People often suggest that it sucks and isn't worth it. And they would be right... If the game's own description wasn't missing a zero. See, the burning damage isn't 20% weapon damage per second. It's 200% per second! For the weapon type that has the most raw damage in the game! I was killing red templars in Haven on nightmare in just one use of it with a weapon that had a DPS of 200. With a two handed weapon, it's one the strongest fire attack in the entire game. Only fire mine beats it, and that's in raw damage. Now consider how much higher raw damage two handers have over staffs and... Yeah. It honestly feels unfair due to its damage. I'm not sure if the description is a typo or if the damage itself is a bug, but the facts are that it hits ludicrously hard.
People do realize that Earthshaking Strike is awesome... Right? EXCEPT NOT REALLY, CHECK LATEST POST.
#1
Posté 08 juillet 2015 - 01:14
#2
Posté 08 juillet 2015 - 01:45
It's good, but it's dumb. As in, we've completely jumped the shark, gone off the rails, whatever you want to call it.
- Kallas_br123 aime ceci
#3
Posté 08 juillet 2015 - 01:53
It's good, but it's dumb. As in, we've completely jumped the shark, gone off the rails, whatever you want to call it.
Why, because it doesn't make sense for a warrior? That's why you slap on a fire rune. There, done. Now it makes sense that a special attack could cause a fire attack.
#4
Posté 08 juillet 2015 - 02:23
Why, because it doesn't make sense for a warrior? That's why you slap on a fire rune. There, done. Now it makes sense that a special attack could cause a fire attack.
Yeah, just turn into Raigor Stonehoof and split the ground apart with your sword... and then fire pours out! Metal! Awesome button intensifies!
Now, I could handle Might Blow. We're still stretching it here, but I've sunk a ton of hours into the Souls games so I can handle a taste of that ridiculousness. But Earthshaking Strike... nothing in Dark Souls or even Dragon's Dogma is that dumb.
- ElementalFury106 aime ceci
#5
Posté 08 juillet 2015 - 05:07
Yeah, just turn into Raigor Stonehoof and split the ground apart with your sword... and then fire pours out! Metal! Awesome button intensifies!
Now, I could handle Might Blow. We're still stretching it here, but I've sunk a ton of hours into the Souls games so I can handle a taste of that ridiculousness. But Earthshaking Strike... nothing in Dark Souls or even Dragon's Dogma is that dumb.
Maybe it's because it's the last gen version, but Earthshattering Strike is less ridiculous than mighty blow. Indeed, I can't even see any actual ground breaking from it, and the fire upgrade looks less like a split ground and more like a long line of fire on the ground that I somehow fired out of my sword. I just jump and stab the ground, wait a second, and fire appears in a 10 foot line. No shattering or breaking or cracking of the ground like might blow has.
#6
Posté 08 juillet 2015 - 04:54
I thought people were saying this because Earthshaking Strike's upgrade was patched to only be 20%. It still works that way?
#7
Posté 08 juillet 2015 - 06:25
Maybe it's because it's the last gen version, but Earthshattering Strike is less ridiculous than mighty blow. Indeed, I can't even see any actual ground breaking from it, and the fire upgrade looks less like a split ground and more like a long line of fire on the ground that I somehow fired out of my sword. I just jump and stab the ground, wait a second, and fire appears in a 10 foot line. No shattering or breaking or cracking of the ground like might blow has.
You can see the trail on the ground and the shockwave for the fissure, and then the whole thing just lights up like the Inquisitor struck ****ing oil and lit it on fire.
#8
Posté 08 juillet 2015 - 06:26
I thought people were saying this because Earthshaking Strike's upgrade was patched to only be 20%. It still works that way?
It seemed to. Is it possible that only the MP version was fixed?
#9
Posté 08 juillet 2015 - 06:46
It seemed to. Is it possible that only the MP version was fixed?
If it was a fix for multiplayer only, It could still be usable in single player going by your post.
#10
Posté 15 juillet 2015 - 02:09
So I'm going to have the credibility to admit... I think I was wrong. It's really weird. Early in the game it really did seem to be extremely powerful, doing more burning damage than my melee strikes. But for some reason, the burning damage didn't keep up. By later in the game, it wasn't doing as much as my melee strikes anymore and was pretty much being useless. Re-specced to get pommel strike instead, haven't regretted it. I could have just let this topic drop more and more, but I didn't want the people who read this topic to not know about my later findings. It didn't seem right to make this topic and have it possibly be misinformation and not tell everyone that I was likely mistaken, it went from great to basically a wasted skill later on.
- Bigdawg13, Brother Juniper, Dabrikishaw et 2 autres aiment ceci
#11
Posté 02 septembre 2015 - 01:37
So I'm going to have the credibility to admit... I think I was wrong. It's really weird. Early in the game it really did seem to be extremely powerful, doing more burning damage than my melee strikes. But for some reason, the burning damage didn't keep up. By later in the game, it wasn't doing as much as my melee strikes anymore and was pretty much being useless. Re-specced to get pommel strike instead, haven't regretted it. I could have just let this topic drop more and more, but I didn't want the people who read this topic to not know about my later findings. It didn't seem right to make this topic and have it possibly be misinformation and not tell everyone that I was likely mistaken, it went from great to basically a wasted skill later on.
Now that I finally tried this out on a Haven character, I see what you mean. The damage per second with the upgrade looks incredible early on when everything isn't all that strong, but eventually it goes to crap.
#12
Posté 02 septembre 2015 - 05:51
Now that I finally tired this out on a Haven character, I see what you mean. The damage per second with the upgrade looks incredible early on when everything isn't all that strong, but eventually it goes to crap.
See? Starts out amazing, but later on it just s**** the bed.
#13
Posté 02 septembre 2015 - 07:49
Really is unfortunate considering it requires a deep investment in the 2H tree.
#14
Posté 02 septembre 2015 - 08:05
Really is unfortunate considering it requires a deep investment in the 2H tree.
Not... Really. It only takes one extra point to reach from pommel smash, which no 2-handed warrior should be lacking in. You only got to waste a single point to reach it.
#15
Posté 02 septembre 2015 - 08:25
It requires a 3 point investment to get the most out of it. And that assumes you have pommel strike (which not everyone invests in). But hey, who's counting?
1 completely useless passive that is only good against guard
1 to get earthshaking strike
1 to upgrade it and make it worth the effort of the last 2 points
3 points to get something that is only good at the beginning of the game.
Or did I miss the entire point of the post? Did some how it magically become useful at late game?
#16
Posté 02 septembre 2015 - 08:26
It takes 2 from Pommel Strike, 1 for Guard Smasher and then 1 for ES. Another for the upgrade.
It is a fairly steep cost simply because early you are ability point limited and 2H needs to be able to put some points in Battlemaster and Vanguard. At the very least it is one or the other, where Battlemaster has the edge. Perhaps you can spend something like the Level 11 and 12 points to get it, but by then you are near specialization where you can drop it again.
edit:
'd
- PapaCharlie9 aime ceci
#17
Posté 02 septembre 2015 - 08:48
It requires a 3 point investment to get the most out of it. And that assumes you have pommel strike (which not everyone invests in). But hey, who's counting?
1 completely useless passive that is only good against guard
1 to get earthshaking strike
1 to upgrade it and make it worth the effort of the last 2 points
3 points to get something that is only good at the beginning of the game.
Or did I miss the entire point of the post? Did some how it magically become useful at late game?
No, I'm simply saying getting it isn't that steep (ice armor and blizzard are more steep and are more useful than ES strike). Happily, the skill is useless enough that it doesn't matter. I was arguing the steepness, not the worth of what said steepness gets you.
It takes 2 from Pommel Strike, 1 for Guard Smasher and then 1 for ES. Another for the upgrade.
It is a fairly steep cost simply because early you are ability point limited and 2H needs to be able to put some points in Battlemaster and Vanguard. At the very least it is one or the other, where Battlemaster has the edge. Perhaps you can spend something like the Level 11 and 12 points to get it, but by then you are near specialization where you can drop it again.
edit:
'd
Yes. All the arguments of the steepness are moot because the skill is actually useless. I almost like that it is, because it means I don't need to worry about it. There are more useful skills in the game with an even more steep investment, and those are kinda annoying because they actually are worth getting for some builds. I used ice armor and blizzard before, but the biggest example for me is fire mine. Fire mine is one of the best skills in the game, but it takes quite a few points to both obtain and upgrade and both flashfire and immolate are near useless compared to it so that's a wasted point for sure right there both ways (at least you only need to take just one of the two).
#18
Posté 03 septembre 2015 - 04:46
and both flashfire and immolate are near useless compared to it so that's a wasted point for sure right there both ways (at least you only need to take just one of the two).
>Immolate
>Useless
>Aoe detonator
>Useless.
Ok.
#19
Posté 03 septembre 2015 - 06:29
Earthshaking Strike will definitely win you fights that you can't win otherwise; it's the strongest skill of all for an underpowered warrior, and a very mediocre skill for an overpowered warrior. I think it's good design.
Edit: before you're up in arms about how this skill is the worst ever in any case, monsters burn for 8 seconds with it, it deals 80% damage per tick, one tick every 2 seconds, and the burning debuff is refreshed to 8 seconds for as long as they stand in the fire, which itself burns for 8 seconds.
Earthshaking Strike itself hits for 150% on impact (melee), and 150% (ranged, with a delay) on explosion. Which means a single press of Earthshaking Strike will deal 940% damage, with 640% as fire that ignores armor but can't crit, and 2x150% that can each crit but can be reduced by armor.
So the question becomes "how much damage you gain by not having Earthshaking Strike on your skill bar".
#20
Posté 03 septembre 2015 - 06:35
#21
Posté 03 septembre 2015 - 10:44
Meh, I'm good with Mighty Blow and Whirlwind
Mighty blow has only ever been the only 2-handers skill worthy of investement for me...
#22
Posté 03 septembre 2015 - 01:06
Mighty blow has only ever been the only 2-handers skill worthy of investement for me...
Pommel Strike rocks.
As for ES: In the endgame its damage isn't that good anymore, sure. But lining up enemies with Bull Rush, turn and give them an ES without cost is still pretty doable. Also somewhat usefull for choke points.
#23
Posté 04 septembre 2015 - 12:37
Fire mine is one of the best skills in the game, but it takes quite a few points to both obtain and upgrade and both flashfire and immolate are near useless compared to it so that's a wasted point for sure right there both ways (at least you only need to take just one of the two).
This touches on a pet peeve of mine. Builds with 16+ skill points don't just happen all at once. A build evolves. Sure, you can respec and reinvest points spent earlier that are better used elsewhere (like right after obtaining a specialization), but it took time to get there. You weren't standing around just waiting for those 16 points to drop out of the Fade, right?
So, while you are building up to Fire Mine, Immolate is awesome. There are far worse things I'm forced to pay for in order to get to something useful (I'm looking at you, Line In The Sand!)
Even after you build out to Fire Mine, Immolate is still useful. With the right passives and the upgrade, the cooldown on Immolate is very short, so you can get one or two Immolates in while Fire Mine is on it's much longer cooldown. 400% AoE (granted, small) + DoT isn't peanuts.
#24
Posté 05 septembre 2015 - 03:20
So, while you are building up to Fire Mine, Immolate is awesome. There are far worse things I'm forced to pay for in order to get to something useful (I'm looking at you, Line In The Sand!)
Wait what's line in the sand?
#25
Posté 05 septembre 2015 - 03:49
Main thing for me is that burning dots don't play nice with each other, so I try to limit the amount of skills that cause them.





Retour en haut







