I agree with Blackguard and Suron, an MMO would have been cool once the trilogy was over. I've already sunk dozens of hours into getting the best gear and cosmetic upgrades for my Quarian infiltrator in ME3 MP, so why not have an MMO where I can give her some story beyond headcanon?
What are you weirdest, most outlandish opinions about the Mass Effect Series?
#276
Posté 07 juillet 2015 - 04:39
#277
Posté 07 juillet 2015 - 04:40
How is it too metaI don't like that they're bringing in alternate-sex versions of the alien species. It makes it too meta somehow and raises too many questions in my head that I didn't bother to think about in ME1, like "how do Turian families work"? or "how do Turians have sex"? and "Do female turians use lipstick"?
Besides, we knew Turians, quarians, Krogans and salarians have Two genders since ME.
#278
Posté 07 juillet 2015 - 04:47
The Crucible is a significantly stronger plot device than Project Lazarus. One reminds me of the mystery behind erecting the machine in Contact, only we know who the (trusted) alien race is and what purpose it fulfills. Lazarus, on the other hand, is a poorly-handled clone of RoboCop at its best and dangerously close to a particular Ed Wood plot at its worst, designed to soft-reboot the universe and jump ahead two years into the new "Ah yes, Reapers" mindset. The Conduit isn't much better and it fits the definition of a MacGuffin far closer than the Crucible, since the thing being chased could've been anything from a super-weapon to Sovereign's favorite candy bar up until Ilos.
Agree with all of the above.
Mass Effect 1 also had arguably the biggest plot hole in the series, by having a Council Spectre attack a human colony to obtain a Prothean beacon he may have already had (Virmire), to find the location of the Conduit he didn't need to gain access to the Presidium. He and the Asari commandos already had full access to it, and his treachery wasn't revealed until the attack on Eden Prime. The motivations behind the attack on Eden Prime make zero sense.
Had Mass Effect 1's story not been the introduction to the series, I don't think fans would be as kind to it as they are currently. It has more problems from the start than Mass Effect 3 did.
I love the first game, but do have to roll my eyes a bit whenever criticism of story elements in Mass Effect 3 includes a mention of the supposedly flawless story of the first game.

- karushna5, Ambivalent, dreamgazer et 4 autres aiment ceci
#279
Posté 07 juillet 2015 - 04:47
How is it too meta
?
Besides, we knew Turians, quarians, Krogans and salarians have Two genders since ME.
I guess he couldn't ignore it anymore since a female turian was actually there, interacting with his shepard.
#280
Posté 07 juillet 2015 - 04:54
Agree with all of the above.
Mass Effect 1 also had arguably the biggest plot hole in the series, by having a Council Spectre attack a human colony to obtain a Prothean beacon he may have already had (Virmire), to find the location of the Conduit he didn't need to gain access to the Presidium. He and the Asari commandos already had full access to it, and his treachery wasn't revealed until the attack on Eden Prime. The motivations behind the attack on Eden Prime make zero sense.
Had Mass Effect 1's story not been the introduction to the series, I don't think fans would be as kind to it as they are currently. It has more problems from the start than Mass Effect 3 did.
I love the first game, but do have to roll my eyes a bit whenever criticism of story elements in Mass Effect 3 includes a mention of the supposedly flawless story of the first game.
I don't think ME1's main plot is without problems, but it has enough good stuff going for it that the problems are pretty easy for me to ignore or overlook. With ME3's main plot (especially everything having to do with Cerberus, TIM, the Citadel coup, the Crucible and the ending), the problems are so glaring, persistent and ubiquitous, that I feel like they are just staring me in the face constantly, and I cannot ignore them. Still love the game, though.
- Tyrannosaurus Rex aime ceci
#281
Posté 07 juillet 2015 - 05:03
Agree with all of the above.
Mass Effect 1 also had arguably the biggest plot hole in the series, by having a Council Spectre attack a human colony to obtain a Prothean beacon he may have already had (Virmire), to find the location of the Conduit he didn't need to gain access to the Presidium. He and the Asari commandos already had full access to it, and his treachery wasn't revealed until the attack on Eden Prime. The motivations behind the attack on Eden Prime make zero sense.
Perhaps they misplaced Virmire (fully functional) and EP (half broken) beacons? Common writing mistake.
He and the Asari commandos already had full access to it,
There were handful of them, loyal to Benezia. Geth and krogans on the other hand would have some problems getting there. But yeah, experienced Spectre could find an easier way to smuggle them.
#282
Posté 07 juillet 2015 - 05:03
How does having relatable motivations and more complexity make those characters "overly sympathetic"? Their replacements are universally almost completely one dimensional, which isn't better at all. Xen's the only good one and it's because she's a recurring character who is shoehorned in rather than one created solely to fill a void in the narrative left by killing another. Possibly geth VI as well, but only because it arguably acts more like ME2 Legion and the geth than the awful, inexplicably derailed Pinocchio stand in, not because it's actually a good character in its own right.Arguably barring Garrus and Grunt (and maybe one or two others, like Samara/Morinth or Jacob), who don't really effect things massively either way, I'd say ME3 is much better if you let the ME2 people (and Wrex) die. Their replacements are much more interesting characters (as they aren't all designed to be overly sympathetic), and when there is no replacement, their absence leads to a more interesting story.
Wreav is a krogan caricature who makes the genophage arc stupidly one sided. Wiks is solely there for the sake of having a salarian dissenter. Raan is okay, but is virtually interchangable with Tali on Rannoch apart from slightly different cutscenes (and her presence locking content). Dagg is interchangable with dozens of krogan NPCs. The rest are just lost content, some of which also get you inexplicably worse outcomes in some missions.
- The Elder King aime ceci
#283
Posté 07 juillet 2015 - 05:10
Mass Effect 1 also had arguably the biggest plot hole in the series, by having a Council Spectre attack a human colony to obtain a Prothean beacon he may have already had (Virmire), to find the location of the Conduit he didn't need to gain access to the Presidium. He and the Asari commandos already had full access to it, and his treachery wasn't revealed until the attack on Eden Prime. The motivations behind the attack on Eden Prime make zero sense.
I'm pretty confident that the beacons were suplimentary, one needed the information of both beacons in order to understand's their message. it could very well be that Saren wanted to have the complete prothean vision in order to figure out what he's dealing with as Saren was not fully indoctrinated until the end of the game.
But here's another thing, Saren could have wanted to be known as a traitor so that the Citadel fleet would divert away from the Council and Sovereign and the Geth fleet could attack the Citadel while facing relatively light resistance, if there were five dreanoughts, they could have been in trouble.
#284
Posté 07 juillet 2015 - 05:34
I thought so, too. It seemed to me that Saren had the same troubles understanding the beacons as Shepard did and you needed both for the coordinates.
Don´t think that Saren could have brought enough troops with his normal Spectre status to hold the council chamber long enough. Ah well, they should have taken away your weapons up there.
#285
Posté 07 juillet 2015 - 05:56
I'm pretty confident that the beacons were suplimentary, one needed the information of both beacons in order to understand's their message. it could very well be that Saren wanted to have the complete prothean vision in order to figure out what he's dealing with as Saren was not fully indoctrinated until the end of the game.
But here's another thing, Saren could have wanted to be known as a traitor so that the Citadel fleet would divert away from the Council and Sovereign and the Geth fleet could attack the Citadel while facing relatively light resistance, if there were five dreanoughts, they could have been in trouble.
But that's the issue...you need to supplement Mass Effect 1's story with head canon for it to make some sense. That the story doesn't stand on its own without head canon filling in the gaps, points to it not being as flawless as some people make it out to be.
- karushna5 et Tremere aiment ceci
#286
Posté 07 juillet 2015 - 07:15
How does having relatable motivations and more complexity make those characters "overly sympathetic"? Their replacements are universally almost completely one dimensional, which isn't better at all. Xen's the only good one and it's because she's a recurring character who is shoehorned in rather than one created solely to fill a void in the narrative left by killing another. Possibly geth VI as well, but only because it arguably acts more like ME2 Legion and the geth than the awful, inexplicably derailed Pinocchio stand in, not because it's actually a good character in its own right.
Wreav is a krogan caricature who makes the genophage arc stupidly one sided. Wiks is solely there for the sake of having a salarian dissenter. Raan is okay, but is virtually interchangable with Tali on Rannoch apart from slightly different cutscenes (and her presence locking content). Dagg is interchangable with dozens of krogan NPCs. The rest are just lost content, some of which also get you inexplicably worse outcomes in some missions.
Shut your mouth, Padok Wiks is amazing and I'm still disappointed he wasn't a character of his own instead of just not-Mordin. And I love Wreav because he illustrates how stupid it is to risk galactic stability on the fact that you've met a whopping two krogans who aren't blood thirsty animals. Although my Shepard would say that Wrex is one too after he pulled a gun on him.
- Seboist et Hazegurl aiment ceci
#287
Posté 07 juillet 2015 - 07:19
Shut your mouth, Padok Wiks is amazing and I'm still disappointed he wasn't a character of his own instead of just not-Mordin. And I love Wreav because he illustrates how stupid it is to risk galactic stability on the fact that you've met a whopping two krogans who aren't blood thirsty animals. Although my Shepard would say that Wrex is one too after he pulled a gun on him.
When it comes to the Genophage Cure part of ME3, it really makes me wish that Wrex and Wreav had been swapped round. So the "stereotypical" violent krogan who would probably start a new Rebellions were the genophage to be cured was your old war buddy and the reformer trying to prove his people are better than that was the unknown who you'd only spoken a few words to prior to ME3. Would've made the choice a lot more interesting in my mind. Because as it is, given the way the game presents it, you're basically always encouraged to do the "good" path if your friend is there (wherever there's a moral choice and a returning character). Having a friend as evidence the "good" path is likely to end up as anything but, on the other hand....
- Ahriman et Diokletian600 aiment ceci
#288
Posté 07 juillet 2015 - 07:28
When it comes to the Genophage Cure part of ME3, it really makes me wish that Wrex and Wreav had been swapped round. So the "stereotypical" violent krogan who would probably start a new Rebellions were the genophage to be cured was your old war buddy and the reformer trying to prove his people are better than that was the unknown who you'd only spoken a few words to prior to ME3. Would've made the choice a lot more interesting in my mind. Because as it is, given the way the game presents it, you're basically always encouraged to do the "good" path if your friend is there (wherever there's a moral choice and a returning character). Having a friend as evidence the "good" path is likely to end up as anything but, on the other hand....
Wrex starting a war after the genophage is cured would be OOC. So no thanks.
#289
Posté 07 juillet 2015 - 07:34
I think the problem with the genophage arc is that Krogan biology doesn't make any damn sense.
#290
Posté 07 juillet 2015 - 07:35
Although my Shepard would say that Wrex is one too after he pulled a gun on him.
So did asari, and turians, and salarians, even vorcha, even former Shepard's soldier, who was quite human. Strange argument, really.
- karushna5 aime ceci
#291
Posté 07 juillet 2015 - 08:19
Wrex starting a war after the genophage is cured would be OOC. So no thanks.
Yeah....
I'm not saying change Wrex. I'm saying make Wreav the ME1 companion.
#292
Posté 07 juillet 2015 - 08:24
Compacting and ejecting garbage was more fun than it had any right to be, every planet has to be mined until depleted, I had an uncommonly tough time catching that hamster
I really enjoyed matching codes on the unlock puzzles but hated matching terminals IDFK why, Pyjacks in ME1 are only there to be ran over, they could scrap the Drell for all I care, I sincerely missed all the elevators, and I'm still put-out about not being able to play Towers of Hanoi.
#293
Posté 07 juillet 2015 - 08:27
Fair enough, Though I doubt They planned that far ahead in ME.Yeah....
I'm not saying change Wrex. I'm saying make Wreav the ME1 companion.
#294
Posté 07 juillet 2015 - 08:29
So did asari, and turians, and salarians, even vorcha, even former Shepard's soldier, who was quite human. Strange argument, really.
Wrex ended up with a lead injection all the same in my game and I killed the VS in 3 for the same reason too.
#295
Posté 07 juillet 2015 - 08:39
Fair enough, Though I doubt They planned that far ahead in ME.
Oh certainly they didn't. I just think the particular situation would've been much more interesting were things the opposite way round, even if I accept there was no way to do it with what BW were working with by the time ME3 came around.
- The Elder King aime ceci
#296
Posté 07 juillet 2015 - 08:43
That the Citadel DLC would have been a lot better with a little less cheesy humor.
The DLC was among my favorites, but I thought it was another example of Bioware overreacting to criticism. They took a lot of flak from some quarters for the overall dark and depressing tone of Mass Effect 3 (despite that tone being appropriate), so parts of the Citadel DLC became Mass Effect: The Sitcom.
I wouldn't have minded that turned down a couple notches.
#297
Posté 07 juillet 2015 - 08:54
That the Citadel DLC would have been a lot better with a little less cheesy humor.
The DLC was among my favorites, but I thought it was another example of Bioware overreacting to criticism. They took a lot of flak from some quarters for the overall dark and depressing tone of Mass Effect 3 (despite that tone being appropriate), so parts of the Citadel DLC became Mass Effect: The Sitcom.
I wouldn't have minded that turned down a couple notches.
Citadel was more like DLC for Trilogy rather than ME3. A tribute to fans, you can say, fanservice in it's best meaning. It has little to do with ME3 grimdark (which was poorly done anyway). It could fit better into ME2 theme, but they had to move to next game.
Shepard's monologue on I-should-go philosophy gave me a fangasm, so I can't judge objectively on that, but still.
- Big Bad et blahblahblah aiment ceci
#298
Posté 07 juillet 2015 - 08:55
Sadly they won't.
- Han Shot First et Altair_ShepardN7 aiment ceci
#299
Posté 07 juillet 2015 - 09:06
Should be made into a survival/horror and an RTS.
Preferably not both at the same time.
#300
Posté 07 juillet 2015 - 09:21
My squad is always human, because my favourite characters are human. In ME it was Ash and Kaidan, in ME2 Zaeed and Miranda, and in ME3 Vega and Kaidan/Ash
- (Disgusted noise.) aime ceci





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