This is Mass Effect, not Call of Duty. There should be no dual wielding of anything under any circumstances.
Dual casting
#26
Posté 07 juillet 2015 - 09:15
#27
Posté 07 juillet 2015 - 09:17
So, removing the global cooldown?
- PhroXenGold aime ceci
#28
Posté 07 juillet 2015 - 09:21
Dual wielding shall be punished by death.
#29
Posté 07 juillet 2015 - 10:23
Care to elaborate or just trolling by mentioning Call of Duty out of context ?This is Mass Effect, not Call of Duty. There should be no dual wielding of anything under any circumstances.
- UKStory135 aime ceci
#30
Posté 07 juillet 2015 - 10:25
Or having 2 cooldowns, one for each hand, this is just a suggestion. Another one is making the power stronger for the same cooldownSo, removing the global cooldown?
#31
Posté 07 juillet 2015 - 10:35
This is Mass Effect, not Call of Duty. There should be no dual wielding of anything under any circumstances.
No, because no dual wielding means no Krogan dual-wielding Claymores.
And that would be awesome (all pyjaks who disagree -> airlock is that way, throw yourselves out)
#32
Posté 08 juillet 2015 - 12:28
Have you tried Warframe ?
yes
yes i have
- UKStory135 aime ceci
#33
Posté 08 juillet 2015 - 12:33
This is Mass Effect, not Call of Duty. There should be no dual wielding of anything under any circumstances.
so instead we have space magic, space ninja's, and guns that can cool down....but not dual wield?
I mean come on! Lara craft can do it why can't my PC do it as well ![]()
- UKStory135 aime ceci
#34
Posté 08 juillet 2015 - 12:41
Whatever makes the best and most balanced gameplay.
#35
Posté 08 juillet 2015 - 01:02
Dual wielding pistols. Why not? Rule of cool. I also say we ditch the metal shavings & thermal clips and go back to bullets because ....
and
- IMNOTCRAZYiminsane aime ceci
#36
Posté 08 juillet 2015 - 01:14
#37
Posté 08 juillet 2015 - 01:17
That's how I meant it, tooI meant "broken" as too powerful. It's like a Warp that hit multiple enemies in a 10m cone... Across walls...
#38
Posté 08 juillet 2015 - 01:25
That game was fun and had a lot of potential, but it abused the FTP model a little too much for me.Have you tried Warframe ?
#39
Posté 08 juillet 2015 - 01:30
That criticism had nothing to do with your OP, and didn't make sense. I might be critiquing your idea a little bit, but I still don't think what you're proposing is bad. It's similar to why I made my post about having left handed characters, actually, which was misconstrued into being a PC thing.Care to elaborate or just trolling by mentioning Call of Duty out of context ?
#40
Posté 08 juillet 2015 - 05:12
On the Paladin (sentinel), I never use my gun, my powers are more efficient (OK Snap Freeze is broken). Why would I care about bullets when I have an omni-shield, and Energy Drain that regen my shields and gives me DR ?
Need to drop shields on enemies ? Energy drain followed by snap freeze for CC
Need to kill an armored enemy ? Snap freeze to reduce armor and Incinerate for damage
Want to melee fight a Geth Prime to death ? Bash him with a fire omni-shield to set in on fire, Energy Drain to regain shield (and DR) and trigger a fire explosion... Rince, repeat, he's dead
Again, not talking about mechanics. I know you can actually be devastating in the game without a weapon but a combat trained space soldier deciding not take a small pistol to a gun fight seems unrealistic but whatever, I'm honestly not THAT fussed with realism.
One thing though: if they decide to bring dampening back or something like it that knocks out your powers for a few seconds then what? I think they should for some enemy types because what with all the combos in ME3, I felt waaay overpowered.
#41
Posté 08 juillet 2015 - 05:59
And again you're talking about combat soldiers ;-)Again, not talking about mechanics. I know you can actually be devastating in the game without a weapon but a combat trained space soldier deciding not take a small pistol to a gun fight seems unrealistic but whatever, I'm honestly not THAT fussed with realism.
One thing though: if they decide to bring dampening back or something like it that knocks out your powers for a few seconds then what? I think they should for some enemy types because what with all the combos in ME3, I felt waaay overpowered.
I'm talking about casters.
When you think about a biotic support team (like the kids from the Grissom academy), do you visualize weapon wielding soldiers ? I see more adepts using both their hands to make barriers around allies, and throwing some thow/pull on some enemies.
And Collectors swarms were as annoying as dampening, but I still play casters against them. If I'm out of power, I just melee grunts, and flee strong enemies for a few seconds
#42
Posté 08 juillet 2015 - 01:01
And again you're talking about combat soldiers ;-)
I'm talking about casters.
When you think about a biotic support team (like the kids from the Grissom academy), do you visualize weapon wielding soldiers ? I see more adepts using both their hands to make barriers around allies, and throwing some thow/pull on some enemies.
And Collectors swarms were as annoying as dampening, but I still play casters against them. If I'm out of power, I just melee grunts, and flee strong enemies for a few seconds
The whole squad is trained for combat. Just because they don't have a little red bar in ME1, it doesn't mean that what they do isn't combat.
As for folding up a barrier with both hands, then sure, holster your weapon... but if Shepard had brought a crate of guns to Grissom and started offering them to the biotic students while they were under siege by small army, do you really think they would've gone, "Nah, I'm good"?
Edit: BTW, I reeeally hate guns and I'm glad to live in a country where some nutjob can't just walk in to a shop and buy one but if I lived in a world where people were shooting at me, I'd have no choice but to learn to shoot back... even if I did have sci-fi super powers.
#43
Posté 08 juillet 2015 - 01:05
No.
#44
Posté 08 juillet 2015 - 01:12
I guess you're not as brave as a Krogan Warlord with a hammer ;-)The whole squad is trained for combat. Just because they don't have a little red bar in ME1, it doesn't mean that what they do isn't combat.
As for folding up a barrier with both hands, then sure, holster your weapon... but if Shepard had brought a crate of guns to Grissom and started offering them to the biotic students while they were under siege by small army, do you really think they would've gone, "Nah, I'm good"?
Edit: BTW, I reeeally hate guns and I'm glad to live in a country where some nutjob can't just walk in to a shop and buy one but if I lived in a world where people were shooting at me, I'd have no choice but to learn to shoot back... even if I did have sci-fi super powers.
#45
Posté 08 juillet 2015 - 01:19
I guess you're not as brave as a Krogan Warlord with a hammer ;-)
That is almost definitely true.
#46
Posté 08 juillet 2015 - 04:50
I've seen some people speaking about dual wielding guns or SMGs,
Thankfully, those people tend to be ignored.
Dual wielding...yuck.
, but what I'd like is the ability to dual cast powers
Like Skyrim? Caster would be more appropriate there.
#47
Posté 08 juillet 2015 - 06:53
Thankfully, those people tend to be ignored.
Dual wielding...yuck.
Like Skyrim? Caster would be more appropriate there.
Yep, like in Skyrim if you wish.
BTW, for the people doubting about the "craziness" of having no weapon, this is the picture describing the adept class in the wiki :
![]()
And the sentinel class :
![]()
I'm having a hard time finding a weapon, even holstered ![]()
#48
Posté 08 juillet 2015 - 07:07
Obviously for balancing, dual casting would bring better cooldown and/or more powerful effects (duration, damage, ...)
...how would that balance dual-casting? Both of those things would take an already highly advantageous build and make it even better. The way to balance dual-casting would be with slower cooldowns and damage/duration penalties, not boosts.
#49
Posté 08 juillet 2015 - 07:25
Yep, like in Skyrim if you wish.
BTW, for the people doubting about the "craziness" of having no weapon, this is the picture describing the adept class in the wiki :
And the sentinel class :
I'm having a hard time finding a weapon, even holstered
Those are illustrations for class demonstration purposes.
You would have to insane not to have a backup weapon as a "caster."
#50
Posté 08 juillet 2015 - 08:08
Some people can fight without weapons, some can't. No need to impose your playstyleThose are illustrations for class demonstration purposes.
You would have to insane not to have a backup weapon as a "caster."





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