Warning: Spoilers for Wicked Eyes and Wicked Hearts and for The Masked Empire.
There are two things that I find really wrong with the wicked eyes wicked hearts quest/area (there are a lot of complaints but I'm going to focus on these two because they really get my goat.)
1. How it intersects with The Masked Empire - I love the books, but you shouldn't have had to read them to get the full picture on a main quest choice. In the game, gone is the Celene who promotes education, cultural development and peaceful relations with other nations, but will purge an alienage and murder her entire household, including the parents of the women she would use and make her lover, all to ensure her own power. Game Celene is portrayed neither as nasty as she is or as competent as she is. It would have been easy enough to include more information given that you have spymaster and player of the game Leliana with you. It would have been simple enough to:
- Have Leliana bring up Celene's awful actions as part of her 'let her die and have briala rule through gaspard' pitch
- Have Josephine bring up Celene politics (education, culture, peace) vs Gaspard's (War, Glory Expansionism).
- Have Cullen comment that Gaspard would make a better war leader in the fight against Corithyspit.
- Then you just go on with the quest, discover plots of everyone and go on to decide the fate of orlais with a better idea of your choices (aka that they're all Bhelen choices)
(this is meant as an example to show it can be done, not a suggestion of how it should be done.)
2. Gotta catch 'em all: Halla Statues - Collecting statues from random places all over the palace, that are interchangeable and will open any of various securely locked doors is a blatantly ridiculous security system. If it were just a silly side thing for some treasure that wouldn't matter, but those statues unlock vital plot points and choices. They should make sense. There are so many different cool ways they could of had for opening the doors that would have made sense.
- Performing a favour for a party goer/servant for the key
- Picking the lock with Deft hands, fine tools
- Using History Knowledge perk to identify a part of a mosaic that is historically inaccurate and reveals a secret door.
- Using Arcane Knowledge perk to disable a mystical security system
- Stealing the key etc
They could have done this in so many ways, make gaining access to extra plot choices interesting, instead we got halla statues. One of them is in the kitchen rafters for heavens sake.
TL;DR
If there is vital information about a games main plot choices in the books then they should find a way to present that information to the character.
Game mechanics that are a part of the main plot should make story sense.





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