Yeah, they seemed normal to me yesterday (when the double everything glitch wasn't in effect). Perhaps people are just killing faster and getting less support or tag exp as a result? (shrug)
Nightmare FC farming
#26
Posté 07 juillet 2015 - 04:57
- Kalas Magnus aime ceci
#27
Posté 07 juillet 2015 - 05:32
I did 2 successful runs with me (stats in 40s) my gf (all stats less than 20), one guy on the pc leaderboards and a pug. Its really not that hard, you just need a dispeller, barrier ****** and preferably a guard smasher. Zither can fill 2 of these roles via power chord and his barrier.
Go read the Art of Nightmare difficulty by Sun Tzu breakjohn because you are way out of your depth here.
i did a lot better later on in the day once my brother hopped on and we did a few rounds. The reason i struggled so much the first few hours is because pugging is really out of the question on this difficulty for the time being, something i easily did on perilous (while carrying most of the time). once i had just one other solid player who didn't rambo his ass to death it was all said and done. now all we gotta do is cut down our clear times a bit.
Edit: did you not read my second post in this thread? how am i out of my depth in this difficulty after clearing it a bunch of times later on with no problems? if anything i challenge you to pug it on this difficulty and see how you do. (you could still get lucky and get a good party though lol which is what i was hoping for...)
#28
Posté 07 juillet 2015 - 05:37
Looks like I'm going to need to put together a farming team. Who's in?
- Drasca aime ceci
#30
Posté 07 juillet 2015 - 06:05
Looks like I'm going to need to put together a farming team. Who's in?
I would invite you to our group in a second, but we will need to run it by Beerfish first. He is very particular with who he carries.
- ParthianShotX, Lil Mantis et Proto aiment ceci
#31
Posté 07 juillet 2015 - 06:07
Unfortunately perilous and threatening xp got a nerf bat. Really not fair for balance since the leaderboard peeps can promote Hella fast now and the grind for everyone else is so much slower.
This is coming from a leaderboard no lifer as well, lol. Well, higher than 90 at least... last I checked.
The exp amounts are the same Lexi. I went from 1 to 11 in a perilous match today in Tevinter, and as usual, you know you are always welcome in my groups ![]()
#32
Posté 07 juillet 2015 - 07:06
I would invite you to our group in a second, but we will need to run it by Beerfish first. He is very particular with who he carries.


- Proto aime ceci
#33
Posté 07 juillet 2015 - 08:43
Edit: did you not read my second post in this thread? how am i out of my depth in this difficulty after clearing it a bunch of times later on with no problems? if anything i challenge you to pug it on this difficulty and see how you do. (you could still get lucky and get a good party though lol which is what i was hoping for...)
The sun tzu thing is drasca copypasta btw ![]()
- BreakJohn et Kalas Magnus aiment ceci
#34
Posté 07 juillet 2015 - 11:38
From what I've seen at those few short "fade" walks health of enemies, basic ones is very high. Stupid wraith got 4,4k, many got 12k+ and armor 80-100.
In general they aren't that much harder, spawn composition is changed, still there is just a lot of everything, including those big units.
All this just in my opinion made many kits just plain...useless there.
Like archer. New bows maybe give him enough damage for perilous, but clearly not for x3 health pool on nightmare. Time to kill alone, single units is like ages.
Duelist the same problem. Damage was enough of perilous, where good broadside, ambush and even flashing steel could kill something fast, now you need all 4 to kill anything really.
It opened a "spot" for assassin in theory, her damage was an overkill most of the time but still problem is with amount of enemies. How we can call priority target when we at the same time has 5 spawned of them.
Maybe it would change as ppl learn more, but for now this difficulty is limiting viability of kits. It's not that I'm opposed to this NM difficulty. Health pools of enemies, amount of them forces players to use best what they have. Hipster build won't work here. You need defense, CC, highest damage possible (in that order pretty much). You need to use combos, LoS and use tactics because without it you either fail or it would take ages.
But on the other side I want every kit to be viable and for now in my opinion it's not true.
- Drasca, Texasmotiv et Thadrial aiment ceci
#35
Posté 07 juillet 2015 - 11:54
Aside from getting plain nothing drop wise from this NM dragons in general this difficulty in my opinion throw current balance out of the window.
From what I've seen at those few short "fade" walks health of enemies, basic ones is very high. Stupid wraith got 4,4k, many got 12k+ and armor 80-100.
In general they aren't that much harder, spawn composition is changed, still there is just a lot of everything, including those big units.
All this just in my opinion made many kits just plain...useless there.
Like archer. New bows maybe give him enough damage for perilous, but clearly not for x3 health pool on nightmare. Time to kill alone, single units is like ages.
Duelist the same problem. Damage was enough of perilous, where good broadside, ambush and even flashing steel could kill something fast, now you need all 4 to kill anything really.
It opened a "spot" for assassin in theory, her damage was an overkill most of the time but still problem is with amount of enemies. How we can call priority target when we at the same time has 5 spawned of them.
Maybe it would change as ppl learn more, but for now this difficulty is limiting viability of kits. It's not that I'm opposed to this NM difficulty. Health pools of enemies, amount of them forces players to use best what they have. Hipster build won't work here. You need defense, CC, highest damage possible (in that order pretty much). You need to use combos, LoS and use tactics because without it you either fail or it would take ages.
But on the other side I want every kit to be viable and for now in my opinion it's not true.
Fully agreed, especially about the assassin. She needs some love from St BLuke.
We just ran FC with 3x virtuoso and an ele. 1 virtuoso on mainly barrier, one on barrier + buffs, one on power chord spam, and elementalist CC. It worked really well except for the framerate drop. Oh my, the framerates. Not sure it's fast enough for efficient farming.
#36
Posté 08 juillet 2015 - 12:10
So far I am very happy with the difficulty level as well as the pretty slim droprate for Hakkon weapons - exactly the way it should be. I find NM as well as FC farming to be just what this game lacked for me and other advanced players in terms of further grind. But I imagine that many teams out there will struggle for real to get a Hakkon item. Maybe NM does divide the playerbase to a degree not yet seen, but given how prestiging works in this game, this was bound to happen anyway.
And as always, players who play at late nights (NA timezone) and happen to be cool people are always welcome to friend request me for some Dragon hunting.
- Spectr61, Wavebend et Silversmurf aiment ceci
#37
Posté 08 juillet 2015 - 12:21
So far I am very happy with the difficulty level as well as the pretty slim droprate for Hakkon weapons - exactly the way it should be.
Someone needs to get all over Diablo 3 infinite scaling dungeon leaderboards pushing I guess.
Curious though, Nightmare difficulty really feels like its tuned around having high promotion values and using, humorously enough, the +100% crit damage Hakkon weapons. Where are people getting the damage from to kill in timely fashion? Combo detonation spam?
#38
Posté 08 juillet 2015 - 12:56
Someone needs to get all over Diablo 3 infinite scaling dungeon leaderboards pushing I guess.
Curious though, Nightmare difficulty really feels like its tuned around having high promotion values and using, humorously enough, the +100% crit damage Hakkon weapons. Where are people getting the damage from to kill in timely fashion? Combo detonation spam?
If me and my gf can kill a NM dragon with our ****** poor stats then so can you. Party up and do your thing. Take a barrier, guard smasher and a DPS machine. Proceed to win.
- Silversmurf et Spin-Orbit aiment ceci
#39
Posté 08 juillet 2015 - 03:23
Maybe NM does divide the playerbase to a degree not yet seen, but given how prestiging works in this game, this was bound to happen anyway.
Nightmare is still reasonable with good gear and low promotions. Not sure about Heartbreaker as it might have a bit too much bouncing and requires survival of that bouncing that in turn requires pretty high stats. Hopefully, as it appears to be work in progress, it settles on some reasonable level of bouncing/stunlock. In general, yes, the uncapped promotion gain was not the most intriguing design feature IMO. I'd say it might have been a major flaw.
#40
Posté 08 juillet 2015 - 03:39
Nightmare is still reasonable with good gear and low promotions. Not sure about Heartbreaker as it might have a bit too much bouncing and requires survival of that bouncing that in turn requires pretty high stats. Hopefully, as it appears to be work in progress, it settles on some reasonable level of bouncing/stunlock. In general, yes, the uncapped promotion gain was not the most intriguing design feature IMO. I'd say it might have been a major flaw.
Heartbreaker doesn't need a nerf. The stunlock adds a layer of difficulty for veteran / overpromoted players. I don't want to see that removed. Besides it can be completed at low promotions
- Silversmurf et JayWee1 aiment ceci
#41
Posté 08 juillet 2015 - 09:29
Someone needs to get all over Diablo 3 infinite scaling dungeon leaderboards pushing I guess.
Curious though, Nightmare difficulty really feels like its tuned around having high promotion values and using, humorously enough, the +100% crit damage Hakkon weapons. Where are people getting the damage from to kill in timely fashion? Combo detonation spam?
Wow, wow. What is this about?
I know nothing of Diablo 3 nor any Blizzard game for that purpose. No idea what you are talking about.
As for Nightmare, the store is giving away LOTS of high-end gear, high level weapons, Dragon weapons and such to help making Nightmare manageable for most players. Decent builds, optimal damage, team work, full teams. It is not just doable but also farmable.
Promotions can help a lot as they always do. But it is not mandatory, as some people have farmed NM FC during Beta stage with minimal promotions.
- Drasca et Kalas Magnus aiment ceci
#42
Posté 08 juillet 2015 - 09:32
Wow, wow. What is this about?
I know nothing of Diablo 3 nor any Blizzard game for that purpose. No idea what you are talking about.
As for Nightmare, the store is giving away LOTS of high-end gear, high level weapons, Dragon weapons and such to help making Nightmare manageable for most players. Decent builds, optimal damage, team work, full teams. It is not just doable but also farmable.
Promotions can help a lot as they always do. But it is not mandatory, as some people have farmed NM FC during Beta stage with minimal promotions.
Ive farmed this with my gf and she has less than 20 of all stats and i have around 40-50. SV speaks the truth. It just requires team play.
- Kalas Magnus et SpaceV3gan aiment ceci
#43
Posté 08 juillet 2015 - 11:05
#44
Posté 08 juillet 2015 - 11:36
Unfortunately perilous and threatening xp got a nerf bat. Really not fair for balance since the leaderboard peeps can promote Hella fast now and the grind for everyone else is so much slower.
This is coming from a leaderboard no lifer as well, lol. Well, higher than 90 at least... last I checked.
Solo'd a threatening and still got 9000xp.
I see no reduction.
There has always been a variation depending on how much support exp you generate and whether or not people block spawns (whether you mean to or not)
What I have seen is more enemies spawn now AFTER the boss is dead. It used to be kill boss fast, enemies stopped spawning.
So I personally think threatening and perilous are fine and the 'change' actually helps you get MORE exp since enemies don't stop spawning in wave 5.
- Drasca aime ceci
#45
Posté 08 juillet 2015 - 02:10
Heartbreaker doesn't need a nerf. The stunlock adds a layer of difficulty for veteran / overpromoted players. I don't want to see that removed. Besides it can be completed at low promotions
Sorry, I'm not a masochist, I don't like being stunlocked and knocked down for 3 minutes without being able to do anything but cast occasional barrier. Even ME3 style sync kills are better than this bs. I'm talking mostly about zone 5 no dragon setup. Up to zone 5 and FC dragon are fine IMO in its current version, just a nightmare with a twist. And yes, sure, it is possible to do it once with major effort and then forget about it but what is the point of doing that for the developers? Aren't people who design it interested in more rather than less players playing it?
Also, I don't care about overpromoted players. But if developers really care, they can make it a separate DLC or whatever which requires 100 promotions to play. I still fail to get interested in contents cathered to 500 people out of all player base. But if the things continue like that, there might be 500 people left actively playing.
#46
Posté 08 juillet 2015 - 03:54
Then don't go into HB...It is for badge of glory only, so why ask for nerf? NM provides the same loot. It seems absurd to nerf something there only for people who want to try it.Sorry, I'm not a masochist, I don't like being stunlocked and knocked down for 3 minutes without being able to do anything but cast occasional barrier. Even ME3 style sync kills are better than this bs. I'm talking mostly about zone 5 no dragon setup. Up to zone 5 and FC dragon are fine IMO in its current version, just a nightmare with a twist. And yes, sure, it is possible to do it once with major effort and then forget about it but what is the point of doing that for the developers? Aren't people who design it interested in more rather than less players playing it?
Also, I don't care about overpromoted players. But if developers really care, they can make it a separate DLC or whatever which requires 100 promotions to play. I still fail to get interested in contents cathered to 500 people out of all player base. But if the things continue like that, there might be 500 people left actively playing.
- KRS-MK2 aime ceci
#47
Posté 08 juillet 2015 - 04:13
I kept this feedback in mind when designing the Demon and RT versions.
#48
Posté 08 juillet 2015 - 04:29
We found NM somewhat bare last night.
Chancing it and going hoping for joiners wasn't a good idea. Two is really bad and even three is dodgy.
We waited about 15 mins before we had a couple of randoms join us and neither had banners
predictably it didn't go well. We were able to carry them in Perilous afterwards but NM was a nono
We are playing pretty late for Europe (11pm - 1am GMT) and region lock keeps the awake ones away
#49
Posté 09 juillet 2015 - 01:01
Then don't go into HB...It is for badge of glory only, so why ask for nerf? NM provides the same loot. It seems absurd to nerf something there only for people who want to try it.
Thanks for the friendly advice, I really appreciate. ![]()
What you saying is that difficulty is not for me because it is too difficult for me.
But. I don't particularly care about loot or glory badge. My point is that somebody at Bioware spent a crap load of time thinking about this HB mode, designing it, cleaning bugs out of it, polishing and testing it. And it is good, it has great potential. And then, nobody actually plays it? That would be absurd IMO. There might be multiple ways for it to be accessible without nerfing the nightmare version. It can have perilous and threatening version scaled down with bronze, silver, and gold badges for whoever likes shiny things. It can have other enemy abilities/features apart from just stunlocking players for 3 minutes like sync kills, dots requiring some action to break it, or new objectives.
#50
Posté 09 juillet 2015 - 01:02
We found NM somewhat bare last night. ....
And this is right after it is released. Speaks volumes. Of course, there is data and whatever. On the other hand, perilous seems to be more popular. Now, it is possible to actually find a lobby on East Coast in peak time.
- I MajorAssman I aime ceci





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