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Dragon Age: Inquisition Save Importer (PS3/XB360) - Future DLC will be PC/XB1/PS4 Only!


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#226
Aren

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This is what I suspected.  The game is already rough for the last-gen to run as it is.  If future DLC is going to be even bigger, it was probably no way to keep it stable.

 release meaningful story Dlc will be a complete mess for both old gen and last gen.



#227
Torgette

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Oh, I think not, each system is still getting 22 players on the field.

And, as Varric said..."Point, missing it, oh well."

 

It's also a series that on the PS4/Xbox One has less going on under the hood than football games on the PS2 had.



#228
McVexy

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I have mixed feelings on this; I'm reserving judgement until we get some kind of official statement from BioWare (which will come eventually, don't worry).

 

I have a feeling it's a combination of both technical and financial limitations - having to create additional content, only to discover it doesn't run well on last-gen consoles (which is what I suspect has happened here) and you need to strip it back is an expensive venture - in both time and man hours. It's very easy to forget that even just one employee having to dedicate his time elsewhere can cost a company a lot of money, never mind several. We're reaching the end of Inquisition's new content lifespan and no doubt money assigned to this project is running dry. Business is business is business.

 

I'm glad that I held off on Inquisition until I got my PS4 a few months ago - I knew at the time, no matter how itching I was to play it, that by playing the PS3 version I would be playing a sub-par iteration of the game and I wasn't okay with that (this was without reading any feedback on just how bad the last-gen versions were).

 

Still, I feel for all the players affected by this. It can't be nice - especially those of you posting on these forums who are obviously passionate about the world of Dragon Age, the lore, the story, etc (or you would have never signed up!)


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#229
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Kinda too bad for the XBox 360 and PS3 folks, but they were going to get left behind at some point. I expected it to happen with DA4.

this make sense completely,what it doesn't make sense is to leave them behind now,but then again between all the problems that have surrounded DAi since it's release i'm not even impressed.



#230
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Then I'm quite happy. New copies of DAI are like $30 U.S. at the moment, all in all I can live with rebuying the game, especially at that price, seeing as it's 1/13 of what the actual system is going to cost.

 

Still sucks overall, but again, not the end of the world.

Waht? the game is really on 30$? and the Dlc joH is to 15$  ah that is incredibly ridicoulous.



#231
Archdemon_Urthemiel

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If this includes patches, mp and item pack dlc, I'll feel even worse for last gen users. This just doesn't sit well with me

#232
Zatche

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Waht? the game is really on 30$? and the Dlc joH is to 15$ ah that is incredibly ridicoulous.


It's on sale at the moment (at least on Amazon). Its standard retail price is still $60.

But, while I agree 15 was a bit much for JoH, I wouldn't expect the price of a DLC to drop just because the base game did.

#233
beccatoria

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The supposition that DLCs won't be released on old-gen consoles simply because it's too expensive/not worth it is is as popular and frequently used as the supposition that the next DLC might be too much for old-gen hardware. Don't try to ignore that.

 

I'm not trying to be obtuse, but I'm honestly not sure what you're getting at? 

 

I was addressing the supposition that any DLC would be too much for last gen hardware as that was the assertion I was seeing that I didn't feel others had already addressed, not because it was the only thread of this large and complex discussion. 

 

But if you want my opinion on ditching last gen support just because they can't be bothered to spend the money on a smaller section of their fanbase, then sure: I do not think that is a morally defensible justification on BioWare and EA's part.  I think it is terrible customer service to sell someone a product at the same price point and then tell them, when it's no longer possible to get a refund, that there's a change to the level of support that would reasonably have been expected. 

 

If BioWare is willing to withhold parts of their story from certain groups of fans based solely on what's profitable, then I humbly submit they should change the core values on their website, which currently focus on the story-driven nature of their games and building trust and community.  This move is...the opposite of that.


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#234
beccatoria

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@beccatoria You think it's supposition that that PS4/X1 are capable of more and better things than last gen machines? That isn't supposition. And I think the writing was on the wall the moment the devs started talking about the various challenges they had making the game for 5 platforms. As well as the moment it turned out that DAI on last gen just doesn't run terribly well. Yep, me building myself a new PC is entirely on me, which is why I don't tend to complain when my PC isn't good enough. But it was hardly a secret that DAI came out as support across the industry was dropping for PS3/360, so it can hardly be a massive shock when Bioware drops support for PS3/360. It's a shame, but no I don't find it surprising, and I can understand why they made the decision. 

 

You bought DAI. You got DAI. Bioware needs to support that game on last gen with bug fixes and such, sure, but there's no onus on them to release new content on last gen, for this game or any other. The mistake wasn't in making future dlc next gen only, it was in putting out the game for last gen to begin with. And I imagine that decision was taken by managerial EA suits, not Bioware devs, who were probably gutted by the various things they had to leave out.

 

What are you talking about?  Nowhere did I say it was supposition that next gen is capable of more than last gen. 

 

I said the idea that last gen couldn't handle any more DLC in addition to the core game + JoH was supposition.  I said that pretty clearly. 



#235
Zatche

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Yes it is. If you offer new or altered content, even for a fee, it's support.

This is leaving last gen owners hanging.


Snot Stew!

I just don't feel buying a vanilla game entitles one to be able to buy optional supplementary content. It entitles you to be able to play the game and receive patches and technical support.

I understand the expectation based on precedence, but I don't see how Bioware should be morally obligated to release DLC on every platform the base game released on, particularly when the content could have new elements that don't work on old hardware.
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#236
AllThatJazz

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What are you talking about?  Nowhere did I say it was supposition that next gen is capable of more than last gen. 
 
I said the idea that last gen couldn't handle any more DLC in addition to the core game + JoH was supposition.  I said that pretty clearly.


I never made that argument, so why were you quoting me? I do think that there's a question of the scale of content that old systems can handle (lively cities, large battles, tons of ambient content), but they can handle JoH type stuff. I just think that Bioware is trying to increase the scope of its dlc to beyond last gen's capabilities.

#237
Shard of Truth

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In my opinion Bioware should release the last story DLC on PC only, because face it guys, the Xbone & PS4 just don't cut it, there is so much more possible on the PC and the distribution is miles easier. So please don't hold us PC players back, just accept it, use the PS4/Xbone/PC save importer and buy a new Origin copy, it's really that easy.

 

Yeah, this is how you guys sound.


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#238
AresKeith

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In my opinion Bioware should release the last story DLC on PC only, because face it guys, the Xbone & PS4 just don't cut it, there is so much more possible on the PC and the distribution is miles easier. So please don't hold us PC players back, just accept it, use the PS4/Xbone/PC save importer and buy a new Origin copy, it's really that easy.

 

Yeah, this is how you guys sound.

 

Except for the fact that it is true that PS3/360 can't handle it anymore 



#239
DancingDruid

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Destiny:The Taken King and Black Ops III seem to be handling it.

#240
beccatoria

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What are you talking about?  Nowhere did I say it was supposition that next gen is capable of more than last gen. 

 

I said the idea that last gen couldn't handle any more DLC in addition to the core game + JoH was supposition.  I said that pretty clearly. 

 

It was a position that was being mooted in a conversation you were a part of, and while I was addressing some of your concerns specifically, I was also trying to address their context. 

 

This was the post I was thinking of -

 

 

I disagree that it's an even worse option for everyone. It's a worse option for last gen owners, I know. But for myself and presumably some other (equally loyal) current gen players, it is a preferable option to having no content at all. I'm sorry, I know that's a selfish viewpoint, but I would be very angry if I thought I'd spent all that money only to be told 'no because last gen'.

 

 

 

The "preferable to having no content at all" is the part that seemed to be aligning with the view that last gen would collapse under the weight of additional DLC. 

 

I am definitely willing to accept that I misunderstood your position on this.  Hope that helps clarifies why I made that mistake.



#241
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Except for the fact that it is true that PS3/360 can't handle it anymore 

 

They can handle the base game. Why would they be incapable of handling DLC with similar parameters?  Do you have any evidence to suggest this is the case?

 

Unless you're saying that the DLC has to have higher technical specifications than the base game, in which case, why?  Why is fancier DLC more important than fair treatment for people who paid the same amount of money for this game?



#242
AresKeith

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They can handle the base game. Why would they be incapable of handling DLC with similar parameters?  Do you have any evidence to suggest this is the case?

 

Unless you're saying that the DLC has to have higher technical specifications than the base game, in which case, why?  Why is fancier DLC more important than fair treatment for people who paid the same amount of money for this game?

 

Really? Because from what I remember the base game in fact was proving to be too much, some consoles even died from just like GTAV. JoH even made it worse

 

The next DLC sounds even bigger than JoH



#243
exboomer

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You wanna show me, and everyone else, some evidence of that, please?

I tried to google this and was unable to find what I was looking for (maybe I phrased it wrong) but I do remember reading/seeing it somewhere (possibly Game Informer) that Bioware did say they would eventually stop supporting last gen consoles for this game.



#244
N7recruit

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I question what would be in this new DLC that the Older systems simply couldn't handle.

 

Apart from NPC's doing stuff in the background, texture quality, particle affects, frame rate & draw distance what could it possibly be?

 

One of Frostbite's great features according to Mark Darrah is that it scales well. Did that change?

 

A DLC that's more technically demanding than the main game has me scratching my head though.   

 

DA:I ran decently on the 360, worse textures, less NPC's, pop in & a load screen every time you use the tac-cam aside. 

 

MGS5 is coming to the PS3/360 but DA:I's second DLC isn't because the tech cant handle it? :huh:  


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#245
beccatoria

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Really? Because from what I remember the base game in fact was proving to be too much, some consoles even died from just like GTAV. JoH even made it worse

 

The next DLC sounds even bigger than JoH

 

My console handled it fine.  Yes, there was texture popping and bad load times, I'm not claiming the port was particularly well done, but on a basic level it ran and was playable.  Do you have any evidence of consoles breaking specifically because of DAI?  A cursory google search is not helping me find anything. 

 

Your point about the next piece of DLC being bigger than JOH is relevant to my second question.  Why does it have to be?  Why is it more important that they release a larger-than-JOH piece of DLC than treat their customers fairly?



#246
AllThatJazz

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It was a position that was being mooted in a conversation you were a part of, and while I was addressing some of your concerns specifically, I was also trying to address their context.

This was the post I was thinking of -




The "preferable to having no content at all" is the part that seemed to be aligning with the view that last gen would collapse under the weight of additional DLC.



I am definitely willing to accept that I misunderstood your position on this. Hope that clarifies why.

Yes, that clarifies why, thanks. My position isn't that Last gen couldn't handle another JoH, but that last gen quite possibly can't manage whatever it is that Bioware has in store for DAI. There were people arguing that if the content can't be scaled down for last gen then the dlc shouldn't be released at all, for anybody. Assuming (and I do realise it's an assumption at this point) that technical limitations are the reason for ending last gen dlc, then I completely disagree with the idea of pulling the plug on dlc because last gen systems can't run whatever it is.

Edit: I imagine it would be stuff like more lifelike NPCs, much busier areas, large pitched battles, more ambient stuff, possibly features like the additional keep functions that were scrapped, or the boat burning stuff in Crestwood that got cut, more cinematic quest design. Doesn't all this stuff take up memory?

#247
midnight tea

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They can handle the base game. Why would they be incapable of handling DLC with similar parameters?  Do you have any evidence to suggest this is the case?

 

It can handle the base game, but nothing beyond that, it seems. We do know, for example, that we don't have more customization for Skyhold, because of memory limitations of old-gen consoles (same with battle in Skyhold, which was never considered due to those limitations, mentioned, I think, in Kotaku Asks). Laidlaw hinted at it on his twitter not long ago.

 

Same with elaborate cutscenes, like proposed participation of companions in Inquisitor's judgment. Therefore if, say, the DLC expanded Skyhold customization or did anything else with already stretched capabilities of the consoles, it's likely people would be furious that the game melted their systems.



#248
AresKeith

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My console handled it fine.  Yes, there was texture popping and bad load times, I'm not claiming the port was particularly well done, but on a basic level it ran and was playable.  Do you have any evidence of consoles breaking specifically because of DAI?  A cursory google search is not helping me find anything. 

 

So just because your console "handled fine" means everyone else's did? Despite the threads on here about crashes, and me knowing people outside of BSN's consoles dying from the game

 

Your point about the next piece of DLC being bigger than JOH is relevant to my second question.  Why does it have to be?  Why is it more important that they release a larger-than-JOH piece of DLC than treat their customers fairly?

 

Because the devs want to make their content without having to cut anymore content that they already did with the base game?  :huh:



#249
BSpud

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Really? Because from what I remember the base game in fact was proving to be too much, some consoles even died from just like GTAV. JoH even made it worse

 

Some consoles happening to die while playing these games doesn't mean there's a causal relationship. GTA V and DAI are popular games. A console often dies while playing a game. Odds are significant that people are playing one of these games when their console dies.



#250
AresKeith

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Some consoles happening to die while playing these games doesn't mean there's a causal relationship. GTA V and DAI are popular games. A console often dies while playing a game. Odds are significant that people are playing one of these games when their console dies.

 

Those were also huge and pushed the consoles way pasted their limit, which would cause them to die