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DA:I - Introducing Dragon Props


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#401
Morroian

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None of which was really denying the possibility thanks to the language used.

 

They actually were, its 100% clear cut. You would be the only person on this site who doesn't think so.

 

1. How much does it cost?
2. Clearly not, there would not be any debate otherwise ... then again calling this thread debate is a stretch.
 
Would you prefer the content in question would not exist rather than being available to anyone who can be bothered to play some MP?

 

1. Already stated for Xbox One and PS4 users its the cost of subbing to their MP service.

2. By yourself you've extended this thread by at least 2 pages

 

I'd prefer the content be available for a SP achievement as well. I hardly think thats too much to ask. Thats the stupidity of this whole situation unless BW are doing it to get people back into MP cause its not doing well.



#402
berelinde

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Yeah, while I would prefer that MP trophies get MP rewards, I am more concerned about the precedent of linking SP content to MP trophies. It should be possible to attain any and all SP content solely by playing SP.

 

Speaking of which, I tried MP and was dumped in a lobby by myself. After waiting what seemed like an eternity (but was probably about 10 minutes), I got bored and tried to solo it. Died in the first room, said "Flock this, I've had more fun getting a root canal," and left. If that's what MP is like, well, I certainly understand their desire to lure SP players in, but I don't think I'll be one of them. There are four adults living in my house, all of whom like to use the computer. Our bandwidth is already sorely limited by the quality of available connections (no cable available, limited low-fidelity DSL), so spending what little there is on DAMP seems foolish.


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#403
uzivatel

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They actually were, its 100% clear cut. You would be the only person on this site who doesn't think so.

Not really, but I understand that you read it there.
 

1. Already stated for Xbox One and PS4 users its the cost of subbing to their MP service.
2. By yourself you've extended this thread by at least 2 pages

1. Then free on PC and free to existing subscribers on consoles.
2. Saved you some bumps.
 

I'd prefer the content be available for a SP achievement as well. I hardly think thats too much to ask. Thats the stupidity of this whole situation unless BW are doing it to get people back into MP cause its not doing well.

And if they did release the Dragon Props to encourage players to at least try the new MP content?

 

*Laughs his butt off at the Clintonesque response* That is EXACTLY the logic Clinton used with the "definition of is is" response. Yes, there was an affair, but as he was asked if there is a relationship, he was legally able to answer no, because was = past and is = present.

I have too much respect for Bioware to think they would stoop to that level of legalistic doublespeak, even if I am ticked about not being able to get the content without MP.

Sure, but Clinton knew what happened in the past, whereas the new content arrived what? 9 months after those statements?

#404
Amirit

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And if they did release the Dragon Props to encourage players to at least try the new MP content?



Then it's a bad way of encouragement. In fact, it's not an encouragement at all, it's bribing at best and forcing at worst (you can not get dragon trophies, no matter how many dragons you killed in SP, unless you play MP). Poorly done any way.
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#405
SofaJockey

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I think there's far too much obsession with

 

'this is MP' and 'this is SP'

 

I'd like to see the modes more integrated next time,

then we can have less arguments about this point.


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#406
Asqwolf

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Well an alternative solution would be allowing you to solo the missions with AI controlled supporting members like they do in that new training part of MP, in that way we won't have to play with anyone and survive long enough to complete them.


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#407
Felya87

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The best thing would be free the sp game from mp and sell mp as a separated game. Or having bioware keep their word and not locking up sp stuff into mp.
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#408
United Servo Academy Choir

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I think there's far too much obsession with

'this is MP' and 'this is SP'

I'd like to see the modes more integrated next time,
then we can have less arguments about this point.

 

The only way that will happen is if they either ditch the MP completely (They probably won't do this) or completely segregate the two modes (we thought they WERE doing this).

Otherwise? Arguments. And putting more SP content behind an MP wall will lose fans, believe me.

 

I really enjoy MP sometimes. I have no objection to its inclusion in Bioware's games (although I have many objections to the way they go about it, there's nothing I can do about those), though I would note that its implementation now has precious little in common with the BG/NWN days. If it's a lot of fun, then maybe I log more hours than the SP campaign (ME3). If it's the opposite of fun, maybe I'm done after 20 minutes (DAI).

 

Either way, I don't understand why you would defend an action that upsets so many people when a solution that pleases everyone is so obvious and easy to implement.


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#409
They call me a SpaceCowboy

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I think there's far too much obsession with

'this is MP' and 'this is SP'

I'd like to see the modes more integrated next time,
then we can have less arguments about this point.


I could suggest a few MMOS for you if that's all you like playing.

That said, while I prefer to kep SP and mp separate, I just can't get too upset with this particular issue. Maybe it's because I just don't care about the game anymore.

I suspect this is exactly what they had in mind when they said we have ideas about cool stuff in the future.

#410
Iakus

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Well an alternative solution would be allowing you to solo the missions with AI controlled supporting members like they do in that new training part of MP, in that way we won't have to play with anyone and survive long enough to complete them.

It's not a perfect solution.  But I think some people could live with that.



#411
They call me a SpaceCowboy

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The only way that will happen is if they either ditch the MP completely (They probably won't do this) or completely segregate the two modes (we thought they WERE doing this).

Otherwise? Arguments. And putting more SP content behind an MP wall will lose fans, believe me.

I really enjoy MP sometimes. I have no objection to its inclusion in Bioware's games (although I have many objections to the way they go about it, there's nothing I can do about those), though I would note that its implementation now has precious little in common with the BG/NWN days. If it's a lot of fun, then maybe I log more hours than the SP campaign (ME3). If it's the opposite of fun, maybe I'm done after 20 minutes (DAI).

Either way, I don't understand why you would defend an action that upsets so many people when a solution that pleases everyone is so obvious and easy to implement.


Sadly they didn't do this at all. SP combat is just MP with a pause and more hotbar slots. Separate teams indeed. *snicker*
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#412
Asqwolf

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Ok took a while but I did manage to get a response from Mark Darrah, he says they're now looking into options, so everyone, only a matter of time. ^^


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#413
Iakus

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Ok took a while but I did manage to get a response from Mark Darrah, he says they're now looking into options, so everyone, only a matter of time. ^^

Nice to hear, but you'll forgive me if I don't hold my breath...



#414
BioWareMod01

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Hello everyone. Let's keep it civil in here. Thank you.



#415
SofaJockey

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The only way that will happen is if they either ditch the MP completely (They probably won't do this) or completely segregate the two modes (we thought they WERE doing this).

Otherwise? Arguments. And putting more SP content behind an MP wall will lose fans, believe me.

 

I really enjoy MP sometimes. I have no objection to its inclusion in Bioware's games (although I have many objections to the way they go about it, there's nothing I can do about those), though I would note that its implementation now has precious little in common with the BG/NWN days. If it's a lot of fun, then maybe I log more hours than the SP campaign (ME3). If it's the opposite of fun, maybe I'm done after 20 minutes (DAI).

 

Either way, I don't understand why you would defend an action that upsets so many people when a solution that pleases everyone is so obvious and easy to implement.

 

I would not object to a solution that also satisfies SP only players, in fact I would welcome it.

I'm not sure I'm defending the action as such, simply defending BioWare's right to choose and to mix it up.

MP is not some pollutant of the SP game.

 

I would also suggest that a few folk grumbling on BSN is hardly 'so many people', even if well articulated.



#416
uzivatel

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I could suggest a few MMOS for you if that's all you like playing.

I dont see where he said that, but maybe you could point me to some MMOs with fully fledged SP campaing, where I would not encounter other players jumping around the map.



#417
Morroian

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I think there's far too much obsession with

 

'this is MP' and 'this is SP'

 

I'd like to see the modes more integrated next time,

then we can have less arguments about this point.

 

Thats fine but say it up front, don't hide behind promises at launch that SP content won't be gated behind MP and then change once you gauge enough time has passed.



#418
DancingDruid

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I dont see where he said that, but maybe you could point me to some MMOs with fully fledged SP campaing, where I would not encounter other players jumping around the map.

Currently the MMO with the most concentrated SP content is, imo, SW:TOR. In case you are unaware, currently class quests award 12x xp, at least until lvl 55. No fetch quests or side quests are necessary. There are other players "jumping" around the map in towns and taxi stands, but your class-specific quests are instanced with lots of choices and dialogue options. May the Force be with you.

I am curious to see, come October, whether BioWare will keep to their promised heavy story-driven new content, right now, though, I'm just enjoying the ride.

Oh, and to keep it on topic, there are no dragons, but the ship's droid keeps thanking "the Maker".

#419
Heimdall

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I dont see where he said that, but maybe you could point me to some MMOs with fully fledged SP campaing, where I would not encounter other players jumping around the map.

As DancingDruid said, SWTOR is basically this. As long as you're willing to ignore a few other players jumping around the map, you can pretty much play it like a single player RPG. That's what I do.
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#420
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As DancingDruid said, SWTOR is basically this. As long as you're willing to ignore a few other players jumping around the map, you can pretty much play it like a single player RPG. That's what I do.

 

 

Yup, SWTOR is a great single player MMO



#421
lanawinst

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Yup, SWTOR is a great single player MMO

 

Sure, SWTOR allows you to play most of its content as if it were a single player game, and I say most because some story content still require grouping: heroic missions, operations, and some flashpoints.

 

But even when ignoring the grouping aspect of it, it also has the other downsides of every MMO out there: constant breaking of immersion due to respawning and such, lots of grinding (although the 12x xp helps), lack of impact of your choices (you can't affect everyone else's playground with yours after all), and even worse, the inability to save your game. If you make a choice you didn't want to make with a character with already 80h or more into the story, you're stuck with it, or condemned to start all over again with a new toon... I wish SWTOR was a SP game. Alas, it is not to be.


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#422
uzivatel

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Currently the MMO with the most concentrated SP content is, imo, SW:TOR. In case you are unaware, currently class quests award 12x xp, at least until lvl 55. No fetch quests or side quests are necessary. There are other players "jumping" around the map in towns and taxi stands, but your class-specific quests are instanced with lots of choices and dialogue options. May the Force be with you.

Already tried TOR, but I did not get too far. I pretty much based my comment on my experience.
I imagine TESO wont be much different.

#423
Courtnehh

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Just extending an olive branch here, I play DAIMP on the xbox one. If any of you want me to kill a dragon for you to get this content either PM me or send me a message on xbox live, my GT is the same as my BSN name.


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#424
United Servo Academy Choir

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MP is not some pollutant of the SP game.

 

 

It doesn't need to be, no.

 

But if you're someone who plays Bioware's games because you think they make the best single player RPGs (still a position I hold) it's hard not to be resentful of them putting content that has RP value behind a wall of MP participation that you had, have, and will continue to have, no interest in. Especially when that very action is so fraught with bad memories (ME3 war assets).

 

Again, I think using the MP to progress certain things in the SP is a fine idea, as long as you're able to progress in things in SP to the same extent by doing SP things as well. I think you should be able to get this from killing dragons in MP. You just need to be able to get it from killing dragons in SP as well.

 

That's the situation where everybody wins.


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#425
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Sure, SWTOR allows you to play most of its content as if it were a single player game, and I say most because some story content still require grouping: heroic missions, operations, and some flashpoints.

But even when ignoring the grouping aspect of it, it also has the other downsides of every MMO out there: constant breaking of immersion due to respawning and such, lots of grinding (although the 12x xp helps), lack of impact of your choices (you can't affect everyone else's playground with yours after all), and even worse, the inability to save your game. If you make a choice you didn't want to make with a character with already 80h or more into the story, you're stuck with it, or condemned to start all over again with a new toon... I wish SWTOR was a SP game. Alas, it is not to be.


Oh I know. What you say is mostly true. Just a note though. You can reset a mission, which sets back the clock to the beginning of the mission. So yeah you can fix a bad decision.
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