Though I gave a long feedback thread in the past and shared that I gave up on Inquisition I've decided to at least get my achievements done and finish JoH,
So comparing Mass Effect 3 to Inquisition Learned something.
At Mass Effect 3 the multiplayer experience thought me how to utilize powers, use correct ammo and understand the mechanics of the enemies.
In Inquisition I've learned from the multiplayer (and single player to some extant) that Crafting is the name of the game.
Many unique abilities can be added via masterwork slots, you can abuse certain armor ranks with silverite to remove restrictions, you can gain health and guard with just gear.
I've tried now and on my first visit to haven post prologue I could craft some very good armor and weapons which are much better then anything that drops on first few areas you start with pre-skyhold.
I think that crafting was a double edged sword,
First, it is very immersive and add collection of materials aspect. then you get the HUGE variety of options to min\max most abilities and attributes. and of course crafted items are uber powerful compared to anything else you can normally find.
OTOH,
due to the imba-ness of crafting there is really no point in using drops or loot for gear. the gathering materials for crafting is bit too much (thanks for BE DLC btw it's a time saver) and some of the most expensive items in the game are crafting schematics.
I remember fondly in DA:O and DA:2 where you had to pick from variety of items availble in the game of via DLCs in order to get the desired stats and effects.
Example: in DA:O you could mix Heavy red dragon armor with Evon's chest armor part to get negative fatigue stat and very good bonuses which you could use with an Arcane Warrior to max your sustained effects OR use with a warrior to get boost to stamina.
In Inquisition otoh I could use that nifty Inquisitor Helmet drop or I could instead craft the exact same look with much better stats.
So my point is that instead of trying to figure the mechanics or correct use of abilities the Crafting and Gear took the lead as the most centric aspect which affects the difficulty of the game.
thoughts?





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