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What are you weirdest, most outlandish opinions about the Mass Effect Series?


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#326
BraveVesperia

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I don't know how 'weird and outlandish' many of my opinions are, but I'll offer them anyway:

 

-Ashley's one of my favourite characters, though I think ME3 did her a disservice. Kaidan's character is stronger post-coup. I save them roughly about the same amount of times.

-Salarians and quarians are probably my favourite species. I also rather like the geth and found their Dyson Sphere plan interesting. I was pretty sad to learn it was destroyed.

-I like Control ending (as much as I can like the endings, anyway). Implementation of the endings is more annoying than the options themselves (e.g electrocute yourself to control the Reapers).

-I didn't really care about the Reapers as a threat until the battle of the Citadel and I saw Sovereign in action.

-I liked EDI more in ME2 when she was disembodied or the Normandy. Wasn't a fan of her relationship with Joker in ME3.

-Engineer is one of the best classes, if not the best. It's very powerful and combat drones are cute (I named mine and Legion's).

-I really like Jacob's loyalty mission. I also wish Bioware had tried to improve his romance in ME3, not destroy it.

-Morinth should've had an equal role to Samara in ME3.

-I don't care about the space hamster (hamsters, bleugh). I love the fish though.

-Battling the Rannoch Reaper is my least favourite part of the trilogy's gameplay. I really suck at it!

-I like the Citadel and Normandy more in ME3 than before.

-I'm not really a fan of James Vega. I would've dropped him for a chance to put Jack, Samara or Kasumi on the team (since my other faves already have big story roles).

-I don't get the big deal about Garrus. I like him, but I don't really get it.

-I think Liara should've been based at the Crucible. Prothean expert? Scientist? Shadow Broker? She's far more useful there than on a ground team. And unlike EDI, she can't do both.

-Leviathan is perhaps my favourite dlc after Citadel. I also liked Omega and LotSB a lot.

-I like maleShep's romance options more than femShep's.

-I didn't like maleShep's voice for a long time, but it grew on me. I really like it (and the acting) in ME3.

-I used to really dislike Miranda to the point of letting her die on the suicide mission. But I came to love her in ME3. Surprised myself by being really worried about her safety in Sanctuary.



#327
Han Shot First

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Sheploo is the best Shepard.


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#328
Decepticon Leader Sully

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Just git to admit that Dyson sphers are impractical at best.



#329
The Elder King

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Sheploo is the best Shepard.


Agreed :P.
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#330
The Heretic of Time

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Sheploo is the best Shepard.

 

Quote for truth.

 

Only my very first Shepard was a customized Shepard (and I only played him in ME1). All my later playthroughs that I imported to ME2 and ME3 were all Sheploos.


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#331
aerisblight

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I am a big fan of that omni tool stab function. I was even more pleased when i got the chance to try it out on kai leng.

#332
Vortex13

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It is my opinion that the Rachni are a species far more deserving of continued existence than the Krogan.

 

But since: "Eew bugs!" we get to kill them without consequence and outside of the Council and one throwaway line from a few companions in ME 1, no one will bat an eye when you kill the Queen in any of the different scenarios; Kill the Queen > Kill the Clone, Spare the Queen > Kill the Queen. In fact several characters will actually question Shepard's decision to spare the species in the third game, namely Grunt and Hackett, despite the fact that the Queen (and even her unstable clone) have shown to be essentially immune to Reaper indoctrination; I mean why would the Reapers need to keep her locked up if they could have just mind frayed her? It's not like higher thought processes are required to be a baby factory.

 

Plus the Rachni are the only species in the game to actively prepare for the Reaper invasion as far back as ME 1, and promise complete support to Shepard's cause; every other species in the game either ignores the warnings, or tasks the player with fixing their issues before lending any support.

 

 

 

Narratively speaking, the Rachni are dumped on harder than the Quarians and Salarians since they get practically zero screen time; and while they are not painted as mindlessly aggressive idiots in ME 3, they are given no supporting characters to help endear them to the player, like Tali or Mordin; and because of the narrative railroading they can provide no aid to the war effort outside of a measly few Crucible assets; the only reason the player would have for sparring the Queen is not wanting to commit genocide. Because of the narrative forgetting them, they can offer no sizable assistance to the galaxy like the Quarian Fleet or the Salarian STG operatives, and in some ways their survival is treated as a negative. You can't save the Queen without sacrificing Arlak company, and nearly killing Grunt, and the biggest thing that the third game associates with them is: "That species that Ravengers come from." all other helpful facts about the Rachni are ignored or forgotten the moment that the player finishes the one mission associated with them.

 

Even if one didn't trust the Queen's intentions, one cannot ignore the assets they bring to the table: Natural engineers, rapidly breed soldiers, hardy exoskeletons that allow Rachni to survive unassisted in environments that would kill any of the other major species, natural weapons and armor on par with modern day technology, a communications network that exists outside of the Relay network and is unaffected by supply lines being cut, a demonstrated immunity or at least extreme resistance to Reaper indoctrination techniques in the Queens etc?

 

Nah. Apparently none of those traits matter in an all out war for the fate of the galaxy.  <_<


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#333
Vortex13

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Just git to admit that Dyson sphers are impractical at best.

 

 

Not to mention what a Dyson Sphere would do to Rannoch if the Geth enveloped the system's star.



#334
dreamgazer

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Just git to admit that Dyson sphers are impractical at best.


Impractical? Please, they're more than worth the investment.

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#335
Ahriman

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Not to mention what a Dyson Sphere would do to Rannoch if the Geth enveloped the system's star.

The thing with geth Dyson Sphere - it had nothing to do with Dyson, it's just, well, moon sized Sphere.



#336
Vortex13

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The thing with geth Dyson Sphere - it had nothing to do with Dyson, it's just, well, moon sized Sphere.

 

 

Which is kind of odd when Legion says that the closest analogue to what the Geth were building was a Dyson Sphere in ME 2. A Dyson Sphere is something that encircles a star, making use of 100% of the solar output instead of just a tiny fraction of it. Why would Legion compare the Geth construct to such a concept if it didn't involve surrounding a star?

 

If the project was just a massive server hub then why didn't Legion call it that, or a Geth space station? Saying that the closest comparison is a contraption designed to surround a star makes one assume that said project will involve a star and spheres in some capacity.



#337
Ahriman

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 Why would Legion compare the Geth construct to such a concept if it didn't involve surrounding a star?

Mainly because sci-fi. Also the word "analogue", point  of DS is to isolate energy flow in system and stop entropy, point of Legion Sphere is to remove isolation of any existing geth. You can sort of see something behind this logic.



#338
KaiserShep

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Not to mention what a Dyson Sphere would do to Rannoch if the Geth enveloped the system's star.


The game specifically refers to it as a Dyson bubble in the codex, not sphere. It's smaller structures arranged around the star, not a superstructure that totally encloses it. There should be no meaningful difference in the star's output to its orbiting planets.

#339
karushna5

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*Amazing post that is nice to read but too long to quote*

 

Actually you changed my mind on the issue, you made some amazing points. I agree that many characters side missions do redirect or completly revert with their inclusion of ME3. I will argue though that this is the effect that seeing the characters again is a reward in and of itself for many players, and that arbitray deaths across the board would have felt cheap in ME2 (Failing no matter what is just as simple and forced as Winning no matter what) And I feel if choice matters, protecting your companions in ME2 is one of the more important ones for a gamer.

 

So what we needed were more complicated plots for them in ME3. 

 

I will argue that saying every Krogan politician when there have hardly been any at all is a bit unfair. And what you are arguing for alternatively seems just as inbalanced the opposite way. Mordin is sympathetic and that is part of his coming around, especially since in DA2 he is shown very much wavering on what is right. Also, lets not forget the majority of players never got Wrex at all, and not the other way around, so Wrex needs to add a bit extra when he lives but not so it disrupts character progression.  Add in that the clans are unsure, and hostile towards each other.

 

Lets also not forget that Wrex is willing to fight someone he is loyal to in ME1 and join the recognized galactic bad guy who brainwashes people, all based on a Genophage cure, something he obviously cares very much about. Because he changed focus in ME2 based on what he had available, doesn't make it less true. Make Wrex more angry and argue with Mordin over the future of the Krogan, but still be focused on rebuilding compared to Wreav. As far as Eve, it could fix a lot of stuff, if her name was not Eve and she was the one slowly convincing the clans. Not because she was mystical, but because the women of the tribes have united over this issue and shes their leader. Add in Wrex's leadership in ME2, and she feels he is the best option (while in Wreaves case, she wants to keep him in check) due to the females basically forcing the males to form their sacred meeting thing. Eve was interesting partly because she was a female Krogan so making her all about that might be more consolidating. Make the Dalatrass more reasonable, and sympathetic and it works just as well, if not better. 

 

The whole issue of Rannoch is the Geth, make them less overly sympathetic. Show the fact, that yes, Quarians attacked first, and they retaliated out of defense, okay thats cannon. But also show how they became bitter aggainst organics and maybe how they showed Reaper like morality in some cases, and the person on the opposite side with the Quarians showing this in more detail. Both of these things are something Tali and Legion recognize, and are trying to change. Tali is there arguing for peace, and Legion also tries the same to mitigate the Geth. The reaper virus is an interesting idea, but make it some sort of programming flaw they convinced themselves to allow. Something many Intelligent Synthetics develop in time (tying into the main plot) that makes them antagonistic toward Organics. Bloodily so. One Geth actually infected its own kind with it many years ago. They both argue for Peace, but when that becomes impossible each argues for their own side. Tali that her people deserve hope, and Legion that now purged of such a system, they deserve to live peacefully, for the first time.

 

In Grissom Academy, we need more segue for Jack, and lets be fair, no one actually cares about these kids in their own right, they don't have plots, and character arcs for them isn't really important. So why not just amp it up? Most of the academy was attacked hard. Most of the kids have fought hard, and everything you mentioned can still happen, instead of heaping praise, Jack can be a someone who heard their distress nearby, and has been fighting for them. She has bonded a bit with them, but she scares them too in her own way. Without her, more kids are dead and out on their own and Sheppard fills in for being their protector.

 

I disagree about Miranda and Samara. It sounds like you don't want anyone to be a hero except Sheppard even if their character arcs have been building to that moment. You may prefer the alternative, but killing all the heroes before resolution so their plots are less about them, isn't always better. Sometimes people are the good guys and not all gray. Samara killed one daughter and has 1 more, deciding not to kill her, but to kill herself is her arc. And Miranda cares so much about her sister and has unresolved things between her father. Whether you only want hard to decide plots vs character arcs is fine, but saying they are worse because it is a culmination of a character arc rather than a gray plot seems to show preference in stories than actual lack of depth.

 

I can say absolutely as someone who is not fond of Kasumi, that scene only changes if you have her or not, if you care about Kasumi. Having decisions about character you like isn't necessarily wrong. Yeah it makes you biased, but I mean, if you bought a DLC just to have a couple characters, than you deserve to be biased on a choice about them. Caring about an issue, can make it fun and fullfilled. And absolute gray choices that you never have a leaning are great, but killing a character off because people might like her too much later on to let her die is pretty shaky. Sometimes the fun is, hell yeah I saved Kasumi and lost a war asset doing it. Or hell yeah I saved Kasumi, and because I did everything I get extra dialogue with her and her help.

 

Good/Fun decisions don't necessarily have to always be gray. It often makes the players stop caring, or just pick whatever alignment they are and not care about the ramifications. Caring about the ramifications, and then deciding to make it go that way is just as satisfying, if not more so, to most people. I can say as someone who has gone full Renegade, Killing Kasumi doesn't bother me because I don't care about her. But killing Wrex/Mordin/The VS/ and seeing Tali die matter to me because I care about them. Sure being Renegade is easier without them, and more justifying, but it isn't as memorable or as meaningful. They humanize it. They give reasons to having companions at all. Thats their whole point. A series where you have to kill all the companions in a game is a series that doesn't need companions characterizing the plot at all.

 

A plot of a video game with companions needs to focus itself on telling the story and using the companions to humanize it. I agree that ME3 dropped the ball a bit on this. But don't throw the baby out with the bath water. What it needed were the characters to be more linked to their plots in a more natural way. Not for all the companions to die because a regulated ending takes away all say of the character, and completely negates having companions at all.


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#340
bondari reloads.

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I dislike Tali a lot. An admiral's only child, how did she manage before meeting Shepard? Legion all the way. Her hooking up with Garrus didn't help

I actually liked Udina. There'll be no outrage without him

The beginning of ME2 is sillier than ME3's endings are bad.

MEA's protagonist should be a descendant of Admiral Hackett.

Zaeed was about ten times more interesting than Thane. (rip Mr Sachs)
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#341
RZIBARA

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Sheploo is the best Shepard.

 

Take all my likes. TAKE THEM!


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#342
RZIBARA

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Liara is actually a good character in ME2/3 (ME1 she is pretty terrible, to be honest) and by the end of 3 is a much more believable person. She is also probably the best romance option for FemShep (which says more about the romances available I think).

 

ME3 Liara was crap. 

 

The only good Liara imo was Shadow Broker DLC Liara



#343
phagus

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It is my opinion that the Rachni are a species far more deserving of continued existence..."snip"

This is at the heart of a common problem in scfi, games etc. The less like us something is, the more often it is shot at first, and perhaps if it is not killed, then spoken to/at. I do hope that in MEA, there are more aliens and less humanoids speaking english with an accent, and that the species like the Rachni get a more prominent role other than something to shoot at.

 

If humanity do find an advanced ET that looks like a bug, lets hope we try friendly communication first or else we may find it is us that gets stepped on.


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#344
Decepticon Leader Sully

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Impractical? Please, they're more than worth the investment.

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nah i prefere my Henery.



#345
Dean_the_Young

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Actually you changed my mind on the issue, you made some amazing points. I agree that many characters side missions do redirect or completly revert with their inclusion of ME3. I will argue though that this is the effect that seeing the characters again is a reward in and of itself for many players, and that arbitray deaths across the board would have felt cheap in ME2 (Failing no matter what is just as simple and forced as Winning no matter what) And I feel if choice matters, protecting your companions in ME2 is one of the more important ones for a gamer.

 

So what we needed were more complicated plots for them in ME3.

 

Unless you're bringing free money from the future with you, this is the exact opposite of what needs to be done if you're going back in time to change the story process. ME3's design doesn't need complexity to make better use of ME2 characters- it needs to be simplified.

 

The entire mechanic of killing companions in ME2 was the single biggest design-level mistake of the franchise because it knee-capped all practical character considerations for the ME2 cast. In any story involving a character who can die, the baseline of the story isn't what you do if he character lives- it's how the story continues if the character dies.

 

Because they could be killed, every single ME2 companion dispensable and ignorable for all future plots. This isn't the fault of ME3- this is the fault of ME2 for forcing ME3 to continue any plotline regardless of who survived the suicide mission. This is why there are name and role replacements for practically every ME2 companion, and why the ones who don't are also the most plot-inconsequential. For all major roles and missions involving a killable character, you have to duplicate the cost in order to have a stand-in or substitute available for if the cast member is dead. No matter how complex you make the ME2 companion plot, the ME2 companion is inherently dispensible the moment they can be dispensed with in ME2.

 

It's the same issue which made the ME2 Collector Base delimma a farce on the meta-level. Despite the (logical) argument that victory in the Reaper War might depend on the technology of keeping the base intact, from a narrative standpoint there was no way the game was going to punish Paragons by denying victory if they destroyed the base. Because the base was a schrodenger's cat that had to carry forward the same plot regardless, both life and death became irrelevant. Either the base would be irrelevant, or the gains and costs would occur regardless of destruction.

 

That's why character deaths are a really, really bad choice and design strategy for anyone you expect to return. ME2 spent an entire game around creating and gathering a team of characters... all of whom had to have their plotlines finished in ME2, and none of whom could be counted upon for ME3. Better character planning would have been to refuse the allure of short-term drama of killing a character that might have been useful later.
 

 

 

I will argue that saying every Krogan politician when there have hardly been any at all is a bit unfair. And what you are arguing for alternatively seems just as inbalanced the opposite way. Mordin is sympathetic and that is part of his coming around, especially since in DA2 he is shown very much wavering on what is right. Also, lets not forget the majority of players never got Wrex at all, and not the other way around, so Wrex needs to add a bit extra when he lives but not so it disrupts character progression.  Add in that the clans are unsure, and hostile towards each other.

 

 

 

The Krogan are imbalanced the other way- that's the point, and that's the problem with the Wrex narrative as it stands. Wrex is the atypical Krogan, Wreave is the typical Krogan. The Krogan aren't equally balanced among reformists and traditionalists, such that Wrex has an even and equal faction with the same level of political support. Wrex's faction is the minority that has to force traditionalists into line in order to get it's policy goals. Wreave just has to let the present dynamics continue- which is that most Krogan live in the clans like we see on Tuchanka or work as mercenaries, not as would-be urbanist reformers like Thrax or the Illium Krogan.

 

 

Lets also not forget that Wrex is willing to fight someone he is loyal to in ME1 and join the recognized galactic bad guy who brainwashes people, all based on a Genophage cure, something he obviously cares very much about. Because he changed focus in ME2 based on what he had available, doesn't make it less true. Make Wrex more angry and argue with Mordin over the future of the Krogan, but still be focused on rebuilding compared to Wreav. As far as Eve, it could fix a lot of stuff, if her name was not Eve and she was the one slowly convincing the clans. Not because she was mystical, but because the women of the tribes have united over this issue and shes their leader. Add in Wrex's leadership in ME2, and she feels he is the best option (while in Wreaves case, she wants to keep him in check) due to the females basically forcing the males to form their sacred meeting thing. Eve was interesting partly because she was a female Krogan so making her all about that might be more consolidating. Make the Dalatrass more reasonable, and sympathetic and it works just as well, if not better. 

 

 

You're ignorring Wrex's actual role in ME1 by neglecting to mention how his arc on Virmire ends. If Wrex isn't talked down against viewing the genophage cure as the solution, he dies: the end, thematic fullfillment of what he was saying all along. The only way Wrex lives is if he is talked down against putting Krogan cures over the good of the galaxy, after which any and all living Wrex's go on to start a breeding-control politics. Any ME3 with Wrex is playing with a Wrex who has already had the character development to rise above the delusion that the cure is what will save the Krogan.

 

Eve's name is irrelevant to her dynamic with the Krogan. The idea that the females can force the males to do what they want- let alone that the females would have the solidarity and common interests/perspectives to want to do so, is why Eve's role is ridiculous. It's not a matter of convincing the clans- it's the matter that she has nothing to offer the clans besides Female Mysticism to convince them with, and there's no reason in the setting to believe that the female Krogan are any less divided and tribal than the males.
 

 

In Grissom Academy, we need more segue for Jack, and lets be fair, no one actually cares about these kids in their own right, they don't have plots, and character arcs for them isn't really important. So why not just amp it up? Most of the academy was attacked hard. Most of the kids have fought hard, and everything you mentioned can still happen, instead of heaping praise, Jack can be a someone who heard their distress nearby, and has been fighting for them. She has bonded a bit with them, but she scares them too in her own way. Without her, more kids are dead and out on their own and Sheppard fills in for being their protector.

 

 

Alternatively, ME2 should have fixed Jack by allowing her to find emotional healing and a path forward without having her be banged by M!Shepherd's magic healing c***. No matter what ME3 did, it was going to run into the issue that it wouldn't be a progression of ME2's character progression because ME2's character development for Jack was nil. She faces her past and accepts that she's either a murderer or rejects it, and... nothing different. Still no change, and her post-mission dialogue gives no indication of where she might go next, or even what she wants to do.

 

If Jack ended ME2 coming to terms with what happened to her, and deciding that she should take her Biotic tech to the Alliance to be studied so that no one ever tries to re-invent the wheel and restart Teltin, then her appearance at Grissom Academy would be appropriate and a natural progression of her character arc.

 

 

 

I disagree about Miranda and Samara. It sounds like you don't want anyone to be a hero except Sheppard even if their character arcs have been building to that moment. You may prefer the alternative, but killing all the heroes before resolution so their plots are less about them, isn't always better. Sometimes people are the good guys and not all gray.

 

Ironic choice of words when talking about Samara, a moral absolutist, but no matter- you misunderstand.
 

 

Samara killed one daughter and has 1 more, deciding not to kill her, but to kill herself is her arc.

 

 

And I agree- and never said otherwise. In fact, I think that her killing herself in order to resolve her Code is an utterly appropriate conclusion to her arc. I've never said otherwise.

 

What I dislike about Samara in the course of ME3, specifically her Citadel conversations, is that her clique of moral absolutist fanatics, who live by a Code so uncompromising that even a lawful police station would be considered a legitimate target for blowing up for obstruction of justice, suddenly decided to lower their intolerance levels just because it's the darkest of days. That, gee, guess lesser evils are alright and tolerable after all, if the circumstances are dire enough.

 

That's, like, completely missing the point of absolutist 'Law' morality that the Justicars were originally sold as. These are the people who not only put the Code before themselves, but the Code before everyone else: they use a tauological definition of 'innocents' that anyone who comes against it is no longer an innocent. They aren't the sort to compromise their morals or their Code- in fact, their uncompromising attitude even in the most dire of times is supposed to be why they're romanticized as heroes in the first placed, even as Serious People are a bit embarrassed at the anachronism.

 

Plus, their absolutism and ME2 codex lore was an amazing missed opportunity for what the Asari plotline could and should have been about- a possible Justicar coup in the name of fighting evil/indoctrination/corruption in the ranks of the Asari elite. Instead of 'the Asari government was hiding their Prothean Beacon for advantage- shame on them!', that Beacon could have been the prize for siding with either Justicars or Asari Government for the control and direction over the Asari future. (Though, if this were a plot arc of its own, points should totally go to both the Asari government and lead Justicars being indoctrinated.)

 

This ties into what my dislike of Samara's mission itself is: not that Samara would rather die than see her daughter die, but rather that the choice was focused on Samara in the first place. The twist and hook of the mission was that the Asari High Command's intent was a barely disguised purge of the Ardat Yakshi monastary in the first place: Shepherd is only sent after their own mop-up operation needs to mop-up, and even the 'Paragon' route has Shepherd playing wink-wink-nudge-nudge the AY problem is 'solved' and what do you know, no survivors.

 

The Monastary subtext is that the Asari government wanted to kill all the Ardat Yakshi as part of a cover-up, not save them. And that should have been not only the moral choice (in which the survival of Samara's daughter should have been balanced against Asari support for going along with the cover-up), but also the basis for Samara's character arc as a Justicar. Samara the Justicar wanted to come to protect her daughters and would have protected the innocents inside- the drama should have come from realizing that the Asari government did not.

 

Instead of 'I must die by the Code so that my daughter can live' (which, annoying, was given a total cop-out and undermining of drama by letting Samara and her daughter live), the mission would have been far better had Samara been balanced against the Asari High Command war criminals offering their support to Shepherd. Independent of the choice to save Samara's daughter or not, Samara herself should have been a Choice: resolving by the Code and herself as a mother to bring the Asari High Command to justice for even attempting to purge the AY monastary. Obviously this would be considered a Bad Thing by the pragmatic people, especially in the middle of a war, and the War Assets lost would more than offset the assets gained via recruiting Samara. Which, appropriately, would reinforce the theme of balancing justice even in the worst of times against pragmaticism and crime.

 

 

 

And Miranda cares so much about her sister and has unresolved things between her father. Whether you only want hard to decide plots vs character arcs is fine, but saying they are worse because it is a culmination of a character arc rather than a gray plot seems to show preference in stories than actual lack of depth.

 

 

Things were resolved between Miranda and her father: Oriana was out of her father's grip and safe. There was no reason to reopen and repeat that plot to come to the exact same conclusion.

 

Even if you want to re-use Oriana, the better option isn't the Father angle- it's the fact that it was Cerberus who was protecting her. Miranda's plot arc could and should have been about Miranda being a traitor, taking advantage of Shepherd's trust, and still working for Cerberus... because her sister's safety is held over her head.  That not only creates a much-needed subterfuge plot that doesn't rely on indoctrination, but it also carries forward the idea of Miranda as the Cerberus Loyalist. It would be a progression, rather than a repitition, of her previous arc by finally indicating that while in ME2 she valued both Cerberus and her sister, by the end of ME3 she'd progress to clearly placing her sister first (which, of course, would allow Shepherd to flip Miranda as soon as the sister was safe).

 

Really, Miranda could have replaced both Kai Leng and her Father to serve as the personal Shepherd antagonist for ME3 if only she weren't killable in ME2. She could have started ME3 as a sort of alternative Virmire Survivor, joining at the end of the Mars mission (when the VS is knocked out), betraying us during the Citadel Coup (when the VS joins back), and replacing Kai Leng on Virmire and her Father on Horizon before finally being confronted on Atlas Station.

 

 

 

I can say absolutely as someone who is not fond of Kasumi, that scene only changes if you have her or not, if you care about Kasumi. Having decisions about character you like isn't necessarily wrong. Yeah it makes you biased, but I mean, if you bought a DLC just to have a couple characters, than you deserve to be biased on a choice about them. Caring about an issue, can make it fun and fullfilled. And absolute gray choices that you never have a leaning are great, but killing a character off because people might like her too much later on to let her die is pretty shaky. Sometimes the fun is, hell yeah I saved Kasumi and lost a war asset doing it. Or hell yeah I saved Kasumi, and because I did everything I get extra dialogue with her and her help.

 

 

I'm honestly not sure what your point is here, because it's not addressing what I raised at all. There's no issue with Kasumi as a character- I just prefer the mission resolution because there's an actual (interesting) moral choice if Kasumi isn't there. If she is, the scene has no choice and gets played for (fake) drama.

 

If Kasumi's presence didn't rob the mission of it's moral choice, I'd put it on the same level with Grunt's.


 

 

A plot of a video game with companions needs to focus itself on telling the story and using the companions to humanize it. I agree that ME3 dropped the ball a bit on this. But don't throw the baby out with the bath water. What it needed were the characters to be more linked to their plots in a more natural way. Not for all the companions to die because a regulated ending takes away all say of the character, and completely negates having companions at all.

 

 

I agree. Which is why ME2 deserves more of the blame. Not only did ME2 make most of it's characters uninvolved with major carry-over plots through a lack of forward planning (only Tali, Legion, and Mordin are involved in the core ME3 plots), but because of the suicide mission it ensured that they couldn't be critical to the experience of the ME3 plots at all.


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#346
phagus

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Reapers do not and never have borne any resemblance to a  "cuttlefish", or any cephalopod for that matter. They do however look similar to the type of insect their form was directly copied from. A Leaf Insect nymph.



#347
Para-Cord43

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I know that this thread is specifically for outlandish opinions, so I shouldn't cast any judgement on people's odd opinions, but come on...

 

I dislike Tali a lot. An admiral's only child, how did she manage before meeting Shepard? Legion all the way. Her hooking up with Garrus didn't help

I actually liked Udina. There'll be no outrage without him

The beginning of ME2 is sillier than ME3's endings are bad.

Zaeed was about ten times more interesting than Thane. (rip Mr Sachs)

 

Everything about this post is just....wrong.

 

I'm sorry I share no agreement with you bondari.



#348
von uber

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Dean, any chance of you being signed up as lead writer?
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#349
Big Bad

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Reapers do not and never have borne any resemblance to a  "cuttlefish", or any cephalopod for that matter. They do however look similar to the type of insect their form was directly copied from. A Leaf Insect nymph.

I dunno.  I see a resemblance.

cuttlefish-1024x768.jpg

 

Sovereign_charshot.png


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#350
phagus

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I know that this thread is specifically for outlandish opinions, so I shouldn't cast any judgement on people's odd opinions, but come on...

 

 

Everything about this post is just....wrong.

 

I'm sorry I share no agreement with you bondari.

I can agree with you on one point .."The beginning of ME2 is sillier than ME3's endings are bad."  Is wrong as they are equally silly IMO.


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