is anyone else missing the old inventory system?
#101
Posté 28 janvier 2010 - 09:07
i have 3 assault rifles
1 MG
2 smg
2 shotgun
2 pistols
2 sniper rifles
here is my grip. the only difference between my assault rifles is one is a full auto and the other is 5 round burst. other then that there is no difference. i want more variety in my weaponry. i want the game to reward me for using particular weaponry(specializations) frankly having actual stats to compare weapons is important. instead i have well a or b but there is no difference
#102
Posté 28 janvier 2010 - 09:11
Modifié par maddhatter41787, 28 janvier 2010 - 09:13 .
#103
Posté 28 janvier 2010 - 09:16
so somehow i take my 1 pistol and instantly make 10 of the some my whole team carries it?
#104
Posté 28 janvier 2010 - 09:23
FireSarge wrote...
so somehow i take my 1 pistol and instantly make 10 of the some my whole team carries it?
Or the automated manufacture system that makes them from schemathics? At least you could complain about the explanation given, instead of making up your own complaints.
#105
Posté 28 janvier 2010 - 09:29
PingoBlack wrote...
FireSarge wrote...
so somehow i take my 1 pistol and instantly make 10 of the some my whole team carries it?
Or the automated manufacture system that makes them from schemathics? At least you could complain about the explanation given, instead of making up your own complaints.
ok so instead of 10 weapons instantly appearing my ship makes them from nothing. no resource cost no money cost they just appear.
#106
Posté 28 janvier 2010 - 10:29
Sidney wrote...
Theronyll Itholien wrote...
I agree with this too.
Word of advice, BioWare: Next time FIX an issue. Don't REMOVE it.
They did fix it by removing it. I don't want to piddle around with all that crap - and there's no one that has ever built a good inventory system on any platform. The whole concept of looting sucks, period. You can't make dragging around 3 suits of armor, 10 weapons, 8 potions/medi-gels and assorted other crap fun especially since you have to strip all that stuff off dead bodies -- oooh, feel my heroism.
Hate to break this to ya but you simply cannot dislike an inventory system because it's unrealistic. That's just pathetic, you see? Stating that the whole concept of looting sucks as a fact is also pathetic. I suggest you move yourself to the Unreal Tournament, Counter Strike or Gears of War forums before you make an even bigger fool of yourself.
kthxbye!
Modifié par Theronyll Itholien, 28 janvier 2010 - 10:30 .
#107
Posté 28 janvier 2010 - 10:32
but i find myself pressing "i" when im in game. weird.
#108
Posté 28 janvier 2010 - 10:36
Poor SWTOR, if it's done like this with half the fearure axed, it won't survive next to the other MMO.
#109
Posté 28 janvier 2010 - 10:50
The inventory was cut because... it isn't needed? How many people bothered switching out their gear once they got ahold of Spectre gear weaponry and that Predator H heavy armor? (Or your class's applicable "ultimate armor" if you weren't playing a Soldier.)
There wasn't some grand variation of equipment in the original game. Humans had palette-swapped versions of light/med/heavy armor, Tali had one palette-swapped suit, etc, etc. Same for weapons. Combine the similarity of the gear with that annoying-ass inventory system (even on the PC with the improved UI the inventory was still cumbersome and annoying) and you have a prime candidate for being cut.
Inventory management sucks. I wish more games would rid themselves of "inventories". The concept itself of carrying around 14 tons of useless crap around on your character is stupid in itself.
There are better critiques of Mass Effect 2 than the inventory system being s--t-canned.
#110
Posté 28 janvier 2010 - 11:05
There are a great number of good FPS and TPS that completly blow ME2 for what you are looking for. They are actually the game genre with the most number of title.
#111
Posté 28 janvier 2010 - 11:11
On that note, I would hate to have been the guy who designed armor only to see that less than 5 of the hundreds of other pieces I'd created had been cut.
#112
Posté 28 janvier 2010 - 11:17
#113
Posté 28 janvier 2010 - 11:19
"YOU STUPID FOOLS! THAT GEAR COULD BE BETTER.. YOU CAN SELL IT FOR GOLD COINS! OMG.. WHY WOULD YOU NOT PICK UP INFERIOR GEAR???"
#114
Posté 28 janvier 2010 - 11:29
#115
Posté 28 janvier 2010 - 11:30
#116
Posté 28 janvier 2010 - 11:39
Murmillos wrote...
I wonder if the RPG nerds yelled at Froto and his Fellowship for not picking up the weapons after doing battle with the Orcs.
"YOU STUPID FOOLS! THAT GEAR COULD BE BETTER.. YOU CAN SELL IT FOR GOLD COINS! OMG.. WHY WOULD YOU NOT PICK UP INFERIOR GEAR???"
/fail
#117
Posté 28 janvier 2010 - 11:40
So what if BW decides to take a gamble and a calculated risk at changing and reinventing what constitutes as a RPG? I'd rather see variety in their lineup, even if it means stumbling a little.
#118
Posté 28 janvier 2010 - 11:45
#119
Posté 28 janvier 2010 - 11:49
drstrangelove14 wrote...
You will freeze to death in the vacuum of space very quickly if you do not have a proper suit. The temperature in space can get close to absolute zero. One of the many little things that just make the game unbelievable and by that I mean the game is no longer a sci-fi game trying to make itself look realistic.
Just FYI. The underlays on those suits are obviously heat resistant and ultradense. There is virtually NO convection and no conduction of heat in space. A sufficiently good and sealed insulator would be enough to go into space.
That is precisely what a space suit is. The bulk of the space suit is there solely for that purpose. There's nothing special about it. It's just a sealed suit. If Mass Effect technology is advanced enough to do that with a suit of armour, then it can be considered realistic.
Modifié par TheGuv, 28 janvier 2010 - 11:52 .
#120
Posté 28 janvier 2010 - 11:58
ME 2 wasn't the game you thought it would be, ok, fair enough, BW can't please everyone. So instead of repeating how they apparently 'ruined' what your vision of ME should be, why don't you offer something that the Devs can work and improve on for ME 3? Mindlessly ranting that ME 2 sucked doesn't help at all. Don't like the new ammo mechanic? Find the middle-ground for ME 3. You still need to eject, but you can still continue firing, albeit the weapon does less damage and fires slower. Want to avoid ejecting altogether? Make it so you can upgrade the weapon to the point where you can fire it endlessly like in ME 1. See? Now both crowds are happy.
Don't like the removal of the loot and inventory in ME 2? Fine, for ME 3, re-add it but improve it so we can filter the items by name, damage, cost and type. Not enough weapons, add a few more so there's a wider variety. Don't like the inability to equip squad mates with armour in ME 2? Middle-ground again for ME 3, 15 sets of armour that can be found/purchased. Each set made up of 4 pieces, helmet, chest, arms and leg. Not enough skills in ME 2 for yourself and your team? Add two or three more, with the ability to unlock more for your squad via side-quests.
See? Isn't that more helpful to the Devs than 'ME 2 is ruined!!11'?
#121
Posté 28 janvier 2010 - 12:05
As for the Half-Life comparison... hated both games with a passion, so didn't really care about the changes all that much since the games were still bad in my opinion.
#122
Posté 28 janvier 2010 - 12:09
Popstick wrote...
Uh, there's nothing wrong with a company branching out beyond making the same old RPG style games over and over. Look at Valve, they've released a lot of fantastic shooters, and each one feels distinct and different. Half-Life 1, Portal, Half-Life 2, DoD:S, TF2, L4D, L4D2, CS:S. They've moved beyond just making narrative driven shooters (Half-Life 1) to puzzle games and addictive team-orientated shooters.
So what if BW decides to take a gamble and a calculated risk at changing and reinventing what constitutes as a RPG? I'd rather see variety in their lineup, even if it means stumbling a little.
Stumbling a little? Try arms pinwheeling madly as they try desperately to stay on their feet.
#123
Posté 28 janvier 2010 - 12:11
#124
Posté 28 janvier 2010 - 12:19
#125
Posté 28 janvier 2010 - 12:22
As for Half-Life: the story was trite and the characters were bland for the most part. I had to force myself to finish both games and niether was worth the effort. I felt the same way about Bioshock, another revered title.




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