I just got 3d max 8 and all the tools to import/export nwn2 files.
1. I imported a nwn2 skeleton and changed its idle animation a bit.
Then used the granny exporter to export and named it p_hhm_O2hT_idle (to replace human staff idle). I also just to be sure, made another one called p_hhm_dosomething and a script to fire it.
It didn't work.
Any idea why?
2. I have no idea how to actually mesh up everything- lets say there's a skeleton and an idle animation - aren't those 2 files for one thing? plus - lets say I wanna add a new character animation - How do I make it compatible with cloaks?





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