loading a saved game does not fire the event or so it appears.
Use the old standby, on_Client_Enter
( The difference is that when onClientEnter fires the PC is still in a limbo, where trying to do things that require a valid area may crash; the PCLoaded event fires later and should mean the PC is in a well formed area where actions can be assigned for example. But you can get away with a lot in the onClientEnter, tbh )
"it's not a bug its a feature" -- for example if you want to set state only once at the start of the campaign, onPCLoaded could be the place to do it. But you'd want to test that a bit ......
It's the only way to be sure.





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