Legendary Dragon Slayer and Nightmare Op completion challenges not updating at all.
Patch 1.09 MP Only Notes
#102
Posté 07 juillet 2015 - 07:53
Legendary Dragon Slayer and Nightmare Op completion challenges not updating at all.
I'll see what's up - probably take until the Friday push to get that stuff in though.
#103
Posté 07 juillet 2015 - 08:16
Stone Fist is a detonator now, it's true. Still damage for rupture looks quite low, looks like 150%-200% per tick, so on mage those types of values aren't in territory of "Wow".
Still it's single target detonator, detonates only target directly damaged.
For now I don't even see any point of nerfing it. Damage is at most average, lacks aoe effect detonation, so on classes which have it (ele and AW) it's more for paralyze detonation (still with not that easy aiming).
I would probably prefer way more aoe detonation version, could be with lower damage, but it would be more useful and easy to use.
Agreed. The numbers on the combo were a bit lackluster in my opinion. I also have great staves and over 100 willpower. Was still fun running around with a shatter build on my ele and having arcane warriors join in on the shatters was fun too.
Peeps are having fun? Wut? NERF IT.
- Felis Menari aime ceci
#104
Posté 08 juillet 2015 - 04:40
Bug Fixes/Changes:- Footsoldier's Block ability was drastically reduced in effectiveness
- Creature Archer's Evadeshot (AKA 360 No Scope) deals reasonable damage now
Awesome changes ! Those were the most annoying things that I wanted to see 'fixed' , soldiers blocking Immolate was more than irritating , now it's time to burn them all with my Elementalist lol
Also loved the new difficulties and the new items ,THANKS for this new patch ![]()
#105
Posté 08 juillet 2015 - 05:13
What about the despair demon jump nerf?
#106
Posté 08 juillet 2015 - 05:35
What about the despair demon jump nerf?
I fixed the issue that was preventing me from doing an override to it in this patch so it'll be coming on Friday hopefully.
- nibyl aime ceci
#107
Posté 08 juillet 2015 - 06:38
- Creature Archer's Evadeshot (AKA 360 No Scope) deals reasonable damage now
Definitely noticed.
Praise the maker.
#108
Posté 09 juillet 2015 - 08:59
#109
Posté 09 juillet 2015 - 01:57
Wasn't the Despair Demons wall hack supposed to have been nerfed? Or was it just the dodge?
Just dodge
#110
Posté 09 juillet 2015 - 02:28
Luke, I'm not sure if you know it or not, and it's offtopic here, but can you fix temporary abilities lock which happens if kit stunned during ability animation. To remove this lock I should stop use appropriate button for, say, two seconds. Hope you can understand my ugly English.
#111
Posté 09 juillet 2015 - 04:50
Luke, I'm not sure if you know it or not, and it's offtopic here, but can you fix temporary abilities lock which happens if kit stunned during ability animation. To remove this lock I should stop use appropriate button for, say, two seconds. Hope you can understand my ugly English.
Please.
I dont want to hobble my way over to the wave 5 flag stand while stuck doing unupgraded shield wall ever again. terrifying.
#112
Posté 09 juillet 2015 - 06:19
Good!
#113
Posté 10 juillet 2015 - 02:25
It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.
#114
Posté 10 juillet 2015 - 04:36
It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.
I was thinking the Focus accessories and weapons with the focus mastercrafted ability could have the damage done by team combos increased by 35-50%.
#115
Posté 10 juillet 2015 - 06:52
- Footsoldier's Block ability was drastically reduced in effectiveness
I question whenever this went through correctly.
I constantly see footmen ignore damage from like 3-4 dragon rage strikes or a full leaping shot, albeit without a block message. Not sure if it was lag or bug, though.
- MDK1281 aime ceci
#116
Posté 10 juillet 2015 - 12:24
So I don't know if it's been already mentioned, but I can't attach a grip to the Savage Thorn or Hakkon's Mercy daggers.
#117
Posté 10 juillet 2015 - 12:30
It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.
At least make the text more apparent. Seriously I pretty sure the combo number is the smallest on screen - always.
#118
Posté 10 juillet 2015 - 12:45
So I don't know if it's been already mentioned, but I can't attach a grip to the Savage Thorn or Hakkon's Mercy daggers.
Hmm... I don't have Mercy, but Thorn was upgraded without any problem. Possibly you have crafted a grip for dual-wielding dagger.
#119
Posté 10 juillet 2015 - 01:35
^^ hmm, ok, thanks, not sure about it, I'll check that out.
#120
Posté 10 juillet 2015 - 03:23
Hmm... I don't have Mercy, but Thorn was upgraded without any problem. Possibly you have crafted a grip for dual-wielding dagger.
I've attached a grip to two of mine (Thorn) so I'm thinking Junker maybe right there
#121
Posté 10 juillet 2015 - 03:57
Thanks guys, I've messed things up myself most likely, I'll see when I'm back home. It's a shame I can't blame Bioware for it...
#122
Posté 10 juillet 2015 - 05:22
Thanks guys, I've messed things up myself most likely, I'll see when I'm back home. It's a shame I can't blame Bioware for it...
There are plenty of things to blame them about. Why would you need more? ![]()
#123
Posté 10 juillet 2015 - 09:14
I think there is something wrong with proving grounds. If you go there, it will kick your character to level 1, then through proving grounds you get to somewhere around level 4. Back in menu you stay level 4 while you still have all your previously assigned points.
#124
Posté 11 juillet 2015 - 02:30
There are plenty of things to blame them about. Why would you need more?
It's kind of a hobby. Something in my life went wrong? It's Biowares fault. Rolls are sold out? I sue Bioware.
I crafted the wrong grip? Which I did ... Oh man, that is totally Biowares fault...
- BadgerladDK aime ceci
#125
Posté 11 juillet 2015 - 12:41
These all look awesome except the new T2 and T3 uniques. I'm already missing several BiS items. Now the loot pool has been diluted by 32 new uniques. My chances of getting a Superb Belt of Health/Stamina Amulet have just taken a huge hit. So... Yay!... but Boo!





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