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Horizon Zero Dawn: Upcoming Post-Post-Apocalyptic RPG


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#51
Dermain

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WRPG and JRPG continue to have one major big difference: 

 

WRPG continue to explore more mature themes and subject matters, feature characters who are adults and older, more mature, and have settings that are darker, more mature.

 

JRPG continue to execute storytelling as if they are anime/manga or WB teen dramas.  Even when JRPG try to be "mature", the characters still have very childlike or adolescne appearances.

 

Another big, major differences: character and NPC interaction. In-depth dialogue trees and choices have become the staples of WRPG.  JRPG still barely touch the surface.

 

Nowadays JRPG has started to become more like WRPG, (given that WRPG have been thriving for over a decade while JRPG has been in a long slump like Japanese economy.)  Even so, they still have stark differences.  Just look at Dark Soul, (the "Great Hope" of JRPG afficianodos, which I thought was hugely overrated; or maybe it was just not my cup of tea given that I have never liked JRPG.)  Even as Dark Soul tried to be a "mature" game, it still had characters with very childlike facial features, (i.e., "anime" characters,) and barely any dialogues or NPC interaction.

 

Well the Dark Souls story isn't really told through facial features or even dialogue. The character creation system is absolutely terrible, and it's not like their faces are really that important throughout the game. I also wouldn't say that the Souls series is actually an RPG besides having stats/levels, if anything it's an action game with RPG elements.



#52
bEVEsthda

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WRPG and JRPG continue to have one major big difference: 

 

WRPG continue to explore more mature themes and subject matters, feature characters who are adults and older, more mature, and have settings that are darker, more mature.

 

JRPG continue to execute storytelling as if they are anime/manga or WB teen dramas.  Even when JRPG try to be "mature", the characters still have very childlike or adolescne appearances.

 

Another big, major differences: character and NPC interaction. In-depth dialogue trees and choices have become the staples of WRPG.  JRPG still barely touch the surface.

 

Nowadays JRPG has started to become more like WRPG, (given that WRPG have been thriving for over a decade while JRPG has been in a long slump like Japanese economy.)  Even so, they still have stark differences.  Just look at Dark Soul, (the "Great Hope" of JRPG afficianodos, which I thought was hugely overrated; or maybe it was just not my cup of tea given that I have never liked JRPG.)  Even as Dark Soul tried to be a "mature" game, it still had characters with very childlike facial features, (i.e., "anime" characters,) and barely any dialogues or NPC interaction

 

A lot of people tend to perceive JRPG and WRPG that way. I don't see any point of making that particular distinction. Nor do I care about which country they come from.

 

The damage that JRPGs have done to the RPG-"label", is that they have made games telling a story straight up, with a fixed character, to be perceived and accepted as "RPG"s.  They're just interactive story- or adventure games with some leveling and combat mechanics borrowed from RPGs. Then we get "western" games like DA2 and TW2. ...Or Banner Saga. It doesn't matter to me if they're well made games. If they're "dark" or "adult". Poop on that. That doesn't matter. I don't particularly care about the story. Nor do I care about if the story forks to completely different consequences. That seems to become a preoccupation with gamers when they don't realize that the so called "RPG" doesn't have anything else to offer. It's simply not the kind of game that I have any interest in playing. I want 'real' RPGs.

...And then people say "Oh, but RPG can mean so many things these days" or "We don't try do define what RPG is". That's the damage done.


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#53
KaiserShep

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I'm intrigued. Guess this will be another to add to my list of possible buys. 



#54
Guest_Catch This Fade_*

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WRPG and JRPG continue to have one major big difference: 

 

WRPG continue to explore more mature themes and subject matters, feature characters who are adults and older, more mature, and have settings that are darker, more mature.

 

JRPG continue to execute storytelling as if they are anime/manga or WB teen dramas.  Even when JRPG try to be "mature", the characters still have very childlike or adolescne appearances.

 

Another big, major differences: character and NPC interaction. In-depth dialogue trees and choices have become the staples of WRPG.  JRPG still barely touch the surface.

 

Nowadays JRPG has started to become more like WRPG, (given that WRPG have been thriving for over a decade while JRPG has been in a long slump like Japanese economy.)  Even so, they still have stark differences.  Just look at Dark Soul, (the "Great Hope" of JRPG afficianodos, which I thought was hugely overrated; or maybe it was just not my cup of tea given that I have never liked JRPG.)  Even as Dark Soul tried to be a "mature" game, it still had characters with very childlike facial features, (i.e., "anime" characters,) and barely any dialogues or NPC interaction.

Lol shut up, dawg



#55
Eternal Phoenix

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Oh so it's one of those funny speaking female protagonists again?

 

"Huh...watcher....huh...better stay outta...huh...sight *prays silently to God for a big strong man to come and rescue her* OH MY GOD IT'S SEEN ME I BETTA RUN! OH NO I HAVE TO FIGHT IT NOW!!! huh...huh...oh that was...huh...close...I...managed...huh...to kill...it....AAAAAHHHHHHHH!!! *trips over* oh well that's...huh fine but now I need to resume my hunt. Huh nice day for a hunt. Now I need to get those cannisters...YES!! JUST A COUPLE MORE!! AAAHHHHH! GIANT ROBO!"

 

Now imagine going through the whole game with the character constantly yapping away about what she needs to do. I get they're trying to be "innovative" by having objectives spoken by the player character instead of them appearing on screen but it comes off, at least to me, as the developer thinking we're stupid and can't remember instructions. Also for me, having the character constantly barking away about their objectives is the same as having simple objectives appear in bold capital writing across the screen with an arrow to point you the way.



#56
General TSAR

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Oh so it's one of those funny speaking female protagonists again?

 

"Huh...watcher....huh...better stay outta...huh...sight *prays silently to God for a big strong man to come and rescue her* OH MY GOD IT'S SEEN ME I BETTA RUN! OH NO I HAVE TO FIGHT IT NOW!!! huh...huh...oh that was...huh...close...I...managed...huh...to kill...it....AAAAAHHHHHHHH!!! *trips over* oh well that's...huh fine but now I need to resume my hunt. Huh nice day for a hunt. Now I need to get those cannisters...YES!! JUST A COUPLE MORE!! AAAHHHHH! GIANT ROBO!"

 

Now imagine going through the whole game with the character constantly yapping away about what she needs to do. I get they're trying to be "innovative" by having objectives spoken by the player character instead of them appearing on screen but it comes off, at least to me, as the developer thinking we're stupid and can't remember instructions. Also for me, having the character constantly barking away about their objectives is the same as having simple objectives appear in bold capital writing across the screen with an arrow to point you the way.

Good point, how about having them speak about the objective only when you press the select button/equivalent?