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Patch 1.09 MP Only Notes


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#101
Drasca

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Legendary Dragon Slayer and Nightmare Op completion challenges not updating at all.


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#102
Luke Barrett

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Legendary Dragon Slayer and Nightmare Op completion challenges not updating at all.

 

I'll see what's up - probably take until the Friday push to get that stuff in though.



#103
TeamLexana

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Stone Fist is a detonator now, it's true. Still damage for rupture looks quite low, looks like 150%-200% per tick, so on mage those types of values aren't in territory of "Wow".
Still it's single target detonator, detonates only target directly damaged.

For now I don't even see any point of nerfing it. Damage is at most average, lacks aoe effect detonation, so on classes which have it (ele and AW) it's more for paralyze detonation (still with not that easy aiming).

I would probably prefer way more aoe detonation version, could be with lower damage, but it would be more useful and easy to use.


Agreed. The numbers on the combo were a bit lackluster in my opinion. I also have great staves and over 100 willpower. Was still fun running around with a shatter build on my ele and having arcane warriors join in on the shatters was fun too.

Peeps are having fun? Wut? NERF IT.
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#104
KRS-MK2

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Bug Fixes/Changes:

- Footsoldier's Block ability was drastically reduced in effectiveness

- Creature Archer's  Evadeshot (AKA 360 No Scope) deals reasonable damage now

Awesome changes ! Those were the most annoying things that I wanted to see 'fixed' , soldiers blocking Immolate was more than irritating , now it's time to burn them all with my Elementalist lol

Also loved the new difficulties and the new items ,THANKS for this new patch :)



#105
nibyl

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What about the despair demon jump nerf?



#106
Luke Barrett

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What about the despair demon jump nerf?

 

I fixed the issue that was preventing me from doing an override to it in this patch so it'll be coming on Friday hopefully.


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#107
Pheabus2009

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- Creature Archer's  Evadeshot (AKA 360 No Scope) deals reasonable damage now

Definitely noticed.

 

 

Praise the maker.



#108
sabreracer

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Wasn't the Despair Demons wall hack supposed to have been nerfed? Or was it just the dodge?

#109
BiggyDX

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Wasn't the Despair Demons wall hack supposed to have been nerfed? Or was it just the dodge?

Just dodge



#110
junker1990

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Luke, I'm not sure if you know it or not, and it's offtopic here, but can you fix temporary abilities lock which happens if kit stunned during ability animation. To remove this lock I should stop use appropriate button for, say, two seconds. Hope you can understand my ugly English.



#111
KalGerion_Beast

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Luke, I'm not sure if you know it or not, and it's offtopic here, but can you fix temporary abilities lock which happens if kit stunned during ability animation. To remove this lock I should stop use appropriate button for, say, two seconds. Hope you can understand my ugly English.

Please.

 

I dont want to hobble my way over to the wave 5 flag stand while stuck doing unupgraded shield wall ever again.  terrifying.  



#112
Laforgus

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Good!



#113
CitizenThom

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It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.



#114
BiggyDX

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It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.

I was thinking the Focus accessories and weapons with the focus mastercrafted ability could have the damage done by team combos increased by 35-50%.



#115
konfeta

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- Footsoldier's Block ability was drastically reduced in effectiveness

I question whenever this went through correctly.

 

I constantly see footmen ignore damage from like 3-4 dragon rage strikes or a full leaping shot, albeit without a block message. Not sure if it was lag or bug, though.


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#116
teltow

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So I don't know if it's been already mentioned, but I can't attach a grip to the Savage Thorn or Hakkon's Mercy daggers.



#117
MileEnd

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It would be fun to have AOE detonations happen with team combos... maybe a frozen aoe for magic combos, an electric aoe for warrior combos and a biotic-esque fire explosion for rogue combos. But it's probably way too late in the game for such things.

At least make the text more apparent. Seriously I pretty sure the combo number is the smallest on screen - always.



#118
junker1990

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So I don't know if it's been already mentioned, but I can't attach a grip to the Savage Thorn or Hakkon's Mercy daggers.

 

Hmm... I don't have Mercy, but Thorn was upgraded without any problem. Possibly you have crafted a grip for dual-wielding dagger.



#119
teltow

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^^ hmm, ok, thanks, not sure about it, I'll check that out.



#120
sabreracer

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Hmm... I don't have Mercy, but Thorn was upgraded without any problem. Possibly you have crafted a grip for dual-wielding dagger.

I've attached a grip to two of mine (Thorn) so I'm thinking Junker maybe right there



#121
teltow

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Thanks guys, I've messed things up myself most likely, I'll see when I'm back home. It's a shame I can't blame Bioware for it...



#122
kaileena_sands

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Thanks guys, I've messed things up myself most likely, I'll see when I'm back home. It's a shame I can't blame Bioware for it...

 

There are plenty of things to blame them about. Why would you need more? :lol:



#123
Aetika

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I think there is something wrong with proving grounds. If you go there, it will  kick  your character to level 1, then through proving grounds you get to somewhere around level 4. Back in menu you stay level 4 while you still have all your previously assigned points.



#124
teltow

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There are plenty of things to blame them about. Why would you need more? :lol:

 

It's kind of a hobby. Something in my life went wrong? It's Biowares fault. Rolls are sold out? I sue Bioware.

I crafted the wrong grip? Which I did ... Oh man, that is totally Biowares fault...


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#125
N7 Tigger

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These all look awesome except the new T2 and T3 uniques. I'm already missing several BiS items. Now the loot pool has been diluted by 32 new uniques. My chances of getting a Superb Belt of Health/Stamina Amulet have just taken a huge hit. So... Yay!... but Boo!