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Arcane Warrior Build+ [Help]


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#1
SIIN

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Arcane Warrior Help requested

 

Alright, hey guys whom I'm looking for some help with the arcane warrior alright first of all I'm looking for the best build I can get also information on what the staff needs.

 

Currently I'm using the vigorous staff which is a rare staff.

has 113DPS Item level 15

 

45 fire damage

+25 spirit damage

+9% armour penetration
+5% constitution
+15% critical damage bonus
+5% heal on kill
+11% strength
+9% willpower
on hit: heal 1% of maximum health.

 

Current armour: Arcane warrior's Inquisition Warmage Robes: 104 Armour rating +3 magical defence.

 

Usually I use this stuff for my keeper since well its pretty good, I mean I hardly ever go down as a keeper, but the thing is I'm only ever using a keeper or a hunter and I like the arcane warrior, but I cannot keep a barrier up look at all I hit and hit the barrier doesn't even go up unless I use a lightning attack so right now what do I need on my staff magic attack? lightning damage, so the barrier is better? I really have no idea.so a build and a basic understanding would be nice, I really would like to know how to use him right also, I play on the xbox 360. if that information is needed. just in case things are different on other consoles or PC.



#2
Drasca

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I like my builds here:

http://forum.bioware...rite-mp-builds/



#3
SIIN

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Very Nice, but what damages and things should I have on a staff?



#4
SIIN

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Also doesn't help the fact that I'm still unsure the reason why I cannot keep a barrier up, I'm really wanting to know?



#5
JiaJM98

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Yes... With AW there isn't much variation on the build:

Chain lightning

fade cloak / fade step

stone fist

pull of the abyss



#6
JiaJM98

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The barrier you generate purely depends on the amount of damage you deal to the enemy.

 

So basically choose staff with highest base damage, then run towards the enemy ahead of your team-mates and deal as much as you can. (Yes, AW lacks team spirit but that's the only way he can tank and keep his barrier up.) Your barrier generated will take care of everything else. Just keep attacking and be careful if you get knocked down.

 

I don't really like AW in my party that much simply because they can't do much crowd control, despite the fact that they are awesome tanks. In perilous and above you would want a support mage that will keep up everyone's barrier, not just himself. So I prefer classes like virtuoso or keeper and that sort. You don't really have to have a tank in your team provided everyone can be tanks with barriers on.



#7
SIIN

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I see so higherDPS better barrier generation damn ok so also i should be trying to add +magic to the weapon right?


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#8
Geth Supremacy

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while it makes sense not being able to solo the hardest difficulty when you first start playing the game and get a high damage staff the constant tweaking of the AW is very annoying.  I am also pretty sure I saw a dev say that now that stonefist properly combos the skill is also getting a nerf this weekend (which is one of the main skills AWs tend to use)

 

I'm sure it won't kill the build or anything, but its just the constant changes get very tedious if you play one.

 

Basically though its just about putting out as much damage as you can while keeping mana so you never lose health.  I like JiaJ's build.  I like the Chain Lightning ring as well.


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#9
JiaJM98

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Well, it depends. I won't worry too much about your weapon upgrades at the moment until you get a really good staff like Fury of the Veil or Staff of the Dragon etc. 

 

But yes for now just try and maximise your damage for your AW with upgrades like +attack or magic or Crit chance or Crit damage etc.

 

Accessories of that sort also helps.



#10
JiaJM98

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while it makes sense not being able to solo the hardest difficulty when you first start playing the game and get a high damage staff the constant tweaking of the AW is very annoying.  I am also pretty sure I saw a dev say that now that stonefist properly combos the skill is also getting a nerf this weekend (which is one of the main skills AWs tend to use)

 

I'm sure it won't kill the build or anything, but its just the constant changes get very tedious if you play one.

 

Basically though its just about putting out as much damage as you can while keeping mana so you never lose health.  I like JiaJ's build.  I like the Chain Lightening ring as well.

Totally agree. 

 

Aww... The spirit blade used to be SOOOOOOOOOOOO GOOD :( But then it got nerfed. What a shame.



#11
Jailson_MMB

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My build(Crowd Control), it works for me, it is good because you can keep enemies falling asleep all the time (which helps on the fact of having a few Promotes asleep enemies do not attack you ;) ) and also opens the way for combos team(more XP :) )

http://da-skills.net...0,110,A1B,010,C


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#12
llandwynwyn

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All advises here are good, you just need to follow what type of AW you want to play.

 

To keep your barrier, if you're using chain lightning, static charge/stormbringer are good, and so is strength of spirits ofc. Attack is also very good, so put a ring or modify your staff for more.



#13
Aggrojagg

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Just be aware that if the guy in charge of tweaks and changes to the classes could, he would delete the AW completely. As it stands he can only make it an absolute pain to play, so you know, enjoy that :)



#14
yarpenthemad21

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My current AW build
http://da-skills.net...D,010,01B,011,0

Last patch nerfed max_barrier by quite for q huge amount.
In general full barrier of AW now is worth way less and key to survive as AW is not in high damage burst but in stable dps.
You need to damage enemies all the time and cast spells with damage all the time to constantly refill barrier.

I'm not using Pull of the Abyss,
1. It does not deal damage
2. It cost 65 mana
3. Short CC and buggy sometimes.

My way to play AW for now is to constantly set enemies around me on sleep (using chain lighting and next stone fist - so first you need to set on target "shocked" and after that weakened) and detonating it with mind blast for nightmare combo.
Cooldowns are short enough to cycle chain lightning->stone fist->mind blast all the time. Static charge passive should add to it few paralyze, so you should try to detonate it with stone fist or with mind blast.
Fade Cloak is you defense move. Either use it when knockdowned/stunned/etc or to deal damage those target very close to you. In general "aggressive" fade cloak use is recommended.


Still key to survive on current barrier is to constantly refill it, so less downtime you have at damaging spells the better.
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#15
SIIN

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Thank you guys i'm actually playing decently well with the arcane warrior with the build. uhm still in need of a better staff hopefully ill get one soon you guys really helped :3 thank you so much.



#16
Jaden Erius

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Personally I have found a more optimal build for harder difficulties is the Chain Lightning, Stone Fist, Fade Cloak, Dispel set with static charge and strength of spirits. It provides a very critical role that is needed in higher difficulties, enemy barrier dispel and buff dispel. Helps counter venatori and demons very well, less effective against RT but still not bad. Don't super agree with the PotA builds as PotA has been known to bug out a lot. Dispel also gives u more damage and more barrier as well as a range detonator for the above mentioned sleep :D



#17
Wavebend

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Thank you guys i'm actually playing decently well with the arcane warrior with the build. uhm still in need of a better staff hopefully ill get one soon you guys really helped :3 thank you so much.

 

Fade shield scales with staff weapon damage, so get a better staff! You become overpowered once you get the 70+ wep. dmg staves



#18
jeremyj26

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Fade shield scales with staff weapon damage, so get a better staff! You become overpowered once you get the 70+ wep. dmg staves

 

Solid advice.



#19
Yallegro

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Here's my thread, just scroll down to the arcane warrior

 

http://forum.bioware...d-thread/page-1

 

And no don't put magic on a staff

 

best thing to put on a staff is Heal on Kill

 

For an Arcane you then prefer attack+

 

Magic smears across attack and barrier damage

(0.5 percent for attack and 1% for barrier damage)

 

Willpower smears across attack and magic defense (so willpower is better than magic)

(0.5 percent for attack and 0.5 for magic defense)



#20
Gya

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Personally I have found a more optimal build for harder difficulties is the Chain Lightning, Stone Fist, Fade Cloak, Dispel set with static charge and strength of spirits. It provides a very critical role that is needed in higher difficulties, enemy barrier dispel and buff dispel. Helps counter venatori and demons very well, less effective against RT but still not bad. Don't super agree with the PotA builds as PotA has been known to bug out a lot. Dispel also gives u more damage and more barrier as well as a range detonator for the above mentioned sleep :D


Nice, I've been meaning to try out dispel. I'd prefer mind blast for the lower mana cost, but when I tried it, my erratic potato router lag meant that by the time I'd bunny hopped over to enemies, they were either already dead or they woke up. So it's nice to have a ranged option. Plus, as you say, dispel er... dispels.

#21
capn233

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Bumping this thread because I was fooling around with AW builds after getting back to the game since the patch.

 

 

This is probably the build I like the most on AW right now (with SoS but requires 19).  Seems to work well and you can get nightmare combos fairly easily. Previously I had only used Mind Blast on a build trying to get mass sleep with CL and POTA, but it was unwieldy for me.  And although I would like SB to be good so I could use the trademark power, at least Mind Blast is CQB centric.

 

I tried a build with CL, FC, SF and Dispel on the promote cycle before this and at least on Perilous I couldn't seem to make the power cycle work very well unless I reserved Dispel mainly as an antibarrier tool.  The mana cost to get nightmare combos (135 v 120 with MB) seemed to make them infrequent unless you are in a team environment and somebody else is helping with shock or weaken.



#22
Cirvante

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Current armour: Arcane warrior's Inquisition Warmage Robes: 104 Armour rating +3 magical defence.

 

 

You should craft a variant of that armor, it should have around 160 armor. I made the same mistake with my Izzy and took the vanilla version of her second outfit because it looked good. Then I kicked myself when I found out that it has around 60 armor less than the others and I wasted a +16 cunning upgrade on it.

 

As others have pojnted out, barrier generation depends on your damage output, which means that even basic staff attacks with a high-end staff are barely enough to stop your barrier from deteriorating. Use Chain Lightning, Stone Fist and Fade Cloak for filling up your barrier.



#23
Jakov_XIV

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Fade shield scales with staff weapon damage, so get a better staff! You become overpowered once you get the 70+ wep. dmg staves

 

You mean 70+ regular wep. dmg or dps? I have right now a rare staff that does 102 dps (63 electr. dmg, +24% attack. +12 magic) and my SB dmg is so low it seems like a joke. My AW is level 19 and yet the SB does so little dmg, that it almost doesn't bring up any barrier. And this is happening on threatening difficulty. I saw videos where guys deal tons of dmg with SB. Is my equipment so bad or did the SB got nerfed so much since the release of the game (I'm playing this game only for about two weeks)?



#24
capn233

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You mean 70+ regular wep. dmg or dps? I have right now a rare staff that does 102 dps (63 electr. dmg, +24% attack. +12 magic) and my SB dmg is so low it seems like a joke. My AW is level 19 and yet the SB does so little dmg, that it almost doesn't bring up any barrier. And this is happening on threatening difficulty. I saw videos where guys deal tons of dmg with SB. Is my equipment so bad or did the SB got nerfed so much since the release of the game (I'm playing this game only for about two weeks)?

 

SB got nerfed since release.  The builds without spirit blade are better than builds with it.

 

As for your question regarding the scaling, it is based on the "base damage" of the weapon, which would be the 63 electric damage in your example.



#25
Jakov_XIV

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SB got nerfed since release.  The builds without spirit blade are better than builds with it.

 

As for your question regarding the scaling, it is based on the "base damage" of the weapon, which would be the 63 electric damage in your example.

 

Thanks for the fast reply. It's such a pity the SB got nerfed so much. I hear it used to be the bread and butter of the AW gameplay.