noticeably shifting and changing, closing you into tight spaces as you rush to make it out before the next extra hard wave of enemies while playing on the hardest difficulty could really make you feel like a trapped animal running for their life with their hearts pumping. I can already picture the experience in my head and its glorious.

 

Destiny had an absolute crap story, basically nonexistent, one major hub world that was tiny, no memorable characters to speak of and the same repetitive challenges over and over. Comparing that to ME is completely unfair. With Mass Effect you can at least expect a story, very good characters, and diverse classes which will actually make this kind of content worth doing because you actually care about it. To me these sound like pure gameplay challenges that have no bearing on the overall story, which is the best possible thing they could do. After I've enjoyed the story is when I personally decide to do these things.

 

People on here talk about Destiny having a story and I am just sitting thinking that I got the wrong copy of Destiny because mine seems to not have this story you talk about. 

 

As for Mass Effect I think the MP needs to be a separate entity and not this. I will not enjoy playing SP than being suddenly thrusted into an MP situation. If I want to play MP I would go jump on MP. 


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#40
DarthSliver

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It halts the flow of the game. Interrupts the narrative. If I have to stop playing to check my friends list am I still immersed in the game? No. If it's something I can't do with my SP squad then why is it there to begin with? Let your nameless/faceless strike team do the mission is a war table type thing and imo has no place in any game. It's just button pushing for the sake of button pushing. I'm fine with this being a MP thing as long as it's kept completely seperate from the SP experience.

I suppose this could be a post SP thing that occurs after the story is finished. They could then give us new Sidequest to do so we have a point to keep exploring after main story is beat lol



#41
MrFob

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People on here talk about Destiny having a story and I am just sitting thinking that I got the wrong copy of Destiny because mine seems to not have this story you talk about. 

 

As for Mass Effect I think the MP needs to be a separate entity and not this. I will not enjoy playing SP than being suddenly thrusted into an MP situation. If I want to play MP I would go jump on MP. 

 

True. I wouldn't mind i they used the maps though. ME3 did that pretty well IMO. They used the MP maps and built small N7 missions around them. The stories of those were not much to speak of but I thought it was a good use of assets that were already created. If I can play these Vault Missions with my squad and maybe with a little dialogue thrown in, I'd be totally happy with that.



#42
9TailsFox

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So we Space Inquisitor bringing democracy to savages. Looks like they make multiplayer first and then throw some story in. it will be planed filed with fetch quest and collectables. Collect 50 remnants artefacts. :(



#43
Sartoz

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I don't simply understand the need for every game today to have multiplayer,can't we have an old school SP rpg without tacked on Multiplayer?
 

Snip

 

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It's an additional revenue stream.

 

Selling the game is a one-off. However, a multiplayer component that is designed to "encourage" a player to spend more money is an additional financial bonanza for the publisher. That's why the console players pay a monthly fee. The hdw manufacturers have them by their short and curlies.



#44
9TailsFox

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Can I ask your reasoning of why there should be absolutely no integration? I can fully understand you not wanting either or as a necessity but what is wrong with balanced optional integration? It may just encourage some people to give it a go and pleasantly surprise them.

If I wanted multilayer game and endless greed in space I will go and play Warframe. This is not sarcasm Warframe is great I like it a lot. But i don't play Mass effect and dragon age for killing hordes of mobs and greending same boss just to get prime peace. I shouldn't be integration at all because it's singleplayer game Bioware just put it in game just it gives more money microtransactions no other reason and because of it single player suffer.

 

Look at what happened with dead space same think happening with Mass effect soon we will get pop ups do you want to buy resources just for 9.99 and do you want to finish this strike operation faster buy remnant core.

 

If you want to make multiplayer make muliplayer make separate game. Don't dissect game and make chimera.



#45
Sidney

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It halts the flow of the game. Interrupts the narrative. If I have to stop playing to check my friends list am I still immersed in the game? No. If it's something I can't do with my SP squad then why is it there to begin with? Let your nameless/faceless strike team do the mission is a war table type thing and imo has no place in any game. It's just button pushing for the sake of button pushing. I'm fine with this being a MP thing as long as it's kept completely seperate from the SP experience.


The Wartable missions should be, and they were not perfect, resource management issues. People seem to love managing pointless stuff in their inventory so why is managing something that is actually useful such an issue? I see is as being no really different than interceptor missions in XCOM. Select foe>select asset>engage.
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#46
Sidney

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So we Space Inquisitor bringing democracy to savages. Looks like they make multiplayer first and then throw some story in. it will be planed filed with fetch quest and collectables. Collect 50 remnants artefacts. :(


Yes, the evil of MP will bring that in, preserve the purity of essence in a SP like ME1 where we had cool things like collecting Turian Insignias and Matriarch Writing and flagging heavy metals and gasses and fighting space pirates, drug dealers, mercs in the same building over and over and over and over again.
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#47
shodiswe

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Hopefully we will not need multiplayer to get the best rewards.


I'm not sure what type of reward you're talking about. I think it should matter, but you should be able to finnish the game without Multiplayer. Having special rewards or bonus material for those who spent time with multiplayer doesn't seem like a problem to me.

#48
WillieStyle

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If Vault Raids are another MP mode then I'm all for it. Maybe Vault Raids could be a PvP mode, with one team being the raiders and another being the defenders?

 

Mass Effect isn't balanced for PvP and probably won't be in Andromeda.  Imagine trying to fight a wall-banging Geth Infiltrator that can one-shot you from across the map while you're in cover.  Or any number of class/weapon combos that relied on staggers+headshots (e.g. Turian Ghost).  No, the multiplayer in the next game will almost certainly be PvE like the last one.


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#49
Krymzon74

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The Wartable missions should be, and they were not perfect, resource management issues. People seem to love managing pointless stuff in their inventory so why is managing something that is actually useful such an issue? I see is as being no really different than interceptor missions in XCOM. Select foe>select asset>engage.

The war table was useful? When? If you're talking about 'power' and 'influence' you could just buy that instantly rendering the table useless. Having to plant a flag then go back to the table and 'unlock' areas within areas was asanine. DA:I was the first BW title I've ever taken back to Gamestop and traded in. It really missed with me, couldn't even finish it.



#50
WillieStyle

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The war table was useful? When? If you're talking about 'power' and 'influence' you could just buy that instantly rendering the table useless. Having to plant a flag then go back to the table and 'unlock' areas within areas was asanine. DA:I was the first BW title I've ever taken back to Gamestop and traded in. It really missed with me, couldn't even finish it.

 

Sigh! I suppose it's too much to ask that people actually try to refrain from hyperbole when making arguments.  Wartable missions were a significant source of influence (they generally were either power-neutral or cost power).  The fact that you could gain influence through other means did not render them "useless".  And earning influence through the wartable was far easier than earning influence by buying a limited number of rather expensive items from a vendor.

 

And of course having to plant a flag and then go back is a mechanism used to give people more freedom of choice about where to go in the world while trying to keep a coherent story.  In other story based games (by Bioware and others) that area would simply be in another map or kept behind a story-locked door.  Power and wartable missions are a less heavy handed way of doing the same thing.  

 

Sometimes I feel sorry for game developers.  Their customers are often both obsessed and completely unwilling to think critically about the design choices made in their games.  This makes for an exasperating combination.


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