Ironman Insanity
#26
Posté 19 juillet 2015 - 12:24
I'm back to the engineer. It's my most successful class so far, and I'm using dominate this time, which I haven't really tried previously. I figure that dominate will be good for every mission except Priority Tuchanka (for which I'll take defense matrix to help with any RNG in the last bit of the mission), and the geth missions. Might take defense matrix for the geth missions, too, but if anyone has any better suggestions, let me know.
I already very nearly died on this run. I hadn't realised that dominate doesn't always work. I dominated a cerberus assault trooper, then turned my attention elsewhere, then realised this trooper had run up to me and was unloading on me, even though the glowing dominate colour was still there. Is this a bug or something?
Anyway, I'm on Priority Tuchanka now and (oh cr*p) I just realised I forgot to switch to defense matrix ... this should be interesting. At least dominate is supposed to work on brutes. And last time Garrus and Javik killed them all anyway - that's the Typhoon for you!
- Vazgen aime ceci
#27
Posté 19 juillet 2015 - 03:09
The key to stealth in that section is 1) to stay a little far from the edge of cover so you'll have to move a little to be able to pop out of it and 2) to wait till the enemy looks away and only then pop out and shoot. Here is vanguard stealth gameplay:
Now image the same with an Infiltrator. You get the same weapon bonuses from class power but Disruptor Ammo will help immensely. You should be able to drop targets in two shots rather than three. In open combat Energy Drain adds to survivability and takes care of those drones.
#28
Posté 19 juillet 2015 - 03:41
#29
Posté 19 juillet 2015 - 03:52
I agree infiltrator is good for almost everything, but the problem is that it is bad in the part I find the hardest, namely the initial solo part of the Citadel dlc. Unfortunately the cloak does not seem to work on the enemies, and since you don't have a sniper rifle either, you're basically a gimped engineer. I'm not saying it's impossible to do with an infiltrator, but it's very difficult to do it without dying a couple of times.
Interesting, Infiltrator is the only class with whom I find the solo part very very easy.I only died there once with the infiltrator. May be that's because I don't rely on the cloak but on sabotage and cryo ammo on that part mostly. As you say, cloak doesn't work much because there is no one else to distract the enemies.
#30
Posté 19 juillet 2015 - 04:53
Vazgen, yes, a great way to play, and I have great respect for people who can do that, but unfortunately I will 'pop out and miss', so it's just not a viable strategy for me to guarantee making it through. I have to be aware of my limitations.
How do you play through that section with an Engineer?
#31
Posté 19 juillet 2015 - 06:43
I'm not sure I'll succeed. I find this section extremely challenging wth any class, and probably die about 4 out of 5 times, which is not really good enough for an ironman run.
One thing is absolutely certain though: there is no way I could stealth through this section in the way shown in the video. Obviously it's effective, but I just can't do it that way.
Edit: Ouch! Tuchanka was a close one. A brute spawned right on top of me and wiped out my shields. Never happened before. Made it through with about 2 health bars remaining.
#32
Posté 20 juillet 2015 - 06:45
Power-reliant classes have a hard time during that section because of much slower cooldowns. Sabotage, for example, becomes quite hard to use since it starts to take about 10-12 seconds to recharge. More so, if enemy drone is already attacking, hacking it won't stop the attack. Dominate should be great in that section due to it removing an enemy from the fight in one cast. Stasis Bubble should also help. Inferno Grenades can also be helpful since grenades are not affected by cooldowns and you can combine them with other powers, like, for example, Overload, evolved for area damage. That way you'll be able to detonate multiple fire explosions against groups. You'll need to be careful with grenades though, to not to run out them in a middle of a firefight.
Personally, I think that the best strategy for that section is to remove shields with Energy Drain, stunning the enemy in the process, and while they're stunned - shoot them with a pistol. Good thing about the Energy Drain is that it can act as healing in difficult situations, restoring your shields instantly ![]()
#33
Posté 20 juillet 2015 - 01:36
For an Engineer, I think the best sequence it to Dominate, then Chain Overload. Your Dominate will take one enemy out of the fight and hopefully distract the others. Spec Dominate to cause damage to the target so that it kills them as well as distracting enemies. Then you can Chain Overload an adjacent enemy. Hopefully, this not only hits the enemy adjacent to the Dominated enemy, but removes the shields of the enemy you Dominated, causing the damage caused by Dominate to eat into their health. By the time Overload cools off, your first Dominate will have just about worn off, so it is time to Dominate again.
In the Cafe section you may just want to ignore the drones and let them take down your shields. I think it is a waste of a cool down to deal with them. Use your cool downs on the guys casting the drones rather than the drones themselves.
Also, I don't think you will find Sabotage very useful. If you go Sabotage>Overload you will spend as much time in cool downs as you would if you went Dominate - Overload.
Finally, Drones and Turrets have very quick cool downs and distract enemies. Drones can also stagger. Keep them going.
#34
Posté 20 juillet 2015 - 06:31
#35
Posté 20 juillet 2015 - 06:35
Thanks for the feedback guys. I think I'll probably try dominate rather than energy drain. In the past. I've never had good results with energy drain, although I know many people love it. I'll probably give it a shot with the geth missions and see how that works out; it does at least seem to have a pretty low cooldown. Anyone have any thoughts on why dominate sometimes fails to take effect? I've seen this several times now, with dominated targets continuing to attack - it's not that I've dominated them more than once or anything.
It probably has something to do with their firing cycle. I don't understand exactly how firing cycles work, but enemies go through a calculation every few seconds of who to attack and i suppose if you hit them at right after they make that calculation they may not start attacking someone else until the next time they do that calculation.
#36
Posté 20 juillet 2015 - 06:40
It probably has something to do with their firing cycle. I don't understand exactly how firing cycles work, but enemies go through a calculation every few seconds of who to attack and i suppose if you hit them at right after they make that calculation they may not start attacking someone else until the next time they do that calculation.
OK, that would make sense.
#37
Posté 24 juillet 2015 - 12:57
It probably has something to do with their firing cycle. I don't understand exactly how firing cycles work, but enemies go through a calculation every few seconds of who to attack and i suppose if you hit them at right after they make that calculation they may not start attacking someone else until the next time they do that calculation.
OK, that would make sense.
it does the same thing with geth and sabotage. Sometimes it just doesnt work, even if no attack scycle was running... I m speaking MP here, so maybe lag or else. But quite often the hacked guy freeze for 2 sec and then resume as nothing happened
#38
Posté 26 juillet 2015 - 02:56
Edit: in my last few runs, I've been dying in missions that I would consider straightforward, i.e., the sort of mission that you need to be able to do 99/100 times in order to have any chance of completing ironman. Also (and this may seem to contradict my paragraph above), I think the problem is that I'm trying to rush everything too much.
#39
Posté 27 juillet 2015 - 07:47
This is the problem I faced with DiD runs in all games. You pass hard sections because you know they're hard but then you get careless and die on a seemingly harmless encounter. Makes it even more frustrating.
For Tuchanka, get James and send him forward, towards the Brutes. They'll focus on him and you'll be able to slip past them.
#40
Posté 27 juillet 2015 - 07:57
Just done the last bit of Rannoch, so I'm pleased to have got that out of the way (again). Tuchanka was a cake-walk this time.
Edit (28/07/2015):
Leviathan - Done
Omega - Done
Citadel - Next project: I have never ever done Citadel dlc on insanity without dying at least once. Fingers crossed ...
Edit (29/07/2015):
Citadel: single player part beaten; now back at the apartment for the next phase. I had to practice the thing first using an old (now dead) commander, but I can now say I actually know how to do the single player phase of the citadel dlc. Now I just have the boss fight at the end to worry about.
Edit (30/07/2015):
Yay! Citadel dlc beaten in ironman insanity for the first time ever (by me, that is). Odd thing is, it aint so bad once you get used to it. The final boss battle is really straightforward with an infiltrator. Thanks to everyone for the help, in particular, 'cap and gown' for the suggestion to use dominate - it's a lifesaver in the solo part. Only Marauder Shields can stop me now ...
- aka.700 et Vazgen aiment ceci
#41
Posté 04 août 2015 - 03:05
Another defeat and a particularly bitter one too: I made it through to the end of Priority Earth, but while running for the second Thanix cannon I somehow managed to get myself stuck in the terrain. None of my movement keys worked, and I had to watch helplessly as the reaper beam smashed me to bits.
I reloaded, and completed the game without further deaths. But my rules are clear: any death is a failure, whatever the cause.
So I've completely a run with only one death, but my ironman insanity run failed, and the reapers continue to rule the galaxy. Personally, I reckon we was robbed! :-)
- Vazgen aime ceci
#42
Posté 04 août 2015 - 08:27
Personally, I would not consider that a "fair" death. The game glitched on you, it's not like you could do anything about it. And really, finishing the entire game with only one death is quite an achievement IMO. I usually die at least once on Marauder Shields and clone fight
- cap and gown aime ceci
#43
Posté 04 août 2015 - 09:55
Personally, I would not consider that a "fair" death. The game glitched on you, it's not like you could do anything about it. And really, finishing the entire game with only one death is quite an achievement IMO. I usually die at least once on Marauder Shields and clone fight
I don't think I have ever gotten through the clone fight without at least one death. And after getting the insanity achievement, I said
to Marauder Shields: I set it to narrative difficulty when we start the beam run.
- Vazgen aime ceci





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