WRPG and JRPG continue to have one major big difference:
WRPG continue to explore more mature themes and subject matters, feature characters who are adults and older, more mature, and have settings that are darker, more mature.
JRPG continue to execute storytelling as if they are anime/manga or WB teen dramas. Even when JRPG try to be "mature", the characters still have very childlike or adolescne appearances.
Another big, major differences: character and NPC interaction. In-depth dialogue trees and choices have become the staples of WRPG. JRPG still barely touch the surface.
Nowadays JRPG has started to become more like WRPG, (given that WRPG have been thriving for over a decade while JRPG has been in a long slump like Japanese economy.) Even so, they still have stark differences. Just look at Dark Soul, (the "Great Hope" of JRPG afficianodos, which I thought was hugely overrated; or maybe it was just not my cup of tea given that I have never liked JRPG.) Even as Dark Soul tried to be a "mature" game, it still had characters with very childlike facial features, (i.e., "anime" characters,) and barely any dialogues or NPC interaction.
Well the Dark Souls story isn't really told through facial features or even dialogue. The character creation system is absolutely terrible, and it's not like their faces are really that important throughout the game. I also wouldn't say that the Souls series is actually an RPG besides having stats/levels, if anything it's an action game with RPG elements.





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