Oh
Will any of our choices from the previous ME games affect Andromeda at all?
#26
Posté 07 juillet 2015 - 06:19
#27
Posté 07 juillet 2015 - 06:25
Perhaps an alternate solution to the Quarian question is perhaps there could be two models for the species - one where the Quarians live, the quarians we all know, love and whose perspiration we study, and a model where the Flotilla is destroyed - leaving stragglers on pilgrimage and a previously not yet mentioned possible separatist flotilla who split from the main flotilla a century or two before with differently stylised and shaped environmental suits, and differing dialogue options, it may be a bit deus ex machima, but I guess it could be explained that these Quarians were such a shame to the main flotilla that it was taboo to mention them, and to the rest of the galaxy, quarians just look like quarians. I'm very well aware how weak this idea is.
#28
Posté 07 juillet 2015 - 06:26
No, because they won't waste time on a keep. And they won't have an import feature.
#29
Posté 08 juillet 2015 - 01:24
Hopefully no.
#30
Posté 08 juillet 2015 - 01:26
Players really ought to be used to the reality that developers can only tell one story by now.
#31
Posté 08 juillet 2015 - 01:41
Doesnt make sense at all.
¿Any news on how that N7 Operative reached Andromeda? I thought mass relays only conected Milky Way galaxy.
- mat_mark aime ceci
#32
Posté 08 juillet 2015 - 01:45
Players really ought to be used to the reality that developers can only tell one story by now.
If true, that would only reinforce my position that the story the developers tell is less important than the wide variety of stories the players can tell.
#33
Posté 08 juillet 2015 - 01:54
#34
Posté 08 juillet 2015 - 02:13
My guess is there will be a few token references to those decisions but the only effect will be slight differences in a handfall of dialogue/conversations in Andromeda.
#35
Posté 08 juillet 2015 - 02:25
If true, that would only reinforce my position that the story the developers tell is less important than the wide variety of stories the players can tell.
I don't care about the player's stories, I only care about Bioware's.
#36
Posté 08 juillet 2015 - 02:40
they won't. There's not going to be a save import. That's the POINT of going to Andromeda in the first place. To separate the games completely and leave behind the problem of having to make sense of their own inept endings.
Best we MAY get is a "Dragon Age Keep" website that lets us pick some choices. But even that I doubt.
The purpose of going to Andromeda was the wipe the slate clean....they're not gonna limit themselves or cause a ton of work to cater to all the choices. And if they were going to make a "canon" ending there's no reason to move it to Andromeda...which, again, is their entire point of doing it.
#37
Posté 08 juillet 2015 - 02:45
Well... no-one is glowing and green. So... maybe this choice can be ruled out. - Synthesis
There's a N7 character so.... Refuse
Leaving Destroy and Control open for speculation
- mat_mark aime ceci
#38
Posté 08 juillet 2015 - 02:47
Unlikely.
That's one the main reasons they changed galaxy. Actually could be the only reason why they changed galaxy.
- MegaIllusiveMan et Blackguard aiment ceci
#39
Posté 08 juillet 2015 - 03:56
I don't care about the player's stories, I only care about Bioware's.
And no one is telling you not to play that way. No one thinks that story should be taken away from you.
#40
Posté 08 juillet 2015 - 12:00
Players really ought to be used to the reality that developers can only tell one story by now.
Yeah, but being able to choose whether to be an evil hero or a saint hero is good enough imo
Shepard's choices(even ending) on Milky Way galaxy, ¿affecting Andromeda Galaxy?
Doesnt make sense at all.
¿Any news on how that N7 Operative reached Andromeda? I thought mass relays only conected Milky Way galaxy.
I was wondering about this too. Isn't Andromeda too far away?
#41
Posté 08 juillet 2015 - 12:11
I hope not.
#42
Posté 08 juillet 2015 - 12:17
Well...
I made the Geth and the Quarians both survive (+Edi).
If i take synthesis, they will both live in the new worldorder (+Edi).
If i take destruction, the Geth will die out (no Edi).
If i take control, all will live...
If i shoot the star bastard *boom*
Letting *boom* aside there are three different settings for only one issue.
Your world looks different if you handle the Geth-Quarian stuff different.
Adapt that for the other decisions we made in the game and welcome to the clusterfuck.
Ofc the blunt-as-a-wall-solution is *boom* as canon.
Cheap but effective.
PS: The longer i think about this varrenpoo, the more i think it is the best to simply do as Bioware did: forget about the old ME and hope that the new ME will be as good and compelling as the old one was.
Ye-es but the choices boil down to this (this has been mulled over a bazillion times so I'll keep it short):
1: kill all robots including Legion and Edi even if you've made peace between the Geth and Quarians demonstrating that the Star Kid / Reapers are basically full of crap, that co-existence between synthetic and organic life might actually be possible.
2: decide that the illusive man was right all along and take control of the Reapers even though he was a complete a*sehat.
3: rewrite all organic and synthetic life in the galaxy to a new hybrid form (creepy as owt and wrong on so many levels).
4: do nothing let the Reapers win and continue the cycle next time around
However in all instances, whatever you choose, the Mass Effect relays are destroyed (except in option 4), galactic civilisation ends and everything is pretty much thrown back to the dark ages. You get to decorate the cake but not choose the flavour... there are no real choices here... and personally I don't like cakes that taste of sh*t no matter how nicely they're iced.
Knowing those options in subsequent play-throughs I take option 5.
5: stop playing the game at the end of the Citadel DLC and call it a day.
So yeah - I really hope they basically draw a line under the events of ME3 and just begin from scratch with MEA with no real references to what's gone before.
#43
Posté 08 juillet 2015 - 12:20
They're trying to base it far enough in the future that the events of the past games don't matter anymore since they don't want to deal with the issues of ME3 conclusion or want to make a choosen path cannon like Bethesda did with Daggerfall and other games.
#44
Posté 08 juillet 2015 - 08:17
There were choices at the end of ME3?
If you feel that there weren't then how did the proceeding few hundred hours of play feel to you? I bet they were different to mine, and if not, then different to a lot of other peoples?






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