I'm not sure these are weird, but a few things with ME2:
1) I thought ME2 had the worst, M!Shep romances of the series, and downright sexist at times
Not going to lie- ME2 gives my the the squicky feeling in a number of cases. Not just because of the aescetics, but because of how many of them revolved around 'fixing' the LI via banging, and how their happiness revolves around Shepherd. Tali is the least squick- except in so much that a ship commander risking the life and limb of a subordinate with a case of hero-worship is not only disturbing and terrible leadership in a story supposedly about how great a leader Shepherd is, but totally unnecessary for an emotional relationship. The sexualization of her space suit (why, Bioware, why?) into something almost bondage-like with hoops and emphasis on Dem Curves was, sadly, one of the more subtle and respectful treatments of female squadmates. But at least Tali seems happy-ish if she doesn't get Shepherd. Miranda 'my those camera shots aren't sexual harassment' Lawson is explicitly 'only really smiling' if she gets to bang the Shep. Clearly the secret to fulfillment and happiness is correcting a lack of Vitamin D. But compared to Jack- a clearly traumatized victim who needs professional therapy, an emotional dependence that's well beyond 'unhealthy,' and the fact that the only character arc in the game that ends with her healing as a person is the one where she's banged...
2) Why did we kill a rape-baby without question?
Seriously- why did we kill it, and not capture it? At the time of ME2, the Baby Reaper is killed solely on the basis of racism and an inherency argument: it's a Reaper, ergo it's evil. It's creation is an abomination- but the Reaper itself is utterly innocent in that. It is, in fact, a better moral position than Shepherd's crew, as at the time of it's murder it had committed no sin. It wasn't responsible for the abductions, it wasn't enabling or directing them, it wasn't killing people. It didn't even try to attack us, except in self-defense.
Destroying or preserving the Collector Base was a pretty stupid decision in the first place, for all the hundreds of pages of forum chatter it generated. The real question should have been 'do we save or kill the Baby Reaper'? Make something good out of it, or abort it because of a racist inherency argument?
3) The team's 'edgy' nature were totally downplayed to be player and Paragon-friendly.
ME2 tried to be edgy with the squad, but it's actually amazingly hard to pin anything particularly bad on them- or find an opportunity to contest them, even when their pasts are brought up. The entire buddy-buddy angle of the story overshadows the real reasons even a nominally Paragon Shepherd should take issue with others, or vice versa. Companions are cast in the most sympathetic light possible, often to absurd lengths.
Mordin is a genocidal warcriminal. No, really- he's the only member of the cast who really warrants the title, because he's directly involved in the ongoing and slow-motion extinction of the Krogan by mass sterilization (or, if you prefer, involuntary apbortions). Not only was he involved in supporting this policy- he helped re-inforce it when it could have ended naturally. No one in the crew, not even Paragon Shepherd who's killed for less, takes issue with him. Mordin one of the most popular characters in the show.
Garrus is the epitome of a buddy- even though he walks-back on Shepherd's ME1 mentorship and quits his job in order to kill people on Omega to feel good about himself. That's... really what he did, considering he had no game-plan. He wasn't making things better- he wasn't bringing any sense of law and order- he wasn't even producing results. He was just killing people in a never ending gang war. This is never treated as a Bad Thing.
Jack is the ultimate woobie. Every single criminal act we hear associated with her has a heavy-handed and extremely sympathetic backstory to justify her, to the point that it's impossible to actually say she ever hurt an innocent person, or anyone who didn't have it coming. There's not one act in her past in which she is presented as utterly in the wrong.
Samara is willing and intending to blow up a police station in the very mission we recruit her in, and this is never treated as a reason we should NOT want to recruit her. In fact, the entire teleological nature of the Justicar Code- a code that is terrifying in its absolutism, and which the brief lore that there is would indicate would condemn even a Paragon Shepherd, is never condemned or treated as a cause for concern to any Paragon Shepherd. ME3 goes even further in having the Justicars take back the entire 'no tolerance for evil' policy that was their defining part in ME2. (We also never dabble into the issue that Samara effectively sells herself into slavery for the first person to come her way so that she can try and get out of conspiring to blow up a police station.)
Thane is a professional murderer and child-soldier raised to advance a xeno-nationalist cause. Not only is this not much equated to Cerberus, but it's never treated as much of a bad thing.
Tali has a very sympathetic and frequent emotional appeal of... consistently failing to be a strong leader who depends on someone else to save her and protect her interests every time we see her. This might not have been a Paragon-specific thing, but Renegades should definitely have been able to advocate tough love here.
And so on. I think I've made my point.
While some of your points are reasonable, most are not - for example the genophage: It on itself would not (I repeat: NOT!) destroy the Krogan race (it just reduced their fertility level to that of other people (if you take into consideration their long lives...a Krogan can have tons of children in his/her long life - even if more than half are stillborn that is still more than what most human parents have today as humans after all don't life for a thousand years!!!), it's that and their chosen lifestyle (almost all of them are mercenaries and while they can take quite a beating, the mortality rate at that occupation is still quite high and it leaves you little time to raise kids!) and the fact that they only have their home world (which is a destroyed hellhole no sane person would really want to stay at for a long time IMHO) as a planet (if they had an undamaged world and didn't all strive to be the best fighters in the galaxy, they'd survive without problems...sure, the genophage is morally wrong, but it was better than most alternatives (wiping them out is direct genocide which is worse and letting them continue like before would have assured that someday people couldn't contain them anymore (after all the Krogan where uplifted especially because of the traits I have mentioned: The ability to replace their numbers quickly, their prowess at fighting and the drive to wipe out their enemies at all costs (hell, they even developed a procedure that MADE (as in artificially created!) biotics (the only other race who can claim they did something like that is the Protheans when they made the Asari!) - yes, it had a high mortality rate, but that didn't matter while they were reproducing like rabbits and the added biotics made a Krogan battlemaster even more deadly in combat than a regular Krogan already is, so in their eyes it was worth it (hell, they probably had a lot of volunteers for the procedure!) because natural biotics are rare (with the exception of the Asari who were created to be natural biotics!)) which would mean everybody else would either be wiped out - or become slaves of Krogan overlords!
That's only one example where your arguments are pretty superficial and only show one side while there's several others you aren't mentioning!
The ME3 is better with pretty much everyone in that can be dead in ME2 dead. The cases where it's outright worse are... vanishingly rare.
Wrex dead gives Wreave, who isn't so much 'better' but makes a great foil and alternative consideration for the Genophage plot without abandoning Wrex's entire ME2 rational of needing cultural reformation based on something other than 'hope.'
Mordin gets an exceptional, and distinct, replacement, worth seeing for a different and novel view on the Krogan.
Jack makes Grissom Academy go from a rather trite 'let's humiliate Cerberus' vengeance-fest to glorify Jack to using her students as actual characters in one of the best short-story arcs of the entire game, a story of standing up to overwhelming odds and the tragedies of the Reaper War.
Garrus is one of the few cases where it's better when he's alive- simply because there's nothing when he's not. Garrus is utterly plot irrelevant, and it shows, especially when no Turian complains or raises a concern about their Reaper-expert quitting yet another job and leaving in the middle of a Reaper invasion.
Kasumi's death makes way for one of the more interesting Moral Decisions in Mass Effect: a real-time moral choice between saving the person infront of you or saving a greater number of people elsewhere.
No Tali frees up the members of the Admiralty board to be further fleshed and developed as characters, and used as something else than stupid-stick targets for the sake of making Tali look better.
No Legion greatly reduces the heavy-handed white-wash of the Geth, which allows at least a partial vindication of the Quarian fears and reasonings.
No Thane radically increases the appearance of competence, and thus credibility, of Kai Leng.
No Samara gives an actual moral choice in the Ardat Yakshi mission of fulfilling your mission or not.
No Miranda gives an actual moral choice in dealing with Miranda's father, and gives the rest of the Alliance something to take credit for in tracking him down.
No Jacob... makes a FemShep who romanced him a lot better.
The only characters who I would always spare in ME2, all the time, are Grunt and Garrus. Secondaries are Zaeed and Jacob (if not romanced). Otherwise, pretty much all other killable characters make the story better with their absence, not worse.
What have you been smoking? (Pardon my french, but I think it's exactly the other way round - the world of Mass Effect loses a lot of flavor if all your ME2 companions are dead, if you killed Wrex etc. - sure it shows another side to all the raised issues (which is great) but how can you even want to play a game where a lot of the most interesting characters are dead, more so as you are the one who has the power to keep them alive in the first place?)
ps: I would like some of whatever you ingested/smoked (just to see the world like you do - must be an interesting experience (and I really mean that, fresh perspectives are always pretty nifty to explore!))
Here are a few more:
- Mako was awesome
- The side missions in ME3 were the best, due to tying into the actual plot. ME1 followed, ME2 side missions were weak
- I liked exploring the uncharted planets in ME1
- Tali is a mediocre and overrated character
- Garrus wasn't a great character till ME3
- The multiplayer is actually bloody awesome
I agree on the Mako (don't know why people hate it so much - sure you had to be a little careful with it, but in RL you are not driving like a damned nutcase either (and not only because you'd have to constantly get new vehicles if you did!), so why is that so hard in a game?) etc.
I don't agree on Tali though
(she's one of my faves after all...Garrus though? - I don't much care for him at all (after ME1, where it was cool that he followed your lead etc. - what he did with that in ME2 though...come on, Omega and fighting gangs (without having any plan what so ever...I mean Aria probably only didn't wipe him out as he kept the mercenaries weak so they couldn't try to push her out of power and because he amused her (for any sort of plan for Omega he would have had to work with her IMHO!)) -.- he should have tried for SPECTRE and not gone there IMHO, even against his father's objections!)
MP? - Might be fun, I wouldn't know (I prefer MP to be against other players, so I don't play ME-MP...I prefer Battlefield 4 (love driving tanks - or blowing them to bits!))
1. I think that Arrival is a great DLC.
2. I deeply care for all of the ME2 squad, and unfortunately can't say the same for most of the ME1 and 3 squads.
3. I really, really wanted a happy ending in ME3, where Shepard and (surviving) crew go off into a glorious sunset, leaving behind only Reaper corpses and warm fuzzy feelings.
I fully agree on numbers 1 and 3
- though I care for my ME1 and 2 squad (ok, I don't like Jacob (he's just so damned boring!) and Ashley - but she's my Virmire sacrifice anyway, I have more use for a biotic (Kaidan) than for a - pure - soldier (after all it's only for gameplay reasons that biotics can't do everything that soldiers and tech-characters can do, as they are normal beings (who can after all learn all the things other people can) who by chance have been given biotics in addition to whatever natural abilities etc. they have (a biotic can still be a brilliant scientist for example or a crack shot with any type of gun etc. etc.)...sorry Ash (oh and I don't like xenophobes all that much either!)) equally (still love them in ME3, even if the game is lackluster IMHO - though I didn't care for James (he wasn't as bland as Jacob - but he wasn't really interesting either...could have been if they gave us some more background on him etc. etc.) much though and disliked that we couldn't pick up more of the people from ME2...I'd have loved to have Miranda back for example and Samara etc.)
So, I am finished (damned that took forever ^^)
greetings LAX





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