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What are you weirdest, most outlandish opinions about the Mass Effect Series?


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#251
The Heretic of Time

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The Asari had the potential for being a really interesting race. We got glimpses of it here and there, but not enough.

 

Potential, maybe. But as they are now they are basically the Mary Sue race of Mass Effect, with Liara being the biggest Mary Sue of them all.


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#252
Suron

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lol...

 

I grew up on Star Wars and later fell in love with Star Trek as well.  Mass Effect is the perfect blend of the two (sci-fi and sci-fantasy) and I love Mass Effect more than either of those two.  I wish it would get a (well done) movie or series (not necessarily about Reapers just the world...done right like Batman Returns/Avengers/etc...not campy like Mortal Kombat/older comic movies/etc)

 

I LOVE Liara, and the Asari.  However if you spend more than a half-second thinking about their "biology" it's absolutely ridiculous that they evolved into human-female-ish species with breasts, vagina, etc...while being asexual and procreating through some kind of mental thing...there's no reason the asari have female parts at all (breasts you could MAYBE justify by feeding young with milk..but then why aren't they in some odd spot or look different than a human females?)

 

ME2 is my least favorite of the trilogy and the giant contra boss at the end is asinine.  So is the Lazarus project.

 

Liara's reaction on Thessia and the snarky comments about alliance aid et all ****** me off, despite my love for her character.  Being sad is one thing.  She's a complete ****** and I just want to tell her "welcome to the club" when she starts on Thessia.

 

I like Tali but I don't get the love for her.  But I let it go because I'm such a big fan of Liara's and there's a lot of people that don't get the Liara love.

 

I really like the design of the SR2, but always found (despite it growing on me more over the years) the SR1 ugly as hell.

 

I want a Mass Effect MMO done like SWTOR (despite it's many flaws)

 

All I can think of for now.



#253
Torgette

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That's why I said Synthesis is the only true Paragon choice. No one dies or enslaved. I also enjoy mixing it up, I hate being pure Renegade.  I sometimes destroy the CB just to tick TIM off.  That's why I chose to have Destroy as an option for my Renegade/Paragon ending idea.  If you mixed it up then you lose out on Control and Synthesis and only have Destroy/Refuse.  I like being tortured btw lol! So I always enjoy a story more when the hero is faced with harder choices.

 

In the grand scheme of things when dealing with murderous robots who shouldn't have existed to begin with and have killed hundreds of trillions of species over a billion years, morality ain't got nothing to do with it, just stop them.  :P


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#254
Paulomedi

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ME1 is the best game in the trilogy and the only one I care to replay nowadays.


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#255
Han Shot First

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By having both companions and past companions play a part in it? :P

 

That would be awesome.

 

Give me that and cut the Starbrat and I'd probably have zero complaints about the endings.



#256
felipejiraya

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I really like the ME comics, think they're well done story-wise and add to the lore of the trilogy.



#257
justafan

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I uh, how do I put this?  I actually think the endings (well, mostly destroy) worked better when the relays were originally destroyed.  They are still all phenomenally bad, but at least with destroy, you got the sense that all reaper tech was thoroughly wiped out and now the Galaxy can advance on its own terms and on its own unplanned path.  I actually saw that as the most hopeful thing of all, that the Milky Way now had a chance to prove the catalyst and reapers wrong by learning their lessons and advancing on their own terms.  EC kinda implies that with destroy its just a matter of time until we rebuild and continue business as usual, Citadel and Relays and all.


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#258
themikefest

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That would be awesome.

 

Give me that and cut the Starbrat and I'd probably have zero complaints about the endings.

That would be easy to do.

 

When the arms are fully extended, the crucible charges up and fires its load of crap destroying the reapers. Destroy gives you 4 endings, if the breath scene is to be counted. Just have which ending based on ems


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#259
AresKeith

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That would be awesome.

 

Give me that and cut the Starbrat and I'd probably have zero complaints about the endings.

 

I even made a thread about back on the old BSN

 

It would've been a four person squad (Kai Leng + 3 other people), they would've made appearances throughout the Cerberus parts of the story and we'd fight all of them on the Cerberus Base



#260
Han Shot First

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I even made a thread about back on the old BSN

 

It would've been a four person squad (Kai Leng + 3 other people), they would've made appearances throughout the Cerberus parts of the story and we'd fight all of them on the Cerberus Base

 

That might have worked.

 

Deus Ex: Human Revolution did something similar.



#261
Blackguard

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I want a Mass Effect MMO done like SWTOR (despite it's many flaws)

 

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#262
IMNOTCRAZYiminsane

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I love Kai-leng....wish i can romance him :x 

 

I hate liara :D

 

Wish Conrad Verner was my assistant. (he could at least been in Ciadel DLC  <_< )

 

Also I Like Cerberus (WHAT!?) yeah minus the hate for Aliens I enjoyed working for Cerberus. I wish that was a choice in ME3 that would have made me look at Control in a different light. Where TIM and Hackett (cant spell i know) are both telling me which is better. Of course Horizon would happen where Tim tells Shepard he had a break through to control the reapers. We see how many people were killed and wonder, "was it worth it?" Maybe....but im dragging this out LOL. I enjoyed Cerberus (in ME2) once ME3 happened that killed me  :lol: I never understood why they give us Control as an Option when we killed TIM and told him he was wrong.....should have at least have an option to agree a bit with him so I wouldnt have to feel like a totally hypocrite LOL :D



#263
camphor

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The ME series as a whole was the best video game series ever made

me 2 was the second best game ever made

Tali was the best written female companion

ME3 had the best choices

me3 would have been better if they did not give you a choice in the ending

citadel dlc was the greatest 3 hours ever spent gaming (and also made me buy rockum sockum robots)

Liara was terrible and the decision to make her speak without any emotion was terrible

synthesis was the best ending



#264
Big Bad

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Not sure how outlandish this is, but it's my thread so f*ck it...

 

There was no paragon ending choice.



#265
karushna5

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I felt no one should die on the Suicide mission, and the fact so many could, made ME3 lesser due to resources for the characters having to take for granted that they could be dead.

 

In fact I feel killing companions should Never happen unless they are willing to sideline the character for good. Liara is the only companion who cannot die before ME3, that is why she is so forced. Vega and Edi wouldn't have been needed to be added to make up for a roster that could possibly be only Liara and instead we could maybe have got other previous squad mates and it wouldn't have had such a vague feeling with them.

 

I truly believe the Suicide mission harmed ME3 as much as the endings.


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#266
PhroXenGold

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I felt no one should die on the Suicide mission, and the fact so many could, made ME3 lesser due to resources for the characters having to take for granted that they could be dead.

 

In fact I feel killing companions should Never happen unless they are willing to sideline the character for good. Liara is the only companion who cannot die before ME3, that is why she is so forced. Vega and Edi wouldn't have been needed to be added to make up for a roster that could possibly be only Liara and instead we could maybe have got other previous squad mates and it wouldn't have had such a vague feeling with them.

 

I truly believe the Suicide mission harmed ME3 as much as the endings.

 

While I do rather agree with your assesment of the impact on ME3 of having so many character who could be either dead or alive, I'm the other way around with regards what should've been done. Everyone should have died on the suicide mission. It was, after all, supposed to be a suicide mission....


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#267
karushna5

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While I do rather agree with your assesment of the impact on ME3 of having so many character who could be either dead or alive, I'm the other way around with regards what should've been done. Everyone should have died on the suicide mission. It was, after all, supposed to be a suicide mission....

One or the other, but then all new characters, except for the VirmireSurvivor and Liara would have been a less thematic and satisfying end to the series in ME3. That's no Garrus, the most popular character to take along in ME3. No one to humanize the Geth/Quarian conflict. No one we know and care about on Palavan.

 

The point of the characters over a series and having characters at all is kinda lost if they all die. That works more for an Awakening type of game, where interactions are more limited. Either that or Garrus and Tali wouldn't be aboard and we got our old crew (-1 of course) with the new game.



#268
PhroXenGold

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One or the other, but then all new characters, except for the VirmireSurvivor and Liara would have been a less thematic and satisfying end to the series in ME3. That's no Garrus, the most popular character to take along in ME3. No one to humanize the Geth/Quarian conflict. No one we know and care about on Palavan.

 

The point of the characters over a series and having characters at all is kinda lost if they all die. That works more for an Awakening type of game, where interactions are more limited. Either that or Garrus and Tali wouldn't be aboard and we got our old crew (-1 of course) with the new game.

 

Arguably barring Garrus and Grunt (and maybe one or two others, like Samara/Morinth or Jacob), who don't really effect things massively either way, I'd say ME3 is much better if you let the ME2 people (and Wrex) die. Their replacements are much more interesting characters (as they aren't all designed to be overly sympathetic), and when there is no replacement, their absence leads to a more interesting story.



#269
Tyrannosaurus Rex

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Another one I remembered.

 

The Cererus Coup plot is perhaps one of the worst story moments in the franchise. What an incredibly stupid and pointless idea.


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#270
dreamgazer

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The Crucible is a significantly stronger plot device than Project Lazarus. One reminds me of the mystery behind erecting the machine in Contact, only we know who the (trusted) alien race is and what purpose it fulfills. Lazarus, on the other hand, is a poorly-handled clone of RoboCop at its best and dangerously close to a particular Ed Wood plot at its worst, designed to soft-reboot the universe and jump ahead two years into the new "Ah yes, Reapers" mindset. The Conduit isn't much better and it fits the definition of a MacGuffin far closer than the Crucible, since the thing being chased could've been anything from a super-weapon to Sovereign's favorite candy bar up until Ilos.


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#271
PatrickBateman

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The strangest opinions by far comes from the individuals that claims that SP and not MP should be the main focus of ME:A.

 

Man that's messed up and then some!


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#272
Steelcan

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Another one I remembered.

 

The Cererus Coup plot is perhaps one of the worst story moments in the franchise. What an incredibly stupid and pointless idea.

it would have made a lot more sense if it happened after we knew the Citadel was the Catalyst



#273
Linkenski

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I don't like that they're bringing in alternate-sex versions of the alien species. It makes it too meta somehow and raises too many questions in my head that I didn't bother to think about in ME1, like "how do Turian families work"? or "how do Turians have sex"? and "Do female turians use lipstick"?



#274
Silcron

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In terms of blending together shooter and rpg stuff I think over time it just got better, with ME1's being the worst. It's a good first try but ME2's is better and ME3 is around the point where I'd want it to be. Still some things to work out (like better dialogue wheel, which I don't mind) or a greater reaction to our choices...but hopefully that is something that MEA will do.

 

The mako is fine to drive, the problem was the terrain was on the sidequest planets out of whack. I once did every single sidequest in ME1 and I painfully discovered that going out of a planet and back puts you in the same position, which in same cases meant there was no scape from 15 or 20 minutes of just trying to get out of a hole. I think people react to the mako like with the batmobile in Arkham Knight, it controls fine, you just need practice (I'm in new game x and instead of 40 mins or so I've now beaten each Riddler race almost always on my first try.)

 

ME3's customization in powers, mods, armor...was the best out of the series. I don't know if that one's really unpopular, but whatever.

 

I hate Ashley, which took all the tension out of the Virmire choice. On the other hand I love ME1 Kaidan. He's a nice guy that has dealt and can deal with his own ****. I also liked that he had had problems that were not big tragedies. Then it came the Kaidashley, also known as the VS, that one can go out the airlock.

 

I don't mind the ammo thing, one way or the other. I just want ME3 or better shooting mechanics. I hated snipers in ME1 because until you got high level stabilizers you aimed like a drunk. I'm not for or against it, just make the guns feel good when I shoot and aiming not be a pain, which btw, I've played shooters on consoles with autoaim before, the only one to give me problems was ME, should probably look into that. I own ME1 and 2 for both pc and xbox, so I can tell the difference.

 

I know storywise it's pointless because they didn't do anyhting with it but I love ME2's intro. Something about how hte whole thing is put up together just clicks with me and makes me feel pumped up to restart the game...then I get to a thing I usually love, the character creator, and the hype dies. Not that I stop liking the experience, it's just that that excitement goes when I realize that I cannot make something look good in that CC. Good thing I love femshep's default face...in ME3.

 

I don't feel sorry for killing the geth, at all. Maybe a bit for Legion. I know, not that unpopular, but what is it? 50%ish of BSN think it is.

 

Apparently liking Omega is unpopular? Man, I loved that dlc, and the fact that you go around with Aria and the femturian instead of your usual companions.

 

Oh, and the ME3 endings didn't ****** me off. They didn't make sense the first time and still don't, but I was just confused and resignated. I had this tiny hope they would be able to do something good with the reapers, that there was something. I got what I expected, the reapers and the cycles don't make sense apart from the reason and being the big galaxy threatening villains. Still I'd put ME2 and 3 as the best of the trilogy, which one gets number 1 depends on the day.



#275
karushna5

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Arguably barring Garrus and Grunt (and maybe one or two others, like Samara/Morinth or Jacob), who don't really effect things massively either way, I'd say ME3 is much better if you let the ME2 people (and Wrex) die. Their replacements are much more interesting characters (as they aren't all designed to be overly sympathetic), and when there is no replacement, their absence leads to a more interesting story.

But a lack of humanization. I agree it makes a better plot, but in a game where everyone is already against you, it can be depressing, and a lack of culmination if the only emotional tie you have to any of these plots is the plots themselves. It sounds fine for a game without companions, but a game with them? It is kinda justifying not having them at all, and ME3 wouldn't have been half as good without seeing the old faces again.


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