It's not really logical for the PC to not be special or become special. I mean for the game to stand, you're gonna have to be doing something special. Who wants to play a game where you're the nameless soldier in an army? Few, I bet. So, for there to be a story, there has to be a strong antagonist which the PC overcomes. Which, would already make the PC "special" somewhat. I think ME1 Shepard was a clear example of that. When you chose her background, she was an elite soldier auditioning to become a human Spectre. Basically, best of her batch of soldiers. Nothing much else. The beacon however, was her doing her job, just like any other soldier would. It wasn't because she was "special" that she had the visions; she got them because she completed her mission objective and then tried to save her subordinate. It's not "being chosen" IMHO, it's a consequence of her actions. No doubt her iron-will saved her but I would expect that of any soldier who is considered among the best of their generation. After that she went on to continue to do her duty and try to save the galaxy. That's all. Wouldn't any other soldier do the same?
I would argue that the Warden is the same. He did his duty and that saved him. Same as Hawke. And that's what they did for the rest of the games. Fulfill their duty, fight off monsters, protect the weak; just what any other soldier would do. It could have been anyone else in their position but right place, right time. Probably the most "special" thing about them was that they kept winning despite the odds. That made everyone believe they were the "Chosen Ones" but essentially, they were just damn good soldiers fulfilling their duty at all cost.
I hope the new PC is similar. Let us decide on the backgrounds, that should set up for her personality etc. And let the rest of the "specialness" be consequence of action. Just like Shepard. Actions do speak louder than words.





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