UPDATED: See latter section. It's the shadows...
eclipsez0red wrote...
go into mordins tech room bro, thats where the lag is. (and everywhere else)
its not AA or AF. its enabling SLI in nhancer that causes the lag :/
Yes as I said I just started messing with it. Have built some graphs with various modes and settings so far. Using the Engineering Deck with a quick save staring straight out the elevator doors through the windws is good enough for testing modes in this manner.
My results over the last 30 minutes show SLI is clearly the problem. I have zero doubt that nVidia and/or Bio will find the issue and correct it, or damn well hope so. To bad we can't get inside info on what cmpatibiity bits do what from nVidia if we did that would help a lot because we could probably just use good logic and stop having to guess.
But at any rate the following shows SLI = kablam:
Using the Engineering Deck windows straight out the elevator:
nHancer:
SLI Mode: 4WAFR
60fps: AA Off
49fps: 2AA(MS)
37fps: 4AA(MS)
45fps: 2x1(SS)
45fps: 1x2(SS)
27fps: 2x2(SS)
31fps: 4xS(CS)
22fps: 8xS(CS)
SLI Mode: 3WAFR
41fps: 4AA(MS)
SLI Mode: Single
60fps: 4AA(MS) <---
UPDATE:
It's the shadows + AA + SLI
Game Config:
1920x1200
HQB: On
FG: On
MB: Off (hate MB)
*DS: Off
LES: On
NCL: 3
USHL: On
AF: 16x
SLI: 4WAFR
4xAA(MS)
60fps everywhere regardless.
*DS: On
kablam... 30's / 40's.
Based on what I'm seeing through the windows, the shadows themselves (on the floor for example) are being heavily AA'd / look ultra smoothed. This is not the case with shadows from the character on nearby structure, such as the floor underneath us or wall behind.
So maybe it's the way the shadows are processed on reflective surfaces, which describes the floor seen through the windows of engineering. I'm not a game developer / DX expert but I'm sure we have some roaming around (either staff or another member) that could chew this at a lower level and probably explain why. Since it only happens with SLI on that seems to indicate to me it's the way shadows are processed in the streams and being split or slammed across different boards when SLI is going. Since the shadows themselves appear to get extremely smoothed perhaps the same shadows are being incorrectly rendered again per-board when they don't have to?
So at this point, it's either AA w/o SLI, or AA w/SLI but no shadows.
Modifié par Iron Spine, 29 janvier 2010 - 03:24 .