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New updateor patch... "VERY NICE FLIPPER, LOCK ANY MOD"


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#1
DuChene

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I uninstall my mods to make animation to Skyhold work, and after I open Origin... new up to DAI... now in Skyhold (new char...)

A good news is the game don't break like last week... the bad news any mod I try install don't work... update block anyone!!!



#2
katerinafm

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I'm guessing you are saying your mods are not working since the latest patch. That is normal, since every patch breaks mods and the mod manager. You will need to wait for an update of the mod manager that's compatible with the latest patch. In the meantime if you want to use your mods you will have to use your previous patch.



#3
DuChene

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I'm guessing you are saying your mods are not working since the latest patch. That is normal, since every patch breaks mods and the mod manager. You will need to wait for an update of the mod manager that's compatible with the latest patch. In the meantime if you want to use your mods you will have to use your previous patch.

Today update...

My DAI was patch 7, and it working fine with more than 20 MODS (nexus), except the animation after talk with Solas to open Skyhold...

My DAIModMannager is 0.52, don't work with any other lower this



#4
DuChene

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see this link HERE... members of NexusMODs talking about the update of today



#5
Bethgael

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Bio is going to break mods on every patch until they've finished making DLC. Every time there's a new patch or DLC, the mod crew are going to have to find a new way around it.

Silly decision on Bio's part, but fact of life, unfortunately.



#6
Sunnie

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You can still use your mods if you still have the patch_mod built from patch 7. Just open the Package.mft file and change the "Version 9" to "Version 10". There ya go, your mods still work. However, you cant build any new mod patches after patching to 8, until the tools are fixed.


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#7
berelinde

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You can still use your mods if you still have the patch_mod built from patch 7. Just open the Package.mft file and change the "Version 9" to "Version 10". There ya go, your mods still work. However, you cant build any new mod patches after patching to 8, until the tools are fixed.

Hey, it works! Thanks for that. Load times are drastically increased, but I can live with that as long as I get to use my Annoyance Removal mods.



#8
DuChene

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They made a good job in DAO... but DAI, they were too lazy, same armor for any class ... just changed standard materials. Too lazy or lack of creativity, and what's more, DA2 not deserve comment (garbage).



#9
Kantr

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Bio is going to break mods on every patch until they've finished making DLC. Every time there's a new patch or DLC, the mod crew are going to have to find a new way around it.

Silly decision on Bio's part, but fact of life, unfortunately.

'tis what happens when the game engine doesnt support modding.