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Beginning of the game? you want


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#1
Silver Souls

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So just as the title says how do you want the game to start? this is how I want it:

 

In my opinion we should literally be a complete nobody in the beginning of the game, living in a remote world with the alliance. then out of nowhere the colony will be attacked and you get to help defending the colony from the attackers, making you the one that give orders to all the ones that are there (many are to traumatized to give orders) later when the attackers are dead you are called to the alliance HQ for a medal and offered a rank in the military (low rank but you get uppgraded as time goes on) 

 

This way we have to literally work our way up in the military, and the higher the rank is the more perks you can get (like spectre status in the first trilogy) and more special missions that would be to difficult for a rookie. With this we can choose who we want in the crew.

 

 

PS: I just got remided that you are a explorer so it could be instead that you become a explorer with benefits from the military (like what I said above) You still get trained for speciall tasks cause exploring in space is no cakewalk (I think)

 

Sorry for random topic and horrible english  :lol:


Modifié par Silver Souls, 07 juillet 2015 - 10:16 .


#2
Feybrad

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There was that one Episode of Firefly, where they showed, how they got their Hands on the Ship and how the Crew came together. I would like that to be how the game starts - buying our Ship then Building a Core Crew.

 

*cries* I want this Game to be like Firefly so damn much.


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#3
Mirrman70

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So just as the title says how do you want the game to start? this is how I want it:

 

In my opinion we should literally be a complete nobody in the beginning of the game, living in a remote world with the alliance. then out of nowhere the colony will be attacked and you get to help defending the colony from the attackers, making you the one that give orders to all the ones that are there (many are to traumatized to give orders) later when the attackers are dead you are called to the alliance HQ for a medal and offered a rank in the military (low rank but you get uppgraded as time goes on) 

 

This way we have to literally work our way up in the military, and the higher the rank is the more perks you can get (like spectre status in the first trilogy) and more special missions that would be to difficult for a rookie. With this we can choose who we want in the crew.

 

 

Sorry for random topic and horrible english  :lol:

 

It's seems decent but I don't think it fits the whole "explorer" theme



#4
Silver Souls

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It's seems decent but I don't think it fits the whole "explorer" theme

 

Huh I forgot about the "explorer" part gotta change my post a little  :P

 

there edited it a little


Modifié par Silver Souls, 07 juillet 2015 - 10:16 .


#5
SerriceIceDandy

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buying our Ship then Building a Core Crew.

I'm really fond of this idea - how about also recruiting our non-squadmate crew too. Like having side-missions to get a helmsman, engineer etc.

I'm actually kind of interested if they'll carry on the trend with having the game start with one temporary two human squadmates. Since the previous games were humanity-centric, this one doesn't have to be - so will we have aliens from the start?

As for the plot, I'm kind of hoping we stay clear of our player character being in the military. That way they could have a sort of rogue nickname by which they're addressed. Being referred to by rank and surname was all well and good when talking to strangers and fellow members of the military; but after 3 games, you'd think Liara (for example), would address you less formally.


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#6
LoRD KYRaN

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I hope the beginning cutscene is of humanity reaching the Andromeda galaxy. Explain enough about how we reached and what we found. What's humanity doing in Andromeda.

 

Then we go character creation and background. I would like to be able to choose from a couple of playable origin stories. A cutscene showing the life we picked. Maybe our PC was a troubled youth from a broken family. Or the cream of the crop in school, a good athlete and student. The son/daughter of a honoured fallen soldier. Should end with the event that got our PC into the N7 training. Could be a personal invitation from the N7 program upon graduation Or maybe a cop suggests it after the PC hospitalises an abusive step-dad. Issues like that. Will directly lead to the PCs N7 training which is playable. A prologue of sorts which introduces the game mechanics.

 

Once that is completed, it fast forwards to your first series of missions. I would like the missions to be important to your character. Play a role in determining your personality. For instance, you could be ruthless in your mission, sacrificing teammates if that means success. Or you could be cautious, getting teammates to back you up from a safe distance while you try to get by without drawing attention. Or you could be merciful, drawing attention upon yourself so your teammates can do damage safely etc. Once those missions are complete, that will become the backstory. The choices you made hopefully would have some effect later on in the game. From there, the game fast forwards to the current game setting.

 

Recruiting the crew etc can then take place. It would be nice if, within the explorer theme, it means we can choose our own ships, have different upgrades, recruit crew members including non-squadmates that fit the kind of ship we want to run. Like between an defensive, reliable kind of pilot or one that likes the high adrenaline, risky flying.



#7
themikefest

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Not sure

 

Might have the beginning take place in Andromeda and throughout the game learn how we ended up in the galaxy

 

Another is showing the war with the reapers, and then scrambling to get on the ship to head for Andromeda. At that moment the main character wakes up sweating after having that flashback


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#8
Celtic Latino

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Personally I'd like to go the Origins/preservice route if possible. Like a little back story that you play out before you fond yourself in the role you're in. Of course it would not be the lengthy origins we had in DA:O but something that could give your PC some flavor.

If that's not an option at least don't put us through a lengthy cutscene/intro before throwing us in the character creator *glares at Saints Row 3/4 and Mass Effect 2*.

And I too hope you're a nobody at the start of the game. No special visions, no special powers (aside from possibly being a biotic), just a human Joe/Jane who happens to be there. Hopefully you make your reputation and it doesn't come easy (nor do people always acknowledge or respect it...I like a bit of a challenge).
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#9
AlexiaRevan

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I hope the intro has a Skip button  :P


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#10
Indigenous

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I like the idea of our colony being attacked with everyone we have ever known dying. We survive of course rescued kind of like ashley where we join our rescuers in fighting back whoever is trying to kill us. I really would love to have more than one ship choice.

 

I like the idea of the character editor being a part of the game. I think Inquisition did this well with the Inquisitor and Hawke but I wouldn't be against it being done similar to ME1. I think Bioware have plenty of good examples.



#11
DaemionMoadrin

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I doubt very much that we already have a colony in Andromeda when the game starts.

 

It is far more likely that our fleet/ship arrives in Andromeda during the intro and the first thing we do is explore a planet we found.


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#12
Celtic Latino

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I hope the intro has a Skip button :P


That or its not as drawn out as many games have it. I'd like to immediately start shaping the events without having to sit or play through a long intro every time I want to make a new character or something.

#13
sjsharp2011

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Personally I'd like to go the Origins/preservice route if possible. Like a little back story that you play out before you fond yourself in the role you're in. Of course it would not be the lengthy origins we had in DA:O but something that could give your PC some flavor.

If that's not an option at least don't put us through a lengthy cutscene/intro before throwing us in the character creator *glares at Saints Row 3/4 and Mass Effect 2*.

And I too hope you're a nobody at the start of the game. No special visions, no special powers (aside from possibly being a biotic), just a human Joe/Jane who happens to be there. Hopefully you make your reputation and it doesn't come easy (nor do people always acknowledge or respect it...I like a bit of a challenge).

Yeah I think that's what I'd like too as it would provide a flexibility of backgrounds dependant on the character you've created. Thereby immediately making the game worth playing through moer than once.

 

 

I doubt very much that we already have a colony in Andromeda when the game starts.

 

It is far more likely that our fleet/ship arrives in Andromeda during the intro and the first thing we do is explore a planet we found.

 

Yeah I agree. It'll either be we don't have a colony yet or we do have a colony but all the infrastructure is still being set up.Thereby it won't be much help to us either way. So therefoer we're going to have to think a lot on our feet a bit during the game(or at least our protagonist is) and thereby have to build upgrades/equipment on our ship in order to do the jobs we need to do in the story. So I'd imagine we'll  have a research/development room aboard our ship similar to Skyhold's undercroft in DAI


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#14
The Arbiter

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So just as the title says how do you want the game to start? this is how I want it:

 

In my opinion we should literally be a complete nobody in the beginning of the game, living in a remote world with the alliance. then out of nowhere the colony will be attacked and you get to help defending the colony from the attackers, making you the one that give orders to all the ones that are there (many are to traumatized to give orders) later when the attackers are dead you are called to the alliance HQ for a medal and offered a rank in the military (low rank but you get uppgraded as time goes on) 

 

This way we have to literally work our way up in the military, and the higher the rank is the more perks you can get (like spectre status in the first trilogy) and more special missions that would be to difficult for a rookie. With this we can choose who we want in the crew.

 

 

PS: I just got remided that you are a explorer so it could be instead that you become a explorer with benefits from the military (like what I said above) You still get trained for speciall tasks cause exploring in space is no cakewalk (I think)

 

Sorry for random topic and horrible english  :lol:

Well it should start like this:

 


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#15
Wulfram

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I'd like the opening to focus on character, rather than being heavy on the action. Or at least to have more opportunity to establish your character's personality than ME3 and DAI had.
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#16
dgcatanisiri

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I'd need to know more about the details of how they're getting to Andromeda - is this the Enterprise having a mission of exploration and having journeyed out here to establish outposts for those who follow? Is this Deep Space Nine, the base on the edge of the frontier and the location no one expected to have any significance? Is this Voyager, brought out here by means beyond their control, looking for a way back? What's the purpose of our character being here? Once I know that, I can better figure out what I'd want from it.



#17
Han Shot First

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I'm not in favor of the character being a nobody at the start of the game.

 

The farmer who defends his farm from an attack and rises to greatness works better in the fantasy genre, where there is magic and prophecy and chosen one heroes. That would work a little less with a Sci Fi game like Mass Effect that while it has some degree of space magic, much more closely mirrors the real world than your typical high fantasy LOTR-clone RPG.

 

The issue with a character with that background in Mass Effect is that the heroics of some colonist rube in saving his or her podunk colony from an attack shouldn't be enough to get that character an officer's commission in the Alliance and command of a warship on a highly important mission. The Star Wars style leaps up the chain of command that Ashley and Kaiden made in the Shepard trilogy were bad enough in straining suspension of disbelief, but at least they had some prior military background. Going that route with ME:A would be taking one of the flawed elements of how those two characters were written in ME3 and turning it up to over 9000.

 

That colonist farmer has never served a day in the military, has never worked in space, and has no leadership experience. He or she shouldn't know the first thing about infantry tactics or small unit leadership, interstellar navigation, naval warfare, or any other of the qualities necessary for the role the protagonist is in. In short his or her resume should make that character about as unqualified for the role they'd be placed in as possible. It would be the equivalent of taking someone stocking shelves in Walmart and making them the CEO.

 

I'm also not in favor of the protagonist starting out as a recruit or a private just out of recruit training. Realistically that should mean that character isn't in charge of anything, which would mean another character be deciding where the ship goes and your character would just be following the orders they are given. Having that character rise to command would only work if the game plays out over several years, similar to Dragon Age 2, otherwise you'd end up with something like the nonsensical leaps up the chain of command that Ashley and Kaidan had. And I'm not sure being on rails and playing as the commander's squadmate initially for anything more than an opening sequence would be interesting.


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#18
AlexiaRevan

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I'm not in favor of the character being a nobody at the start of the game.

 

The farmer who defends his farm from an attack and rises to greatness works better in the fantasy genre, where there is magic and prophecy and chosen one heroes. That would work a little less with a Sci Fi game like Mass Effect that while it has some degree of space magic, much more closely mirrors the real world than your typical high fantasy LOTR-clone RPG.

 

The issue with a character with that background in Mass Effect is that the heroics of some colonist rube in saving his or her podunk colony from an attack shouldn't be enough to get that character an officer's commission in the Alliance and command of a warship on a highly important mission. The Star Wars style leaps up the chain of command that Ashley and Kaiden made in the Shepard trilogy were bad enough in straining suspension of disbelief, but at least they had some prior military background. Going that route with ME:A would be taking one of the flawed elements of how those two characters were written in ME3 and turning it up to over 9000.

 

That colonist farmer has never served a day in the military, has never worked in space, and has no leadership experience. He or she shouldn't know the first thing about infantry tactics or small unit leadership, interstellar navigation, naval warfare, or any other of the qualities necessary for the role the protagonist is in. In short his or her resume should make that character about as unqualified for the role they'd be placed in as possible. It would be the equivalent of taking someone stocking shelves in Walmart and making them the CEO.

 

I'm also not in favor of the protagonist starting out as a recruit or a private just out of recruit training. Realistically that should mean that character isn't in charge of anything, which would mean another character be deciding where the ship goes and your character would just be following the orders they are given. Having that character rise to command would only work if the game plays out over several years, similar to Dragon Age 2, otherwise you'd end up with something like the nonsensical leaps up the chain of command that Ashley and Kaidan had. And I'm not sure being on rails and playing as the commander's squadmate initially for anything more than an opening sequence would be interesting.

It worked for the movie Alien . Ripley is just a pilote of a huge cargo ship...and she become much more later . 


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#19
AlexiaRevan

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The issue with a character with that background in Mass Effect is that the heroics of some colonist rube in saving his or her podunk colony from an attack shouldn't be enough to get that character an officer's commission in the Alliance and command of a warship on a highly important mission. The Star Wars style leaps up the chain of command that Ashley and Kaiden made in the Shepard trilogy were bad enough in straining suspension of disbelief, but at least they had some prior military background. Going that route with ME:A would be taking one of the flawed elements of how those two characters were written in ME3 and turning it up to over 9000.

 

That colonist farmer has never served a day in the military, has never worked in space, and has no leadership experience. He or she shouldn't know the first thing about infantry tactics or small unit leadership, interstellar navigation, naval warfare, or any other of the qualities necessary for the role the protagonist is in. In short his or her resume should make that character about as unqualified for the role they'd be placed in as possible. It would be the equivalent of taking someone stocking shelves in Walmart and making them the CEO.

and lets not forget it reek from shepard background..colonist/war hero 

 

 

 

I'm also not in favor of the protagonist starting out as a recruit or a private just out of recruit training. Realistically that should mean that character isn't in charge of anything, which would mean another character be deciding where the ship goes and your character would just be following the orders they are given. Having that character rise to command would only work if the game plays out over several years, similar to Dragon Age 2, otherwise you'd end up with something like the nonsensical leaps up the chain of command that Ashley and Kaidan had. And I'm not sure being on rails and playing as the commander's squadmate initially for anything more than an opening sequence would be interesting.

well it could work...say if something happen to the ship and ya are stranded in a new galaxy . So you become leader by circumstances right....


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#20
LiL Reapur

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A reason not to feel betrayed, and robbed for $60.....



#21
UKStory135

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Johnny Cash music! In all seriousness though, none of the proposals I've read have been that offensive to me.

#22
Massa FX

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I hope the beginning throws the player into action with no clue whats going on. I hope we can be killed within the first 5 minutes. Then we go to character creator based on how you performed.  :devil: You get less options if you acted cowardly and more unlocked options for bravery and ingenuity. Or something like that.

 

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#23
BabyPuncher

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I hope the beginning throws the player into action with no clue whats going on. I hope we can be killed within the first 5 minutes. Then we go to character creator based on how you performed.  :devil: You get less options if you acted cowardly and more unlocked options for bravery and ingenuity. Or something like that.

 

This is a video game. It's not the entrance exam for the Navy SEALs.

 

Tutorials exist for a reason. Easing the player into the mechanics exists for a reason.
 


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#24
KaiserShep

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Personally I'm much more intrigued in how this new setting is going to be introduced than how we're entering this new character. Heck I'm just expecting us to enter the new protagonist just walking through a space station, perhaps being selected to be part of of a mission to do whatever that ends with some mishap that introduces the main conflict/faction or whatever. 



#25
Majestic Jazz

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At the beginning of the game I want a "Black Emporium" type feature to edit my characters face because most likely, I will not be satisfied and I would want to immediately edit her face without having to recreate her and go through the introduction phase over and over and over again. 


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