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ME:A will have a tough opponent as long as exploration matters


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34 réponses à ce sujet

#26
sH0tgUn jUliA

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No Man's Sky's entire bag is exploration. It's all randomly generated, not in depth or story driven. These 2 games aren't even in the same genre. This is like saying Bethesda should cancel Elder Scrolls 6 because GTA 6 is in development.
Why are Bioware fans such drama queens?


You mean:
 

drama-queen-o.gif



#27
AtreiyaN7

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I'm interested in No Man's Sky, but its sole focus is exploration. It's not an RPG, there's not really a story, and there are no characters for you to become emotionally invested in. As I understand it, the main goal in NMS is to get to the galactic core.

 

The two games are aimed at different audiences in my opinion. Honestly, I think I'll probably find ME:A far more enjoyable in the end (assuming that the writing is solid and that the side quests are more complex/involved than the usual fetch quests we get). From what I saw in the E3 footage of NMS, I question how compelling it will be long-term - and this is coming from someone who will probably be getting NMS.



#28
Torgette

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I never thought that any Bioware game needed exploration. Good storytelling, interesting characters and hard choices will be more than enough for me. So i don't mind NMS or any other game would be better than ME:A in terms of exploring.

 

Actually i'm kinda tired to see that "exploration/sandbox" is new cool but that's other story. And that includes recent Bioware games aswell such as DA:I and ME:A.

 

Whenever i hear about a new game it has "exploration with sandbox elements". It became new "Unreal 3 engine in 2009", every single game has it :)

 

PS: Not fanboying, NMS is also on my watch list. Hope it will be good, good to have alternatives and competition. 

PS 2: I love Unreal engine.

 

NMS is pretty cool looking and i'm looking forward to playing it but they have very different priorities - in MEA exploration will be in service of building lore and the story, whereas in NMS exploration will be for its own sake. I'm not sure yet how well NMS will work as far as its gameplay loop goes, Minecraft for example is a great exploration game because every nook and cranny is in service of your imagination because you can shape the world whereas in NMS they haven't been very clear about what there actually is to do. Hopefully NMS is not a shallow experience.



#29
Chardonney

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I'm not a least bit interested in NMS. I've seen the images and the gameplay trailer and the art style is way too cartoonish for me. Reminds me of the Sims 3 ITF art style, somewhat. And there's really not much anything in NMS that would seem interesting to me. I'm just gonna happily pass it and patiently wait for ME:A.



#30
PhroXenGold

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Don't see how the vast expanse of the Hissing Wastes made best use of "exploration". It's for the story that I'll likely buy MEA.
I don't think it'll affect sales for each game significantly.

 

I have to admit, I loved the Hissing Wastes. Sure, content wise, it was...nothing. But it was a beautiful area, and frankly, the only part of DA:I which actually felt like a real place. Everywhere else was horribly overloaded with stuff - which, admittedly, is neccesary for there to be interesting gameplay content. I certainly wouldn't want everywhere in a game to be like HW, but I loved just going out there and wandering around the beautiful scenery every now and then.



#31
RZIBARA

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No Man's Sky looks like a pile of poo, the gameplay looks terrible. They are literally marketing the game off the random generated planets gimmick, where the planets look bad. 

 

Mark my words that game is going to flop



#32
Linkenski

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I never thought that any Bioware game needed exploration. Good storytelling, interesting characters and hard choices will be more than enough for me. So i don't mind NMS or any other game would be better than ME:A in terms of exploring.

 

Actually i'm kinda tired to see that "exploration/sandbox" is new cool but that's other story. And that includes recent Bioware games aswell such as DA:I and ME:A.

 

Whenever i hear about a new game it has "exploration with sandbox elements". It became new "Unreal 3 engine in 2009", every single game has it :)

 

PS: Not fanboying, NMS is also on my watch list. Hope it will be good, good to have alternatives and competition. 

PS 2: I love Unreal engine.

After ME3 I was convinced there has to be some amount of freedom and exploration instead of, mission, mission, mission, mission and one hub with really barebones side-content.



#33
Jester

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No Man's Sky looks like a pile of poo, the gameplay looks terrible. They are literally marketing the game off the random generated planets gimmick, where the planets look bad. 

 

Mark my words that game is going to flop

I'm trying to understand, why would anyone be interested in exploring a bunch of procedurally generated worlds.

But oh, well, to each their own.

 

But don't say that exploring procedurally generated world can in any way compete with manually created maps in an RPG. 

It would be like saying, that Skyrim cannot compete with Daggerfall in terms of exploration, because Daggerfall is 10 000 (or something like that) times bigger. 


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#34
FKA_Servo

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No Man's Sky looks like a pile of poo, the gameplay looks terrible. They are literally marketing the game off the random generated planets gimmick, where the planets look bad. 

 

Mark my words that game is going to flop

 

It takes all kinds.

 

I could probably get a decent amount of mileage from No Man's Sky because I do like those sorts of games sometimes (I've put in a ton of time on Terraria on the vita), and also due to the striking visuals.

 

I'd rather play Mass Effect, though. I just want it to be big.



#35
Golden_Persona

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On the contrary games are better off when they follow their own vision, rather than trying to force-feed us popular gameplay trends that may or may not fit in with the games' strong points, for nothing other than advertizing. That's how we got CoD clones, it's why DA:I took inspiration from Skyrim and other open world games.

 

ME:A isn't doing exploration because Witcher 3 and Bethesda games were popular (ok, it might be part of the reason), they're doing it because it was a promising element from ME1 that they never got the chance to revamp and make it good. Technically ME did exploration before exploration was the popular trend for video games. That's why I have more hope for ME:A even with Inquisition turning out like it did.

 

Now is Bioware's chance to take the promising elements of ME1 that were implemented poorly, and were then dropped without being given a second chance, and bring them back better than ever. They don't have to focus nearly as much attention to the combat now.


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