I liked hanars and vorcha.
I liked Meer's voicing more (he was best in the Citadel).
I was okay with Shepard's ressurection.
I liked hanars and vorcha.
I liked Meer's voicing more (he was best in the Citadel).
I was okay with Shepard's ressurection.
I liked hanars and vorcha.
I liked Meer's voicing more.
I was okay with Shepard's ressurection.
Vorcha are the best race next to Humans. Too bad we couldn't turn them into a human client race...
Got a bunch of these, but I'll stick with two:
Saren was not a good villain: First of all, "AAAAARRRGGHH!!! This human must be . . . eliminated." Secondly, the basic arc of the character was incoherent. He's set up as a human-hating sociopathic all-around bad guy, but then when it's revealed that he's been indoctrinated, it's inexplicably played up for pathos. That makes no sense: Why am I supposed to care that Saren has lost a part of his 'true self' given that his true self is pretty terrible all-around?
Lastly, the idea that a random human soldier could convince a human-hating Turian supremicist to commit suicide by the sheer power of words was too much to believe. It might make sense if Saren had been a former friend or comrade of Shepard, but there's no history between the two characters at all that would justify the persuasive pull that Shepard is able to have over Saren in that scene.
Tali's loyalty mission is one of the weakest missions in the entire trilogy: There's a lot I could say here, but my main problem is that every choice the writers made with this mission seems to have been made with one goal in mind: To engender feelings of sympathy and protectiveness from Shepard towards Tali. Tali is charged with treason, but at no point do I, the player, ever really suspect that she's actually guilty of a treasonable offense. Quarian judicial procedure seems extremely sketchy--Tali is practically convicted before she even knows the charges against her (which, honestly, seem to be chosen for minimum effect: "Smuggling active Geth parts?" That sounds more like handling dangerous materials than treason).
All of these choices strike me as deliberate and directed towards the goal of making Shepard feel really bad for Tali. The whole thing felt rather (and this is normally a term I hate using) 'white knight-y,' to be honest.
Mark Meer did a vastly better job at voicing Shepard than Jennifer Hale did, especially the renegade dialogue.
Jennifer Hale as femShep is completely overrated. She's not that good actually.
While I think Hale was still good as Shepard, I agree with everything else.
1) Most of the side missions in ME1 are forgettable. I especially hated the Geth missions in the Armstrong Cluster.
2) While Tali was a great character with a shotgun, her conversations were among the most boring in the game.
3) I thought Miranda was potentially a great character up until the Daddy Issues and the ass shots, then she went downhill in a hurry. Her story arc was the most contrived of the lot. Should have had her loyal to TIM through the end. She believes in Cerberus and what it stands for. But the Cult of Shepard won her over. Touched by the Savior.
4) Jacob's loyalty mission was great.
5) Mass Effect 2 was my favorite of the three. The voice acting was better, except Harbinger wins the "Canned Ham Award", and the character stories were good for the most part.
6) I found ME3 enjoyable up until Priority Earth. And if you have the DLC, you can finally shoot Balak without worrying about war assets.
7) The most laughable thing about the Mass Effect series is how many times they killed Shepard. 1) Mass Effect 1 ending - Shepard suffers the Disney Death; 2) Mass Effect 2 - Shepard dies.... oh wait... we can rebuild her, and upgrade her; 3) Mass Effect 3 - No one could survive that #1 The intro - Everyone in the defense ministry is killed. The desk is flying through the air and hits Shepard on the head. Shepard gets up proving that she has rocks in there; No one could survive that #2 - Harbinger's beam blast. Direct hit. Fade to white. Shepard gets up with pistol in hand and shoots husks and makes it to the beam; No one could survive that #3 - Travel up the beam - Shepard makes it to the Citadel. There is a moment where Shepard is not breathing or has any pulse. Then the defibrillator that was installed during Lazarus gets things back to normal; No one could survive that #4 - the high EMS destroy ending. After walking into a plasma conduit explosion, and being at ground zero of the explosion of the Citadel, Shepard takes a breath and survives long enough to be rescued and according to the iOS app wakes up in intensive care.
This makes a grand total of 6 deaths for Shepard in the series. Not to mention all the other near deaths. It's time to bury Shepard.
8) I loved Omega DLC.
1) Most of the side missions in ME1 are forgettable. I especially hated the Geth missions in the Armstrong Cluster.
2) While Tali was a great character with a shotgun, her conversations were among the most boring in the game.
3) I thought Miranda was potentially a great character up until the Daddy Issues and the ass shots, then she went downhill in a hurry. Her story arc was the most contrived of the lot. Should have had her loyal to TIM through the end. She believes in Cerberus and what it stands for. But the Cult of Shepard won her over. Touched by the Savior.
4) Jacob's loyalty mission was great.
5) Mass Effect 2 was my favorite of the three. The voice acting was better, except Harbinger wins the "Canned Ham Award", and the character stories were good for the most part.
6) I found ME3 enjoyable up until Priority Earth. And if you have the DLC, you can finally shoot Balak without worrying about war assets.
7) The most laughable thing about the Mass Effect series is how many times they killed Shepard. 1) Mass Effect 1 ending - Shepard suffers the Disney Death; 2) Mass Effect 2 - Shepard dies.... oh wait... we can rebuild her, and upgrade her; 3) Mass Effect 3 - No one could survive that #1 The intro - Everyone in the defense ministry is killed. The desk is flying through the air and hits Shepard on the head. Shepard gets up proving that she has rocks in there; No one could survive that #2 - Harbinger's beam blast. Direct hit. Fade to white. Shepard gets up with pistol in hand and shoots husks and makes it to the beam; No one could survive that #3 - Travel up the beam - Shepard makes it to the Citadel. There is a moment where Shepard is not breathing or has any pulse. Then the defibrillator that was installed during Lazarus gets things back to normal; No one could survive that #4 - the high EMS destroy ending. After walking into a plasma conduit explosion, and being at ground zero of the explosion of the Citadel, Shepard takes a breath and survives long enough to be rescued and according to the iOS app wakes up in intensive care.
This makes a grand total of 6 deaths for Shepard in the series. Not to mention all the other near deaths. It's time to bury Shepard.
8) I loved Omega DLC.
After your 7) the number 8) felt rather anticlimactic. *laughs*
I hated the entirety of ME3. All the characters are a bit...off. Like a parody of themselves.
I liked Diana Allers too! Her voice acting was totally okay and I didn't mind her dress. I felt sorry for her when the reapers hit her birthplace and I never once thought about throwing her out of the airlock.
I wish they would've kept the ability to have an affair with her per the leaked script.
Oh and props for the nick and avie.
1) Shepherd was a gopher
I, for one, found it hilarious that the Amazing Shepherd, Hero of the Galaxy, was little more than Hacket's gopher across ME3. Go fer this, go get that... most of the story (heck, most of the war) amounts to Shepherd being Hacket's errand boy. Which is why I think ME3 could have been James Vega's story just as well, with Vega being the PC protagonist with backstory in ME2 who goes from side kick/Virmire Surivor's padawan to galactic hero.
2) Shepherd shouldn't have been the PC past ME2 and ME3
By the same 'why the **** was Shepherd even there,' ME2 could have been about Cerberus Operative Taylor (Jacob or Jannet, if you will) running a Suicide Mission and showing the hidden face of Humanity vis-a-vis Shepherd's public face in ME1. If ME1 was 'what is humanity like in public when empowered and unaccountable', ME2 would have been 'what is Humanity like in the dark when unilateral and also unaccountable.' Pretty much nothing would change- the vast majority of the squad would join up for the exact same reasons, and the few that don't could easily be written around- and besides not dealing with that Lazarus nonsense we could have had a black protagonist. (Sorry, I know, too early.) Come time for ME3, Team Racial Diversity PCs could have been rounded out with Vega being 'the face of Humanity when the back is against the wall,'
3) The Batarians would have been the better non-Reaper villains in ME3
ME1 and ME2 both did a decent job setting up the Batarians as future enemies. The Batarian Rebellion subplot, beautifully tead up by Arrival DLC, would have been a far, far better 'why would anyone work with the Reapers' motivation than Saren provided, as well as substituting perfectly for Cerberus and being a better justification for 'why did the Reapers need the Citadel Trap in ME1' if the answer became 'because they can't win on their own- the Reapers need the Batarians to win the war.' Instead of a galaxy-wide war that should be over in a matter of weeks or days, what starts as a Human-Batarian grudgematch escalates as Shepherd brings back more and more reinforcements to hold Earth as up-teched Batarians are invading. Instead of the galaxy waiting around pointlessly, the initial galactic unwillingness to help is hesitance on whether the Reapers are really behind it or not. Instead of Cerberus being a superpower, we get up-teched Batarians (with the same 4-eye masks in some cases) who can still have the same TIM-esque plan of 'let's pretend to work for the Reapers, but plan to enslave them.' Instead of the Citadel Coup for no clear reason, we can have Batarians attempting a pre-emptive strike once the galaxy looks to be getting onboard with Shepherd's cause now that the genophage cure is done. And instead of the Crucible... well, you can have the crucible still if you really want. But it can be an ongoing anti-Reaper tech weapon under construction since ME1, rather than 'oh **** let's start now' option. And rather than hit the old Cerberus plots, again, with all that, we could have introduced new Batarians, even sympathetic ones, to explore Batarian plotlines.
2) Shepherd shouldn't have been the PC past ME2 and ME3
Right after the release of the first Mass Effect game there was a lot of debate about whether Shepard would/should return as the protagonist in Mass Effect 2. While Bioware may have decided from the start that Shepard was going to be the star of the trilogy, it wasn't officially confirmed for awhile that he/she would be the protagonist in Mass Effect 2.
Prior to the announcement that Shepard was returning there was at least a large minority among the fanbase arguing for a new protagonist in the second game.
It would have been great and Lovecraftian if we got this half-organic/half-synthetic giant human embryo:
Instead, we got a cheap ripoff of this:
The Human Reaper should have been the subject of the end-game dilemma with deciding what to do with it not a boss fight.
If they wanted a brawl they could have used the Collector General.
1) Shepherd was a gopher
I, for one, found it hilarious that the Amazing Shepherd, Hero of the Galaxy, was little more than Hacket's gopher across ME3. Go fer this, go get that... most of the story (heck, most of the war) amounts to Shepherd being Hacket's errand boy. Which is why I think ME3 could have been James Vega's story just as well, with Vega being the PC protagonist with backstory in ME2 who goes from side kick/Virmire Surivor's padawan to galactic hero.
That's not too crazy. It's probably my main issue with Shepard's importance in ME3, his most main attribute is the ability to hose enemies down with bullets. If Shepard isn't doing what Hackett tells him, it's usually someone else. Any N7 could have replaced him and the galaxy probably wouldn't be any worse for wear.
Which leads to my crazy idea: Hackett is the true hero of the galaxy. Imagine how monumental the job of keeping the Crucible hidden away from the omnipresent Cerberus must have been, or wrangling the resources to build such a large device without having a clue what it does.
The Human Reaper should have been the subject of the end-game dilemma with deciding what to do with it not a boss fight.
If they wanted a brawl they could have used the Collector General.
End-game dilemma? Like what? Do I like babies or nah? I think I would've just destroyed that thing, regardless of how it was encountered.
Feel free to elaborate how it's an end game dilemma, I guess I just don't see it right now.
Taking EDI with you at the finale of retaking Normandy back on Citadel dlc. Actually some of the weirdest scenes in whole series. And I took all teammates to hear their reactions when they see EDI/Normandy being commandeered by clone.
1) Shepherd was a gopher
I, for one, found it hilarious that the Amazing Shepherd, Hero of the Galaxy, was little more than Hacket's gopher across ME3. Go fer this, go get that... most of the story (heck, most of the war) amounts to Shepherd being Hacket's errand boy. Which is why I think ME3 could have been James Vega's story just as well, with Vega being the PC protagonist with backstory in ME2 who goes from side kick/Virmire Surivor's padawan to galactic hero.
2) Shepherd shouldn't have been the PC past ME2 and ME3
By the same 'why the **** was Shepherd even there,' ME2 could have been about Cerberus Operative Taylor (Jacob or Jannet, if you will) running a Suicide Mission and showing the hidden face of Humanity vis-a-vis Shepherd's public face in ME1. If ME1 was 'what is humanity like in public when empowered and unaccountable', ME2 would have been 'what is Humanity like in the dark when unilateral and also unaccountable.' Pretty much nothing would change- the vast majority of the squad would join up for the exact same reasons, and the few that don't could easily be written around- and besides not dealing with that Lazarus nonsense we could have had a black protagonist. (Sorry, I know, too early.) Come time for ME3, Team Racial Diversity PCs could have been rounded out with Vega being 'the face of Humanity when the back is against the wall,'
3) The Batarians would have been the better non-Reaper villains in ME3
ME1 and ME2 both did a decent job setting up the Batarians as future enemies. The Batarian Rebellion subplot, beautifully tead up by Arrival DLC, would have been a far, far better 'why would anyone work with the Reapers' motivation than Saren provided, as well as substituting perfectly for Cerberus and being a better justification for 'why did the Reapers need the Citadel Trap in ME1' if the answer became 'because they can't win on their own- the Reapers need the Batarians to win the war.' Instead of a galaxy-wide war that should be over in a matter of weeks or days, what starts as a Human-Batarian grudgematch escalates as Shepherd brings back more and more reinforcements to hold Earth as up-teched Batarians are invading. Instead of the galaxy waiting around pointlessly, the initial galactic unwillingness to help is hesitance on whether the Reapers are really behind it or not. Instead of Cerberus being a superpower, we get up-teched Batarians (with the same 4-eye masks in some cases) who can still have the same TIM-esque plan of 'let's pretend to work for the Reapers, but plan to enslave them.' Instead of the Citadel Coup for no clear reason, we can have Batarians attempting a pre-emptive strike once the galaxy looks to be getting onboard with Shepherd's cause now that the genophage cure is done. And instead of the Crucible... well, you can have the crucible still if you really want. But it can be an ongoing anti-Reaper tech weapon under construction since ME1, rather than 'oh **** let's start now' option. And rather than hit the old Cerberus plots, again, with all that, we could have introduced new Batarians, even sympathetic ones, to explore Batarian plotlines.
I like literally all of this.
They could have named him/her after Shepard. And the baby sounds like a potential biotic with krogan strength.Clark Kent confirmed as MEA sequel protaganist.
Right after the release of the first Mass Effect game there was a lot of debate about whether Shepard would/should return as the protagonist in Mass Effect 2. While Bioware may have decided from the start that Shepard was going to be the star of the trilogy, it wasn't officially confirmed for awhile that he/she would be the protagonist in Mass Effect 2.
Prior to the announcement that Shepard was returning there was at least a large minority among the fanbase arguing for a new protagonist in the second game.
I have always wondered what the Mass Effect trilogy would have been like if Shepard stayed dead after the ME2 prologue, and we'd have to create a new protagonist who has always been a Cerberus agent.
A lot of things in ME2 would make more sense that way and I think ME2 would have been better and more interesting that way.
The Human Reaper should have been the subject of the end-game dilemma with deciding what to do with it not a boss fight.
If they wanted a brawl they could have used the Collector General.
The problem there is that I don't think any player aside from a select few would actually decide to keep the human reaper alive. The human reaper is basically a perverted and twisted image of humanity. It's supposed to represent humanity as a species, but there is absolutely nothing human about the the human reaper.
If we wanted to make the human reaper a moral dilemma, then it should have been more humane. It should have been able to communicate with Shepard and show Shepard that humanity is truly better off this way. It should have tried to convince Shepard that becoming a reaper is truly the next step in our evolution. Only THEN would it have been a really difficult and moral dilemma whether we should destroy the human reaper or keep it, maybe even finish it?
Edit: I think the whole dilemma would have been even better if the reapers were more like the zerg from StarCraft, and Shepard more like Kerrigan.
The trilogy hints towards the idea that Cerberus patched Shepard up with reaper tech. How interesting would it have been if Shepard post-ME2 gained a special bond with the reapers and started to empathize with them (this could either be indoctrination or not, it should be left to the players to decide whether they believe Shepard is being indoctrinated or seeing the truth) and then being forced to make the decision to side with the reapers or fight against them?
I can't stand Liara and the whole Asari mono gender race thing is a joke.
Shepard is the reason the Mass Effect series is good, especially renegade Shepard.
Meer is way better than Hale in every way possible and has been since ME1. Hale was just overhyped by the very vocal minority of FShep players.
The writers had no idea what to do with the Reapers since ME1.
Speaking of ME1, it wasn't as good as ME2 & 3.
LOTSB sucked
Omega DLC was awesome
Garrus was okay but overrated
Kaidan is the one who is meant survive Virmire. Ashley is just the illusion of choice.
IMO, this thread should be changed to unpopular opinions about the ME series. ![]()
I wish they would've kept the ability to have an affair with her per the leaked script.
Oh and props for the nick and avie.
You have one lovely avatar yourself!
Shepard deciding to take on a Reaper, on the ground, at almost point blank range, with a laser targeter, was the most stupid thing in ME3. I hated every
second of that dodge and roll face palmingly outrageous stupidity.