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Hakkon weapons are gained from nightmare dragons?


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#51
Drasca

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I got all 5 in less than 60 runs. Either way I don't see why players are complaining.

 

You really don't get how ridiculously lucky you are. I didn't get all the dragon weapons until around 120-300 dragon runs complete. A lot of people got it much earlier.

 

If I project my earlier luck with the ratios of 1/10 vs 1/100 stated chances of Dragon vs Hakkon weapon drops, then it'll take 1200-3000 runs.


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#52
Wavebend

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Either way you have ridiculous luck. People will poor luck can go 300 runs, assuming 1%, without even hitting one weapon. That's 300 hrs of game time realistically. If the luck streak remains bad, that's what 1500 hrs worth of gaming to get all the weapons. That's almost my entire game time played in this game.

 

Heck even if you magically was able to have four people ready to go (which is not likely), and do 15 minute runs, it'd still be nearly 400 hrs of game time, which is far more than most players get to in this game.

 

1% is a ridiculously low drop rate for something that takes an hour or more to do legitimately. The whites I get are really a slap in the face, especially when its late night and someone hits the door to the 4th zone without hitting the gong first. Much much wasted time.

 

As Luke said earlier, don't get too comfortable on spawn points.

 

I'm pretty sure the drop rate isn't 1% atm, seeing how a huge amount of people already have a few weapons already.

 

About spawn points: I'm well aware of that. I cannot speak for Luke, but I think ~1-2% is reasonable atm to offset the spawn camp bug, and a buff to ~5% could work if fixed.



#53
Drasca

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It would take 125 hours of playtime, not 400 hrs. I'm pretty sure the drop rate isn't 1% atm

 

Prove it, because the only source is Luke and we don't have any better statistical data.



#54
Wavebend

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Prove it.

 

Assuming the 1% drop rate, the odds that JayWee1 got 2 hakkon weapons in 2 consecutive runs are around 0,01%, which isn't realistic.



#55
Drasca

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Assuming the 1% drop rate, the odds that JayWee1 got 2 hakkon weapons in 2 consecutive runs are around 0,01%, which isn't realistic.

 

It is considering how many players we have attempting it. He was just one of the lucky few. You need a course in statistics.



#56
konfeta

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Hm, actually, what would have been lovely is if these weapons used their silly crafted tag. Give everyone a bunch of Hakkon/whatever recipes. Make the weapon core recipe accept only dragon scales, and have dragons drop the said scales. Example rate, probably too generous on the lower difficulties:

 

Routine drops scale every 4 kills

Threatening drops scale every 3 kills

Perilous drops scale every 2 kills

Nightmare drops a scale every kill.

Additionally, add fade touched materials to the drop table (T3 versions only from dragon drops), and have purple weapons broken down drop a corresponding fade touched mat.

 

Make weapon cost 50 or 100 or whatever reasonable number of scales is, and let them craft whatever mats and fadetouched bonus they want on it.


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#57
Wavebend

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It is considering how many players we have attempting it. He was just one of the lucky few. You need a course in statistics.

 

You know I can't prove it. I can only refer to the available empirical data. You know that RockTheUniverse already has 3+ weapons, yet hasn't done 300+ runs. Same with JayWee, Penguin, Pork, WarforgedSoldier, SpaceV3gan, Pifffle (2), myself, etc. I can gather more samples if you want, but I know that won't convince you or anyone who likes objectivity.



#58
supoman

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You really don't get how ridiculously lucky you are. I didn't get all the dragon weapons until around 120-300 dragon runs complete. A lot of people got it much earlier.

 

If I project my earlier luck with the ratios of 1/10 vs 1/100 stated chances of Dragon vs Hakkon weapon drops, then it'll take 1200-3000 runs.

 

I agree completely, until I got all of the dragon weapons minus the longsword of the dragon I had to do 200+ dragon runs. I'm aware that these hakkon weapons are the best gear and they shouldn't be easy to get, but come on.. when you make the drop rate 1%, what motivation do I have as a player to keep on going? Should I make a special prayer before every match or what?



#59
Freedheart

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Wait - you can only get Hakkon weapons from the new super hard dragons?  BioWare is punishing me for sucking - BioWare discriminates against crappy players!  I deserve a chance to play with weapons that could in no way outweigh my inability to play this game worth a damn.  DA4 pre-order cancelled!!!

 

I may or may not have been spending too much time on the SP "MP is the devil" threads...hysteria level 11   :lol: 


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#60
yarpenthemad21

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You know I can't prove it. I can only refer to the available empirical data. You know that RockTheUniverse already has 3+ weapons, yet hasn't done 300+ runs. Same with JayWee, Penguin, Pork, WarforgedSoldier, SpaceV3gan, Pifffle (2), myself, etc. I can gather more samples if you want, but I know that won't convince you or anyone who likes objectivity.


This is strange. For me it looks more like some bugged loot tables at the very start. There was a bug at start on PC that loot tables aren't there, maybe it's connected with this.

Why I think it's strange? Because players who choose to farm those weapons right from the first minutes of patch got weapons asap.

Either way it what Luke said is true and chance is 1% (I would love some confirmation for this) I just ignore this NM dragon hunt. In the time I made 1 NM run to get nothing (yes, because 1% is for me pretty much no chance) I can end at least 3 runs of perilous, for higher gold value and xp probably (I need gold for new rares).

I play paper rpg all the time, 100k dice aren't "new" to me and I know how often I get 100...
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#61
Drasca

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Why I think it's strange? Because players who choose to farm those weapons right from the first minutes of patch got weapons asap.

 

This totally this.


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#62
Wavebend

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This totally this.

 

I got 3/5 weapons yesterday. I dunno about that.



#63
Spectr61

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I couldn't play the last MP addition right from the very outset, and like Drasca, it took me 200+ runs to get all the Dragon Weps.

Since I can't play new patch yet, I am not optimistic on getting any Hakkon's quickly.

Good luck to all gettin' them.

#64
Innarra

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Hm, actually, what would have been lovely is if these weapons used their silly crafted tag. Give everyone a bunch of Hakkon/whatever recipes. Make the weapon core recipe accept only dragon scales, and have dragons drop the said scales. Example rate, probably too generous on the lower difficulties:

 

Routine drops scale every 4 kills

Threatening drops scale every 3 kills

Perilous drops scale every 2 kills

Nightmare drops a scale every kill.

Additionally, add fade touched materials to the drop table (T3 versions only from dragon drops), and have purple weapons broken down drop a corresponding fade touched mat.

 

Make weapon cost 50 or 100 or whatever reasonable number of scales is, and let them craft whatever mats and fadetouched bonus they want on it.

 

Why give the best weapons in the entire game to someone who only can succeed in playing Routine? That makes absolutely NO sense. It should be reserved for only those that can survive Nightmare mode.


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#65
DrakeHasNoFlow

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This is what happens when you let roll of the dice *ahem*rng, control what items you get from a successful extraction in a new difficulty that is most definitely a step above (or few) over perilous. If anyone has an equal opportunity of getting the best gear, than why would someone with less time, promotions, and skill be given lvl 25+ item if they were in the fade most of the match or worse yet they just joined in game?

I know these new weapons aren't supposed to be easy to get, but I don't think anyone finds playing nightmare enjoyable atm especially in pugs. Zone 4 can take about thirty minutes to clear if your teammate dont spawn block. I know these new weapons are supposed to be awesome, but extracting successfully in nm is somewhat slim in pugs add in the already 5% or lower chance of anything top end dropping, and it's no wonder why perilous is being played more.
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#66
Aggrojagg

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Why give the best weapons in the entire game to someone who only can succeed in playing Routine? That makes absolutely NO sense. It should be reserved for only those that can survive Nightmare mode.

 

I don't think you really read what he said.

 

If a hakkon/whatever weapon were to cost 100 scales, and you were assured 1 scale for 4 games, it would take you 400 dragons to acquire a weapon. if we generously say it takes 15 mins to complete an FC routine run that's 100 hours to earn a dragon weapon.

 

You think that is unreasonable?

 

I appreciate that we all play a game where spending upwards of several hundred hours playing is not uncommon, but to say that someone who spends 100 hours killing the easiest dragons in the game doesn't deserve to see some return for those hours is absolutely crazy.



#67
Zantazar

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You know I can't prove it. I can only refer to the available empirical data. You know that RockTheUniverse already has 3+ weapons, yet hasn't done 300+ runs. Same with JayWee, Penguin, Pork, WarforgedSoldier, SpaceV3gan, Pifffle (2), myself, etc. I can gather more samples if you want, but I know that won't convince you or anyone who likes objectivity.

Luke says that the droprate should be 1% i.e. Bioware is officially saying that it should be 1%. If it is higher then it is unintended, and that means it is likely to be fixed. As Drasca says you and others have been lucky. It is a totally ridiculous droprate for the reasons that have already been stated. I am sure that Drasca like myself likes objectivity. Do you?

 

This is what happens when you let roll of the dice *ahem*rng, control what items you get from a successful extraction in a new difficulty that is most definitely a step above (or few) over perilous. If anyone has an equal opportunity of getting the best gear, than why would someone with less time, promotions, and skill be given lvl 25+ item if they were in the fade most of the match or worse yet they just joined in game?

I know these new weapons aren't supposed to be easy to get, but I don't think anyone finds playing nightmare enjoyable atm especially in pugs. Zone 4 can take about thirty minutes to clear if your teammate dont spawn block. I know these new weapons are supposed to be awesome, but extracting successfully in nm is somewhat slim in pugs add in the already 5% or lower chance of anything top end dropping, and it's no wonder why perilous is being played more.

Exactly.

 

Zan the Man has a Plan



#68
Silversmurf

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It has nothing to do with lootscore. It should be somewhere near 1% but I don't think the most recent push to tweak it worked so it may still be closer to 5%. And no, they are not in the regular chests.

 

Thank you for responding so quickly Luke.



#69
Silversmurf

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As Luke said earlier, don't get too comfortable on spawn points.

 

Doesn't matter to him now.  He has all the weapons and will have 250 wins before it is patched.


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#70
Samahl na Revas

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I did 20 runs and got nothing, on Ps4. Someone got a dagger >.>... that glows. Are there going to be weapons for HB too? Those fade cloak mages are nothing anymore :) with a good group.



#71
Drasca

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It has nothing to do with lootscore. It should be somewhere near 1% but I don't think the most recent push to tweak it worked so it may still be closer to 5%. And no, they are not in the regular chests.

 

There really should be a seperate tracking of nightmare dragons, and your chance to drop increases with different buckets. You can determine what is 'fair' for max chance drops, and how many required to drop, but this mechanic would greatly increase statisfaction of the playerbase so it isn't completely rng based. . . that there is SOME progression.


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#72
Spin-Orbit

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There really should be a seperate tracking of nightmare dragons, so your chance to drop increases with different buckets. You can determine what is 'fair' for max chance drops, and how many required to drop, but this mechanic would greatly increase statisfaction of the playerbase so it isn't completely rng based. . . that there is SOME progression.

To put in my 2 cents, I will just point out some of the results from my runs on the PS3 side.
1. One player I played with received a Hakkon on his first NM run
2. One player I played with received 2 Hakkon in space of 3 runs
3. One player I played with been up for 48 hours in 30+ runs finally got one Hakkon
4. One player I left him still hunting for elusive White Hart he had 40+ runs
5. One player I played with received his second Hakkon after 40+ runs
6. I have one Hakkon after 40+ runs

It seems the "Random" is truly a roll of the 20-sided dice, some deterministic potential will be VERY positive especially to those who did many runs without any drop. Whether this is increased probability in HB mode, or progression based probability, as the suggestions have been made, I am hoping a positive decision is made. Another suggestion is that if the developers truly wants to make the Hakkon weapons and multiple weapons rare, they could allow the player be deterministic in choosing which weapon he receives so that a player not liking rogues class receive a dagger/bow etc.

#73
Drasca

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 they could allow the player be deterministic in choosing which weapon he receives so that a player not liking rogues class receive a dagger/bow etc.

 

That would be nice. Give me a better chance of the class I'm using to drop that weapon!

 

Ugh. I've been farming nightmare for the past few days and zero drops. I don't know how many runs I have performed anymore, but I was unavailable to do them in the first magical few hours before the supposed drop chance decrease to 1%. Other players have gotten drops, I have none.

 

Thanks for your data points.


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#74
Courtnehh

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That would be nice. Give me a better chance of the class I'm using to drop that weapon!

 

Ugh. I've been farming nightmare for the past few days and zero drops. I don't know how many runs I have performed anymore, but I was unavailable to do them in the first magical few hours before the supposed drop chance decrease to 1%. Other players have gotten drops, I have none.

 

Thanks for your data points.

It's soul destroying, I genuinely feel for you. Some people have them all already o.o Madness



#75
Drasca

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It's soul destroying, I genuinely feel for you. Some people have them all already o.o Madness

 

That isn't even the bad part as much as when you spend the past hour and a half killing everything with a weaker team, and suddenly realize on zone five we forgot to summon the dragon. . . it was just ugh.

 

Dying on four due to stupid mistakes and weaker teammates making mistakes they shouldn't have, or trying to revive said weaker teammates... ugh. Yes it is entirely soul destroying to spend so much effort for so little reward.

 

WB retracted his initial statement that the system was fair.

 

There's a handful of people that got extremely lucky. Guess what, there's thousands of other attempts that went home broke.

 

Ugh. These drop rates are just ugh. It is the large chests problem all over again before the fixes, being slave to terrible RNG.