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is anyone else missing the old inventory system?


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#76
Thompson family

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Rofltimus Prime wrote...

Believe it or not I do not have fond memories of selling 150 items.


Exactly

#77
deusofnull

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I wish they had streamlined the old system. Cut back on some of the weapon models that are useless (because everyone knew there were 2-3 guns in each category who were the best, all you had to do was look for the highest numeral) and add the new weapon types. I like being able to mix and match armor, but I wish it dropped of enemies.

I hope there is a hybrid system in ME3 that incorporates the customization of armor from ME2 and the diversity and general "gear hunt" from ME1.

#78
rastakore

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Daeion wrote...

rastakore wrote...

sjeremy7777 wrote...

Unfortunately Ginkosu, they had to dumb down ME2 for the console crowd.


I still haven't received my copy so I can't comment on the new system. I can say that the old system can be very tedious.
But how can it be dumbed down for the console crowd if mass effect 1 was an xbox 360 exclusive in the first place?


ME1 came out on the PC as well with a better inventory system but it was still clunky.

I had the game for the 360 but then my console briked and I bought the PC version so I could play it again and import my characters to ME2.
The inventory system was only better in the squad menu and it wasn't much better. It remained the same when you wanted to buy or sell items, and selling items was a nightmare.
What I was saying is that ME2 wasn't dumbed down for the console crowd since the first one was already targeted at the console crowd. The ideia I have is that bioware decided to focus on the strong points of ME1 and ditch what dind't work. I just hope the new system is not too limited.

#79
Tempus Frangit

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*Converts thread to Omni Gel* :wizard:

Simply put, I do not miss the old inventory system. At all. My life is much easier now.

#80
Malastare-

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Daeion wrote...

I miss the old system in that I miss having options.  I don't miss the old system in teh way it was organized.  I played on the PC and still found it cumbersome.  They could have just had same items stack and grouped like items together, boom there you go, nice and clean.  I agree, the new system is boring, bland, and lacks immersion.


Wait... having a single set of weapons and applying improvements to them in the down time between missions is less immersive than pulling a slightly better sniper rifle from your sack-o-sniper rifles on your back, installing a higher caliber barrel into it (from your sack-o-high-caliber-barrels) and loading it with incendiary ammo while running from one piece of cover to another?  It's more immersive to be fighting in the middle of a battlefield that is littered with weapons?  It's more immersive for a Spectre to make most of his money off arms salvage?

I'm definately not a TPS kind of guy, but the new system is much more believeable and more fitting for the story and setting.  I know it doesn't please the looter crowd, but I don't see why the game must cater to looters.  I've always found the looting in many RPGs to be the most laughable aspect of them.  In many of them, the designers must have intended it to be a joke.  In Diablo 2, I saw a vulture drop a maul, a swarm of flies drop a spear, and (my personal favorite) a magical scimitar drop a suit of plate armor. That's not immersive.  It might be fun, but don't trot out the "its not immersive" argument unless you're willing to actually argue for it.  Finding a 100,000 credit sniper rifle in the wreckage of a rocket drone is.... confusing.  Killing a colonist wearing dingy clothes and finding Turian Predator armor in their pocket is not immersive.

#81
Theronyll Itholien

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Thompson family wrote...

Rofltimus Prime wrote...

Believe it or not I do not have fond memories of selling 150 items.


Exactly


We didn't like the way the inventory worked. We did like the inventory. They fixed the wrong thing! Oh wait, they fixed nothing.. they completely removed it.

#82
Hellebore5000

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I havn't had much time to play ME2 yet... but I was wondering about that in my short time playing...



I can't equipt my team mates with armor?! that may be the lamest development of scrapping the inventory system :(

#83
Malastare-

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As a looting game, ME1 was never good. All the loot looked the same. If you want a good looting game, check out Torchlight. If you want a cinematic RPG, then ME is right for you. Hoping that the mediocre looting in ME1 was going to get better in ME2 is like expecting a Star Wars movie to have a better romance.



You're looking in the wrong place. Enjoy ME for the stuff it does well.

#84
Ginkosu

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jmood88 wrote...

Ginkosu wrote...

I dont know about u guys but i playalot of rpgs and the old mass effect system was more in depth than before. IDK this new one is just... bland. I'd rather have a million different guns and ammo types and armors, then have one gun, one armor and just upgrade those for the entire game. I like the armor custamization, but I miss adding diferent things to each indavidual gun. Thi is prob just me though!Image IPB


You don't just upgrade armor, you can find and buy different pieces. Stop talking about the game when you have no idea what's going on.



I am so so sorry. Can you find it in your heart to forgive me? When I said upgrade I meant upgrading and purchasing and researching different parts to the armor. I know what Im talking about! technicaly you can call all of those things upgrades.

#85
Theronyll Itholien

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Ginkosu wrote...

jmood88 wrote...

Ginkosu wrote...

I dont know about u guys but i playalot of rpgs and the old mass effect system was more in depth than before. IDK this new one is just... bland. I'd rather have a million different guns and ammo types and armors, then have one gun, one armor and just upgrade those for the entire game. I like the armor custamization, but I miss adding diferent things to each indavidual gun. Thi is prob just me though!Image IPB


You don't just upgrade armor, you can find and buy different pieces. Stop talking about the game when you have no idea what's going on.


I am so so sorry. Can you find it in your heart to forgive me? When I said upgrade I meant upgrading and purchasing and researching different parts to the armor. I know what Im talking about! technicaly you can call all of those things upgrades.


Don't worry. You made perfect sense. And I completely agree with you!

Modifié par Theronyll Itholien, 28 janvier 2010 - 12:46 .


#86
BabeSlayer

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wow there is nothing I'm more happy they did away with.

#87
Theronyll Itholien

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BabeSlayer wrote...

wow there is nothing I'm more happy they did away with.


I hated it too, but not the idea.

I wonder why other games can't have an inventory system that just lets you pick up all the gear you want without it getting "full". It's not realistic to carry one armor piece with you while wearing your own so why would it be to carry 99, but not a 100? Inventory systems aren't realistic anyway, but they work. Deny that and you ****** yourself in the face.

Gothic proved an inventory can be infinite without it breaking the fun. Risen, too.

#88
Eshaye

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Seriously I'm so happy to hear the old inventory system got axed, it was a pain having to filter through that much garbage, no offense! I really felt this looting system was the worst I've ever seen, I think in medieval it somehow makes more sense to sell misc junk all the time in every new town you visit, but in space I thought it should have been more limited and the sheer amount was bearing on silly, as others have said.



Now go shoot something! :D

#89
ITSSEXYTIME

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I don't miss the inventory no.

I really dislike the lack of weapon statistics and variety though.  I wouldn't mind the current system so much if there was more options.

#90
Theronyll Itholien

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ITSSEXYTIME wrote...

I don't miss the inventory no.

I really dislike the lack of weapon statistics and variety though.  I wouldn't mind the current system so much if there was more options.



I agree

#91
Kabraxal

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The old inventory system was far better than the poor load out BS in ME2. I'd rather sift through 150 items than basically chuck inventory out of the game completely.

#92
Theronyll Itholien

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Kabraxal wrote...

The old inventory system was far better than the poor load out BS in ME2. I'd rather sift through 150 items than basically chuck inventory out of the game completely.


I agree with this too.

Word of advice, BioWare: Next time FIX an issue. Don't REMOVE it.

#93
Cross1280

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I do not miss the old system at all, but I will agree with some of the others who posted and say I wish they would have added a few more options than are in game. I.E> there are only 2 types of heavy pistols, but at least 6 different heavy weapons.

#94
Vagivan

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if you guys want to micromanage your inventories, play ME 1 or borderlands lol

otherwise most people dont want to waste their precious time on inventory menus

#95
BS Veyron

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IONDRIVE wrote...

I miss the old ME1 inventory system very badly. I just don't get how you send your colleagues into battle wearing a t-shirt.


After reading the books it sounds like even the combat armor is worthless once the Kinetic barriers are gone.  Everybody has Kinetic barriers.

#96
Mezinger

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Yes I miss it and the mako and the elevator rides and the old skills system... <disappointed> 

#97
i7206

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When people say that they would like the old system back, they are not saying they would like it to be exactly the same. If bioware did bring back the inventory, it would have likely been sortable and more organized, and there would have been more viable setups.



I think everyone agrees the system for mass 1 was terrible, but that doesn't mean that loot systems in general are.

#98
Mezinger

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i7206 wrote...

When people say that they would like the old system back, they are not saying they would like it to be exactly the same. If bioware did bring back the inventory, it would have likely been sortable and more organized, and there would have been more viable setups.

I think everyone agrees the system for mass 1 was terrible, but that doesn't mean that loot systems in general are.


But some of us would rather take terrible than not at all, I'm in that camp.

Give me ME1 with the ME2 story line and graphic enhancements... bringing back all the things lots of people complained about and I would be entirely thrilled. ME1 was IMO a major step forward for RPGs and an awesome game... ME2 is a shooter with some very limited RPG elements... like dialogue... and all the extra mini-games? fueling up the new Normandy... and actually flying between planets like a space invaders game from the 80s... no thank you.

#99
Archilochos

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I've always thought the ME1 inventory system itself wasn't so bad (at least, no worse than KOTOR, which was, of course, not that good).  The problem was that there was just too much stuff in the game.  Any inventory system becomes tedious when the entire equipment content consists of versions I, II, III, IV, etc of a dozen or so base items of each type.  I'm not thrilled with the new "inventory" system in and of itself, but I like the streamlined equipment content.  There's a reason modern armies tend to stick with a few standard issue weapons.  There are only so many ways to build a device that launches projectiles that-a-way.

#100
Sidney

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Theronyll Itholien wrote...

I agree with this too.

Word of advice, BioWare: Next time FIX an issue. Don't REMOVE it.


They did fix it by removing it. I don't want to piddle around with all that crap - and there's no one that has ever built a good inventory system on any platform. The whole concept of looting sucks, period. You can't make dragging around 3 suits of armor, 10 weapons, 8 potions/medi-gels and assorted other crap fun especially since you have to strip all that stuff off dead bodies -- oooh, feel my heroism.