As a means to keep the game personal. By making the pre-service history playable this has the capacity to provide the protagonist with more detail and history that crucially, we can experience rather than merely read on screen. Being able to play in the Skyllian Blitz and see why Commander Shepard was awarded the Star of Terra is far more compelling than simply reading about the incident.
In similar vein, the same could apply for the 'Colonist' background. If Bioware had made this playable, we could see firsthand the horrors of slaver attack for ourselves and understand why a young girl felt the compulsion to commit suicide from the trauma of the raid. Again, based on our own experience and interpretations rather than a presumption that the events were horrific because NPCs said so.
I'd like to see such an element implemented into Mass Effect: Andromeda if profile construction makes a return. Similar to how origin stories were implemented in Dragon Age: Origins.





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