The moral choices in previous games was simple good/bad,i hope for something like The Witcher in terms of moral choices.
Moral choices complexity.
#2
Posté 05 juillet 2015 - 11:13
#3
Posté 05 juillet 2015 - 12:01
Yes. The Witcher III made difficult choices quite fun and interesting.
http://www.gosunoob....t-of-the-woods/
An example of all the choices you could make in one quest. None of them were typically bad or good.
#4
Posté 05 juillet 2015 - 07:13
Make a thread with a Witcher comparison and you're more likely to to get a lot infighting and snark, but at least it's attention grabbing.
Edit: snip.
#5
Posté 05 juillet 2015 - 07:23
There are very few moral choices that bite you in the ass if you go Paragon/good guy Shepard, and those that do are very trivial in comparison to the Renegade variants. What we need are times where sticking to your morals may very well be a bad thing, or at least you cannot predict it will e such. As it stands, going pure Paragon gives you the best results with minimum drawbacks.
Examples from other games that I've found to be good are as follows (more to be added later when I feel like it):
1)
Game: Fallout 3
Moral Choice: During the quest 'Tenpenny Tower' a group of ghouls (humans who have been rotted and twisted by heavy radiation) are trying to apply for residency inside the building, but the owner, Mister Tenpenny, will not allow a group of 'zombies' inside the building. You have the following choices.
- For good Karma, you can convince Mister Tenpenny and the residents to be allow the ghouls in.
- For bad Karma, you can accept the job to kill the nearby ghouls.
- For bad Karma You can sneak the ghouls inside through the underground passageways after stealing the key for the door. They will then kill everyone and you can join in the fight.
- You can just ignore the whole damn situation, not your problem.
Outcomes:
-If you let the ghouls inside, they will eventually murder all the human residents (even the ghoul sympathizers), strip their corpses, and toss them into the basement. Good karma, right?
- If you kill the ghouls, you will be given your cash bounty and allowed inside Tenpenny Tower, though not as a resident. You will also be sassed by the radio broadcaster Three Dog. If you let the ghouls in, he'll be happy at first then surprised when he finds out they kill everyone inside.
In before Andramada.
That's not how that works.
- Blackguard aime ceci
#6
Posté 05 juillet 2015 - 07:26
A "good" choice in TW3 led me to getting a guy hanged for treason for an offence not worthy of the punishment.
I spent the next few days in bed, crying, trying to justify my decision.
If that's what BioWare goes for, God have mercy on my soul.
- They call me a SpaceCowboy aime ceci
#7
Posté 05 juillet 2015 - 07:31
A "good" choice in TW3 led me to getting a guy hanged for treason for an offence not worthy of the punishment.
I spent the next few days in bed, crying, trying to justify my decision.
If that's what BioWare goes for, God have mercy on my soul.
Know the feeling. I felt like **** for a few days after I picked destroy, before the extended ending. Odd, now that I think about it.
- Zazzerka aime ceci
#8
Posté 05 juillet 2015 - 07:33
There are very few moral choices that bite you in the ass if you go Paragon/good guy Shepard, and those that do are very trivial in comparison to the Renegade variants. What we need are times where sticking to your morals may very well be a bad thing, or at least you cannot predict it will e such. As it stands, going pure Paragon gives you the best results with minimum drawbacks.
What choices are you thinking of that bites a renegade in the ass? I never found bioware games to be willing to let you affect the story that much either way.
As an aside, are you the same poster who used to be called Brogan? ![]()
#9
Posté 05 juillet 2015 - 07:34
A "good" choice in TW3 led me to getting a guy hanged for treason for an offence not worthy of the punishment.
I spent the next few days in bed, crying, trying to justify my decision.
If that's what BioWare goes for, God have mercy on my soul.
What would the bad outcome be?
#10
Posté 05 juillet 2015 - 07:35
What choices are you thinking of that bites a renegade in the ass? I never found bioware games to be willing to let you affect the story that much either way.
As an aside, are you the same poster who used to be called Brogan?
I can't remember the details, but in general Renegades get less assets in total than a Paragon, assuming both are purely one or the other. The closest direct example I can recall I suppose would be killing the Rachni Queen but sparing its Reaperized clone. You're punished for trying to change your opinion there so its not quite the same.
And I've been called a lot of things, but my name has always been Broganisity in full. ![]()
#11
Posté 05 juillet 2015 - 07:35
Odd, now that I think about it.
A sign for what make this games special.
At least i can't tell about any game or movie that really bothers my mood for longer than a few hours, if any.
There are very few books ... and Mass Effect.
But then again... i am very Odd by default... what do i know.
#12
Posté 05 juillet 2015 - 07:37
What would the bad outcome be?
Haven't done the alternative playthrough, but my guess is the affected party axes the perpetrator to death in front of my eyes and says, "Thanks for your help."
The game is kind of unforgiving in that regard.
#13
Posté 05 juillet 2015 - 07:40
Haven't done the alternative playthrough, but my guess is the affected party axes perpetrator top death in front of my eyes and says, "Thanks for your help."
The game is kind of unforgiving in that regard.
Choosing the "good" option doesn´t result in "good" consequenzes.
But life is like that.
#14
Posté 05 juillet 2015 - 07:43
But then again... i am very Odd by default... what do i know.
Well you're a Cyborg Demon Space Biker, so. . . ![]()
- Blackguard aime ceci
#15
Posté 05 juillet 2015 - 07:53
Choosing the "good" option doesn´t result in "good" consequenzes.
But life is like that.
My English was kind of crap in that response. Sorry for that.
But yeah, the "good" response ended in the guy dying anyway. This was a great contrast to the "paragon" resolution to several of ME1's UNC quests.
#16
Posté 05 juillet 2015 - 08:06
There are very few moral choices that bite you in the ass if you go Paragon/good guy Shepard, and those that do are very trivial in comparison to the Renegade variants. What we need are times where sticking to your morals may very well be a bad thing, or at least you cannot predict it will e such. As it stands, going pure Paragon gives you the best results with minimum drawbacks.
Examples from other games that I've found to be good are as follows (more to be added later when I feel like it):
1)
Game: Fallout 3
Moral Choice: During the quest 'Tenpenny Tower' a group of ghouls (humans who have been rotted and twisted by heavy radiation) are trying to apply for residency inside the building, but the owner, Mister Tenpenny, will not allow a group of 'zombies' inside the building. You have the following choices.
- For good Karma, you can convince Mister Tenpenny and the residents to be allow the ghouls in.
- For bad Karma, you can accept the job to kill the nearby ghouls.
- For bad Karma You can sneak the ghouls inside through the underground passageways after stealing the key for the door. They will then kill everyone and you can join in the fight.
- You can just ignore the whole damn situation, not your problem.
Outcomes:
-If you let the ghouls inside, they will eventually murder all the human residents (even the ghoul sympathizers), strip their corpses, and toss them into the basement. Good karma, right?
- If you kill the ghouls, you will be given your cash bounty and allowed inside Tenpenny Tower, though not as a resident. You will also be sassed by the radio broadcaster Three Dog. If you let the ghouls in, he'll be happy at first then surprised when he finds out they kill everyone inside.
Or you could do what I did for bad karma. Sneak around Tenpenny Tower looking to rip it off without knowing anything about the plight of the ghouls or what a bastard Tenpenny was, go to the basement, and activate something.
One of the ghouls will say: "Good work, kid! Meet us inside."
And they're tearing the place apart.
I'm like ... wtf did I just do?
- Broganisity aime ceci
#17
Posté 05 juillet 2015 - 08:32
Haven't done the alternative playthrough, but my guess is the affected party axes the perpetrator to death in front of my eyes and says, "Thanks for your help."
The game is kind of unforgiving in that regard.
I think I saw that bit on youtube. I haven't got the game yet. I suspect the other option was just let the guy escape? In which case some other horrible thing would happen like the victim's home was burned down with him inside.
#18
Posté 05 juillet 2015 - 08:33
I can't remember the details, but in general Renegades get less assets in total than a Paragon, assuming both are purely one or the other. The closest direct example I can recall I suppose would be killing the Rachni Queen but sparing its Reaperized clone. You're punished for trying to change your opinion there so its not quite the same.
And I've been called a lot of things, but my name has always been Broganisity in full.
My mistake then, I was thinking of another poster with a similar name. ![]()
#19
Posté 05 juillet 2015 - 08:40
My second biggest complaint about DA:I was that there wasn't enough head chopping. This really put dampers on my idea for a Joffery play through... of course that would have meant running and hiding at the end, right? Or throughout most of the game and letting my squad do all of the killing protecting me.
#20
Posté 05 juillet 2015 - 08:48
while I liked the way dialogues and choices are in The Witcher 3 . lets not forget that 1) it fit the world and story and 2) in the end watever you choose...you still feel like you didn't win .
So yes I would like them to copy how vagues decisions are instead of make them easy . But I don't want every decision to end up down a drain .
#21
Posté 06 juillet 2015 - 07:36
The moral choices in previous games was simple good/bad,i hope for something like The Witcher in terms of moral choices.
While I certainly wouldn't object to more complexity, a lot of the decisions through the ME series (particularly in ME1, but it was present in the later games too) were not good/bad choices. Renegade, at least when BW wrote it well, was not "bad". It was about making sacrifices to serve the greater good. Letting a handful of people die in order to kill a terrorist who would, in all likelihood, go on to kill far more people is not "bad". Sacrificing the future of a race in order to prevent a galaxy wide war is not "bad". On the contrary, renegade decisions are often in many ways more "good" than the paragon path, as they will result in a far greater number of lives saved.
The decisions avilable might be a clear cut choice between two different philosophies, but those philosophies are not "good" and "bad".
- Evamitchelle aime ceci
#22
Posté 06 juillet 2015 - 12:53
That's utterly false. Mass Effect was never about good or bad decisions, and they don't have to change direction for MEA.
#23
Posté 10 août 2015 - 05:24
So...what do we know now?
i personally would be happy to see the karma system away....





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